| CanChangeGovernment |
PlayerCulture:CanChangeGovernment(eGovernment: string/number[GovernmentTypes]) → boolean args: eGovernment — Index of a row of the Governments table (the value of GameInfo.Governments[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6abd90 |
0x6ac2e0 |
| CanChangeGovernmentAtAll |
PlayerCulture:CanChangeGovernmentAtAll() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6abe00 |
0x6ac350 |
| CanPolicyBeSlotted |
PlayerCulture:CanPolicyBeSlotted(ePolicy: string/number[PolicyTypes]) → boolean args: ePolicy — Index of a row of the Policies table (the value of GameInfo.Policies[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x741550 |
0x741e90 |
| CanProgress |
PlayerCulture:CanProgress(eCivic: integer[CivicTypes]) → boolean args: eCivic — Index of a row of the Civics table (the value of GameInfo.Civics[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6abe50 |
0x6ac3a0 |
| CanSlotPolicy |
PlayerCulture:CanSlotPolicy(ePolicy: string/number[PolicyTypes], iSlotIndex?: number) → boolean args: ePolicy — Index of a row of the Policies table (the value of GameInfo.Policies[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6abeb0 |
0x6ac400 |
| CanTriggerBoost |
PlayerCulture:CanTriggerBoost(arg1: integer) → boolean ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6abf50 |
0x6ac4a0 |
| ChangeCurrentCulturalProgress |
PlayerCulture:ChangeCurrentCulturalProgress(xChange?: any) → boolean |
gameplay |
yes ↗ |
0x6f0490 |
— |
| CivicCompletedThisTurn |
PlayerCulture:CivicCompletedThisTurn() → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6abfc0 |
0x6ac510 |
| CivicUnlocksGovernment |
PlayerCulture:CivicUnlocksGovernment(eCivic: integer[CivicTypes]) → boolean args: eCivic — Index of a row of the Civics table (the value of GameInfo.Civics[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ac010 |
0x6ac560 |
| ClearPolicySlot |
PlayerCulture:ClearPolicySlot(iSlotIndex: integer) → boolean |
gameplay |
yes ↗ |
0x6f04f0 |
0x6f0c30 |
| GetAnarchyEndTurn |
PlayerCulture:GetAnarchyEndTurn() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6ac070 |
0x6ac5c0 |
| GetAnarchyTurns |
PlayerCulture:GetAnarchyTurns(eGovernment: integer[GovernmentTypes]) → number args: eGovernment — Index of a row of the Governments table (the value of GameInfo.Governments[...].Index). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6ac0c0 |
0x6ac610 |
| GetAutoThemedBuilding |
PlayerCulture:GetAutoThemedBuilding() → number ✓ called in the game: 1 value(s) as documented returns: Index of a database row (compared with row.Index). |
ui-cache |
yes ↗ |
0x6ac130 |
0x6ac680 |
| GetCivicCompletedThisTurn |
PlayerCulture:GetCivicCompletedThisTurn() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6ac180 |
0x6ac6d0 |
| GetCivicPath |
PlayerCulture:GetCivicPath(target: number/string[CivicTypes]) → number[] (or nothing) args: target — Index of a row of the Civics table (the value of GameInfo.Civics[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ac1d0 |
0x6ac720 |
| GetCivicQueue |
PlayerCulture:GetCivicQueue() → number[] ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6ac3a0 |
0x6ac8f0 |
| GetCostToUnlockPolicies |
PlayerCulture:GetCostToUnlockPolicies() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6ac520 |
0x6aca70 |
| GetCulturalProgress |
PlayerCulture:GetCulturalProgress(eCivic?: integer[CivicTypes]) → FixedPointT<8> args: eCivic — Index of a row of the Civics table (the value of GameInfo.Civics[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ac570 |
— |
| GetCultureCost |
PlayerCulture:GetCultureCost(eCivic: integer[CivicTypes]) → number args: eCivic — Index of a row of the Civics table (the value of GameInfo.Civics[...].Index). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6ac580 |
0x6acad0 |
| GetCultureYield |
UI state: PlayerCulture:GetCultureYield() → number gameplay state: PlayerCulture:GetCultureYield() → number (FixedPoint) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6ac5f0 |
0x6acb40 |
| GetCultureYieldToolTip |
PlayerCulture:GetCultureYieldToolTip(arg1?: any, arg2?: any) → string ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ac660 |
— |
| GetCurrentGovernment |
PlayerCulture:GetCurrentGovernment() → number ✓ called in the game: 1 value(s) as documented returns: Key of a row of the Governments table: the scripts look it up with GameInfo.Governments[result]. |
