| AttachModifierByID |
Player.AttachModifierByID(arg1?: any, arg2?: string) → number ⚠ args: arg1 — A string. |
gameplay |
yes ↗ |
0x6ece10 |
0x6ed550 |
| CanUnreadyTurn |
Player:CanUnreadyTurn() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6a8ec0 |
0x6a9440 |
| ChangeScoringScenario1 |
Player.ChangeScoringScenario1(arg1?: any, arg2?: integer) → 1 values ⚠ args: arg1 — A number. |
gameplay |
yes ↗ |
0x6ed090 |
0x6ed7d0 |
| ChangeScoringScenario2 |
Player.ChangeScoringScenario2(arg1?: any, arg2?: integer) → 1 values ⚠ args: arg1 — A number. |
gameplay |
yes ↗ |
0x6ed0f0 |
0x6ed830 |
| ChangeScoringScenario3 |
Player.ChangeScoringScenario3(arg1?: any, arg2?: integer) → 1 values ⚠ |
gameplay |
yes ↗ |
0x6ed150 |
0x6ed890 |
| GetAgendaTypes |
Player:GetAgendaTypes() → number[] ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6a8f50 |
0x6a94d0 |
| GetAgendasAndVisibilities |
Player.GetAgendasAndVisibilities() ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x740f40 |
0x741880 |
| GetAi_Diplomacy |
Player.GetAi_Diplomacy() → AiDiplomacy (or nothing) |
gameplay |
yes ↗ |
0x6ed1b0 |
0x6ed8f0 |
| GetAi_Military |
Player.GetAi_Military() → AiMilitary (or nothing) |
gameplay |
yes ↗ |
0x6ed1f0 |
0x6ed930 |
| GetAi_Religion |
Player.GetAi_Religion() → AiReligious (or nothing) |
gameplay |
yes ↗ |
0x6ed230 |
0x6ed970 |
| GetCategoryScore |
Player:GetCategoryScore(eCategory?: number) → number ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6a9100 |
0x6a9680 |
| GetCities |
UI state: Player:GetCities() → PlayerCities (or nothing) gameplay state: Player.GetCities() → PlayerCities (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a91c0 |
0x6a9740 |
| GetCivilianLoyalty |
Player.GetCivilianLoyalty() → number (or nothing) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x712110 |
0x712980 |
| GetComponentID |
UI state: Player:GetComponentID() → 1 values ⚠ gameplay state: Player.GetComponentID() → 1 values ⚠ ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a9240 |
0x6a97c0 |
| GetCulture |
UI state: Player:GetCulture() → PlayerCulture (or nothing) gameplay state: Player.GetCulture() → PlayerCulture (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a92d0 |
0x6a9850 |
| GetDiplomacy |
UI state: Player:GetDiplomacy() → PlayerDiplomacy (or nothing) gameplay state: Player.GetDiplomacy() → PlayerDiplomacy (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a9350 |
0x6a98d0 |
| GetDiplomaticAI |
Player:GetDiplomaticAI() → AiDiplomacy (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6a93d0 |
0x6a9950 |
| GetDistricts |
UI state: Player:GetDistricts() → PlayerDistricts (or nothing) gameplay state: Player.GetDistricts() → PlayerDistricts (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a9450 |
0x6a99d0 |
| GetEra |
UI state: Player:GetEra() → number gameplay state: Player.GetEra() → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a94d0 |
0x6a9a50 |
| GetEras |
Player.GetEras() → PlayerEras (or nothing) |
gameplay |
yes ↗ |
0x6ed410 |
0x6edb50 |
| GetFavor |
Player.GetFavor() → number (or nothing) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x7411c0 |
0x741b00 |
| GetFavorEnteringCongress |
Player.GetFavorEnteringCongress() → number (or nothing) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x741210 |
0x741b50 |
| GetFavorPerTurn |
Player.GetFavorPerTurn() → number (or nothing) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x741260 |
0x741ba0 |
| GetFavorPerTurnToolTip |
Player.GetFavorPerTurnToolTip() → string (or nothing) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x7412c0 |
0x741c00 |
| GetGovernors |
Player.GetGovernors() → PlayerGovernors (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x712180 |
0x7129f0 |
| GetGrandStrategicAI |
Player:GetGrandStrategicAI() → AiGrandStrategic (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6a9560 |
0x6a9ae0 |
| GetGreatPeoplePoints |
UI state: Player:GetGreatPeoplePoints() → PlayerGreatPeoplePoints (or nothing) gameplay state: Player.GetGreatPeoplePoints() → PlayerGreatPeoplePoints (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a95e0 |
0x6a9b60 |
| GetID |
UI state: Player:GetID() → number gameplay state: Player.GetID() → number ✓ exists at runtime (not called) returns: Id of a player: the scripts use the result as Players[result]. |
ui-cache, gameplay |
yes ↗ |
0x6a9660 |
0x6a9be0 |
| GetImprovements |
Player:GetImprovements() → PlayerImprovements (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6a96f0 |
0x6a9c70 |
| GetInfluence |
UI state: Player:GetInfluence() → PlayerInfluence (or nothing) gameplay state: Player.GetInfluence() → PlayerInfluence (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a9770 |
0x6a9cf0 |
| GetInfluenceMap |
Player:GetInfluenceMap() → InfluenceMap (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6a97f0 |
0x6a9d70 |
| GetProperties |
Player:GetProperties() → 1 values ⚠ ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6a9870 |
0x6a9df0 |
| GetProperty |
UI state: Player:GetProperty() gameplay state: Player.GetProperty() ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a98f0 |
