| GetAlive |
PlayerManager.GetAlive() → Player[] ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b1bd0 |
0x6b2120 |
| GetAliveBarbarianIDs |
PlayerManager.GetAliveBarbarianIDs() → number[] ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b1ca0 |
0x6b21f0 |
| GetAliveBarbarians |
PlayerManager.GetAliveBarbarians() → Player[] ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b1d80 |
0x6b22d0 |
| GetAliveBarbariansCount |
PlayerManager.GetAliveBarbariansCount() → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b1e50 |
0x6b23a0 |
| GetAliveIDs |
PlayerManager.GetAliveIDs() → number[] ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b1ea0 |
0x6b23f0 |
| GetAliveMajorIDs |
PlayerManager.GetAliveMajorIDs() → number[] ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b1f80 |
0x6b24d0 |
| GetAliveMajors |
PlayerManager.GetAliveMajors() → Player[] ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b2060 |
0x6b25b0 |
| GetAliveMajorsCount |
PlayerManager.GetAliveMajorsCount() → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b2130 |
0x6b2680 |
| GetAliveMinorIDs |
PlayerManager.GetAliveMinorIDs() → number[] ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b2180 |
0x6b26d0 |
| GetAliveMinors |
PlayerManager.GetAliveMinors() → Player[] ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b2260 |
0x6b27b0 |
| GetAliveMinorsCount |
PlayerManager.GetAliveMinorsCount() → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b2330 |
0x6b2880 |
| GetDefaultProperty |
PlayerManager.GetDefaultProperty(kKey: number/string[PropertyKey], arg2: number/string) → 1 values (or nothing) ⚠ |
gameplay |
yes ↗ |
0x6f4310 |
0x6f4a50 |
| GetFreeCitiesPlayer |
PlayerManager.GetFreeCitiesPlayer() → Player |
gameplay |
yes ↗ |
0x714770 |
0x714fe0 |
| GetFreeCitiesPlayerID |
PlayerManager.GetFreeCitiesPlayerID() → number returns: Id of a player: the scripts use the result as Players[result]. (inferred) |
gameplay |
yes ↗ |
0x7147a0 |
0x715010 |
| GetPlayer |
PlayerManager.GetPlayer(ePlayer?: number) → Player (or nothing) |
gameplay |
yes ↗ |
0x6f43d0 |
0x6f4b10 |
| GetProperty |
PlayerManager.GetProperty(ePlayer: integer/Player[PlayerTypes], kKey: number/string[PropertyKey], arg3: number/string) → 1 values (or nothing) ⚠ args: ePlayer — Id of a player (as in Players[id]). |
gameplay |
yes ↗ |
0x6f4470 |
0x6f4bb0 |
| GetWasEverAlive |
PlayerManager.GetWasEverAlive() → Player[] ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b2380 |
0x6b28d0 |
| GetWasEverAliveCount |
PlayerManager.GetWasEverAliveCount() → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b2450 |
0x6b29a0 |
| GetWasEverAliveIDs |
PlayerManager.GetWasEverAliveIDs() → number[] ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b24a0 |
0x6b29f0 |
| GetWasEverAliveMajorIDs |
PlayerManager.GetWasEverAliveMajorIDs() → number[] ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b2580 |
0x6b2ad0 |
| GetWasEverAliveMajors |
PlayerManager.GetWasEverAliveMajors() → Player[] ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b2660 |
0x6b2bb0 |
| GetWasEverAliveMajorsCount |
PlayerManager.GetWasEverAliveMajorsCount() → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b2730 |
0x6b2c80 |
| IsAlive |
UI state: PlayerManager.IsAlive(ePlayer: integer[PlayerTypes]) → boolean gameplay state: PlayerManager.IsAlive(ePlayer?: number) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b2780 |
0x6b2cd0 |
| IsBarbarian |
PlayerManager.IsBarbarian(ePlayer: integer[PlayerTypes]) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b27e0 |
0x6b2d30 |
| IsMajor |
PlayerManager.IsMajor(ePlayer: integer[PlayerTypes]) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b2840 |
0x6b2d90 |
| IsValid |
UI state: PlayerManager.IsValid(arg1: integer) → boolean gameplay state: PlayerManager.IsValid(arg1?: number) → boolean args: arg1 — Id of a player (the scripts name the argument playerID / owner). (inferred) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b28a0 |
0x6b2df0 |
| IsValidID |
PlayerManager.IsValidID(arg1?: number) → boolean |
gameplay |
yes ↗ |
0x6f4aa0 |
0x6f51e0 |
| SetDefaultProperty |
PlayerManager.SetDefaultProperty() (or nothing) |
gameplay |
yes ↗ |
0x6f4b20 |
0x6f5260 |
| SetLocalObserverTo |
PlayerManager.SetLocalObserverTo(ePlayer: integer/Player[PlayerTypes]) (or nothing) args: ePlayer — Id of a player (as in Players[id]). |
gameplay |
yes ↗ |
0x6f4b70 |
0x6f52b0 |
| SetLocalPlayerAndObserver |
PlayerManager.SetLocalPlayerAndObserver(eLocalPlayer: integer/Player[PlayerTypes], eLocalObserver: integer/Player[PlayerTypes]) (or nothing) args: eLocalPlayer — Id of a player (as in Players[id]).; eLocalObserver — Id of a player (as in Players[id]). |
gameplay |
yes ↗ |
0x6f4bb0 |
0x6f52f0 |
| SetProperty |
PlayerManager.SetProperty(arg1: integer/Player[PlayerTypes]) (or nothing) args: arg1 — Id of a player (as in Players[id]). |
gameplay |
yes ↗ |
0x6f4c10 |
0x6f5350 |
| WasEverAlive |
PlayerManager.WasEverAlive(ePlayer?: number) → boolean |
gameplay |
yes ↗ |
0x6f4d20 |
0x6f5460 |