Home › Community Extension › UnitManager

Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

UnitManager

2 functions. Signatures come from the CE wiki tables; the engine function and address from the CE source.

Function Signature Engine function Current address CE docs
ChangeOwner UnitManager.ChangeOwner(unit: Unit, playerId: integer, b1: boolean, b2: boolean) → Unit Unit::Manager::ChangeOwner 0x64f420 wiki ↗
GetInstance UnitManager.GetInstance(address: number) → Unit\ — — wiki ↗