0x0 |
PlotToCheck |
AI::BehaviorTree::SharedData<const GameCore::PlotCoord> |
0x10 |
DistrictToCheck |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::DistrictTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x20 |
BuildingsToCheck |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::BuildingTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x30 |
ImprovementsToCheck |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::ImprovementTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x40 |
HarvestResource |
AI::BehaviorTree::SharedData<bool> |
0x50 |
BuilderList |
AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::UnitTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x60 |
PlotToMove |
AI::BehaviorTree::SharedData<GameCore::PlotCoord> |
0x70 |
BuilderType |
UnitTypes |
0x74 |
BlockingFeature |
FeatureTypes |