| ChangeActionCharges |
Unit:ChangeActionCharges(iDelta: integer) (or nothing) |
gameplay |
yes ↗ |
0x6fd410 |
0x6fdb60 |
| ChangeDamage |
Unit:ChangeDamage(iChange?: number) (or nothing) |
gameplay |
yes ↗ |
0x6fd460 |
0x6fdbb0 |
| ChangeExtraMoves |
Unit:ChangeExtraMoves(iChange?: number) → 1 values ⚠ args: iChange — A number. |
gameplay |
yes ↗ |
0x6fd4c0 |
0x6fdc10 |
| ChangeMovesRemaining |
Unit:ChangeMovesRemaining(xDelta?: any) → boolean |
gameplay |
yes ↗ |
0x6fd530 |
— |
| GetAbility |
Unit:GetAbility() → UnitAbility ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc110 |
0x6bc690 |
| GetActionCharges |
Unit:GetActionCharges() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc140 |
0x6bc6c0 |
| GetAirSlots |
Unit:GetAirSlots() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6bc190 |
0x6bc710 |
| GetAirUnits |
Unit:GetAirUnits() → boolean, Unit[] ✓ called in the game: 2 value(s) as documented |
ui-cache |
yes ↗ |
0x6bc1e0 |
0x6bc760 |
| GetAntiAirCombat |
UI state: Unit:GetAntiAirCombat() → number gameplay state: Unit:GetAntiAirCombat() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc2d0 |
0x6bc850 |
| GetArchaeology |
Unit:GetArchaeology() → UnitArchaeology ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6bc320 |
0x6bc8a0 |
| GetArchaeologyHomeCity |
Unit:GetArchaeologyHomeCity() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6bc350 |
0x6bc8d0 |
| GetAttacksRemaining |
Unit:GetAttacksRemaining() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc3a0 |
0x6bc920 |
| GetBarbarianTargetPlayer |
Unit:GetBarbarianTargetPlayer() → number ✓ called in the game: 1 value(s) as documented returns: Id of a player: the scripts use the result as Players[result]. |
ui-cache |
yes ↗ |
0x6bc3f0 |
0x6bc970 |
| GetBarbarianTribeIndex |
Unit:GetBarbarianTribeIndex() → number ✓ called in the game: 1 value(s) as documented returns: The scripts pass the result to Barbarians.GetTribeInciteTargetPlayer. (inferred) |
ui-cache |
yes ↗ |
0x6bc440 |
0x6bc9c0 |
| GetBombardCombat |
UI state: Unit:GetBombardCombat() → number gameplay state: Unit:GetBombardCombat() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc490 |
0x6bca10 |
| GetBuildCharges |
Unit:GetBuildCharges() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc4e0 |
0x6bca60 |
| GetChildIDs |
Unit:GetChildIDs() → table (or nothing) |
gameplay |
yes ↗ |
0x6fd700 |
0x6fde50 |
| GetCombat |
UI state: Unit:GetCombat() → number gameplay state: Unit:GetCombat() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc530 |
0x6bcab0 |
| GetComponentID |
Unit:GetComponentID() → 1 values ⚠ ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6bc580 |
0x6bcb00 |
| GetDamage |
Unit:GetDamage() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc5e0 |
0x6bcb60 |
| GetDisasterCharges |
Unit:GetDisasterCharges() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc630 |
0x6bcbb0 |
| GetDomain |
Unit:GetDomain() → number returns: The scripts pass the result to UnitManager.CanFormMilitaryFormation (parameter eDomain). (inferred) |
gameplay |
yes ↗ |
0x6fd9b0 |
0x6fe100 |
| GetExperience |
Unit:GetExperience() → UnitExperience ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc680 |
0x6bcc00 |
| GetExtraMoves |
Unit:GetExtraMoves() → number |
gameplay |
yes ↗ |
0x6fda40 |
0x6fe190 |
| GetFormationClass |
