| Archaeology::SetHomeCityCallback |
void Unit::Archaeology::SetHomeCityCallback(Unit::Archaeology* this) |
0x392a80 |
0x394fe0 |
Dev CE (experimental): Unit.SetHomeCityCallback |
writes |
| Espionage::AddEspionageTimeReduction |
void Unit::Espionage::AddEspionageTimeReduction(Unit::Espionage* this, UnitOperationTypes eOperation, int iReductionPercent) |
0x393810 |
0x395d70 |
Dev CE (experimental): Unit.AddEspionageTimeReduction |
writes; called by EFFECT_ADJUST_UNIT_SPY_OFFENSIVE_OPERATION_TIME, EFFECT_ADJUST_UNIT_SPY_OPERATION_TIME |
| Espionage::RemoveEspionageTimeReduction |
void Unit::Espionage::RemoveEspionageTimeReduction(Unit::Espionage* this, UnitOperationTypes eOperation, int iReductionPercent) |
0x393cb0 |
0x396210 |
Dev CE (experimental): Unit.RemoveEspionageTimeReduction |
writes; called by EFFECT_ADJUST_UNIT_SPY_OFFENSIVE_OPERATION_TIME, EFFECT_ADJUST_UNIT_SPY_OPERATION_TIME |
| Experience::ChangeGeneralExperienceModifier |
void Unit::Experience::ChangeGeneralExperienceModifier(Unit::Experience* this, int iDelta) |
0x394810 |
0x396d70 |
Dev CE (experimental): UnitExperience.ChangeGeneralExperienceModifier |
writes; called by EFFECT_ADJUST_UNIT_EXPERIENCE_MODIFIER |
| Experience::GrantPromotion |
void Unit::Experience::GrantPromotion(Unit::Experience* this, UnitPromotionTypes ePromotion, bool bIgnoreRandomPromotionCheck) |
0x394cd0 |
0x3970f0 |
Dev CE (experimental): UnitExperience.GrantPromotion |
writes; called by EFFECT_GRANT_PROMOTION |
| Experience::SetLevel |
void Unit::Experience::SetLevel(Unit::Experience* this, int iLevel) |
0x395080 |
0x3974a0 |
Dev CE (experimental): UnitExperience.SetLevel |
event, writes; called by EFFECT_ADJUST_UNIT_EXPERIENCE_LEVEL |
| GreatPerson::ChangeActionCharges |
void Unit::GreatPerson::ChangeActionCharges(Unit::GreatPerson* this, int iChange) |
0x396b50 |
0x398f70 |
Dev CE (experimental): UnitGreatPerson.ChangeActionCharges |
event, writes; called by EFFECT_ADJUST_UNIT_GREAT_PERSON_CHARGES |
| Instance::AddBypassWallsPromotionClass |
void Unit::Instance::AddBypassWallsPromotionClass(Unit::Instance* this, UnitPromotionClassTypes ePromotionClass) |
0x39fb60 |
0x3a1f30 |
Dev CE (experimental): Unit.AddBypassWallsPromotionClass |
edit_call, writes; called by EFFECT_ADJUST_UNIT_BYPASS_WALLS_PROMOTION_CLASS |
| Instance::AddEnableWallAttackPromotionClass |
void Unit::Instance::AddEnableWallAttackPromotionClass(Unit::Instance* this, UnitPromotionClassTypes ePromotionClass) |
0x39fc90 |
0x3a2060 |
Dev CE (experimental): Unit.AddEnableWallAttackPromotionClass |
edit_call, writes; called by EFFECT_ADJUST_UNIT_ENABLE_WALL_ATTACK_PROMOTION_CLASS |
| Instance::ChangeBonusPointsPerKill |
void Unit::Instance::ChangeBonusPointsPerKill(Unit::Instance* this, GreatPersonClassTypes eClass, int iChange) |
0x3a0530 |
0x3a2900 |
Dev CE (experimental): Unit.ChangeBonusPointsPerKill |
edit_call, writes; called by EFFECT_ADJUST_GREAT_PEOPLE_POINTS_PER_KILL |
| Instance::ChangeBonusPointsPerKillStrength |
void Unit::Instance::ChangeBonusPointsPerKillStrength(Unit::Instance* this, GreatPersonClassTypes eClass, int iChange) |
0x3a0570 |
0x3a2940 |
Dev CE (experimental): Unit.ChangeBonusPointsPerKillStrength |
edit_call, writes; called by EFFECT_ADJUST_GREAT_PEOPLE_POINTS_PER_KILL_BY_DEFEATED_STRENGTH |
| Instance::ChangeBuildCharges ★ |
void Unit::Instance::ChangeBuildCharges(Unit::Instance* this, int iChange) |
0x3a05b0 |
0x3a2980 |
Dev CE (experimental): Unit.ChangeBuildCharges |
analysed, event, writes; called by EFFECT_ADJUST_UNIT_BUILD_CHARGES |
| Instance::ChangeDisasterCharges |
void Unit::Instance::ChangeDisasterCharges(Unit::Instance* this, int iChange) |
0x3a0670 |
0x3a2a40 |
Dev CE (experimental): Unit.ChangeDisasterCharges |
event, writes; called by EFFECT_ADJUST_UNIT_DISASTER_CHARGES |
| Instance::ChangeSightRange |
