| CanRedo |
WorldBuilderManager.CanRedo() → boolean |
gameplay |
— |
0x5f1810 |
0x5f2360 |
| CanUndo |
WorldBuilderManager.CanUndo() → boolean |
gameplay |
— |
0x5f1860 |
0x5f23b0 |
| CityManager |
WorldBuilderManager.CityManager() → WorldBuilderCityManager |
gameplay |
— |
0x5f18b0 |
0x5f2400 |
| ClearVisibilityPreviewPlayer |
WorldBuilderManager.ClearVisibilityPreviewPlayer() (or nothing) |
gameplay |
— |
0x5f18e0 |
0x5f2430 |
| ConfigurationManager |
WorldBuilderManager.ConfigurationManager() → WorldBuilderConfigurationManager |
gameplay |
— |
0x5f1900 |
0x5f2450 |
| EndUndoBlock |
WorldBuilderManager.EndUndoBlock() (or nothing) |
gameplay |
— |
0x5f1930 |
0x5f2480 |
| GenerateID |
WorldBuilderManager.GenerateID() → nil/string |
gameplay |
— |
0x5f1950 |
0x5f24a0 |
| GetID |
WorldBuilderManager.GetID() → nil/string |
gameplay |
— |
0x5f1a00 |
0x5f2550 |
| GetWBAdvancedMode |
WorldBuilderManager.GetWBAdvancedMode() → boolean |
gameplay |
— |
0x5f1ab0 |
0x5f2600 |
| IsMod |
WorldBuilderManager.IsMod() → boolean |
gameplay |
— |
0x5f1b30 |
0x5f2680 |
| MapManager |
WorldBuilderManager.MapManager() → WorldBuilderMapManager |
gameplay |
— |
0x5f1b70 |
0x5f26c0 |
| ModManager |
WorldBuilderManager.ModManager() → WorldBuilderModManager |
gameplay |
— |
0x5f1ba0 |
0x5f26f0 |
| PlayerManager |
WorldBuilderManager.PlayerManager() → WorldBuilderPlayerManager |
gameplay |
— |
0x5f1bd0 |
0x5f2720 |
| Redo |
WorldBuilderManager.Redo() → boolean |
gameplay |
— |
0x5f1c00 |
0x5f2750 |
| SetID |
WorldBuilderManager.SetID(arg1: string, arg2: string) → boolean ⚠ |
gameplay |
— |
0x5f1c50 |
0x5f27a0 |
| SetMod |
WorldBuilderManager.SetMod(bState: boolean) (or nothing) |
gameplay |
— |
0x5f1d20 |
0x5f2870 |
| SetVisibilityPreviewPlayer |
WorldBuilderManager.SetVisibilityPreviewPlayer(ePlayer?: number) (or nothing) |
gameplay |
— |
0x5f1d60 |
0x5f28b0 |
| SetWBAdvancedMode |
WorldBuilderManager.SetWBAdvancedMode(arg1?: boolean) (or nothing) |
gameplay |
— |
0x5f1dc0 |
0x5f2910 |
| StartUndoBlock |
WorldBuilderManager.StartUndoBlock() (or nothing) |
gameplay |
— |
0x5f1e30 |
0x5f2980 |
| Undo |
WorldBuilderManager.Undo() → boolean |
gameplay |
— |
0x5f1e50 |
0x5f29a0 |
| UnitManager |
WorldBuilderManager.UnitManager() → WorldBuilderUnitManager |
gameplay |
— |
0x5f1ea0 |
0x5f29f0 |