| AddFallout |
GameFalloutManager:AddFallout(x: integer/Plot, y?: number) (or nothing) args: x — Plot index (named plotIndex / plotID in the scripts). (inferred) |
gameplay |
yes ↗ |
0x6d2690 |
0x6d2d30 |
| GetFalloutDamageOverride |
GameFalloutManager:GetFalloutDamageOverride() → number |
ui-cache, gameplay |
yes ↗ |
0x6963e0 |
0x6969c0 |
| GetFalloutPreventsWork |
UI state: GameFalloutManager:GetFalloutPreventsWork(x: integer/Plot, y?: integer) → boolean gameplay state: GameFalloutManager:GetFalloutPreventsWork(x: integer/Plot, y?: integer) → boolean args: x — Plot index (named plotIndex / plotID in the scripts). (inferred) |
ui-cache, gameplay |
yes ↗ |
0x696430 |
0x696a10 |
| GetFalloutTurnsRemaining |
UI state: GameFalloutManager:GetFalloutTurnsRemaining(x: integer/Plot, y?: integer) → number gameplay state: GameFalloutManager:GetFalloutTurnsRemaining(x: integer/Plot, y?: integer) → number args: x — Plot index (plot:GetIndex()). |
ui-cache, gameplay |
yes ↗ |
0x6964d0 |
0x696ab0 |
| GetReactorAccidentThreshold |
GameFalloutManager:GetReactorAccidentThreshold(pkCity: City) → number/nil args: pkCity — A City object (the scripts pass a variable named pCity). (inferred) |
ui-cache |
yes ↗ |
0x73fa30 |
0x740370 |
| GetReactorAge |
GameFalloutManager:GetReactorAge(arg1: City) → number/nil args: arg1 — A City object (the scripts pass a variable named pCity). (inferred) |
ui-cache |
yes ↗ |
0x73fac0 |
0x740400 |
| GetReactorByIndex |
UI state: GameFalloutManager:GetReactorByIndex(iIndex?: number) gameplay state: GameFalloutManager:GetReactorByIndex(iIndex?: number) |
ui-cache, gameplay |
yes ↗ |
0x73fb50 |
0x740490 |
| GetReactorCount |
GameFalloutManager:GetReactorCount() → number |
ui-cache, gameplay |
yes ↗ |
0x73ff40 |
0x740880 |
| HasFallout |
UI state: GameFalloutManager:HasFallout(x: integer/Plot, y?: integer) → boolean gameplay state: GameFalloutManager:HasFallout(x: integer/Plot, y?: integer) → boolean args: x — Plot index (named plotIndex / plotID in the scripts). (inferred) |
ui-cache, gameplay |
yes ↗ |
0x696580 |
0x696b60 |
| RemoveFallout |
GameFalloutManager:RemoveFallout(x: integer/Plot, y?: integer) (or nothing) |
gameplay |
yes ↗ |
0x6d2970 |
0x6d3010 |
| SetFalloutDamageOverride |
GameFalloutManager:SetFalloutDamageOverride(newOverride?: number) (or nothing) |
gameplay |
yes ↗ |
0x6d29d0 |
0x6d3070 |
| SetFalloutPreventsWork |
GameFalloutManager:SetFalloutPreventsWork(x: integer/Plot, y?: boolean) (or nothing) args: x — Plot index (named plotIndex / plotID in the scripts). (inferred) |
gameplay |
yes ↗ |
0x6d2a40 |
0x6d30e0 |
| SetFalloutTurnsRemaining |
GameFalloutManager:SetFalloutTurnsRemaining(x: integer/Plot, y?: number) (or nothing) args: x — Plot index (named plotIndex / plotID in the scripts). (inferred) |
gameplay |
yes ↗ |
0x6d2ae0 |
0x6d3180 |