| AreUnitsInPlot |
Units.AreUnitsInPlot(x: integer/Plot, y?: integer) → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6c3300 |
0x6c39c0 |
| AreUnitsInPlotLayerID |
Units.AreUnitsInPlotLayerID(x: integer/Plot, y?: integer) → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6c33b0 |
0x6c3a70 |
| GetLayerCount |
Units.GetLayerCount() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6c3540 |
0x6c3c00 |
| GetPlayerUnitsInPlot |
Units.GetPlayerUnitsInPlot(arg1: integer, x: integer/Plot, y?: integer) → Unit[] ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6c3590 |
0x6c3c50 |
| GetPlayerUnitsInPlotLayerID |
Units.GetPlayerUnitsInPlotLayerID(arg1: integer, x: integer/Plot, y?: integer) → Unit[] ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6c3780 |
0x6c3e40 |
| GetUnitByIndexInPlot |
Units.GetUnitByIndexInPlot(x: integer/Plot, y?: integer) → Unit ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6c3aa0 |
0x6c4160 |
| GetUnitCountInPlot |
Units.GetUnitCountInPlot(x: integer/Plot, y?: integer) → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6c3b80 |
0x6c4240 |
| GetUnitCountInPlotLayerID |
Units.GetUnitCountInPlotLayerID(x: integer/Plot, y?: integer) → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6c3c30 |
0x6c42f0 |
| GetUnitCountInPlotLayerIndex |
Units.GetUnitCountInPlotLayerIndex(x: integer/Plot, y?: integer) → number ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6c3d90 |
0x6c4450 |
| GetUnitsInPlot |
Units.GetUnitsInPlot(x: integer/Plot, y?: integer) → Unit[] args: x — Plot index (named plotIndex / plotID in the scripts). (inferred) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6c3f00 |
0x6c45c0 |
| GetUnitsInPlotLayerID |
Units.GetUnitsInPlotLayerID(x: integer/Plot, y?: integer) → Unit[] ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6c40c0 |
0x6c4780 |
| GetUnitsInPlotLayerIndex |
Units.GetUnitsInPlotLayerIndex(x: integer/Plot, y?: integer) → Unit[] ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6c43c0 |
0x6c4a80 |