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Available out of the box. Usable from Lua in the unmodified game.

Collections: PLAYERS

8 entries. Subject class "PLAYERS" is the community list's grouping (what the modifier applies to).

Collection Engine functions called Availability Addresses (symbol→current)
COLLECTION_ALLIANCE_PLAYERS Player::Manager::Edit R&F, GS GetItems 0x8cf7c0→0x8e8b10
OnInitialize 0x8d0290→?
COLLECTION_ALL_PLAYERS Player::Manager::Edit Base game+ GetItems 0x82e110→0x833f40
OnInitialize 0x82ea90→?
COLLECTION_EMERGENCY_PLAYERS Emergency::Manager::Get
Player::Manager::Edit
Emergency::Manager::GetEmergency
Cache::City::Growth::GetHousingFromCivics
Cache::Unit::Experience::GetVeteranName
R&F, GS GetItems 0x8ed770→0x7f34f0
OnInitialize 0x8ee400→?
COLLECTION_MAJOR_MINOR_PLAYERS (untested in the community list) — — —
COLLECTION_MAJOR_OPPOSING_PLAYERS Player::Manager::Edit
Player::Instance::GetTeam
GS GetItems 0x8b4210→0x8ba680
OnInitialize 0x8b5040→0x8bad70
COLLECTION_MAJOR_PLAYERS Player::Manager::Edit Base game+ GetItems 0x8b8da0→0x8be7b0
OnInitialize 0x8b8fd0→?
COLLECTION_MINOR_PLAYERS (removed) — — —
COLLECTION_TEAM_PLAYERS Player::Manager::Edit
Player::Instance::GetTeam
Base game+ GetItems 0x884430→0x88be00
OnInitialize 0x8848d0→?