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Available out of the box. Usable from Lua in the unmodified game.

MapRouteBuilder

3 methods. Symbol/current columns are function addresses (RVA) of the native wrapper.

Signatures are recovered from the game code. ⚠ = partly understood (arguments may be missing or approximate). ? after a name = optional argument. Types: integer/number are Lua numbers, enum-typed arguments show the C++ type in brackets. Two signatures mean the method is registered separately for the UI and the gameplay state and each wrapper was decoded on its own. "same code as" in the Symbol column means the compiler merged identical functions: those methods share one wrapper and cannot be told apart by address.

Method Signature Where Reference Symbol Current
CanHaveRoute MapRouteBuilder.CanHaveRoute(plot: integer/Plot) → boolean gameplay — 0x1fca0 0x20190
SetRoutePillaged MapRouteBuilder.SetRoutePillaged(plot: integer/Plot) (or nothing)
args: plot — Plot index (named plotIndex / plotID in the scripts). (inferred)
gameplay — 0x1fd50 0x20240
SetRouteType ★ MapRouteBuilder.SetRouteType(plot: integer/Plot) (or nothing) gameplay — 0x1fdc0 0x202b0

Notes (★)

SetRouteType

Sets the route type on a plot.