UI state: Unit:GetFormationClass() → number gameplay state: Unit:GetFormationClass() → number (FormationClassTypes) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc6b0 |
0x6bcc30 |
| GetFormationID |
UI state: Unit:GetFormationID() → number gameplay state: Unit:GetFormationID() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc700 |
0x6bcc80 |
| GetFormationMaxMoves |
UI state: Unit:GetFormationMaxMoves() → number gameplay state: Unit:GetFormationMaxMoves() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc750 |
0x6bccd0 |
| GetFormationMovesRemaining |
UI state: Unit:GetFormationMovesRemaining() → number gameplay state: Unit:GetFormationMovesRemaining() → number (FixedPoint) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc7a0 |
0x6bcd20 |
| GetFormationUnitCount |
UI state: Unit:GetFormationUnitCount() → number gameplay state: Unit:GetFormationUnitCount() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc810 |
0x6bcd90 |
| GetFormationUnitIDs |
Unit:GetFormationUnitIDs() → table (or nothing) |
gameplay |
yes ↗ |
0x6fdc40 |
0x6fe390 |
| GetFormationUnits |
Unit:GetFormationUnits() → Unit[] (or nothing) |
gameplay |
yes ↗ |
0x6fdd50 |
0x6fe4a0 |
| GetFortifyTurns |
Unit:GetFortifyTurns() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc860 |
0x6bcde0 |
| GetGreatPerson |
Unit:GetGreatPerson() → UnitGreatPerson ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bc8b0 |
0x6bce30 |
| GetGreatWorkIndex |
Unit:GetGreatWorkIndex() → number ✓ called in the game: 1 value(s) as documented returns: The scripts pass the result to Game.GetGreatWorkType. (inferred) |
ui-cache |
yes ↗ |
0x6bc8e0 |
0x6bce60 |
| GetHeroClassType |
Unit:GetHeroClassType() → number ✓ called in the game: 1 value(s) as documented returns: Key of a row of the HeroClasses table: the scripts look it up with GameInfo.HeroClasses[result]. (inferred) |
ui-cache, gameplay |
yes ↗ |
0x6bc930 |
0x6bceb0 |
| GetID |
Unit:GetID() → number ✓ called in the game: 1 value(s) as documented returns: Id of a unit (the scripts name the result unitID). (inferred) |
ui-cache, gameplay |
yes ↗ |
0x6bc980 |
0x6bcf00 |
| GetLocation |
Unit:GetLocation() → 1 values ⚠ ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6bc9d0 |
0x6bcf50 |
| GetLootName |
Unit:GetLootName() → string ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6bca20 |
0x6bcfa0 |
| GetMaxDamage |
UI state: Unit:GetMaxDamage() → number gameplay state: Unit:GetMaxDamage() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bcaa0 |
0x6bd020 |
| GetMaxMoves |
UI state: Unit:GetMaxMoves() → number gameplay state: Unit:GetMaxMoves() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bcaf0 |
0x6bd070 |
| GetMilitaryFormation |
Unit:GetMilitaryFormation() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bcb40 |
0x6bd0c0 |
| GetMovementMovesRemaining |
UI state: Unit:GetMovementMovesRemaining() → number gameplay state: Unit:GetMovementMovesRemaining() → number (FixedPoint) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bcb90 |
0x6bd110 |
| GetMovesRemaining |
Unit:GetMovesRemaining() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bcc00 |
0x6bd180 |
| GetName |
Unit:GetName() → nil/string ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bcc70 |
0x6bd1f0 |
| GetOperationParameter |
Unit:GetOperationParameter(arg1: number/string) → number, number (or nothing) |
gameplay |
yes ↗ |
0x6fe1f0 |
0x6fe940 |
| GetOperationType |
Unit:GetOperationType() → number |
gameplay |
yes ↗ |
