| CalculateDestinationReligiousPressureFromPotentialRoute |
TradeManager:CalculateDestinationReligiousPressureFromPotentialRoute(arg1?: integer[PlayerTypes], arg2?: integer, arg3?: integer[PlayerTypes], arg4?: integer, arg5?: integer[YieldTypes]) → FixedPointT<8> args: arg1 — Id of a player (as in Players[id]).; arg2 — Id of a city (city:GetID()). (inferred); arg3 — Id of a player (as in Players[id]).; arg4 — Id of a city (city:GetID()). (inferred) … |
ui-cache |
yes ↗ |
0x6b9120 |
— |
| CalculateDestinationYieldFromAttachingResource |
UI state: TradeManager:CalculateDestinationYieldFromAttachingResource(arg1?: integer[PlayerTypes], arg2?: integer, arg3?: integer[PlayerTypes], arg4?: integer, arg5?: integer[YieldTypes], arg6?: integer[ResourceTypes]) → FixedPointT<8> gameplay state: TradeManager:CalculateDestinationYieldFromAttachingResource(arg1?: number, arg2: integer, arg3: integer, arg4: integer, arg5?: number, arg6?: number) → number (the wrapper calls a stub that returns a constant (0, 1, false or a table of zeros)) args: arg1 — Id of a player (as in Players[id]).; arg3 — Id of a player (as in Players[id]).; arg5 — Index of a row of the Yields table (the value of GameInfo.Yields[...].Index).; arg6 — Index of a row of the Resources table (the value of GameInfo.Resources[...].Index). |
ui-cache, gameplay |
yes ↗ |
0x6b9130 same code as CalculateOriginYieldFromAttachingResource |
— |
| CalculateDestinationYieldFromModifiers |
UI state: TradeManager:CalculateDestinationYieldFromModifiers(arg1?: integer[PlayerTypes], arg2?: integer, arg3?: integer[PlayerTypes], arg4?: integer, arg5?: integer[YieldTypes], arg6?: integer[ResourceTypes]) → FixedPointT<8> gameplay state: TradeManager:CalculateDestinationYieldFromModifiers(arg1?: number, arg2: integer, arg3: integer, arg4: integer, arg5?: number, arg6?: number) → number (FixedPoint) args: arg1 — Id of a player (as in Players[id]).; arg2 — Id of a city (named cityID in the scripts). (inferred); arg3 — Id of a player (as in Players[id]).; arg4 — Id of a city (named cityID in the scripts). (inferred) … |
ui-cache, gameplay |
yes ↗ |
0x6b9140 |
— |
| CalculateDestinationYieldFromPath |
UI state: TradeManager:CalculateDestinationYieldFromPath(arg1?: integer[PlayerTypes], arg2?: integer, arg3?: integer[PlayerTypes], arg4?: integer, arg5?: integer[YieldTypes]) → FixedPointT<8> gameplay state: TradeManager:CalculateDestinationYieldFromPath(arg1?: number, arg2: integer, arg3: integer, arg4: integer, arg5?: number) → number (the wrapper calls a stub that returns a constant (0, 1, false or a table of zeros)) args: arg1 — Id of a player (as in Players[id]).; arg2 — Id of a city (named cityID in the scripts). (inferred); arg3 — Id of a player (as in Players[id]).; arg4 — Id of a city (named cityID in the scripts). (inferred) … |
ui-cache, gameplay |
yes ↗ |
0x6b9150 same code as CalculateDestinationYieldFromPotentialRoute |
— |
| CalculateDestinationYieldFromPotentialRoute |
UI state: TradeManager:CalculateDestinationYieldFromPotentialRoute(arg1?: integer[PlayerTypes], arg2?: integer, arg3?: integer[PlayerTypes], arg4?: integer, arg5?: integer[YieldTypes]) → FixedPointT<8> gameplay state: TradeManager:CalculateDestinationYieldFromPotentialRoute(arg1?: number, arg2: integer, arg3: integer, arg4: integer, arg5?: number) → number (the wrapper calls a stub that returns a constant (0, 1, false or a table of zeros)) args: arg1 — Id of a player (as in Players[id]).; arg2 — Id of a city (named cityID in the scripts). (inferred); arg3 — Id of a player (as in Players[id]).; arg4 — Id of a city (named cityID in the scripts). (inferred) … |
ui-cache, gameplay |
yes ↗ |
0x6b9150 same code as CalculateDestinationYieldFromPath |
— |
| CalculateDestinationYieldsFromAttachingResource |
