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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::BuildImprovementData

GameCore::AI::BehaviorTree::BuildImprovementData — structure, size 96 bytes (0x60).

Linux offset Member Type
0x0 WorkerList AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<unsigned int>, Types::LinearAlloc::Default<1, 0> > >
0x10 ImprovementLocation AI::BehaviorTree::SharedData<const GameCore::PlotCoord>
0x20 ImprovementList AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::ImprovementTypes>, Types::LinearAlloc::Default<1, 0> > >
0x30 Release AI::BehaviorTree::SharedData<const bool>
0x40 BuilderLocation AI::BehaviorTree::SharedData<const GameCore::PlotCoord>
0x50 ChosenBuilder IDType
0x54 ChosenImprovement ImprovementTypes
0x58 Repairing bool