| GetActiveDroughtAtPlot |
GameClimate.GetActiveDroughtAtPlot(x: integer/Plot, y?: integer) → Drought (or nothing) |
gameplay |
yes ↗ |
0x5b5da0 |
0x5b6bd0 |
| GetActiveDroughtByIndex |
GameClimate.GetActiveDroughtByIndex(iDroughtIndex?: number) → Drought (or nothing) |
gameplay |
yes ↗ |
0x5b5e50 |
0x5b6c80 |
| GetActiveDroughtIDAtPlot |
GameClimate.GetActiveDroughtIDAtPlot(x: integer/Plot, y?: integer) → number/nil args: x — A plot coordinate (named x / y / plotX / plotY in the scripts). (inferred); y — A plot coordinate (named x / y / plotX / plotY in the scripts). (inferred) returns: The scripts pass the result to GameClimate.GetDroughtPlotsByID. (inferred) |
gameplay |
yes ↗ |
0x5b5ef0 |
0x5b6d20 |
| GetActiveDroughtPlotsByIndex |
GameClimate.GetActiveDroughtPlotsByIndex(arg1?: number) → number[] (or nothing) |
gameplay |
yes ↗ |
0x5b5fc0 |
0x5b6df0 |
| GetActiveDroughtTypeAtPlot |
GameClimate.GetActiveDroughtTypeAtPlot(x: integer/Plot, y?: integer) → number args: x — A Plot object (the scripts pass a variable named pPlot). |
gameplay |
yes ↗ |
0x5b6170 |
0x5b6fa0 |
| GetActiveStormAtPlot |
GameClimate.GetActiveStormAtPlot(x: integer/Plot, y?: integer) → Storm (or nothing) |
gameplay |
yes ↗ |
0x5b6250 |
0x5b7080 |
| GetActiveStormByIndex |
GameClimate.GetActiveStormByIndex(iStormIndex?: number) → Storm (or nothing) |
gameplay |
yes ↗ |
0x5b6300 |
0x5b7130 |
| GetActiveStormIDAtPlot |
GameClimate.GetActiveStormIDAtPlot(x: integer/Plot, y?: integer) → number/nil args: x — A plot coordinate (named x / y / plotX / plotY in the scripts). (inferred); y — A plot coordinate (named x / y / plotX / plotY in the scripts). (inferred) returns: The scripts pass the result to GameClimate.GetStormPlotsByID. (inferred) |
gameplay |
yes ↗ |
0x5b63a0 |
0x5b71d0 |
| GetActiveStormPlotsByIndex |
GameClimate.GetActiveStormPlotsByIndex(arg1?: number) → number[] (or nothing) |
gameplay |
yes ↗ |
0x5b6470 |
0x5b72a0 |
| GetActiveStormTypeAtPlot |
GameClimate.GetActiveStormTypeAtPlot(x: integer/Plot, y?: integer) → number args: x — A Plot object (the scripts pass a variable named pPlot). |
gameplay |
yes ↗ |
0x5b6610 |
0x5b7440 |
| GetCO2FootprintModifier |
GameClimate.GetCO2FootprintModifier() → number |
gameplay |
yes ↗ |
0x5b66f0 |
0x5b7520 |
| GetClimateChangeForLastSeaLevelEvent |
GameClimate.GetClimateChangeForLastSeaLevelEvent() → number |
gameplay |
yes ↗ |
0x5b6770 |
0x5b75a0 |
| GetClimateChangeFromRealism |
GameClimate.GetClimateChangeFromRealism() → number |
gameplay |
yes ↗ |
0x5b67f0 |
0x5b7620 |
| GetClimateChangeFromTemperature |
GameClimate.GetClimateChangeFromTemperature() → number |
gameplay |
yes ↗ |
0x5b6860 |
0x5b7690 |
| GetClimateChangeLevel |
GameClimate.GetClimateChangeLevel() → number |
gameplay |
yes ↗ |
0x5b68d0 |
0x5b7700 |
| GetCurrentAverageTemperature |
GameClimate.GetCurrentAverageTemperature() → number |
gameplay |
yes ↗ |
