| AttachModifierByID |
City:AttachModifierByID(arg1?: string) → number args: arg1 — A string. |
gameplay |
yes ↗ |
0x6c83c0 |
0x6c8a80 |
| CanRaze |
City:CanRaze() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x68a060 |
0x68a640 |
| ChangeLoyalty |
City:ChangeLoyalty(arg1: integer) (or nothing) |
gameplay |
yes ↗ |
0x713590 |
0x713e00 |
| ChangePopulation |
City:ChangePopulation(iChange: integer) (or nothing) args: iChange — A number. |
gameplay |
yes ↗ |
0x6c8640 |
0x6c8d00 |
| GetAllAssignedGovernors |
City:GetAllAssignedGovernors() → Governor[] (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x7105f0 |
0x710e60 |
| GetAmenityAdvice |
City:GetAmenityAdvice() → string ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x68a0b0 |
0x68a690 |
| GetAssignedGovernor |
City:GetAssignedGovernor() → Governor (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x7106f0 |
0x710f60 |
| GetBuildQueue |
City:GetBuildQueue() → CityBuildQueue ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x68a180 |
0x68a760 |
| GetBuildingFaithPurchaseEnabled |
City:GetBuildingFaithPurchaseEnabled(arg1?: number) → boolean |
gameplay |
yes ↗ |
0x6c86d0 |
0x6c8d90 |
| GetBuildingPotentialYield |
City:GetBuildingPotentialYield(arg1: string/number, arg2: string/number) → number (or nothing) args: arg1 — A database row hash (named …Hash in the scripts). (inferred) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x68a1b0 |
0x68a790 |
| GetBuildingYield |
City:GetBuildingYield(arg1: string/number, arg2: string/number) → number (or nothing) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x68a2b0 |
0x68a890 |
| GetBuildings |
City:GetBuildings() → CityBuildings ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x68a370 |
0x68a950 |
| GetCitizens |
City:GetCitizens() → CityCitizens ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x68a3a0 |
0x68a980 |
| GetCityAI |
City:GetCityAI() → AiCityBuild ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x68a3d0 |
0x68a9b0 |
| GetComponentID |
City:GetComponentID() → 1 values ⚠ ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x68a400 |
0x68a9e0 |
| GetCulturalIdentity |
City:GetCulturalIdentity() → CityCulturalIdentity ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x710760 |
0x710fd0 |
| GetCulture |
City:GetCulture() → CityCulture ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x68a450 |
0x68aa30 |
| GetDistrictID |
City:GetDistrictID() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x68a480 |
0x68aa60 |
| GetDistricts |
City:GetDistricts() → CityDistricts ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x68a4d0 |
0x68aab0 |
| GetGold |
City:GetGold() → CityGold ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x68a500 |
0x68aae0 |
| GetGrowth |
City:GetGrowth() → CityGrowth ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x68a530 |
0x68ab10 |
| GetHousingAdvice |
City:GetHousingAdvice() → string ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x68a560 |
0x68ab40 |
| GetID |
UI state: City:GetID() → number gameplay state: City:GetID() → number (or nothing) ✓ called in the game: 1 value(s) as documented returns: Id of a player: the scripts use the result as Players[result]. (inferred) |
ui-cache, gameplay |
yes ↗ |
0x68a630 |
0x68ac10 |
| GetJustConqueredFrom |
City:GetJustConqueredFrom() → number ✓ called in the game: 1 value(s) as documented returns: Id of a player: the scripts use the result as Players[result]. (inferred) |
ui-cache |
yes ↗ |
0x68a670 |
0x68ac50 |
| GetLastTransferType |
City:GetLastTransferType() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x68a6c0 |
0x68aca0 |
| GetLocation |
City:GetLocation() → 1 values ⚠ ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x68a710 |
0x68acf0 |
| GetLoyaltyAdvice |
City:GetLoyaltyAdvice() → string ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x710790 |
0x711000 |
| GetName |
UI state: City:GetName() → nil/string gameplay state: City:GetName() → string (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x68a750 |
0x68ad30 |
| GetOriginalOwner |
