| CanAfford |
PlayerReligion:CanAfford(arg1?: number, arg2: string/number, arg3?: number) → boolean args: arg1 — Id of a city (city:GetID()). (inferred) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b2ed0 |
0x6b3420 |
| CanCreatePantheon |
UI state: PlayerReligion:CanCreatePantheon() → boolean gameplay state: PlayerReligion:CanCreatePantheon(bCheckFaithTotal: boolean) → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b2fc0 |
0x6b3510 |
| ChangeFaithBalance |
PlayerReligion:ChangeFaithBalance(iDelta: number) (or nothing) |
gameplay |
yes ↗ |
0x6f5260 |
0x6f59a0 |
| ChangeNumBeliefsEarned |
PlayerReligion:ChangeNumBeliefsEarned(iNewValue?: number) (or nothing) args: iNewValue — A number. |
gameplay |
yes ↗ |
0x6f52e0 |
0x6f5a20 |
| GetFaithBalance |
PlayerReligion:GetFaithBalance() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6b3010 |
0x6b3560 |
| GetFaithYield |
UI state: PlayerReligion:GetFaithYield() → number gameplay state: PlayerReligion:GetFaithYield() → number (FixedPoint) ✓ called in the game: 1 value(s) as documented returns: The scripts pass the result to Player.SetScoringScenario3. (inferred) |
ui-cache, gameplay |
yes ↗ |
0x6b3080 |
0x6b35d0 |
| GetFaithYieldToolTip |
PlayerReligion:GetFaithYieldToolTip(arg1?: any, arg2?: any) → string ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b30f0 |
— |
| GetHolyCityID |
PlayerReligion:GetHolyCityID() → 1 values ⚠ ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b3100 |
0x6b3650 |
| GetNumBeliefsEarned |
PlayerReligion:GetNumBeliefsEarned() → number ✓ called in the game: 1 value(s) as documented returns: A count or amount (the scripts name the result count / num / amount). (inferred) |
ui-cache |
yes ↗ |
0x6b3140 |
0x6b3690 |
| GetPantheon |
UI state: PlayerReligion:GetPantheon() → number gameplay state: PlayerReligion:GetPantheon() → number (BeliefTypes) ✓ called in the game: 1 value(s) as documented returns: Key of a row of the Beliefs table: the scripts look it up with GameInfo.Beliefs[result]. |
ui-cache, gameplay |
yes ↗ |
0x6b3190 |
— |
| GetReligionInMajorityOfCities |
UI state: PlayerReligion:GetReligionInMajorityOfCities() → number gameplay state: PlayerReligion:GetReligionInMajorityOfCities() → number (ReligionTypes) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6b31e0 |
— |
| GetReligionTypeCreated |
UI state: PlayerReligion:GetReligionTypeCreated() → number gameplay state: PlayerReligion:GetReligionTypeCreated() → number (ReligionTypes) ✓ called in the game: 1 value(s) as documented returns: The scripts pass the result to CityReligion.SetAllCityToReligion (parameter eReligion). (inferred) |
ui-cache, gameplay |
yes ↗ |
0x6b3230 |
— |
| HasLaunchedInquisition |
UI state: PlayerReligion:HasLaunchedInquisition() → boolean gameplay state: PlayerReligion:HasLaunchedInquisition() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6b3280 |
— |
| HasReligiousFoundingUnit |
PlayerReligion:HasReligiousFoundingUnit() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6b32d0 |
— |
| SetFaithBalance |
PlayerReligion:SetFaithBalance(xNewValue: number) (or nothing) args: xNewValue — A number. |
gameplay |
yes ↗ |
0x6f5560 |
0x6f5ca0 |
| SetHolyCity |
PlayerReligion:SetHolyCity(pkCity: City[City::Instance]) (or nothing) |
gameplay |
yes ↗ |
0x6f55e0 |
0x6f5d20 |