0x5b6940 |
0x5b7770 |
| GetDeforestationType |
GameClimate.GetDeforestationType() → number returns: Key of a row of the DeforestationLevels table: the scripts look it up with GameInfo.DeforestationLevels[result]. (inferred) |
gameplay |
yes ↗ |
0x5b69e0 |
0x5b7810 |
| GetDroughtByID |
GameClimate.GetDroughtByID(arg1?: number) → Drought (or nothing) |
gameplay |
yes ↗ |
0x5b6a60 |
0x5b7890 |
| GetDroughtClimateIncreasedChance |
GameClimate.GetDroughtClimateIncreasedChance() → number |
gameplay |
yes ↗ |
0x5b6b20 |
0x5b7950 |
| GetDroughtPercentChance |
GameClimate.GetDroughtPercentChance() → number |
gameplay |
yes ↗ |
0x5b6b70 |
0x5b79a0 |
| GetDroughtPlotsByID |
GameClimate.GetDroughtPlotsByID(arg1?: number) → number[] (or nothing) |
gameplay |
yes ↗ |
0x5b6bc0 |
0x5b79f0 |
| GetDroughtTurnsAtPlot |
GameClimate.GetDroughtTurnsAtPlot(x: integer/Plot, y?: integer) → number (or nothing) args: x — A Plot object (the scripts pass a variable named pPlot). |
gameplay |
yes ↗ |
0x5b6d80 |
0x5b7bb0 |
| GetEruptionClimateIncreasedChance |
GameClimate.GetEruptionClimateIncreasedChance() → number |
gameplay |
yes ↗ |
0x5b6e50 |
0x5b7c80 |
| GetEruptionPercentChance |
GameClimate.GetEruptionPercentChance() → number |
gameplay |
yes ↗ |
0x5b6ea0 |
0x5b7cd0 |
| GetFireClimateIncreasedChance |
GameClimate.GetFireClimateIncreasedChance() → number |
gameplay |
yes ↗ |
0x5b6ef0 |
0x5b7d20 |
| GetFirePercentChance |
GameClimate.GetFirePercentChance() → number |
gameplay |
yes ↗ |
0x5b6f40 |
0x5b7d70 |
| GetFloodClimateIncreasedChance |
GameClimate.GetFloodClimateIncreasedChance() → number |
gameplay |
yes ↗ |
0x5b6f90 |
0x5b7dc0 |
| GetFloodPercentChance |
GameClimate.GetFloodPercentChance() → number |
gameplay |
yes ↗ |
0x5b6fe0 |
0x5b7e10 |
| GetLocationsForPossibleTriggerableEvents |
GameClimate.GetLocationsForPossibleTriggerableEvents(arg1?: number) → number[] args: arg1 — Id of a player (the scripts name the argument playerID / owner). (inferred) |
gameplay |
yes ↗ |
0x5b7030 |
0x5b7e60 |
| GetNextIceLossTurns |
GameClimate.GetNextIceLossTurns() → number |
gameplay |
yes ↗ |
0x5b7120 |
0x5b7f50 |
| GetNextSeaLevelRiseTurns |
GameClimate.GetNextSeaLevelRiseTurns() → number |
gameplay |
yes ↗ |
0x5b71a0 |
0x5b7fd0 |
| GetNumActiveDroughts |
GameClimate.GetNumActiveDroughts() → number |
gameplay |
yes ↗ |
0x5b7220 |
0x5b8050 |
| GetNumActiveStorms |
GameClimate.GetNumActiveStorms() → number |
gameplay |
yes ↗ |
0x5b72a0 |
0x5b80d0 |
| GetNumStorms |
GameClimate.GetNumStorms() → number |
gameplay |
yes ↗ |
0x5b7320 |
0x5b8150 |
| GetOneOffByID |
GameClimate.GetOneOffByID(arg1?: number) → OneOff (or nothing) |
gameplay |
yes ↗ |
0x5b73a0 |
0x5b81d0 |
| GetOneOffPlotsByID |
GameClimate.GetOneOffPlotsByID(arg1?: number) → number[] (or nothing) |
gameplay |
yes ↗ |
0x5b7460 |
0x5b8290 |
| GetPlayerCO2Footprint |
