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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::TacticalUnit
GameCore::AI::TacticalUnit — class, size 48 bytes (0x30).
| Linux offset |
Member |
Type |
0x0 |
m_iID |
int |
0x4 |
m_iAuxData |
int |
0x8 |
m_iMovesToTarget |
int |
0xc |
m_intermediateLocation |
PlotCoord |
0x18 |
m_pTarget |
const GameCore::Map::Plot::Instance* |
0x20 |
m_unitType |
UnitTypes |
0x24 |
m_expectedTargetDamage |
int |
0x28 |
m_expectedSelfDamage |
int |