UI state: TradeManager:CalculateDestinationYieldsFromAttachingResource(originCityPlayer?: number[PlayerTypes], originCityID: integer, destinationCityPlayer: integer[PlayerTypes], destinationCityID: integer, paYields?: number) → table gameplay state: TradeManager:CalculateDestinationYieldsFromAttachingResource(arg1?: any, arg2: integer, arg3: integer, arg4: integer) → table (the wrapper calls a stub that returns a constant (0, 1, false or a table of zeros)) args: originCityPlayer — Id of a player (as in Players[id]).; destinationCityPlayer — Id of a player (as in Players[id]). |
ui-cache, gameplay |
yes ↗ |
0x6b9160 same code as CalculateOriginYieldsFromAttachingResource |
0x6b96e0 |
| CalculateDestinationYieldsFromModifiers |
UI state: TradeManager:CalculateDestinationYieldsFromModifiers(originCityPlayer?: number[PlayerTypes], originCityID: integer, destinationCityPlayer: integer[PlayerTypes], destinationCityID: integer, paYields?: number) → table gameplay state: TradeManager:CalculateDestinationYieldsFromModifiers(arg1?: any[HksObject], arg2: integer, arg3: integer, arg4: integer) → table args: originCityPlayer — Id of a player (as in Players[id]).; destinationCityPlayer — Id of a player (as in Players[id]). |
ui-cache, gameplay |
yes ↗ |
0x6b92f0 |
0x6b9870 |
| CalculateDestinationYieldsFromPath |
UI state: TradeManager:CalculateDestinationYieldsFromPath(originCityPlayer?: number[PlayerTypes], originCityID: integer, destinationCityPlayer: integer[PlayerTypes], destinationCityID: integer) → table gameplay state: TradeManager:CalculateDestinationYieldsFromPath(arg1?: any, arg2: integer, arg3: integer, arg4: integer) → table (the wrapper calls a stub that returns a constant (0, 1, false or a table of zeros)) args: originCityPlayer — Id of a player (as in Players[id]).; destinationCityPlayer — Id of a player (as in Players[id]). |
ui-cache, gameplay |
yes ↗ |
0x6b9490 same code as CalculateDestinationYieldsFromPotentialRoute |
0x6b9a10 |
| CalculateDestinationYieldsFromPotentialRoute |
UI state: TradeManager:CalculateDestinationYieldsFromPotentialRoute(originCityPlayer?: number[PlayerTypes], originCityID: integer, destinationCityPlayer: integer[PlayerTypes], destinationCityID: integer) → table gameplay state: TradeManager:CalculateDestinationYieldsFromPotentialRoute(arg1?: any, arg2: integer, arg3: integer, arg4: integer) → table (the wrapper calls a stub that returns a constant (0, 1, false or a table of zeros)) args: originCityPlayer — Id of a player (as in Players[id]).; destinationCityPlayer — Id of a player (as in Players[id]). |
ui-cache, gameplay |
yes ↗ |
0x6b9490 same code as CalculateDestinationYieldsFromPath |
0x6b9a10 |
| CalculateOriginReligiousPressureFromPotentialRoute |
TradeManager:CalculateOriginReligiousPressureFromPotentialRoute(arg1?: integer[PlayerTypes], arg2?: integer, arg3?: integer[PlayerTypes], arg4?: integer, arg5?: integer[YieldTypes]) → FixedPointT<8> args: arg1 — Id of a player (as in Players[id]).; arg2 — Id of a city (city:GetID()). (inferred); arg3 — Id of a player (as in Players[id]).; arg4 — Id of a city (city:GetID()). (inferred) … |
ui-cache |
yes ↗ |
0x6b95d0 |
— |
| CalculateOriginYieldFromAttachingResource |
UI state: TradeManager:CalculateOriginYieldFromAttachingResource(arg1?: integer[PlayerTypes], arg2?: integer, arg3?: integer[PlayerTypes], arg4?: integer, arg5?: integer[YieldTypes], arg6?: integer[ResourceTypes]) → FixedPointT<8> gameplay state: TradeManager:CalculateOriginYieldFromAttachingResource(arg1?: number, arg2: integer, arg3: integer, arg4: integer, arg5?: number, arg6?: number) → number (the wrapper calls a stub that returns a constant (0, 1, false or a table of zeros)) args: arg1 — Id of a player (as in Players[id]).; arg3 — Id of a player (as in Players[id]).; arg5 — Index of a row of the Yields table (the value of GameInfo.Yields[...].Index).; arg6 — Index of a row of the Resources table (the value of GameInfo.Resources[...].Index). |
