| GetFreePower |
CityPower:GetFreePower() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
— |
0x9db90 |
0x9e730 |
| GetFreePowerSources |
CityPower:GetFreePowerSources() → nil ✓ called in the game: 1 value(s) as documented |
ui-cache |
— |
0x9dbf0 |
0x9e790 |
| GetGeneratedPowerSources |
CityPower:GetGeneratedPowerSources() → any[] ✓ called in the game: 1 value(s) as documented |
ui-cache |
— |
0x9e700 |
0x9f2a0 |
| GetMissingPower |
CityPower:GetMissingPower() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
— |
0x9ea50 |
0x9f5f0 |
| GetPlotsCoveredByRegionalPower |
CityPower:GetPlotsCoveredByRegionalPower() → table ✓ called in the game: 1 value(s) as documented |
ui-cache |
— |
0x9eac0 |
0x9f660 |
| GetPlotsProvidingPower |
CityPower:GetPlotsProvidingPower() → any[] ✓ called in the game: 1 value(s) as documented |
ui-cache |
— |
0x9eca0 |
0x9f840 |
| GetRequiredPower |
CityPower:GetRequiredPower() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
— |
0x9f190 |
0x9fd30 |
| GetRequiredPowerSources |
CityPower:GetRequiredPowerSources() → table ✓ called in the game: 1 value(s) as documented |
ui-cache |
— |
0x9f1f0 |
0x9fd90 |
| GetTemporaryPower |
CityPower:GetTemporaryPower() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
— |
0x9f550 |
0xa00f0 |
| GetTemporaryPowerSources |
CityPower:GetTemporaryPowerSources() → any[] ✓ called in the game: 1 value(s) as documented |
ui-cache |
— |
0x9f5b0 |
0xa0150 |
| IsFullyPowered |
CityPower:IsFullyPowered() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
— |
0x9f8f0 |
0xa0490 |
| IsFullyPoweredByActiveProject |
CityPower:IsFullyPoweredByActiveProject() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
— |
0x9f930 |
0xa04d0 |