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Available out of the box. Usable from Lua in the unmodified game.

PlayerEras

3 methods. Symbol/current columns are function addresses (RVA) of the native wrapper.

Community reference for this object: PlayerEras (Sukrit Tan, external).

Signatures are recovered from the game code. ⚠ = partly understood (arguments may be missing or approximate). ? after a name = optional argument. Types: integer/number are Lua numbers, enum-typed arguments show the C++ type in brackets. Two signatures mean the method is registered separately for the UI and the gameplay state and each wrapper was decoded on its own. "same code as" in the Symbol column means the compiler merged identical functions: those methods share one wrapper and cannot be told apart by address.

Method Signature Where Reference Symbol Current
GetEra PlayerEras:GetEra() → number gameplay yes ↗ 0x6f2880 0x6f2fc0
SetEra PlayerEras:SetEra(eEra: number/string[EraTypes]) (or nothing)
args: eEra — Index of a row of the Eras table (the value of GameInfo.Eras[...].Index).
gameplay yes ↗ 0x6f28d0 0x6f3010
SetStartingEra PlayerEras:SetStartingEra(eEra: number/string[EraTypes]) (or nothing)
args: eEra — Index of a row of the Eras table (the value of GameInfo.Eras[...].Index).
gameplay yes ↗ 0x6f2920 0x6f3060