| Lua methods |
1920 |
all registered methods; 1480 (77%) also appear in the community reference, 440 (23%) do not |
registration is read from the DLL tables (verified) |
| Signatures |
1920 |
988 (51%) have at least one parameter; 966 (57%) of 1709 parameters have a real name; 512 (30%) have a C++ type |
1773 (92%) high confidence, 147 (8%) partial (marked ⚠) |
| Return values |
1527 return something |
1432 (94%) have a detailed description (tables, arrays, types); 141 (9%) have a stated meaning |
meanings: 66 verified, 75 inferred |
| Argument meanings |
1709 parameters |
798 (47%) have a stated meaning |
603 verified, 195 inferred |
| Operations and commands |
154 |
all identified with hash, handler, addresses |
137 verified, 16 inferred (16 handlers matched by class name), 1 unknown |
| Operation parameters |
76 slots, 167 parameter entities |
0 (0%) slots have an example from the game's scripts |
entities: 73 verified, 94 inferred |
| Lua constant tables |
25 tables, 546 members |
the 6 operation and command tables are complete; 19 more tables are matched to engine enums through the Companion (only the members it lists are known to be exposed) |
operation tables verified from the debug info; the 19 others inferred |