GameClimate.GetPlayerCO2Footprint(ePlayer: integer/Player[PlayerTypes], arg2?: any, arg3?: boolean) → number ⚠ args: ePlayer — Id of a player (as in Players[id]).; arg2 — A boolean flag (true/false). returns: Id of a player (the scripts name the result playerID / owner). (inferred) |
gameplay |
yes ↗ |
0x5b7620 |
0x5b8450 |
| GetPlayerRawResourceConsumption |
GameClimate.GetPlayerRawResourceConsumption(ePlayer: integer/Player[PlayerTypes], eResource: number/string[ResourceTypes], bLastTurn?: boolean) → number args: ePlayer — Id of a player (as in Players[id]).; eResource — Index of a row of the Resources table (the value of GameInfo.Resources[...].Index).; bLastTurn — A boolean flag (true/false). |
gameplay |
yes ↗ |
0x5b7700 |
0x5b8530 |
| GetPlayerResourceCO2Footprint |
GameClimate.GetPlayerResourceCO2Footprint(ePlayer: integer/Player[PlayerTypes], eResource: number/string[ResourceTypes], bLastTurn?: boolean) → number args: ePlayer — Id of a player (as in Players[id]).; eResource — Index of a row of the Resources table (the value of GameInfo.Resources[...].Index).; bLastTurn — A boolean flag (true/false). |
gameplay |
yes ↗ |
0x5b77f0 |
0x5b8620 |
| GetPlayerResourceConsumption |
GameClimate.GetPlayerResourceConsumption(ePlayer: integer/Player[PlayerTypes], eResource: number/string[ResourceTypes], bLastTurn?: boolean) → number args: ePlayer — Id of a player (as in Players[id]).; eResource — Index of a row of the Resources table (the value of GameInfo.Resources[...].Index). |
gameplay |
yes ↗ |
0x5b78e0 |
0x5b8710 |
| GetSeverityForLastSeaLevelEvent |
GameClimate.GetSeverityForLastSeaLevelEvent() → number |
gameplay |
yes ↗ |
0x5b79d0 |
0x5b8800 |
| GetStormByID |
GameClimate.GetStormByID(arg1?: number) → Storm (or nothing) |
gameplay |
yes ↗ |
0x5b7a50 |
0x5b8880 |
| GetStormClimateIncreasedChance |
GameClimate.GetStormClimateIncreasedChance() → number |
gameplay |
yes ↗ |
0x5b7b10 |
0x5b8940 |
| GetStormPercentChance |
GameClimate.GetStormPercentChance() → number |
gameplay |
yes ↗ |
0x5b7b60 |
0x5b8990 |
| GetStormPlotsByID |
GameClimate.GetStormPlotsByID(arg1?: number) → number[] (or nothing) |
gameplay |
yes ↗ |
0x5b7bb0 |
0x5b89e0 |
| GetTemperatureChange |
GameClimate.GetTemperatureChange() → number |
gameplay |
yes ↗ |
0x5b7d70 |
0x5b8ba0 |
| GetTilesFlooded |
GameClimate.GetTilesFlooded() → number |
gameplay |
yes ↗ |
0x5b7df0 |
0x5b8c20 |
| GetTilesSubmerged |
GameClimate.GetTilesSubmerged() → number |
gameplay |
yes ↗ |
0x5b7e70 |
0x5b8ca0 |
| GetTotalCO2Footprint |
GameClimate.GetTotalCO2Footprint() → number returns: A count or amount (the scripts name the result count / num / amount). (inferred) |
gameplay |
yes ↗ |
0x5b7ef0 |
0x5b8d20 |
| IsStormRevealed |
GameClimate.IsStormRevealed(arg1?: number, arg2?: number) → boolean (or nothing) args: arg2 — Id of a player (the scripts name the argument playerID / owner). (inferred) |
gameplay |
yes ↗ |
0x5b7f70 |
0x5b8da0 |