0x6fe3e0 |
0x6feb30 |
| GetOriginalOwner |
Unit:GetOriginalOwner() → number ✓ called in the game: 1 value(s) as documented returns: Id of a player: the scripts use the result as Players[result]. |
ui-cache, gameplay |
yes ↗ |
0x6bccd0 |
0x6bd250 |
| GetOwner |
Unit:GetOwner() → number ✓ called in the game: 1 value(s) as documented returns: Id of a player: the scripts use the result as Players[result]. |
ui-cache, gameplay |
yes ↗ |
0x6bcd20 |
0x6bd2a0 |
| GetParentID |
Unit:GetParentID() → 1 values (or nothing) ⚠ |
gameplay |
yes ↗ |
0x6fe510 |
0x6fec60 |
| GetParkCharges |
Unit:GetParkCharges() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bcd70 |
0x6bd2f0 |
| GetPlotId |
Unit:GetPlotId() → number ✓ called in the game: 1 value(s) as documented returns: Plot index: the scripts pass the result to Map.GetPlotByIndex. |
ui-cache |
yes ↗ |
0x6bcdc0 |
0x6bd340 |
| GetProperties |
Unit:GetProperties() → 1 values ⚠ ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6bce30 |
0x6bd3b0 |
| GetProperty |
Unit:GetProperty() ✓ called in the game: 0 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bce70 |
0x6bd3f0 |
| GetPursuingSpyName |
Unit:GetPursuingSpyName() → string ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6bcea0 |
0x6bd420 |
| GetRange |
UI state: Unit:GetRange() → number gameplay state: Unit:GetRange() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bcf20 |
0x6bd4a0 |
| GetRangedCombat |
UI state: Unit:GetRangedCombat() → number gameplay state: Unit:GetRangedCombat() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bcf70 |
0x6bd4f0 |
| GetReligion |
Unit:GetReligion() → UnitReligion |
gameplay |
yes ↗ |
0x6fe720 |
0x6fee70 |
| GetReligionType |
Unit:GetReligionType() → number ✓ called in the game: 1 value(s) as documented returns: Key of a row of the Religions table: the scripts look it up with GameInfo.Religions[result]. |
ui-cache |
yes ↗ |
0x6bcfc0 |
0x6bd540 |
| GetReligiousHealCharges |
Unit:GetReligiousHealCharges() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6bd010 |
0x6bd590 |
| GetReligiousStrength |
Unit:GetReligiousStrength() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6bd060 |
0x6bd5e0 |
| GetRockBand |
Unit:GetRockBand() → UnitRockBand ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x742b10 |
0x743450 |
| GetSpreadCharges |
Unit:GetSpreadCharges() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6bd0b0 |
0x6bd630 |
| GetSpyOperation |
Unit:GetSpyOperation() → number ✓ called in the game: 1 value(s) as documented returns: Key of a row of the UnitOperations table: the scripts look it up with GameInfo.UnitOperations[result]. |
ui-cache |
yes ↗ |
0x6bd100 |
0x6bd680 |
| GetSpyOperationEndTurn |
Unit:GetSpyOperationEndTurn() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6bd150 |
0x6bd6d0 |
| GetTrade |
Unit:GetTrade() → UnitTrade ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6bd1a0 |
0x6bd720 |
| GetType |
Unit:GetType() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bd1d0 same code as GetUnitType |
0x6bd750 |
| GetTypeHash |
Unit:GetTypeHash() → number |
gameplay |
yes ↗ |
0x6fe7b0 |
0x6fef00 |
| GetUnitType |
Unit:GetUnitType() → number ✓ called in the game: 1 value(s) as documented returns: Key of a row of the Units table: the scripts look it up with GameInfo.Units[result]. |
ui-cache |
yes ↗ |
0x6bd1d0 same code as GetType |
0x6bd750 |
| GetUpgradeCost |
