| AddCoastalLowland |
TerrainBuilder.AddCoastalLowland(iPlotIndex: integer, eLowlandType: integer[CoastalLowlandTypes]) (or nothing) args: eLowlandType — Value of the CoastalLowlandTypes enum (a type index). |
gameplay |
yes ↗ |
0x21e50 |
0x22340 |
| AddIce |
TerrainBuilder.AddIce(iPlotIndex: integer, eIceLossEvent: integer[RandomEventTypes]) (or nothing) args: iPlotIndex — Plot index (plot:GetIndex()).; eIceLossEvent — Value of the RandomEventTypes enum (a type index). |
gameplay |
yes ↗ |
0x21ea0 |
0x22390 |
| AnalyzeChokepoints |
TerrainBuilder.AnalyzeChokepoints() (or nothing) |
gameplay |
yes ↗ |
0x21ef0 |
0x223e0 |
| CanHaveFeature |
TerrainBuilder:CanHaveFeature(arg1: integer, arg2: table) → boolean |
gameplay |
yes ↗ |
0x21f10 |
0x22400 |
| GenerateFloodplains |
TerrainBuilder.GenerateFloodplains(arg1?: boolean, iMinSize: integer, iMaxSize: integer) (or nothing) |
gameplay |
yes ↗ |
0x21fd0 |
0x224c0 |
| GetAdjacentFeatureCount |
TerrainBuilder:GetAdjacentFeatureCount(arg1: integer) → number args: arg1 — Plot index (named plotIndex / plotID in the scripts). (inferred) |
gameplay |
yes ↗ |
0x22060 |
— |
| GetFeaturePlacementPlotList |
TerrainBuilder:GetFeaturePlacementPlotList(arg1: integer, arg2: table) |
gameplay |
yes ↗ |
0x22190 |
0x22680 |
| GetFractalFlags |
TerrainBuilder.GetFractalFlags() → table{FRAC_WRAP_X: boolean, FRAC_WRAP_Y: boolean} |
gameplay |
yes ↗ |
0x22330 |
0x22820 |
| GetInlandCorner |
TerrainBuilder:GetInlandCorner() → MapPlot |
gameplay |
yes ↗ |
0x223e0 |
0x228d0 |
| GetRandomNumber |
TerrainBuilder.GetRandomNumber(usNum: integer[IntRange], pszLog: string[const char]) → number (IntRange) args: usNum — A number.; pszLog — A string. |
gameplay |
yes ↗ |
0x22430 |
0x22920 |
| SetContinentType |
TerrainBuilder:SetContinentType(eType: integer[ContinentTypes]) (or nothing) args: eType — Index of a row of the Continents table (the value of GameInfo.Continents[...].Index). |
gameplay |
yes ↗ |
0x224a0 |
0x22990 |
| SetFeatureType |
TerrainBuilder:SetFeatureType(iY: integer[FeatureTypes]) → boolean args: iY — Index of a row of the Features table (the value of GameInfo.Features[...].Index). |
gameplay |
yes ↗ |
0x22500 |
0x229f0 |
| SetMultiPlotFeatureType |
TerrainBuilder.SetMultiPlotFeatureType(arg1: table, arg2: integer[TechTypes]) → boolean args: arg2 — Index of a row of the Technologies table (the value of GameInfo.Technologies[...].Index). |
gameplay |
yes ↗ |
0x22590 |
0x22a80 |
| SetNEOfCliff |
TerrainBuilder:SetNEOfCliff(arg1?: boolean) (or nothing) args: arg1 — A Plot object (the scripts pass a variable named pPlot). |
gameplay |
yes ↗ |
0x227f0 |
0x22ce0 |
| SetNEOfRiver |
TerrainBuilder:SetNEOfRiver(arg1?: any, arg2: integer[FlowDirectionTypes], iRiverID: integer) (or nothing) ⚠ args: arg2 — Value of the FlowDirectionTypes enum (a type index). |
gameplay |
yes ↗ |
0x22870 |
0x22d60 |
| SetNWOfCliff |
TerrainBuilder:SetNWOfCliff(arg1?: boolean) (or nothing) args: arg1 — A Plot object (the scripts pass a variable named pPlot). |
gameplay |
yes ↗ |
0x229c0 |
0x22eb0 |
| SetNWOfRiver |
TerrainBuilder:SetNWOfRiver(arg1?: any, arg2: integer[FlowDirectionTypes], iRiverID: integer) (or nothing) ⚠ args: arg2 — Value of the FlowDirectionTypes enum (a type index). |
gameplay |
yes ↗ |
0x22a40 |
0x22f30 |
| SetTerrainType |
TerrainBuilder.SetTerrainType(x: integer/Plot, y?: integer, arg3: integer) (or nothing) ⚠ args: x — A Plot object (the scripts pass a variable named pPlot). |
gameplay |
yes ↗ |
0x22b90 |
0x23080 |
| SetWOfCliff |
TerrainBuilder:SetWOfCliff(arg1?: boolean) (or nothing) args: arg1 — A Plot object (the scripts pass a variable named pPlot). |
gameplay |
yes ↗ |
0x22bf0 |
0x230e0 |
| SetWOfRiver |
TerrainBuilder:SetWOfRiver(arg1?: any, arg2: integer[FlowDirectionTypes], iRiverID: integer) (or nothing) ⚠ args: arg2 — Value of the FlowDirectionTypes enum (a type index). |
gameplay |
yes ↗ |
0x22c70 |
0x23160 |
| StampContinents |
TerrainBuilder.StampContinents() (or nothing) |
gameplay |
yes ↗ |
0x22dc0 |
0x232b0 |