UI state: City:GetOriginalOwner() → number gameplay state: City:GetOriginalOwner() → number (or nothing) ✓ called in the game: 1 value(s) as documented returns: Id of a player: the scripts use the result as Players[result]. |
ui-cache, gameplay |
yes ↗ |
0x68a7b0 |
0x68ad90 |
| GetOwnedPlots |
City:GetOwnedPlots() → MapPlot |
gameplay |
yes ↗ |
0x6c8990 |
0x6c9050 |
| GetOwner |
UI state: City:GetOwner() → number gameplay state: City:GetOwner() → number (or nothing) ✓ called in the game: 1 value(s) as documented returns: Id of a player: the scripts use the result as Players[result]. |
ui-cache, gameplay |
yes ↗ |
0x68a800 |
0x68ade0 |
| GetOwnerBeforeOccupation |
City:GetOwnerBeforeOccupation() → number ✓ called in the game: 1 value(s) as documented returns: Id of a player: the scripts use the result as Players[result]. |
ui-cache |
yes ↗ |
0x68a850 |
0x68ae30 |
| GetPlot |
City:GetPlot() → MapPlot (or nothing) |
gameplay |
yes ↗ |
0x6c8ae0 |
0x6c91a0 |
| GetPopulation |
City:GetPopulation() → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x68a8a0 |
0x68ae80 |
| GetPower |
City:GetPower() → CityPower ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x73ce00 |
0x73d740 |
| GetPowerAdvice |
City:GetPowerAdvice() → string ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x73ce30 |
0x73d770 |
| GetProperties |
City:GetProperties() → 1 values ⚠ ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x68a8f0 |
0x68aed0 |
| GetProperty |
UI state: City:GetProperty(arg1?: number) → 1 values (or nothing) ⚠ gameplay state: City:GetProperty() ✓ called in the game: 0 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x68a930 |
0x68af10 |
| GetReligion |
City:GetReligion() → CityReligion ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x68aa60 |
0x68b040 |
| GetTrade |
City:GetTrade() → CityTrade ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x68aa90 |
0x68b070 |
| GetUnitFaithPurchaseEnabled |
City:GetUnitFaithPurchaseEnabled(arg1?: number) → boolean |
gameplay |
yes ↗ |
0x6c8c30 |
0x6c92f0 |
| GetX |
UI state: City:GetX() → number gameplay state: City:GetX() → number (or nothing) ✓ called in the game: 1 value(s) as documented returns: The scripts pass the result to PlayerVisibility.IsVisible (parameter x). (inferred) |
ui-cache, gameplay |
yes ↗ |
0x68aac0 |
0x68b0a0 |
| GetY |
UI state: City:GetY() → number gameplay state: City:GetY() → number (or nothing) ✓ called in the game: 1 value(s) as documented returns: The scripts pass the result to PlayerVisibility.IsVisible (parameter y). (inferred) |
ui-cache, gameplay |
yes ↗ |
0x68ab10 |
0x68b0f0 |
| GetYield |
UI state: City:GetYield(arg1: string/number) → number gameplay state: City:GetYield(eYield: number/string) → number (FixedPoint) args: arg1 — A constant from the Lua table YieldTypes. ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x68ab60 |
0x68b140 |
| GetYieldToolTip |
City:GetYieldToolTip(eYieldType: string/number) → nil (or nothing) args: eYieldType — A constant from the Lua table YieldTypes. ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x68abf0 |
0x68b1d0 |
| IsCapital |
City:IsCapital() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x68acf0 |
0x68b2d0 |
| IsOccupied |
City:IsOccupied() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x68ad30 |
0x68b310 |
| IsOriginalCapital |
City:IsOriginalCapital() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x68ad70 |
0x68b350 |
| SetBuildingFaithPurchaseEnabled |
City:SetBuildingFaithPurchaseEnabled(buildingType?: number, bNewValue?: boolean) (or nothing) args: bNewValue — A boolean flag (true/false). |
gameplay |
yes ↗ |
0x6c8df0 |
0x6c94b0 |
| SetName |
City:SetName(pszName: string[const char]) (or nothing) |
gameplay |
yes ↗ |
0x6c8ea0 |
0x6c9560 |
| SetProperty |
City:SetProperty() (or nothing) |
gameplay |
yes ↗ |
0x6c8ef0 |
0x6c95b0 |
| SetUnitFaithPurchaseEnabled |
City:SetUnitFaithPurchaseEnabled(unitType?: number, bNewValue?: boolean) (or nothing) args: bNewValue — A boolean flag (true/false). |
gameplay |
yes ↗ |
0x6c8f90 |
0x6c9650 |