| AICityBuildPlotLog |
UserOptions |
integer |
— |
AI city build plot analysis logging level, 0 = off |
verified |
| AIOperationEvalLog |
UserOptions |
integer |
— |
AI operation evaluation logging level, 0 = off |
verified |
| AISettlementEvaluationLog |
UserOptions |
integer |
— |
AI settlement analysis logging level (very large), 0 = off |
verified |
| AI_MasterLogging |
UserOptions |
integer |
1 |
Log all AI systems, 0 = off |
verified |
| AiDiplomaticActionLog |
UserOptions |
integer |
— |
AI diplomatic action logging level, 0 = off |
verified |
| AllPathsOn |
UserOptions |
integer |
— |
— |
verified |
| Attack |
UserOptions |
integer |
1 |
— |
verified |
| AutoDeselect |
UserOptions |
integer |
— |
— |
verified |
| AutoEndTurn |
UserOptions |
integer |
— |
Whether or not to automatically end a turn when no more actions are available. (0 = off) |
verified |
| AutoProdQueue |
UserOptions |
integer |
— |
Forces the Production Panel to open in queue mode, 0 = off |
verified |
| AutoSaveFrequency |
UserOptions |
integer |
1 |
Number of turns between autosaves |
verified |
| AutoSaveKeepCount |
UserOptions |
integer |
10 |
Number of autosaves to keep |
verified |
| AutoUnitCycle |
UserOptions |
integer |
1 |
Does the selection auto cycle to the next available unit? (0 = no, 1 = yes) |
verified |
| CameraLookAtTimeScale |
UserOptions |
integer |
— |
Modifies how fast the camera moves to the target location during 'look-at' events. |
verified |
| CityRangeAttackTurnBlocking |
UserOptions |
integer |
1 |
Whether or not to treat city range attacks as a turn blocking notification. (0 = not turn blocking) |
verified |
| ClipCursor |
UserOptions |
integer |
1 |
— |
verified |
| Difficulty |
UserOptions |
integer |
— |
— |
verified |
| DisableOneMoreTurn |
UserOptions |
integer |
— |
Removes the 'One More Turn' option after achieving a victory. |
verified |
| EdgePan |
UserOptions |
integer |
— |
Enables always-on screen edge scrolling, 0 = off |
verified |
| Era |
UserOptions |
integer |
— |
— |
verified |
| GameEffectsLogLevel |
UserOptions |
integer |
— |
Game Effects logging level, 0 = off, 1 = Minimal, 2 = Normal, Detailed = 3, Diagnostic = 4 |
verified |
| GameEraMomentsLog |
UserOptions |
integer |
— |
Game Era Moments Log, 0=Top moments only, 1=All moments |
verified |
| GameHistoryLogLevel |
UserOptions |
integer |
— |
Game history logging level, 0 = off |
verified |
| GameHistorySequentialLogLevel |
UserOptions |
integer |
— |
Sequential Game history logging level, 0 = off |
verified |
| LookAtPlayerOffTurnCombat |
UserOptions |
integer |
1 |
Look at the local player's combat when not their turn. (0 = off, 1 = move camera, 2 = move and zoom camera |
verified |
| LookAtPlayerOffTurnCombatZoomLevel |
UserOptions |
integer |
— |
The zoom level to use for player turn combat, 0.0 to 1.0 |
verified |
| LookAtPlayerTurnCombat |
UserOptions |
integer |
2 |
Look at the local player's combat on their turn. (0 = off, 1 = move camera, 2 = move and zoom camera |
verified |
| LookAtPlayerTurnCombatZoomLevel |
UserOptions |
integer |
— |
The zoom level to use for player turn combat, 0.0 to 1.0 |
verified |
| MiniMapZoom |
UserOptions |
integer |
— |
— |
verified |
| MovementPathOn |
UserOptions |
integer |
1 |
Set to 1 to see the path a unit will traverse. |
verified |
| PlayVignettes |
UserOptions |
integer |
1 |
— |
verified |
| PlotToolTipFollowsMouse |
UserOptions |
integer |
1 |
if the plot tooltip follows the mouse cursor (0 = off) |
verified |
| ProfileDepth |
UserOptions |
integer |
— |
Depth of profiling, -1 = all |
verified |
| ProfileEnabled |
UserOptions |
integer |
— |
Profile logging enabled, 0 = off, 1 = on |
verified |
| ProfileSaveIfPlayerTimeExceeds |
UserOptions |
integer |
— |
If an AI player's processing time exceeds the time in seconds, keep the turn's autosave, 0 = off |
verified |
| QuickCombat |
UserOptions |
integer |
— |
Skips combat animations, 0 = off |
verified |
| QuickMovement |
UserOptions |
integer |
— |
Skips movement animations, 0 = off |
verified |
| ShowMapGrid |
UserOptions |
integer |
1 |
— |
verified |
| ShowMapLabelsDeserts |
UserOptions |
integer |
— |
— |
verified |
| ShowMapLabelsLakes |
UserOptions |
integer |
— |
— |
verified |
| ShowMapLabelsMountainRanges |
UserOptions |
integer |
— |
— |
verified |
| ShowMapLabelsNationalParks |
UserOptions |
integer |
1 |
— |
verified |
| ShowMapLabelsNaturalWonders |
UserOptions |
integer |
1 |
— |
verified |
| ShowMapLabelsOceans |
UserOptions |
integer |
1 |
— |
verified |
| ShowMapLabelsRivers |
UserOptions |
integer |
1 |
— |
verified |
| ShowMapLabelsSeas |
UserOptions |
integer |
1 |
— |
verified |
| ShowMapLabelsVolcanoes |
UserOptions |
integer |
1 |
— |
verified |
| ShowMapResources |
UserOptions |
integer |
1 |
— |
verified |
| ShowMapYields |
UserOptions |
integer |
— |
— |
verified |
| StartInStrategicView |
UserOptions |
integer |
— |
Set to 1 to start games in strategic view. |
verified |
| UnitCycleProximityType |
UserOptions |
integer |
— |
How the unit cycle determines the next closest unit to cycle to. 0 = Last closest, 1 = Closest of last two. |
verified |