ui-cache |
yes ↗ |
0x6ac670 |
0x6acbc0 |
| GetEnactPolicyCost |
PlayerCulture:GetEnactPolicyCost(arg1: string/number) → number (the wrapper calls a stub that returns a constant (0, 1, false or a table of zeros)) args: arg1 — A database row hash (named …Hash in the scripts). (inferred) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ac6c0 |
0x6acc10 |
| GetExtraTradeRouteTourismModifier |
PlayerCulture:GetExtraTradeRouteTourismModifier() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6ac730 |
0x6acc80 |
| GetFlatBonus |
PlayerCulture:GetFlatBonus(arg1: integer[GovernmentBonusTypes]) → number args: arg1 — Value of the GovernmentBonusTypes enum (a type index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ac780 |
0x6accd0 |
| GetGreatWorksInCity |
PlayerCulture:GetGreatWorksInCity(arg1?: number) args: arg1 — Id of a city (named cityID in the scripts). (inferred) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ac7f0 |
0x6acd40 |
| GetIncrementingBonus |
PlayerCulture:GetIncrementingBonus(arg1: integer) → number (the wrapper calls a stub that returns a constant (0, 1, false or a table of zeros)) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6aca00 same code as GetIncrementingBonusIncrement |
0x6acf50 |
| GetIncrementingBonusIncrement |
PlayerCulture:GetIncrementingBonusIncrement(arg1: integer) → number (the wrapper calls a stub that returns a constant (0, 1, false or a table of zeros)) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6aca00 same code as GetIncrementingBonus |
0x6acf50 |
| GetIncrementingBonusInterval |
PlayerCulture:GetIncrementingBonusInterval(arg1: integer) → number (the wrapper calls a stub that returns a constant (0, 1, false or a table of zeros)) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6aca70 same code as GetIncrementingBonusTurnsUntilNext |
0x6acfc0 |
| GetIncrementingBonusTurnsUntilNext |
PlayerCulture:GetIncrementingBonusTurnsUntilNext(arg1: integer) → number (the wrapper calls a stub that returns a constant (0, 1, false or a table of zeros)) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6aca70 same code as GetIncrementingBonusInterval |
0x6acfc0 |
| GetLifetimeCulture |
PlayerCulture:GetLifetimeCulture() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6acae0 |
0x6ad030 |
| GetNumPoliciesUnlocked |
PlayerCulture:GetNumPoliciesUnlocked() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6acb50 |
0x6ad0a0 |
| GetNumPolicySlots |
UI state: PlayerCulture:GetNumPolicySlots() → number gameplay state: PlayerCulture:GetNumPolicySlots() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6acba0 |
0x6ad0f0 |
| GetNumPolicySlotsOpen |
PlayerCulture:GetNumPolicySlotsOpen() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6acbf0 |
0x6ad140 |
| GetPolicyToUnlock |
PlayerCulture:GetPolicyToUnlock(eBuilding: integer[BuildingTypes]) → number args: eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index). ✓ exists at runtime (not called) returns: Key of a row of the Policies table: the scripts look it up with GameInfo.Policies[result]. (inferred) |
ui-cache, gameplay |
yes ↗ |
0x712380 |
0x712bf0 |
| GetProgressingCivic |
UI state: PlayerCulture:GetProgressingCivic() → number gameplay state: PlayerCulture:GetProgressingCivic() → number (CivicTypes) ✓ called in the game: 1 value(s) as documented returns: Key of a row of the Civics table: the scripts look it up with GameInfo.Civics[result]. |
ui-cache, gameplay |
yes ↗ |
0x6acc40 |
0x6ad190 |
| GetSlotPolicy |
UI state: PlayerCulture:GetSlotPolicy(iSlotIndex?: number) → number gameplay state: PlayerCulture:GetSlotPolicy(iSlotIndex: integer) → number (PolicyTypes) ✓ exists at runtime (not called) returns: Key of a row of the Policies table: the scripts look it up with GameInfo.Policies[result]. |
ui-cache, gameplay |
yes ↗ |
0x6acc90 |
0x6ad1e0 |
| GetSlotType |
PlayerCulture:GetSlotType(iSlotIndex?: number) → number ✓ exists at runtime (not called) returns: Key of a row of the GovernmentSlots table: the scripts look it up with GameInfo.GovernmentSlots[result]. |
ui-cache |
yes ↗ |
0x6acd10 |
0x6ad260 |
| GetStaycationers |
PlayerCulture:GetStaycationers() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6acd90 |
0x6ad2e0 |
| GetTourismAt |