ui-cache, gameplay |
yes ↗ |
0x6b9130 same code as CalculateDestinationYieldFromAttachingResource |
— |
| CalculateOriginYieldFromModifiers |
UI state: TradeManager:CalculateOriginYieldFromModifiers(arg1?: integer[PlayerTypes], arg2?: integer, arg3?: integer[PlayerTypes], arg4?: integer, arg5?: integer[YieldTypes], arg6?: integer[ResourceTypes]) → FixedPointT<8> gameplay state: TradeManager:CalculateOriginYieldFromModifiers(arg1?: number, arg2: integer, arg3: integer, arg4: integer, arg5?: number, arg6?: number) → number (FixedPoint) args: arg1 — Id of a player (as in Players[id]).; arg2 — Id of a city (named cityID in the scripts). (inferred); arg3 — Id of a player (as in Players[id]).; arg4 — Id of a city (named cityID in the scripts). (inferred) … |
ui-cache, gameplay |
yes ↗ |
0x6b95e0 |
— |
| CalculateOriginYieldFromPath |
UI state: TradeManager:CalculateOriginYieldFromPath(arg1?: integer[PlayerTypes], arg2?: integer, arg3?: integer[PlayerTypes], arg4?: integer, arg5?: integer[YieldTypes]) → FixedPointT<8> gameplay state: TradeManager:CalculateOriginYieldFromPath(arg1?: number, arg2: integer, arg3: integer, arg4: integer, arg5?: number) → number (FixedPoint) args: arg1 — Id of a player (as in Players[id]).; arg2 — Id of a city (named cityID in the scripts). (inferred); arg3 — Id of a player (as in Players[id]).; arg4 — Id of a city (named cityID in the scripts). (inferred) … |
ui-cache, gameplay |
yes ↗ |
0x6b95f0 |
— |
| CalculateOriginYieldFromPotentialRoute |
UI state: TradeManager:CalculateOriginYieldFromPotentialRoute(arg1?: integer[PlayerTypes], arg2?: integer, arg3?: integer[PlayerTypes], arg4?: integer, arg5?: integer[YieldTypes]) → FixedPointT<8> gameplay state: TradeManager:CalculateOriginYieldFromPotentialRoute(arg1?: number, arg2: integer, arg3: integer, arg4: integer, arg5?: number) → number (FixedPoint) args: arg1 — Id of a player (as in Players[id]).; arg2 — Id of a city (named cityID in the scripts). (inferred); arg3 — Id of a player (as in Players[id]).; arg4 — Id of a city (named cityID in the scripts). (inferred) … |
ui-cache, gameplay |
yes ↗ |
0x6b9600 |
— |
| CalculateOriginYieldsFromAttachingResource |
UI state: TradeManager:CalculateOriginYieldsFromAttachingResource(originCityPlayer?: number[PlayerTypes], originCityID: integer, destinationCityPlayer: integer[PlayerTypes], destinationCityID: integer, paYields?: number) → table gameplay state: TradeManager:CalculateOriginYieldsFromAttachingResource(arg1?: any, arg2: integer, arg3: integer, arg4: integer) → table (the wrapper calls a stub that returns a constant (0, 1, false or a table of zeros)) args: originCityPlayer — Id of a player (as in Players[id]).; destinationCityPlayer — Id of a player (as in Players[id]). |
ui-cache, gameplay |
yes ↗ |
0x6b9160 same code as CalculateDestinationYieldsFromAttachingResource |
0x6b96e0 |
| CalculateOriginYieldsFromModifiers |
UI state: TradeManager:CalculateOriginYieldsFromModifiers(originCityPlayer?: number[PlayerTypes], originCityID: integer, destinationCityPlayer: integer[PlayerTypes], destinationCityID: integer, paYields?: number) → table gameplay state: TradeManager:CalculateOriginYieldsFromModifiers(arg1?: any[HksObject], arg2: integer, arg3: integer, arg4: integer) → table args: originCityPlayer — Id of a player (as in Players[id]).; originCityID — Id of a city (named cityID in the scripts). (inferred); destinationCityPlayer — Id of a player (as in Players[id]).; destinationCityID — Id of a city (named cityID in the scripts). (inferred) |
ui-cache, gameplay |
yes ↗ |
0x6b9610 |
0x6b9b90 |
| CalculateOriginYieldsFromPath |
