| AddBelief |
GameReligion:AddBelief(ePlayer: integer[PlayerTypes], eBelief: integer[BeliefTypes]) (or nothing) args: ePlayer — Id of a player (as in Players[id]).; eBelief — Index of a row of the Beliefs table (the value of GameInfo.Beliefs[...].Index). The scripts pass its index. |
gameplay |
yes ↗ |
0x6e0530 |
0x6e0c60 |
| AddBeliefHash |
GameReligion:AddBeliefHash(ePlayer?: number, eBelief?: number) (or nothing) args: ePlayer — Id of a player (the scripts name the argument playerID / owner). (inferred); eBelief — Hash of a row of the Beliefs table (the scripts pass GameInfo.Beliefs[...].Hash). |
gameplay |
yes ↗ |
0x6e0590 |
0x6e0cc0 |
| AddBuilding |
GameReligion:AddBuilding(eReligion: integer[ReligionTypes], eBuilding: integer[BuildingTypes]) (or nothing) args: eReligion — Index of a row of the Religions table (the value of GameInfo.Religions[...].Index).; eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index). |
gameplay |
yes ↗ |
0x6e0640 |
0x6e0d70 |
| FoundPantheon |
GameReligion:FoundPantheon(ePlayer: integer[PlayerTypes], eBelief: integer[BeliefTypes]) (or nothing) args: ePlayer — Id of a player (as in Players[id]).; eBelief — Index of a row of the Beliefs table (the value of GameInfo.Beliefs[...].Index). The scripts pass its index. |
gameplay |
yes ↗ |
0x6e06a0 |
0x6e0dd0 |
| FoundPantheonHash |
GameReligion:FoundPantheonHash(ePlayer?: number, eBelief?: number) (or nothing) args: ePlayer — Id of a player (the scripts name the argument playerID / owner). (inferred); eBelief — Hash of a row of the Beliefs table (the scripts pass GameInfo.Beliefs[...].Hash). |
gameplay |
yes ↗ |
0x6e0700 |
0x6e0e30 |
| FoundReligion |
GameReligion:FoundReligion(ePlayer: integer[PlayerTypes], eReligion: integer[ReligionTypes], szCustomName: string[const char]) (or nothing) args: ePlayer — Id of a player (as in Players[id]).; eReligion — Index of a row of the Religions table (the value of GameInfo.Religions[...].Index). The scripts pass its index |
gameplay |
yes ↗ |
0x6e07b0 |
0x6e0ee0 |
| GetMinimumFaithNextPantheon |
GameReligion:GetMinimumFaithNextPantheon() → number |
ui-cache |
yes ↗ |
0x69fc60 |
0x6a0230 |
| GetName |
GameReligion:GetName(arg1?: number) → string |
ui-cache |
yes ↗ |
0x69fcb0 |
0x6a0280 |
| GetReligions |
GameReligion:GetReligions() → string |
ui-cache, gameplay |
yes ↗ |
0x69fd80 |
0x6a0350 |
| HasBeenFounded |
GameReligion:HasBeenFounded(eReligion: integer[ReligionTypes]) → boolean args: eReligion — Index of a row of the Religions table (the value of GameInfo.Religions[...].Index). |
ui-cache, gameplay |
yes ↗ |
0x6a01c0 |
0x6a0790 |
| HasBeliefEachType |
GameReligion:HasBeliefEachType(eReligion: integer[ReligionTypes], ePlayer: integer[PlayerTypes]) → boolean args: eReligion — Index of a row of the Religions table (the value of GameInfo.Religions[...].Index).; ePlayer — Id of a player (as in Players[id]). |
ui-cache, gameplay |
yes ↗ |
0x6a0220 |
0x6a07f0 |
| IsInSomePantheon |
GameReligion:IsInSomePantheon(eBelief: integer[BeliefTypes]) → boolean args: eBelief — Index of a row of the Beliefs table (the value of GameInfo.Beliefs[...].Index). |
ui-cache, gameplay |
yes ↗ |
0x6a02a0 |
0x6a0870 |
| IsInSomeReligion |
GameReligion:IsInSomeReligion(eBelief: integer[BeliefTypes]) → boolean args: eBelief — Index of a row of the Beliefs table (the value of GameInfo.Beliefs[...].Index). |
ui-cache, gameplay |
yes ↗ |
0x6a0300 |
0x6a08d0 |
| IsNewTypeForReligion |
GameReligion:IsNewTypeForReligion(eBelief: integer[BeliefTypes], eReligion: integer[ReligionTypes]) → boolean args: eBelief — Index of a row of the Beliefs table (the value of GameInfo.Beliefs[...].Index).; eReligion — Index of a row of the Religions table (the value of GameInfo.Religions[...].Index). |
ui-cache, gameplay |
yes ↗ |
0x6a0360 |
0x6a0930 |
| IsTooManyForReligion |
GameReligion:IsTooManyForReligion(eBelief: integer[BeliefTypes], eReligion: integer[ReligionTypes]) → boolean args: eBelief — Index of a row of the Beliefs table (the value of GameInfo.Beliefs[...].Index).; eReligion — Index of a row of the Religions table (the value of GameInfo.Religions[...].Index). |
ui-cache, gameplay |
yes ↗ |
0x6a03e0 |
0x6a09b0 |