UI state: Unit:GetUpgradeCost() → number gameplay state: Unit:GetUpgradeCost() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bd220 |
0x6bd7a0 |
| GetUpgradeResourceCost |
Unit:GetUpgradeResourceCost() → number, number ✓ called in the game: 2 value(s) as documented |
ui-cache |
yes ↗ |
0x742b40 |
0x743480 |
| GetX |
Unit:GetX() → number ✓ called in the game: 1 value(s) as documented returns: The scripts pass the result to PlayerVisibility.IsVisible (parameter x). (inferred) |
ui-cache, gameplay |
yes ↗ |
0x6bd270 |
0x6bd7f0 |
| GetY |
Unit:GetY() → number ✓ called in the game: 1 value(s) as documented returns: The scripts pass the result to PlayerVisibility.IsVisible (parameter y). (inferred) |
ui-cache, gameplay |
yes ↗ |
0x6bd2c0 |
0x6bd840 |
| HasHiddenVisibility |
Unit:HasHiddenVisibility() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bd310 |
0x6bd890 |
| HasMovedIntoZOC |
UI state: Unit:HasMovedIntoZOC() → boolean gameplay state: Unit:HasMovedIntoZOC() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bd360 |
0x6bd8e0 |
| HasPendingOperations |
Unit:HasPendingOperations() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bd3b0 |
0x6bd930 |
| IgnoresZOC |
Unit:IgnoresZOC() → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6bd400 |
0x6bd980 |
| IsAutomated |
Unit:IsAutomated() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6bd450 |
0x6bd9d0 |
| IsCannotAttack |
Unit:IsCannotAttack() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6bd4a0 |
0x6bda20 |
| IsDead |
UI state: Unit:IsDead() → boolean gameplay state: Unit:IsDead() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bd4f0 |
0x6bda70 |
| IsDelayedDeath |
Unit:IsDelayedDeath() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bd540 |
0x6bdac0 |
| IsEmbarked |
UI state: Unit:IsEmbarked() → boolean gameplay state: Unit:IsEmbarked() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bd590 |
0x6bdb10 |
| IsGreatPerson |
Unit:IsGreatPerson() → boolean |
gameplay |
yes ↗ |
0x6feb60 |
0x6ff2b0 |
| IsHero |
Unit:IsHero() → boolean |
gameplay |
yes ↗ |
0x6febc0 |
0x6ff310 |
| IsHuman |
UI state: Unit:IsHuman() → boolean gameplay state: Unit:IsHuman() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bd5e0 |
0x6bdb60 |
| IsReadyToAutomate |
UI state: Unit:IsReadyToAutomate() → boolean gameplay state: Unit:IsReadyToAutomate() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bd630 |
0x6bdbb0 |
| IsReadyToMove |
UI state: Unit:IsReadyToMove() → boolean gameplay state: Unit:IsReadyToMove() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bd680 |
0x6bdc00 |
| IsReadyToSelect |
UI state: Unit:IsReadyToSelect() → boolean gameplay state: Unit:IsReadyToSelect() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6bd6d0 |
0x6bdc50 |
| SetActionCharges |
Unit:SetActionCharges(arg1: integer) (or nothing) |
gameplay |
yes ↗ |
0x6fed50 |
0x6ff4a0 |
| SetDamage |
Unit:SetDamage(iNewValue?: number) (or nothing) |
gameplay |
yes ↗ |
0x6feda0 |
0x6ff4f0 |
| SetFortifyTurns |
Unit:SetFortifyTurns(iTurns?: number) (or nothing) |
gameplay |
yes ↗ |
0x6fee00 |
0x6ff550 |
| SetMilitaryFormation |
Unit:SetMilitaryFormation(eMilitaryFormation?: number) (or nothing) args: eMilitaryFormation — A constant from the Lua table MilitaryFormationTypes. |
gameplay |
yes ↗ |
0x6fee60 |
0x6ff5b0 |
| SetProperty |
Unit:SetProperty() (or nothing) |
gameplay |
yes ↗ |
0x6feec0 |
0x6ff610 |