UI state: TradeManager:CalculateOriginYieldsFromPath(originCityPlayer?: number[PlayerTypes], originCityID: integer, destinationCityPlayer: integer[PlayerTypes], destinationCityID: integer) → table gameplay state: TradeManager:CalculateOriginYieldsFromPath(arg1?: any[HksObject], arg2: integer, arg3: integer, arg4: integer) → table args: originCityPlayer — Id of a player (as in Players[id]).; originCityID — Id of a city (named cityID in the scripts). (inferred); destinationCityPlayer — Id of a player (as in Players[id]).; destinationCityID — Id of a city (named cityID in the scripts). (inferred) |
ui-cache, gameplay |
yes ↗ |
0x6b97b0 |
0x6b9d30 |
| CalculateOriginYieldsFromPotentialRoute |
UI state: TradeManager:CalculateOriginYieldsFromPotentialRoute(originCityPlayer?: number[PlayerTypes], originCityID: integer, destinationCityPlayer: integer[PlayerTypes], destinationCityID: integer) → table gameplay state: TradeManager:CalculateOriginYieldsFromPotentialRoute(arg1?: any[HksObject], arg2: integer, arg3: integer, arg4: integer) → table args: originCityPlayer — Id of a player (as in Players[id]).; originCityID — Id of a city (named cityID in the scripts). (inferred); destinationCityPlayer — Id of a player (as in Players[id]).; destinationCityID — Id of a city (named cityID in the scripts). (inferred) |
ui-cache, gameplay |
yes ↗ |
0x6b98f0 |
0x6b9e70 |
| CalculateYieldFromIncomingRoutes |
UI state: TradeManager:CalculateYieldFromIncomingRoutes(arg1?: integer[PlayerTypes], arg2?: integer, arg3?: integer[YieldTypes]) → FixedPointT<8> gameplay state: TradeManager:CalculateYieldFromIncomingRoutes(arg1?: number, arg2?: number, arg3?: number) → number (FixedPoint) args: arg1 — Id of a player (as in Players[id]).; arg3 — Index of a row of the Yields table (the value of GameInfo.Yields[...].Index). |
ui-cache, gameplay |
yes ↗ |
0x6b9a30 |
— |
| CalculateYieldFromOutgoingRoutes |
UI state: TradeManager:CalculateYieldFromOutgoingRoutes(arg1?: integer[PlayerTypes], arg2?: integer, arg3?: integer[YieldTypes]) → FixedPointT<8> gameplay state: TradeManager:CalculateYieldFromOutgoingRoutes(arg1?: number, arg2?: number, arg3?: number) → number (FixedPoint) args: arg1 — Id of a player (as in Players[id]).; arg3 — Index of a row of the Yields table (the value of GameInfo.Yields[...].Index). |
ui-cache, gameplay |
yes ↗ |
0x6b9a40 |
— |
| CanStartRoute |
UI state: TradeManager:CanStartRoute(arg1?: number, arg2?: number, arg3?: number, arg4?: number, arg5?: boolean) → boolean gameplay state: TradeManager:CanStartRoute(arg1?: any[HksObject], arg2: integer, arg3: integer, arg4: integer) → boolean args: arg1 — Id of a player.; arg2 — Id of a city (city:GetID()).; arg3 — Id of a player.; arg4 — Id of a city (city:GetID()). … |
ui-cache, gameplay |
yes ↗ |
0x6b9a50 |
0x6b9fd0 |
| CanStartRouteWithResource |
UI state: TradeManager:CanStartRouteWithResource(arg1?: integer[PlayerTypes], arg2?: integer, arg3?: integer[PlayerTypes], arg4?: integer, arg5?: integer[ResourceTypes]) → boolean gameplay state: TradeManager:CanStartRouteWithResource(arg1?: any[HksObject], arg2: integer, arg3: integer, arg4: integer, arg5?: number) → boolean args: arg1 — Id of a player (as in Players[id]).; arg3 — Id of a player (as in Players[id]).; arg5 — Index of a row of the Resources table (the value of GameInfo.Resources[...].Index). |
ui-cache, gameplay |
yes ↗ |
0x6b9b90 |
— |
| GetTradeRoutePath ★ |
TradeManager:GetTradeRoutePath(arg1?: number, arg2?: number, arg3?: number, arg4?: number) → table ⚠ args: arg1 — Id of a player (the scripts name the argument playerID / owner). (inferred); arg2 — Id of a city (named cityID in the scripts). (inferred); arg3 — Id of a player (the scripts name the argument playerID / owner). (inferred); arg4 — Id of a city (named cityID in the scripts). (inferred) |
ui-cache |
yes ↗ |
0x6b9ba0 |
0x6ba120 |
| IsRouteAllowed |
TradeManager:IsRouteAllowed(arg1?: number, arg2?: number, arg3?: number, arg4?: number, arg5?: boolean) → boolean |
ui-cache |
yes ↗ |
0x6b9f20 |
0x6ba4a0 |