void Unit::Instance::ChangeSightRange(Unit::Instance* this, int iRangeDelta) |
0x3a08d0 |
0x3a2ca0 |
Dev CE (experimental): Unit.ChangeSightRange |
edit_call, writes; called by EFFECT_ADJUST_UNIT_SIGHT |
| Instance::ChangeTerritoryHealing |
void Unit::Instance::ChangeTerritoryHealing(Unit::Instance* this, TerritoryTypes eTerritory, int iChange) |
0x3a0960 |
0x3a2d30 |
Dev CE (experimental): Unit.ChangeTerritoryHealing |
edit_call, writes; called by EFFECT_ADJUST_UNIT_HEALING_MODIFIERS |
| Instance::ChangeTerritoryHealingReligion |
void Unit::Instance::ChangeTerritoryHealingReligion(Unit::Instance* this, TerritoryTypes eTerritory, int iChange) |
0x3a09e0 |
0x3a2db0 |
Dev CE (experimental): Unit.ChangeTerritoryHealingReligion |
edit_call, writes; called by EFFECT_ADJUST_UNIT_HEALING_RELIGION_MODIFIERS |
| Instance::RemoveInvalidTerrain |
void Unit::Instance::RemoveInvalidTerrain(Unit::Instance* this, TerrainTypes eTerrain) |
0x3a28f0 |
0x3a4cc0 |
Dev CE (experimental): Unit.RemoveInvalidTerrain |
edit_call, writes; called by EFFECT_ADJUST_UNIT_VALID_TERRAIN |
| Instance::SetCanMoveAfterAttacking |
void Unit::Instance::SetCanMoveAfterAttacking(Unit::Instance* this, int delta) |
0x3a3610 |
0x3a58d0 |
Dev CE (experimental): Unit.SetCanMoveAfterAttacking |
writes; called by EFFECT_ADJUST_UNIT_ATTACK_AND_MOVE |
| Instance::SetCanSeeThroughFeatures |
void Unit::Instance::SetCanSeeThroughFeatures(Unit::Instance* this, bool bCanSee) |
0x3a3680 |
0x3a5940 |
Dev CE (experimental): Unit.SetCanSeeThroughFeatures |
writes; called by EFFECT_ADJUST_UNIT_SEE_THROUGH_FEATURES |
| Instance::SetCanSeeThroughTerrain |
void Unit::Instance::SetCanSeeThroughTerrain(Unit::Instance* this, bool bCanSee) |
0x3a3710 |
0x3a59d0 |
Dev CE (experimental): Unit.SetCanSeeThroughTerrain |
writes; called by EFFECT_ADJUST_UNIT_SEE_THROUGH_TERRAIN |
| Instance::SetFormation |
void Unit::Instance::SetFormation(Unit::Instance* this, Formation::Instance* newFormation) |
0x3a3910 |
0x3a5bd0 |
no |
writes |
| Instance::SetLevied |
void Unit::Instance::SetLevied(Unit::Instance* this, bool bLevied) |
0x3a3990 |
0x3a5c50 |
Dev CE (experimental): Unit.SetLevied |
signal, writes |
| Instance::SetModifierObject |
void Unit::Instance::SetModifierObject(const Unit::Instance* this, ModifierObjectReference o) |
0x3a3ad0 |
0x3a5d90 |
no |
writes |
| Instance::SetOperationDisabled |
void Unit::Instance::SetOperationDisabled(Unit::Instance* this, UnitOperationTypes eOperation, bool newValue) |
0x3a3b90 |
0x3a5e50 |
Dev CE (experimental): Unit.SetOperationDisabled |
edit_call, writes; called by EFFECT_CHANGE_UNIT_OPERATION_AVAILABILITY |
| Instance::SetProcessedTurn |
void Unit::Instance::SetProcessedTurn(Unit::Instance* this, bool bNewValue) |
0x3a3c20 |
0x3a5ee0 |
Dev CE (experimental): Unit.SetProcessedTurn |
event, writes |
| Instance::SetSeeHiddenType |
void Unit::Instance::SetSeeHiddenType(Unit::Instance* this, HiddenVisibilityTypes eHiddenVisibilityType) |
0x3a3ca0 |
0x3a5f60 |
Dev CE (experimental): Unit.SetSeeHiddenType |
edit_call, writes; called by EFFECT_ADJUST_UNIT_SEE_HIDDEN |
| Manager::ChangeOwner |
void Unit::Manager::ChangeOwner(Unit::Manager* this, Unit::Instance* unit, PlayerTypes eNewOwner, bool bLevied, bool bMoveToValidLocation, Unit::Instance** pOutputUnit) |
0x64ec00 |
0x64f420 |
via CE: UnitManager.ChangeOwner |
|
| Placement::CompleteMovement |
void Unit::Placement::CompleteMovement(Unit::Instance* pkUnit) (+2 overloads) |
0x3ad930 |
0x3afd30 |
no |
event, writes |
| Religion::ChangeInitiationYieldPopulation |
void Unit::Religion::ChangeInitiationYieldPopulation(Unit::Religion* this, YieldTypes eYield, int iPopulationAmount) |
0x3b0490 |
0x3b2890 |
Dev CE (experimental): UnitReligion.ChangeInitiationYieldPopulation |
writes; called by EFFECT_ADJUST_UNIT_INITIATION_YIELD_POPULATION |