| AreWorkingDealsEqual |
UI state: DealManager.AreWorkingDealsEqual() ⚠ gameplay state: DealManager.AreWorkingDealsEqual(eThisPlayer: Player[PlayerTypes], eOtherPlayer: Player[PlayerTypes]) → boolean |
ui-cache, gameplay |
yes ↗ |
0x693590 |
— |
| ClearWorkingDeal |
UI state: DealManager.ClearWorkingDeal() ⚠ gameplay state: DealManager.ClearWorkingDeal(arg1?: number, eThisPlayer: Player[PlayerTypes], arg3: Player) (or nothing) |
ui-cache, gameplay |
yes ↗ |
0x6935a0 |
— |
| CopyIncomingToOutgoingWorkingDeal |
UI state: DealManager.CopyIncomingToOutgoingWorkingDeal() ⚠ gameplay state: DealManager.CopyIncomingToOutgoingWorkingDeal(eThisPlayer: Player[PlayerTypes], eOtherPlayer: Player[PlayerTypes]) (or nothing) |
ui-cache, gameplay |
yes ↗ |
0x6935b0 |
— |
| EditWorkingDeal |
DealManager.EditWorkingDeal() ⚠ |
ui-cache |
yes ↗ |
0x6935c0 same code as GetWorkingDeal |
— |
| EnactWorkingDeal |
DealManager.EnactWorkingDeal(eThisPlayer: Player[PlayerTypes], eOtherPlayer: Player[PlayerTypes]) → number (Diplomacy::Deal::ValidationResult) args: eThisPlayer — Id of a player (as in Players[id]).; eOtherPlayer — Id of a player (as in Players[id]). |
gameplay |
yes ↗ |
0x6d1210 |
0x6d18b0 |
| GetPlayerDeals |
UI state: DealManager.GetPlayerDeals() ⚠ gameplay state: DealManager.GetPlayerDeals(ePlayer: Player[PlayerTypes], arg2: Player) |
ui-cache, gameplay |
yes ↗ |
0x6935d0 |
— |
| GetPossibleDealItems |
UI state: DealManager.GetPossibleDealItems() ⚠ gameplay state: DealManager.GetPossibleDealItems(eThisPlayer: Player[PlayerTypes], eOtherPlayer: Player[PlayerTypes], eType: string/number[Types]) |
ui-cache, gameplay |
yes ↗ |
0x6935e0 |
— |
| GetWorkingDeal |
UI state: DealManager.GetWorkingDeal() ⚠ gameplay state: DealManager.GetWorkingDeal(arg1?: number, eThisPlayer: Player[PlayerTypes], arg3: Player) → Deal (or nothing) |
ui-cache, gameplay |
yes ↗ |
0x6935c0 same code as EditWorkingDeal |
— |
| HasPendingDeal |
UI state: DealManager.HasPendingDeal() ⚠ gameplay state: DealManager.HasPendingDeal(eFromPlayer?: number, eToPlayer?: number) → boolean |
ui-cache, gameplay |
yes ↗ |
0x6935f0 |
— |
| SendWorkingDeal |
UI state: DealManager.SendWorkingDeal() ⚠ gameplay state: DealManager.SendWorkingDeal(arg1?: number, eThisPlayer: Player[PlayerTypes], eOtherPlayer: Player[PlayerTypes]) → number (Diplomacy::Deal::ValidationResult) |
ui-cache, gameplay |
yes ↗ |
0x693600 |
— |
| ViewPendingDeal |
DealManager.ViewPendingDeal(eThisPlayer?: number, eOtherPlayer?: number) → boolean args: eThisPlayer — Id of a player (the scripts name the argument playerID / owner). (inferred); eOtherPlayer — Id of a player (the scripts name the argument playerID / owner). (inferred) |
ui-cache |
yes ↗ |
0x693610 |
0x693bf0 |