PlayerCulture:GetTourismAt(iPlotIndex: integer) → number args: iPlotIndex — Plot index (named plotIndex / plotID in the scripts). (inferred) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6acde0 |
0x6ad330 |
| GetTourismTooltipAt |
PlayerCulture:GetTourismTooltipAt(iPlotIndex?: number) → string ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ace50 |
0x6ad3a0 |
| GetTouristsAt |
PlayerCulture:GetTouristsAt(iPlotIndex: integer) → number ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6acf50 |
0x6ad4a0 |
| GetTouristsFrom |
PlayerCulture:GetTouristsFrom(ePlayer: integer[PlayerTypes]) → number args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6acfc0 |
0x6ad510 |
| GetTouristsFromTooltip |
PlayerCulture:GetTouristsFromTooltip(ePlayer?: number) → string ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ad030 |
0x6ad580 |
| GetTouristsTo |
PlayerCulture:GetTouristsTo() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6ad130 |
0x6ad680 |
| GetTurnsLeft |
PlayerCulture:GetTurnsLeft() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6ad180 |
0x6ad6d0 |
| GetTurnsLeftOnCurrentCivic |
PlayerCulture:GetTurnsLeftOnCurrentCivic() → number |
gameplay |
yes ↗ |
0x6f0800 |
0x6f0f40 |
| GetTurnsToProgressCivic |
PlayerCulture:GetTurnsToProgressCivic(arg1?: number) → number ✓ exists at runtime (not called) returns: A turn number (the scripts name the result turn). (inferred) |
ui-cache |
yes ↗ |
0x6ad1d0 |
0x6ad720 |
| GetTurnsUntilDominant |
PlayerCulture:GetTurnsUntilDominant(ePlayer?: number) → number ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x7415c0 |
0x741f00 |
| GetTurnsUntilVictory |
PlayerCulture:GetTurnsUntilVictory() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x741640 |
0x741f80 |
| GovernmentChangeConsidered |
PlayerCulture:GovernmentChangeConsidered() → boolean ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ad250 |
0x6ad7a0 |
| GovernmentChangeMade |
PlayerCulture:GovernmentChangeMade() → boolean ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ad2a0 |
0x6ad7f0 |
| HasBoostBeenTriggered |
UI state: PlayerCulture:HasBoostBeenTriggered(arg1: integer) → boolean gameplay state: PlayerCulture:HasBoostBeenTriggered(eCivic: integer[CivicTypes]) → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6ad2f0 |
0x6ad840 |
| HasCivic |
UI state: PlayerCulture:HasCivic(eCivic: integer) → boolean gameplay state: PlayerCulture:HasCivic(eCivic: integer[CivicTypes]) → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6ad360 |
0x6ad8b0 |
| IsAutoThemedEligible |
PlayerCulture:IsAutoThemedEligible(arg1?: number) → boolean args: arg1 — Hash of a row of the Buildings table (the scripts pass GameInfo.Buildings[...].Hash). (inferred) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x741690 |
0x741fd0 |
| IsCivicRevealed |
PlayerCulture:IsCivicRevealed(eCivic: integer) → boolean ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ad3d0 |
0x6ad920 |
| IsDominantOver |
UI state: PlayerCulture:IsDominantOver(ePlayer: integer[PlayerTypes]) → boolean gameplay state: PlayerCulture:IsDominantOver(ePlayer: integer) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache, gameplay |
— |
0x6ad440 |
0x6ad990 |
| IsEverAutoThemable |
PlayerCulture:IsEverAutoThemable(eBuilding: integer[BuildingTypes]) → boolean args: eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x741710 |
0x742050 |
| IsGovernmentUnlocked |
UI state: PlayerCulture:IsGovernmentUnlocked(eGovernment: string/number[GovernmentTypes]) → boolean gameplay state: PlayerCulture:IsGovernmentUnlocked(eGovernment: integer[GovernmentTypes]) → boolean args: eGovernment — Index of a row of the Governments table (the value of GameInfo.Governments[...].Index). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6ad4a0 |
0x6ad9f0 |
| IsInAnarchy |
PlayerCulture:IsInAnarchy() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6ad510 |
0x6ada60 |
| IsPolicyActive |
UI state: PlayerCulture:IsPolicyActive(ePolicy: string/number[PolicyTypes]) → boolean gameplay state: PlayerCulture:IsPolicyActive(ePolicy: integer[PolicyTypes]) → boolean args: ePolicy — Index of a row of the Policies table (the value of GameInfo.Policies[...].Index). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6ad560 |
0x6adab0 |
| IsPolicyBanned |
