Home › Class layouts › City › City::Power
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
City::Power
GameCore::City::Power — class, size 176 bytes (0xb0).
| Linux offset |
Member |
Type |
0x0 |
m_pCity |
ParentPtr<GameCore::City::Instance> |
0x8 |
m_xFreePower |
FixedPoint |
0x10 |
m_vFreePowerSources |
FreePowerSourceList |
0x30 |
m_xTemporaryPower |
FixedPoint |
0x38 |
m_vTemporaryPowerSources |
TemporaryPowerSourceList |
0x58 |
m_xRequiredPowerTotal |
FixedPoint |
0x5c |
m_xRequiredPowerFromModifiers |
FixedPoint |
0x60 |
m_vRequiredPowerSources |
RequiredPowerSourceList |
0x80 |
m_vGeneratedPowerSources |
GeneratedPowerSourceList |
0xa0 |
m_bEverGeneratedPower |
bool |
0xa4 |
m_iTurnLastNotifiedNeedPower |
int |
0xa8 |
m_iModifiedFreePower |
int |