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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::CombatOrders
GameCore::AI::CombatOrders — structure, size 56 bytes (0x38).
| Linux offset |
Member |
Type |
0x0 |
SourceUnit |
Player::UnitID |
0x8 |
CurrentPosition |
PlotCoord |
0x10 |
MovePosition |
PlotCoord |
0x18 |
AttackPosition |
PlotCoord |
0x20 |
ExpectedDamage |
int |
0x24 |
MyDamage |
int |
0x28 |
MyDamageWithReturnStrike |
int |
0x2c |
MoveIndex |
int |
0x30 |
UnequalAttackIfStrikeback |
bool |
0x31 |
DeathIfStrikeback |
bool |
0x32 |
TargetIsReligious |
bool |
0x33 |
TargetMustBeCaptured |
bool |
0x34 |
TargetMustBePlundered |
bool |