| FindSecondContinent |
Map:FindSecondContinent(iRange: integer) → boolean args: iRange — A Plot object (the scripts pass a variable named pPlot). |
gameplay |
yes ↗ |
0x16dd0 |
0x17240 |
| FindWater |
Map:FindWater(iRange: integer, arg2?: boolean) → boolean args: iRange — Plot index (named plotIndex / plotID in the scripts). (inferred) |
gameplay |
yes ↗ |
0x16e50 |
0x172c0 |
| GetAdjacentPlot |
Map.GetAdjacentPlot(arg1?: number, arg2?: number, arg3?: number) → MapPlot args: arg1 — Plot x coordinate (plot:GetX()).; arg2 — Plot y coordinate (plot:GetY()).; arg3 — A constant from the Lua table DirectionTypes. ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a1540 |
0x6a1ac0 |
| GetAdjacentPlots |
Map.GetAdjacentPlots(arg1?: number, arg2?: number) → MapPlot args: arg1 — Plot x coordinate (plot:GetX()).; arg2 — Plot y coordinate (plot:GetY()). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a1600 |
0x6a1b80 |
| GetCityPlots |
Map.GetCityPlots() → MapCityPlots ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6a1770 |
0x6a1cf0 |
| GetContinentCoastalPlots |
Map.GetContinentCoastalPlots(arg1?: number, arg2?: number) → number[] |
gameplay |
yes ↗ |
0x17150 |
0x175c0 |
| GetContinentPlots |
Map.GetContinentPlots(arg1?: number) → number[] ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a17a0 |
0x6a1d20 |
| GetContinentPlotsAppeal |
UI state: Map.GetContinentPlotsAppeal() → table, table, table, table, table (or nothing) gameplay state: Map.GetContinentPlotsAppeal() → table, table, table, table, table ✓ called in the game: 5 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6a1890 |
0x6a1e10 |
| GetContinentPlotsLoyalty |
Map.GetContinentPlotsLoyalty() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x7119b0 |
0x712220 |
| GetContinentPlotsWaterAvailability |
UI state: Map.GetContinentPlotsWaterAvailability() → table, table, table, table (or nothing) gameplay state: Map.GetContinentPlotsWaterAvailability() → table, table, table, table ✓ called in the game: 4 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6a1af0 |
0x6a2070 |
| GetContinentsInUse |
Map.GetContinentsInUse() → number[] ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6a1d60 |
0x6a22e0 |
| GetFeatureCount |
Map.GetFeatureCount(arg1: number/string) → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a1e50 |
0x6a23d0 |
| GetGridSize |
Map.GetGridSize() → number, number ✓ called in the game: 2 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6a1eb0 |
0x6a2430 |
| GetLandPlotCount |
Map.GetLandPlotCount() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6a1f10 |
0x6a2490 |
| GetLandResourceCount |
Map.GetLandResourceCount(arg1: number/string) → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a1f50 |
0x6a24d0 |
| GetMapSize |
Map.GetMapSize() → number ✓ called in the game: 1 value(s) as documented returns: Key of a row of the Maps table: the scripts look it up with GameInfo.Maps[result]. |
ui-cache, gameplay |
yes ↗ |
0x6a1fb0 |
0x6a2530 |
| GetMaxPlotDistance |
Map.GetMaxPlotDistance() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6a1ff0 |
0x6a2570 |
| GetNeighborPlots |
Map.GetNeighborPlots(arg1?: number, arg2?: number, arg3?: number) → table args: arg1 — Plot x coordinate (plot:GetX()).; arg2 — Plot y coordinate (plot:GetY()). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a2030 |
0x6a25b0 |
| GetPlot |
Map.GetPlot(arg1?: number, arg2?: number) → MapPlot (or nothing) args: arg1 — A plot coordinate (named x / y / plotX / plotY in the scripts). (inferred); arg2 — A plot coordinate (named x / y / plotX / plotY in the scripts). (inferred) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a2140 |
0x6a26c0 |
| GetPlotByIndex |
Map.GetPlotByIndex(arg1?: number) → MapPlot (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a2210 |
0x6a2790 |
| GetPlotCount |
Map.GetPlotCount() → number ✓ called in the game: 1 value(s) as documented returns: A count or amount (the scripts name the result count / num / amount). (inferred) |
ui-cache, gameplay |
yes ↗ |
0x6a2290 |
0x6a2810 |
| GetPlotDistance |
Map.GetPlotDistance(arg1?: number, arg2?: number, arg3?: number, arg4?: number) → number args: arg3 — Plot x coordinate (plot:GetX()).; arg4 — Plot y coordinate (plot:GetY()). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a22d0 |
0x6a2850 |
| GetPlotIndex |
Map.GetPlotIndex(x: integer/Plot, y?: integer) → number (or nothing) ✓ exists at runtime (not called) returns: Plot index: the scripts pass the result to Map.GetPlotByIndex. |
ui-cache, gameplay |
yes ↗ |
0x6a23e0 |
0x6a2960 |
| GetPlotLocation |
Map.GetPlotLocation(x: integer/Plot, y?: integer) → number, number (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a2440 |
0x6a29c0 |
| GetPlotXY |
Map.GetPlotXY(arg1?: number, arg2?: number, arg3?: number, arg4?: any[HksObject]) → MapPlot args: arg1 — A plot coordinate (named x / y / plotX / plotY in the scripts). (inferred); arg2 — A plot coordinate (named x / y / plotX / plotY in the scripts). (inferred) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a24d0 |
0x6a2a50 |
| GetPlotXYWithRangeCheck |
Map.GetPlotXYWithRangeCheck(arg1?: number, arg2?: number, arg3?: number, arg4?: number, arg5?: number) → MapPlot args: arg1 — A plot coordinate (named x / y / plotX / plotY in the scripts). (inferred); arg2 — A plot coordinate (named x / y / plotX / plotY in the scripts). (inferred) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a2640 |
0x6a2bc0 |
| GetResourceCount |
Map.GetResourceCount(arg1: number/string) → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a2770 |
0x6a2cf0 |
| GetRingPlots |
Map.GetRingPlots(arg1?: number, arg2?: number, arg3?: number) → table |
gameplay |
yes ↗ |
0x183b0 |
0x18820 |
| GetUnitsAt |
Map.GetUnitsAt(x: integer/Plot, y?: integer) → MapPlotUnitList (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a27d0 |
0x6a2d50 |
| GetVisibleContinentPlots |
Map.GetVisibleContinentPlots(arg1?: number) → number[] (or nothing) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6a2860 |
0x6a2de0 |
| IsPlot |
UI state: Map.IsPlot(arg1?: number, arg2?: number) → boolean gameplay state: Map.IsPlot(arg1?: any, arg2?: number) → boolean ⚠ args: arg1 — Plot index (named plotIndex / plotID in the scripts). (inferred) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a29c0 |
0x6a2f40 |
| IsWrapX |
Map.IsWrapX() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6a2ac0 |
0x6a3040 |
| IsWrapY |
Map.IsWrapY() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6a2b00 |
0x6a3080 |