PlayerCulture:IsPolicyBanned(ePolicy: string/number[PolicyTypes]) → boolean args: ePolicy — Index of a row of the Policies table (the value of GameInfo.Policies[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x741770 |
0x7420b0 |
| IsPolicyObsolete |
UI state: PlayerCulture:IsPolicyObsolete(ePolicy: string/number[PolicyTypes]) → boolean gameplay state: PlayerCulture:IsPolicyObsolete(ePolicy: integer[PolicyTypes]) → boolean args: ePolicy — Index of a row of the Policies table (the value of GameInfo.Policies[...].Index). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6ad5d0 |
0x6adb20 |
| IsPolicyUnlocked |
UI state: PlayerCulture:IsPolicyUnlocked(ePolicy: string/number[PolicyTypes]) → boolean gameplay state: PlayerCulture:IsPolicyUnlocked(ePolicy: integer[PolicyTypes]) → boolean args: ePolicy — Index of a row of the Policies table (the value of GameInfo.Policies[...].Index). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6ad640 |
0x6adb90 |
| PolicyChangeMade |
PlayerCulture:PolicyChangeMade() → boolean ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ad6b0 |
0x6adc00 |
| RequestChangeGovernment |
PlayerCulture:RequestChangeGovernment(arg1: string/number) → boolean ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ad700 |
0x6adc50 |
| RequestClearSlot |
PlayerCulture:RequestClearSlot(iSlotIndex?: number) → boolean ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ad770 |
0x6adcc0 |
| RequestEnactPolicy |
PlayerCulture:RequestEnactPolicy(arg1: string/number, arg2?: number) → boolean ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ad7f0 |
0x6add40 |
| RequestPolicyChanges |
PlayerCulture:RequestPolicyChanges(kClear?: table, kAdd?: table) → boolean ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ad890 |
0x6adde0 |
| Reset |
PlayerCulture:Reset() (or nothing) |
gameplay |
— |
0x6f0b00 |
0x6f1240 |
| ReverseBoost |
PlayerCulture:ReverseBoost(eCivic: integer[CivicTypes]) (or nothing) args: eCivic — Index of a row of the Civics table (the value of GameInfo.Civics[...].Index). |
gameplay |
yes ↗ |
0x6f0b20 |
0x6f1260 |
| SetCivic |
PlayerCulture:SetCivic(eCivic: integer[CivicTypes], bValue: boolean) (or nothing) args: eCivic — Index of a row of the Civics table (the value of GameInfo.Civics[...].Index). The scripts pass its index.; bValue — A boolean flag (true/false). |
gameplay |
yes ↗ |
0x6f0b70 |
0x6f12b0 |
| SetCivicCompletedThisTurn |
PlayerCulture:SetCivicCompletedThisTurn(bNewValue: boolean) (or nothing) args: bNewValue — A boolean flag (true/false). |
gameplay |
yes ↗ |
0x6f0bd0 |
0x6f1310 |
| SetCulturalProgress |
PlayerCulture:SetCulturalProgress(eCivic?: integer[CivicTypes], iNewValue?: any) → boolean args: eCivic — Index of a row of the Civics table (the value of GameInfo.Civics[...].Index). |
gameplay |
yes ↗ |
0x6f0c20 |
— |
| SetCurrentGovernment |
PlayerCulture:SetCurrentGovernment(eGovernment: integer[GovernmentTypes]) → boolean args: eGovernment — Index of a row of the Governments table (the value of GameInfo.Governments[...].Index). The scripts pass its i |
gameplay |
yes ↗ |
0x6f0c30 |
0x6f1370 |
| SetGovernmentChangeConsidered |
PlayerCulture:SetGovernmentChangeConsidered(bNewValue: boolean) (or nothing) args: bNewValue — A boolean flag (true/false). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6ade10 |
0x6ae360 |
| SetProgressingCivic |
PlayerCulture:SetProgressingCivic(eCivic: table[CivicTypes], arg2?: number) → 1 values ⚠ args: eCivic — Index of a row of the Civics table (the value of GameInfo.Civics[...].Index). |
gameplay |
yes ↗ |
0x6f0c90 |
0x6f13d0 |
| TriggerBoost |
PlayerCulture:TriggerBoost(eCivic: integer[CivicTypes], eSource: integer[BoostSource]) (or nothing) args: eCivic — Index of a row of the Civics table (the value of GameInfo.Civics[...].Index). |
gameplay |
yes ↗ |
0x6f0ea0 |
0x6f15e0 |
| UnlockGovernment |
PlayerCulture:UnlockGovernment(eGovernment: integer[GovernmentTypes]) (or nothing) args: eGovernment — Index of a row of the Governments table (the value of GameInfo.Governments[...].Index). The scripts pass its i |
gameplay |
yes ↗ |
0x6f0f00 |
0x6f1640 |
| UnlockPolicy |
PlayerCulture:UnlockPolicy(ePolicy: integer[PolicyTypes]) (or nothing) args: ePolicy — Index of a row of the Policies table (the value of GameInfo.Policies[...].Index). |
gameplay |
yes ↗ |
0x6f0f50 |
0x6f1690 |