Home › Class layouts › AI › AI::BehaviorTree::ClearPlotData
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::ClearPlotData
GameCore::AI::BehaviorTree::ClearPlotData — structure, size 72 bytes (0x48).
| Linux offset |
Member |
Type |
0x0 |
BuilderUnit |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<unsigned int>, Types::LinearAlloc::Default<1, 0> > > |
0x10 |
ReleaseWhenDone |
AI::BehaviorTree::SharedData<const bool> |
0x20 |
PlotToClear |
AI::BehaviorTree::SharedData<const GameCore::PlotCoord> |
0x30 |
ResourceHarvesting |
AI::BehaviorTree::SharedData<const bool> |
0x40 |
ChosenBuilder |
IDType |