Home › Operations › Player operations › SET_ESCAPE_ROUTE
Available out of the box. Usable from Lua in the unmodified game.
SET_ESCAPE_ROUTE
|
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| Lua constant |
PlayerOperations.SET_ESCAPE_ROUTE |
| Hash |
0x63737dc4 |
| Kind |
Player operations |
| Status |
verified |
| Handled in |
case of Player::Operations::Manager::Process (symbol 0x30dab3, current 0x30ecc3) |
Parameters
Pass these as the keys of the parameter table (for example tParameters[PlayerOperations.PARAM_DISTRICT_TYPE] = value). Meanings come from the parameter reference.
PARAM_DISTRICT_TYPE
PARAM_UNIT_ID
Events sent
PLAYER_OPERATION_COMPLETE
Functions called (names from the symbol build)
Espionage::GetNextEscapingSpy, Districts::Find, Instance>::edit, Espionage::Get, Instance::ResolveEscape, Event::Send, Processor::UpdateEndTurnBlockingState
Evidence: static-analysis — hash comparison in the Process decision tree