| CanResearch |
PlayerTechs:CanResearch(eTech: integer[TechTypes]) → boolean args: eTech — Index of a row of the Technologies table (the value of GameInfo.Technologies[...].Index). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b4ef0 |
0x6b5470 |
| CanTriggerBoost |
PlayerTechs:CanTriggerBoost(arg1: integer) → boolean ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b4f50 |
0x6b54d0 |
| ChangeCurrentResearchProgress |
PlayerTechs:ChangeCurrentResearchProgress(xChange?: any) → boolean |
gameplay |
yes ↗ |
0x6f6840 |
— |
| GetResearchCost |
PlayerTechs:GetResearchCost(eTech: integer[TechTypes]) → number args: eTech — Index of a row of the Technologies table (the value of GameInfo.Technologies[...].Index). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b4fc0 |
0x6b5540 |
| GetResearchPath |
PlayerTechs:GetResearchPath(target: number/string[TechTypes]) → number[] (or nothing) args: target — Index of a row of the Technologies table (the value of GameInfo.Technologies[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b5030 |
0x6b55b0 |
| GetResearchProgress |
UI state: PlayerTechs:GetResearchProgress(eCivic?: integer[TechTypes]) → FixedPointT<8> gameplay state: PlayerTechs:GetResearchProgress(eTech?: integer[TechTypes]) → FixedPointT<8> args: eCivic — Index of a row of the Technologies table (the value of GameInfo.Technologies[...].Index). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b5200 |
— |
| GetResearchQueue |
PlayerTechs:GetResearchQueue() → number[] ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6b5210 |
0x6b5790 |
| GetResearchingTech |
UI state: PlayerTechs:GetResearchingTech() → number gameplay state: PlayerTechs:GetResearchingTech() → number (TechTypes) ✓ called in the game: 1 value(s) as documented returns: Key of a row of the Technologies table: the scripts look it up with GameInfo.Technologies[result]. |
ui-cache, gameplay |
yes ↗ |
0x6b52f0 |
0x6b5870 |
| GetScienceYield |
UI state: PlayerTechs:GetScienceYield() → number gameplay state: PlayerTechs:GetScienceYield() → number (FixedPoint) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6b5340 |
0x6b58c0 |
| GetScienceYieldToolTip |
PlayerTechs:GetScienceYieldToolTip(arg1?: any, arg2?: any) → string ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b53c0 |
— |
| GetTurnsLeft |
UI state: PlayerTechs:GetTurnsLeft() → number gameplay state: PlayerTechs:GetTurnsLeft() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6b53d0 |
0x6b5950 |
| GetTurnsToResearch |
UI state: PlayerTechs:GetTurnsToResearch(arg1?: number) → number gameplay state: PlayerTechs:GetTurnsToResearch(eTech?: number) → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b5420 |
0x6b59a0 |
| HasBoostBeenTriggered |
UI state: PlayerTechs:HasBoostBeenTriggered(arg1: integer) → boolean gameplay state: PlayerTechs:HasBoostBeenTriggered(eTech: integer[TechTypes]) → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b54a0 |
0x6b5a20 |
| HasTech |
UI state: PlayerTechs:HasTech(arg1: integer) → boolean gameplay state: PlayerTechs:HasTech(eTech: integer[TechTypes]) → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b5510 |
0x6b5a90 |
| IsResearchingTech |
PlayerTechs:IsResearchingTech(eTech: integer[TechTypes]) → boolean args: eTech — Index of a row of the Technologies table (the value of GameInfo.Technologies[...].Index). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b5580 |
0x6b5b00 |
| IsTechRevealed |
PlayerTechs:IsTechRevealed(eTech: integer) → boolean ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b55e0 |
0x6b5b60 |
| ResearchQueue |
PlayerTechs.ResearchQueue() → table, function ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b5650 |
0x6b5bd0 |
| ResearchQueueAux |
PlayerTechs:ResearchQueueAux() ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b56b0 |
0x6b5c30 |
| ReverseBoost |
PlayerTechs:ReverseBoost(eTech: integer[TechTypes]) (or nothing) args: eTech — Index of a row of the Technologies table (the value of GameInfo.Technologies[...].Index). |
gameplay |
yes ↗ |
0x6f6d50 |
0x6f7490 |
| SetResearchProgress ★ |
PlayerTechs:SetResearchProgress(eTech?: integer[TechTypes], iNewValue?: any) → boolean args: eTech — Index of a row of the Technologies table (the value of GameInfo.Technologies[...].Index). |
gameplay |
yes ↗ |
0x6f6da0 |
— |
| SetResearchingTech |
PlayerTechs:SetResearchingTech(eTech: table[TechTypes], arg2?: number) → 1 values ⚠ args: eTech — Index of a row of the Technologies table (the value of GameInfo.Technologies[...].Index). |
gameplay |
yes ↗ |
0x6f6db0 |
0x6f74f0 |
| SetTech |
PlayerTechs:SetTech(eTech: integer[TechTypes], bValue: boolean) (or nothing) args: eTech — Index of a row of the Technologies table (the value of GameInfo.Technologies[...].Index). The scripts pass its; bValue — A boolean flag (true/false). |
gameplay |
yes ↗ |
0x6f6fc0 |
0x6f7700 |
| TriggerBoost |
PlayerTechs:TriggerBoost(eTech: integer[TechTypes], eSource: integer[BoostSource]) (or nothing) args: eTech — Index of a row of the Technologies table (the value of GameInfo.Technologies[...].Index). |
gameplay |
yes ↗ |
0x6f7020 |
0x6f7760 |