| AdjustBaseDiplomacy |
AiDiplomacy:AdjustBaseDiplomacy(arg1: integer, arg2: integer) (or nothing) |
gameplay |
yes ↗ |
0x6c4fc0 |
0x6c5690 |
| GetDiplomaticModifiers |
AiDiplomacy:GetDiplomaticModifiers(player: integer) → string (or nothing) args: player — Id of a player (the scripts name the argument playerID / owner). (inferred) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x684b70 |
0x685150 |
| GetDiplomaticScore |
UI state: AiDiplomacy:GetDiplomaticScore(player: integer[PlayerTypes]) → number gameplay state: AiDiplomacy:GetDiplomaticScore(arg1: integer) → number args: player — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x684dc0 |
0x6853a0 |
| GetDiplomaticState |
AiDiplomacy:GetDiplomaticState(arg1: integer) → nil/string |
gameplay |
yes ↗ |
0x6c52e0 |
0x6c59b0 |
| GetDiplomaticStateIndex |
AiDiplomacy:GetDiplomaticStateIndex(player: integer[PlayerTypes]) → number args: player — Id of a player (as in Players[id]). ✓ exists at runtime (not called) returns: Key of a row of the DiplomaticStates table: the scripts look it up with GameInfo.DiplomaticStates[result]. |
ui-cache |
yes ↗ |
0x684e30 |
0x685410 |
| GetThreatFrom |
AiDiplomacy:GetThreatFrom(arg1: integer[PlayerTypes]) → number args: arg1 — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x684ea0 |
0x685480 |
| GetThreatString |
AiDiplomacy:GetThreatString(arg1: integer[PlayerTypes]) → nil/string args: arg1 — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x684f10 |
0x6854f0 |
| GetTradeWithHuman |
AiDiplomacy:GetTradeWithHuman() → boolean |
gameplay |
yes ↗ |
0x6c5370 |
0x6c5a40 |
| GetTrustFrom |
AiDiplomacy:GetTrustFrom(arg1: integer[PlayerTypes]) → number args: arg1 — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x684fa0 |
0x685580 |
| GetTrustString |
AiDiplomacy:GetTrustString(arg1: integer[PlayerTypes]) → nil/string args: arg1 — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x685010 |
0x6855f0 |
| SetTradeWithHuman |
AiDiplomacy:SetTradeWithHuman(trade: boolean) (or nothing) |
gameplay |
yes ↗ |
0x6c53c0 |
0x6c5a90 |