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Available out of the box. Usable from Lua in the unmodified game.

Collections: DISTRICTS

8 entries. Subject class "DISTRICTS" is the community list's grouping (what the modifier applies to).

Collection Engine functions called Availability Addresses (symbol→current)
COLLECTION_ALLIANCE_DISTRICTS Player::Manager::Edit
GameEffects::Objects::District::District
GameEffects::ObjectPool::Share
R&F, GS GetItems 0x8dd5b0→0x8f6020
OnInitialize 0x8de7c0→?
COLLECTION_ALL_CAPITAL_DISTRICTS (untested in the community list) — — —
COLLECTION_ALL_DISTRICTS Player::Manager::Edit
GameEffects::Objects::District::District
GameEffects::ObjectPool::Share
Base game+ GetItems 0x8addf0→0x8c8330
OnInitialize 0x8af060→0x8c8f80
COLLECTION_CITY_DISTRICTS City::Districts::EditDistrictByID
GameEffects::Objects::District::District
GameEffects::ObjectPool::Share
Base game+ GetItems 0x7ecaa0→0x804180
OnInitialize 0x7edc30→0x805800
COLLECTION_EMERGENCY_DISTRICTS Emergency::Manager::Get
Player::Manager::Edit
Emergency::Manager::GetEmergency
GameEffects::Objects::District::District
GameEffects::ObjectPool::Share
Cache::Unit::Experience::GetVeteranName
GS GetItems 0x8f1f00→0x7f7bb0
OnInitialize 0x8f2d50→?
COLLECTION_PLAYER_CAPITAL_DISTRICTS (untested in the community list) — — —
COLLECTION_PLAYER_DISTRICTS GameEffects::Objects::District::District
GameEffects::ObjectPool::Share
Base game+ GetItems 0x838ee0→0x8524e0
OnInitialize 0x839b10→0x853010
COLLECTION_TEAM_DISTRICTS Player::Manager::Edit
Player::Instance::GetTeam
GameEffects::Objects::District::District
GameEffects::ObjectPool::Share
Base game+ GetItems 0x806d50→0x81fd50
OnInitialize 0x807b90→0x820950