| AddCommand |
DiplomacyManager.AddCommand(arg1?: number, arg2?: number, arg3?: number) → boolean |
ui-cache |
yes ↗ |
0x693fa0 |
0x694580 |
| AddResponse |
DiplomacyManager.AddResponse(arg1?: number, arg2?: number, arg3?: number) → boolean args: arg2 — Id of a player.; arg3 — A string. |
ui-cache |
yes ↗ |
0x694080 |
0x694660 |
| AddStatement |
DiplomacyManager.AddStatement(arg1?: number, arg2?: number, arg3?: number) → boolean args: arg2 — Id of a player.; arg3 — A string. |
ui-cache |
yes ↗ |
0x6941d0 |
0x6947b0 |
| CloseSession |
DiplomacyManager.CloseSession(arg1?: number) → boolean |
ui-cache |
yes ↗ |
0x694320 |
0x694900 |
| FindOpenSessionID |
DiplomacyManager.FindOpenSessionID(eFromPlayer?: number, eToPlayer?: number) → number (or nothing) args: eFromPlayer — Id of a player.; eToPlayer — Id of a player. returns: The scripts pass the result to DiplomacyManager.CloseSession. (inferred) |
ui-cache |
yes ↗ |
0x694390 |
0x694970 |
| FindReasonAgendaTextKey |
DiplomacyManager.FindReasonAgendaTextKey(arg1?: number, arg2?: number, arg3?: number, arg4?: number) → nil args: arg2 — Id of a player (the scripts name the argument playerID / owner). (inferred) |
ui-cache |
yes ↗ |
0x694450 |
0x694a30 |
| FindReasonTextKey |
DiplomacyManager.FindReasonTextKey(pszKey?: string[const char], arg2?: number, arg3?: number, arg4?: number) → nil |
ui-cache |
yes ↗ |
0x694650 |
0x694c30 |
| FindTextKey |
DiplomacyManager.FindTextKey(pszKey?: string[const char], arg2?: number, arg3?: number, arg4?: number) → string args: arg4 — Id of a player (the scripts name the argument playerID / owner). (inferred) |
ui-cache |
yes ↗ |
0x6947c0 |
0x694da0 |
| GetKeyName |
DiplomacyManager.GetKeyName(arg1?: number) → string/nil |
ui-cache |
yes ↗ |
0x694930 |
0x694f10 |
| GetSessionInfo |
DiplomacyManager.GetSessionInfo(arg1?: number) → table{FromPlayer: number, ToPlayer: number} (or nothing) |
ui-cache |
yes ↗ |
0x6949b0 |
0x694f90 |
| HasQueuedSession |
DiplomacyManager.HasQueuedSession(ePlayer?: number) → boolean args: ePlayer — Id of a player (the scripts name the argument playerID / owner). (inferred) |
ui-cache |
yes ↗ |
0x694b10 |
0x6950f0 |
| IsSessionIDOpen |
DiplomacyManager.IsSessionIDOpen(arg1?: number) → boolean |
ui-cache |
yes ↗ |
0x694b80 |
0x695160 |
| RequestSession |
DiplomacyManager.RequestSession(arg1?: number, arg2?: number, arg3?: number) → boolean args: arg1 — Id of a player (the scripts name the argument playerID / owner). (inferred); arg2 — Id of a player (the scripts name the argument playerID / owner). (inferred); arg3 — A string. |
ui-cache |
yes ↗ |
0x694bf0 |
0x6951d0 |
| SendAction |
DiplomacyManager.SendAction(arg1?: number, arg2?: number, arg3?: number, arg4: table) → boolean |
ui-cache |
yes ↗ |
0x694d40 |
0x695320 |
| TestAction |
DiplomacyManager.TestAction(arg1?: number, arg2?: number, arg3?: number, arg4: table) → boolean ⚠ args: arg1 — Id of a player (the scripts name the argument playerID / owner). (inferred); arg2 — Id of a player (the scripts name the argument playerID / owner). (inferred); arg3 — A constant from the Lua table DiplomacyActionTypes. |
ui-cache |
yes ↗ |
0x694ed0 |
0x6954b0 |