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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::RunBehaviorTreeData
GameCore::AI::BehaviorTree::RunBehaviorTreeData — structure, size 40 bytes (0x28).
| Linux offset |
Member |
Type |
0x0 |
BehaviorTreeName |
AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> > |
0x10 |
BehaviorTreeDataTag |
AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> > |
0x20 |
ChildTree |
int |
0x24 |
Initialized |
bool |