| ChangeScienceVictoryPoints |
PlayerStats:ChangeScienceVictoryPoints(xDelta: number) (or nothing) |
gameplay |
yes ↗ |
0x745b40 |
0x7463e0 |
| GetDiplomaticVictoryPoints |
PlayerStats:GetDiplomaticVictoryPoints() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x742210 |
0x742b50 |
| GetDiplomaticVictoryPointsTooltip |
PlayerStats:GetDiplomaticVictoryPointsTooltip() → nil ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x742280 |
0x742bc0 |
| GetHasRevivedPlayer |
PlayerStats:GetHasRevivedPlayer(otherPlayer: integer[PlayerTypes]) → boolean args: otherPlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x742370 |
0x742cb0 |
| GetMilitaryStrength |
PlayerStats:GetMilitaryStrength() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6b4550 |
0x6b4aa0 |
| GetMilitaryStrengthWithoutTreasury |
PlayerStats:GetMilitaryStrengthWithoutTreasury() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6b45a0 |
0x6b4af0 |
| GetNumBeliefsInReligion |
PlayerStats:GetNumBeliefsInReligion() → number |
gameplay |
yes ↗ |
0x6f5d50 |
0x6f6490 |
| GetNumBuildingsOfType |
PlayerStats:GetNumBuildingsOfType(eBuilding: integer[BuildingTypes]) → number args: eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b45f0 |
0x6b4b40 |
| GetNumCitiesFollowingReligion |
UI state: PlayerStats:GetNumCitiesFollowingReligion() → number gameplay state: PlayerStats:GetNumCitiesFollowingReligion() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6b4660 |
0x6b4bb0 |
| GetNumCitiesFollowingReligionWithWonder |
PlayerStats:GetNumCitiesFollowingReligionWithWonder() → number |
gameplay |
yes ↗ |
0x6f5df0 |
0x6f6530 |
| GetNumCivicsCompleted |
PlayerStats:GetNumCivicsCompleted() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6b46b0 |
0x6b4c00 |
| GetNumDistrictsFollowingReligion |
PlayerStats:GetNumDistrictsFollowingReligion(arg1?: number) → number |
gameplay |
yes ↗ |
0x6f5e40 |
0x6f6580 |
| GetNumFollowers |
PlayerStats:GetNumFollowers() → number |
gameplay |
yes ↗ |
0x6f5ec0 |
0x6f6600 |
| GetNumForeignCitiesFollowingReligion |
PlayerStats:GetNumForeignCitiesFollowingReligion() → number returns: The scripts pass the result to Player.SetScoringScenario2. (inferred) |
gameplay |
yes ↗ |
0x6f5f10 |
0x6f6650 |
| GetNumForeignFollowers |
PlayerStats:GetNumForeignFollowers() → number |
gameplay |
yes ↗ |
0x6f5f60 |
0x6f66a0 |
| GetNumMyCitiesFollowingSpecificReligion |
PlayerStats:GetNumMyCitiesFollowingSpecificReligion(eReligion: integer[ReligionTypes]) → number args: eReligion — Index of a row of the Religions table (the value of GameInfo.Religions[...].Index). |
gameplay |
yes ↗ |
0x6f5fb0 |
0x6f66f0 |
| GetNumProjectsAdvanced |
PlayerStats:GetNumProjectsAdvanced(eProject: integer[ProjectTypes]) → number args: eProject — Index of a row of the Projects table (the value of GameInfo.Projects[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b4700 |
0x6b4c50 |
| GetNumTechsResearched |
PlayerStats:GetNumTechsResearched() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6b4770 |
0x6b4cc0 |
| GetScienceVictoryPoints |
PlayerStats:GetScienceVictoryPoints() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x7423d0 |
0x742d10 |
| GetScienceVictoryPointsPerTurn |
PlayerStats:GetScienceVictoryPointsPerTurn() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x742440 |
0x742d80 |
| GetScienceVictoryPointsTotalNeeded |
PlayerStats:GetScienceVictoryPointsTotalNeeded() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x7424b0 |
0x742df0 |
| GetTourism |
PlayerStats:GetTourism() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6b47c0 |
0x6b4d10 |
| GetTourismToolTip |
PlayerStats:GetTourismToolTip(arg1?: any, arg2?: any) → string ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b4830 |
— |
| UpdateMaxBombardStrengthTrained |
PlayerStats:UpdateMaxBombardStrengthTrained(iNewUnitStrength: integer) (or nothing) |
gameplay |
yes ↗ |
0x6f6020 |
0x6f6760 |
| UpdateMaxMeleeStrengthTrained |
PlayerStats:UpdateMaxMeleeStrengthTrained(iNewUnitStrength: integer) (or nothing) |
gameplay |
yes ↗ |
0x6f6070 |
0x6f67b0 |
| UpdateMaxRangedStrengthTrained |
PlayerStats:UpdateMaxRangedStrengthTrained(iNewUnitStrength: integer) (or nothing) |
gameplay |
yes ↗ |
0x6f60c0 |
0x6f6800 |