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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::ContractData

GameCore::AI::BehaviorTree::ContractData — structure, size 88 bytes (0x58).

Linux offset Member Type
0x0 Contract AI::BehaviorTree::SharedData<int>
0x10 MultiContracts AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<unsigned int>, Types::LinearAlloc::Default<1, 0> > >
0x20 TurnsUntilRun AI::BehaviorTree::SharedData<const int>
0x30 BlockWhileRunning AI::BehaviorTree::SharedData<const bool>
0x40 TurnsRemaining AI::BehaviorTree::SharedData<const int>
0x50 TurnsRunning int