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Available out of the box. Usable from Lua in the unmodified game.

Collections: COMBATS

6 entries. Subject class "COMBATS" is the community list's grouping (what the modifier applies to).

Collection Engine functions called Availability Addresses (symbol→current)
COLLECTION_ALLIANCE_COMBATS GameEffects::Collections::AllianceCombats::ObjectRelevant R&F, GS GetItems 0x84af70→0x864620
OnInitialize 0x84b640→0x864f60
COLLECTION_COMBAT_RESULTS — R&F, GS OnInitialize 0x8d17a0→?
COLLECTION_EMERGENCY_COMBATS GameEffects::Collections::EmergencyCombats::ObjectRelevant R&F, GS GetItems 0x85ebe0→0x876d00
OnInitialize 0x85f710→0x877660
COLLECTION_PLAYER_COMBAT GameEffects::ProposedCombat::HasPlayer
GameEffects::CombatProposals::WhenPlayerCombatProposed
Base game+ GetItems 0x888ad0→0x890390
OnInitialize 0x889540→0x890c40
COLLECTION_PLAYER_COMBAT_RESULTS — R&F, GS OnInitialize 0x83d390→0x8564a0
COLLECTION_UNIT_COMBAT GameEffects::Collections::UnitCombat::ObjectRelevant
GameEffects::CombatProposals::WhenUnitCombatProposed
Base game+ GetItems 0x80c800→0x810f00
OnInitialize 0x80cfb0→0x811710