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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::CheckPlotData

GameCore::AI::BehaviorTree::CheckPlotData — structure, size 120 bytes (0x78).

Linux offset Member Type
0x0 PlotToCheck AI::BehaviorTree::SharedData<const GameCore::PlotCoord>
0x10 DistrictToCheck AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::DistrictTypes>, Types::LinearAlloc::Default<1, 0> > >
0x20 BuildingsToCheck AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::BuildingTypes>, Types::LinearAlloc::Default<1, 0> > >
0x30 ImprovementsToCheck AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::ImprovementTypes>, Types::LinearAlloc::Default<1, 0> > >
0x40 HarvestResource AI::BehaviorTree::SharedData<bool>
0x50 BuilderList AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::UnitTypes>, Types::LinearAlloc::Default<1, 0> > >
0x60 PlotToMove AI::BehaviorTree::SharedData<GameCore::PlotCoord>
0x70 BuilderType UnitTypes
0x74 BlockingFeature FeatureTypes