Home › Class layouts › AI › AI::BehaviorTree::FindTargetsData

Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::FindTargetsData

GameCore::AI::BehaviorTree::FindTargetsData — structure, size 72 bytes (0x48).

Linux offset Member Type
0x0 NearestOwnedCity AI::BehaviorTree::SharedData<const bool>
0x10 District AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::DistrictTypes>, Types::LinearAlloc::Default<1, 0> > >
0x20 Buildings AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::BuildingTypes>, Types::LinearAlloc::Default<1, 0> > >
0x30 ContractValue AI::BehaviorTree::SharedData<int>
0x40 JobNumber int