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Available out of the box. Usable from Lua in the unmodified game.

MapPlotUnitList

3 methods. Symbol/current columns are function addresses (RVA) of the native wrapper.

Signatures are recovered from the game code. ⚠ = partly understood (arguments may be missing or approximate). ? after a name = optional argument. Types: integer/number are Lua numbers, enum-typed arguments show the C++ type in brackets. Two signatures mean the method is registered separately for the UI and the gameplay state and each wrapper was decoded on its own. "same code as" in the Symbol column means the compiler merged identical functions: those methods share one wrapper and cannot be told apart by address.

Method Signature Where Reference Symbol Current
GetCount MapPlotUnitList:GetCount() → number ui-cache, gameplay — 0x6a3700 0x6a3c80
Units MapPlotUnitList.Units() → table, function ui-cache, gameplay — 0x6a3750 0x6a3cd0
UnitsAux MapPlotUnitList:UnitsAux() → Unit (or nothing) gameplay — 0x1f0f0 0x1f5e0