| CanAppoint |
PlayerGovernors:CanAppoint() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x70f780 |
0x70fff0 |
| CanAppointGovernor |
PlayerGovernors:CanAppointGovernor(eGovernor: string/number[GovernorTypes]) → boolean (const bool) args: eGovernor — Index of a row of the Governors table (the value of GameInfo.Governors[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x70f7c0 |
0x710030 |
| CanAssignGovernor |
PlayerGovernors:CanAssignGovernor(eGovernor: string/number[GovernorTypes], arg2: City, arg3?: boolean) → boolean, boolean args: eGovernor — Index of a row of the Governors table (the value of GameInfo.Governors[...].Index).; arg2 — Id of a city (named cityID in the scripts). (inferred); arg3 — A boolean flag (true/false). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x70f820 |
0x710090 |
| CanEarnPromotion |
PlayerGovernors:CanEarnPromotion(eGovernor: string/number[GovernorTypes], ePromotion: string/number[GovernorPromotionTypes]) → boolean (const bool) args: eGovernor — Index of a row of the Governors table (the value of GameInfo.Governors[...].Index).; ePromotion — Index of a row of the GovernorPromotions table (the value of GameInfo.GovernorPromotions[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x70f9b0 |
0x710220 |
| CanEverAppointGovernor |
PlayerGovernors:CanEverAppointGovernor(eGovernor: string/number[GovernorTypes]) → boolean (const bool) args: eGovernor — Index of a row of the Governors table (the value of GameInfo.Governors[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x70fa60 |
0x7102d0 |
| CanPromote |
PlayerGovernors:CanPromote() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x70fac0 |
0x710330 |
| CanPromoteGovernor |
PlayerGovernors:CanPromoteGovernor(eGovernor: string/number[GovernorTypes]) → boolean (const bool) args: eGovernor — Index of a row of the Governors table (the value of GameInfo.Governors[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x70fb00 |
0x710370 |
| ChangeGovernorPoints |
PlayerGovernors:ChangeGovernorPoints(iDelta: integer) (or nothing) |
gameplay |
yes ↗ |
0x7133d0 |
0x713c40 |
| GetAssignedCity |
PlayerGovernors:GetAssignedCity(pkGovernor: Governor) → City ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x70fb60 |
0x7103d0 |
| GetAssignedGovernor |
PlayerGovernors:GetAssignedGovernor(arg1: City) → Governor ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x70fbd0 |
0x710440 |
| GetBaseTurnsUntilEstablished |
PlayerGovernors:GetBaseTurnsUntilEstablished() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x70fc40 |
0x7104b0 |
| GetGovernor |
PlayerGovernors:GetGovernor(eGovernor: string/number[GovernorTypes]) → Governor args: eGovernor — Index of a row of the Governors table (the value of GameInfo.Governors[...].Index). The scripts pass its hash. ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x70fc90 |
0x710500 |
| GetGovernorList |
PlayerGovernors:GetGovernorList() → boolean, Governor[] ✓ called in the game: 2 value(s) as documented |
ui-cache |
yes ↗ |
0x70fce0 |
0x710550 |
| GetGovernorPoints |
PlayerGovernors:GetGovernorPoints() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x70fdd0 |
0x710640 |
| GetGovernorPointsSpent |
UI state: PlayerGovernors:GetGovernorPointsSpent() → number gameplay state: PlayerGovernors:GetGovernorPointsSpent() → number (const int) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x70fe20 |
0x710690 |
| GetSecretSociety |
PlayerGovernors:GetSecretSociety() → number ✓ called in the game: 1 value(s) as documented returns: Key of a row of the SecretSocieties table: the scripts look it up with GameInfo.SecretSocieties[result]. |
ui-cache |
yes ↗ |
0x70fe70 |
0x7106e0 |
| GetTurnsToEstablish |
PlayerGovernors:GetTurnsToEstablish(eGovernorHash: string/number[HashID]) → number (const int) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x70fec0 |
0x710730 |
| HasGovernor |
PlayerGovernors:HasGovernor(eGovernor: string/number[GovernorTypes]) → boolean (const bool) args: eGovernor — Index of a row of the Governors table (the value of GameInfo.Governors[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x70ff40 |
0x7107b0 |
| HasTitleBeenConsidered |
PlayerGovernors:HasTitleBeenConsidered() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x70ffa0 |
0x710810 |
| IsAwareOfSecretSociety |
PlayerGovernors:IsAwareOfSecretSociety(eSecretSociety: integer[SecretSocietyTypes]) → boolean args: eSecretSociety — Value of the SecretSocietyTypes enum (a type index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x70fff0 |
0x710860 |
| IsGovernorEstablished |
PlayerGovernors:IsGovernorEstablished(pkGovernor: Governor) → boolean ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x710050 |
0x7108c0 |
| SetTitleConsidered |
PlayerGovernors:SetTitleConsidered(bConsidered: boolean) (or nothing) args: bConsidered — A boolean flag (true/false). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x7100c0 |
0x710930 |