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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::FindTargetsData
GameCore::AI::BehaviorTree::FindTargetsData — structure, size 72 bytes (0x48).
| Linux offset |
Member |
Type |
0x0 |
NearestOwnedCity |
AI::BehaviorTree::SharedData<const bool> |
0x10 |
District |
AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::DistrictTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x20 |
Buildings |
AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::BuildingTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x30 |
ContractValue |
AI::BehaviorTree::SharedData<int> |
0x40 |
JobNumber |
int |