0x6a9e70 |
| GetReligion |
UI state: Player:GetReligion() → PlayerReligion (or nothing) gameplay state: Player.GetReligion() → PlayerReligion (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a9960 |
0x6a9ee0 |
| GetResources |
UI state: Player:GetResources() → PlayerResources (or nothing) gameplay state: Player.GetResources() → PlayerResources (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a99e0 |
0x6a9f60 |
| GetScore |
UI state: Player:GetScore() → number gameplay state: Player.GetScore() → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a9a60 |
0x6a9fe0 |
| GetScoringScenario1 |
Player.GetScoringScenario1() → number |
gameplay |
yes ↗ |
0x6ed620 |
0x6edd60 |
| GetScoringScenario2 |
Player.GetScoringScenario2() → number |
gameplay |
yes ↗ |
0x6ed670 |
0x6eddb0 |
| GetScoringScenario3 |
Player.GetScoringScenario3() → number |
gameplay |
yes ↗ |
0x6ed6c0 |
0x6ede00 |
| GetStartingPlot |
Player.GetStartingPlot() → MapPlot (or nothing) |
gameplay |
yes ↗ |
0x6ed710 |
0x6ede50 |
| GetStats |
UI state: Player:GetStats() → PlayerStats (or nothing) gameplay state: Player.GetStats() → PlayerStats (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a9af0 |
0x6aa070 |
| GetTeam |
UI state: Player:GetTeam() → number gameplay state: Player.GetTeam() → number ✓ exists at runtime (not called) returns: The scripts pass the result to TeamDiplomacy.HasMet (parameter ePlayer). (inferred) |
ui-cache, gameplay |
yes ↗ |
0x6a9b70 |
0x6aa0f0 |
| GetTechs |
UI state: Player:GetTechs() → PlayerTechs (or nothing) gameplay state: Player.GetTechs() → PlayerTechs (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a9c00 |
0x6aa180 |
| GetTrade |
UI state: Player:GetTrade() → PlayerTrade (or nothing) gameplay state: Player.GetTrade() → PlayerTrade (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a9c80 |
0x6aa200 |
| GetTreasury |
UI state: Player:GetTreasury() → PlayerTreasury (or nothing) gameplay state: Player.GetTreasury() → PlayerTreasury (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a9d00 |
0x6aa280 |
| GetUnits |
UI state: Player:GetUnits() → PlayerUnits (or nothing) gameplay state: Player.GetUnits() → PlayerUnits (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a9d80 |
0x6aa300 |
| GetWMDs |
UI state: Player:GetWMDs() → PlayerWMDs (or nothing) gameplay state: Player.GetWMDs() → PlayerWMDs (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a9e00 |
0x6aa380 |
| GrantWMDs |
Player.GrantWMDs(arg1?: any, arg2?: number, arg3?: number) (or nothing) ⚠ |
gameplay |
yes ↗ |
0x6ed940 |
0x6ee080 |
| GrantYield |
Player.GrantYield(arg1?: any, arg2?: number, arg3?: number) (or nothing) ⚠ args: arg1 — Index of a row of the Yields table (the scripts pass GameInfo.Yields[...].Index). |
gameplay |
yes ↗ |
0x6ed9e0 |
0x6ee120 |
| IsAI |
Player:IsAI() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6a9e80 |
0x6aa400 |
| IsAlive |
UI state: Player:IsAlive() → boolean gameplay state: Player.IsAlive() → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a9f10 |
0x6aa490 |
| IsBarbarian |
UI state: Player:IsBarbarian() → boolean gameplay state: Player.IsBarbarian() → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6a9fa0 |
0x6aa520 |
| IsFreeCities |
Player.IsFreeCities() → boolean ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x7121c0 |
0x712a30 |
| IsHuman |
UI state: Player:IsHuman() → boolean gameplay state: Player.IsHuman() → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6aa030 |
0x6aa5b0 |
| IsInitialized |
Player.IsInitialized() → boolean |
gameplay |
yes ↗ |
0x6edb70 |
0x6ee2b0 |
| IsMajor |
UI state: Player:IsMajor() → boolean gameplay state: Player.IsMajor() → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6aa0c0 |
0x6aa640 |
| IsMinor |
Player:IsMinor() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6aa150 |
0x6aa6d0 |
| IsTurnActive |
UI state: Player:IsTurnActive() → boolean gameplay state: Player.IsTurnActive() → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6aa1e0 |
0x6aa760 |
| IsTurnActiveComplete |
UI state: Player:IsTurnActiveComplete() → boolean gameplay state: Player.IsTurnActiveComplete() → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6aa270 |
0x6aa7f0 |
| SetProperty |
Player.SetProperty() (or nothing) |
gameplay |
yes ↗ |
0x6edcb0 |
0x6ee3f0 |
| SetScoringScenario1 |
Player.SetScoringScenario1(arg1?: any, arg2?: integer) → 1 values ⚠ |
gameplay |
yes ↗ |
0x6edd60 |
0x6ee4a0 |
| SetScoringScenario2 |
Player.SetScoringScenario2(arg1?: any, arg2?: integer) → 1 values ⚠ |
gameplay |
yes ↗ |
0x6eddc0 |
0x6ee500 |
| SetScoringScenario3 |
Player.SetScoringScenario3(arg1?: any, arg2?: integer) → 1 values ⚠ |
gameplay |
yes ↗ |
0x6ede20 |
0x6ee560 |
| SetStartingPlot |
Player.SetStartingPlot(arg1?: any, arg2: MapPlot) (or nothing) ⚠ args: arg1 — A Plot object (the scripts pass a variable named pPlot). |
gameplay |
yes ↗ |
0x6ede80 |
0x6ee5c0 |
| WasEverAlive |
UI state: Player:WasEverAlive() → boolean gameplay state: Player.WasEverAlive() → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6aa300 |
0x6aa880 |