Home › Class layouts › AI › AI::BehaviorTree::RecruitUnitsData
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::RecruitUnitsData
GameCore::AI::BehaviorTree::RecruitUnitsData — structure, size 144 bytes (0x90).
| Linux offset |
Member |
Type |
0x0 |
OperationInProgress |
AI::BehaviorTree::SharedData<const bool> |
0x10 |
UnitContract |
AI::BehaviorTree::SharedData<int> |
0x20 |
AllowedRange |
AI::BehaviorTree::SharedData<const int> |
0x30 |
AllowCreation |
AI::BehaviorTree::SharedData<const bool> |
0x40 |
RecruitValue |
AI::BehaviorTree::SharedData<const int> |
0x50 |
TimeLimit |
AI::BehaviorTree::SharedData<const int> |
0x60 |
AllowStealing |
AI::BehaviorTree::SharedData<const bool> |
0x70 |
AllowLevying |
AI::BehaviorTree::SharedData<const bool> |
0x80 |
LastNumUnits |
int |
0x84 |
CurNumUnits |
int |
0x88 |
RecruitedToReady |
bool |
0x8c |
UnitToMake |
UnitTypes |