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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::MoveUnitData
GameCore::AI::BehaviorTree::MoveUnitData — structure, size 88 bytes (0x58).
| Linux offset |
Member |
Type |
0x0 |
UnitList |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<unsigned int>, Types::LinearAlloc::Default<1, 0> > > |
0x10 |
Location |
AI::BehaviorTree::SharedData<const GameCore::PlotCoord> |
0x20 |
Release |
AI::BehaviorTree::SharedData<const bool> |
0x30 |
AllowDanger |
AI::BehaviorTree::SharedData<const bool> |
0x40 |
Range |
AI::BehaviorTree::SharedData<const int> |
0x50 |
ChosenUnit |
IDType |