| GetBoundaries |
Area:GetBoundaries() → table{NorthEdge: number, SouthEdge: number, EastEdge: number, WestEdge: number} ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x18af0 |
0x18fd0 |
| GetID |
Area:GetID() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x18c30 |
0x19110 |
| GetImprovementCount |
Area:GetImprovementCount(eImprovement?: number) → number ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x18c70 |
0x19150 |
| GetPlotCount |
Area:GetPlotCount() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x18cf0 |
0x191d0 |
| GetResourceCount |
Area:GetResourceCount(eResource?: number) → number ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x18d40 |
0x19220 |
| GetRiverEdgeCount |
Area:GetRiverEdgeCount() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x18dc0 |
0x192a0 |
| GetTotalImprovements |
Area:GetTotalImprovements() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x18e10 |
0x192f0 |
| GetTotalNaturalWonders |
Area:GetTotalNaturalWonders() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x18e60 |
0x19340 |
| GetTotalResources |
Area:GetTotalResources() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x18eb0 |
0x19390 |
| HasNoFlatCoast |
Area:HasNoFlatCoast() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x18f00 |
0x193e0 |
| IsCanyons |
Area:IsCanyons() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x18f50 |
0x19430 |
| IsMountains |
Area:IsMountains() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x18fa0 |
0x19480 |
| IsNone ★ |
Area:IsNone() → boolean ⚠ test call in the game raised: Instance does not exist. stack traceback: [C]: in function 'lIsNone' [string "lo |
gameplay |
yes ↗ |
0x18ff0 |
0x194d0 |
| IsWater |
Area:IsWater() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x19030 |
0x19510 |