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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::BuildImprovementData
GameCore::AI::BehaviorTree::BuildImprovementData — structure, size 96 bytes (0x60).
| Linux offset |
Member |
Type |
0x0 |
WorkerList |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<unsigned int>, Types::LinearAlloc::Default<1, 0> > > |
0x10 |
ImprovementLocation |
AI::BehaviorTree::SharedData<const GameCore::PlotCoord> |
0x20 |
ImprovementList |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::ImprovementTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x30 |
Release |
AI::BehaviorTree::SharedData<const bool> |
0x40 |
BuilderLocation |
AI::BehaviorTree::SharedData<const GameCore::PlotCoord> |
0x50 |
ChosenBuilder |
IDType |
0x54 |
ChosenImprovement |
ImprovementTypes |
0x58 |
Repairing |
bool |