Home › Engine executable › Log and error messages

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

Log and error messages

Messages that the engine executable writes to its log files or shows when something goes wrong, as they appear in the code (1654, grouped by the subsystem of the function that uses them). Search for a fragment of a line from a log file to find what produces it. %s, %d and similar are filled in at run time.

Verified: the text is a string literal and the named function references it. Inferred: the log file column (the subsystem normally writes to that log, see files and paths); what condition triggers a message is not analysed here, the function name is the best hint. Third-party library messages (OpenSSL, curl, zlib), the shader language and strings whose function has no name are left out.

Subsystems

Subsystem Messages Usual log file
Modding 269 Modding.log
Database 41 Database.log
Localization 8 Localization.log
Lua libraries 24 Lua.log
Assets and art definitions 55 ArtDef.log
UI (ForgeUI) 61 UserInterface.log
GameCore bridge 164 —
World view (3D map) 75 —
Application and startup 235 —
Network and multiplayer 616 —
Firaxis Live 106 FiraxisLive.log

Modding

269 messages
Message Function
<ConflictsWith> requires attribute 'action_id'. Modding::XmlModLoader::ParseModXml
<Exclude> requires attribute 'action_id'. Modding::XmlModLoader::ParseModXml
<File> element contains no value. Modding::XmlModLoader::ParseModXml
<Include> requires attribute 'action_id'. Modding::XmlModLoader::ParseModXml
<Requires> requires attribute 'action_id'. Modding::XmlModLoader::ParseModXml
[%s] %s - %s AppModdingFramework::ConfigureContent
[0] %s - %s (Cannot download, an error occurred while attempting) AppModdingFramework::ConfigureContent
[0] %s - %s (Cannot download, no subscription id) AppModdingFramework::ConfigureContent
A 'LuaContext' property must be set for this setting. ModdingReplaceUIScriptComponentHandler::ApplyComponent
A 'LuaReplace' property must be set for this setting. ModdingReplaceUIScriptComponentHandler::ApplyComponent
A 'Name' property must be set for this setting. ModdingMapSettingHandler::ApplySettings
A validation error occurred while discovering mod components. AppModdingFramework::UpdateContent
Additional mods were found! Adding this subscription to tracking so that it may trigger another ConfigureContent. AppModdingFramework::ConfigureContent
Applied all components of enabled mods. AppModdingFramework::UpdateContent
Applied in-game actions (in order of application): AppModdingFramework::UpdateContent
Applying Component - %s Modding::Framework::ApplyComponents
Applying mod components. AppModdingFramework::UpdateContent
Attempted to evaluate a path for a mod that doesn't actually contain that path. Modding::AppFileService::GetModPackage
Attempting to add a subscription path to discovery service when subscription isn't installed. Modding::SteamWorkshopSubscriptionService::GetSubscriptionPath
Attempting to download all missing mods. AppModdingFramework::ConfigureContent
Bootstrapping game content AppModdingFramework::BootstrapContent
Building gameplay database. AppModdingFramework::BootstrapContent
Cannot find Game Core DLL, %s AppModdingFramework::GetDLLPath
Cannot initialize database. Attempting to create one in-memory Modding::Framework::Initialize
Cannot parse .modinfo file. Modding::XmlModLoader::ParseRootBuffer
Cannot parse mod localization file. Modding::XmlModLoader::ParseLocalizationBuffer
Cannot query user_version on modding bootstrap database. Modding::Framework::Initialize
Cannot query user_version on modding database. Modding::Framework::Initialize
Checking database version... Modding::Framework::Initialize
Checking for additional mod fragments... Modding::XmlModLoader::Load
Checking for any bad subscriptions (download issues) AppModdingFramework::ConfigureContent
Component Discovery Service failed to initialize. Modding::Framework::Initialize
Component Discovery Service initialized. Modding::Framework::Initialize
Component Discovery Service missing. Skipping. Modding::Framework::Initialize
Configuration database is in an invalid state! AppModdingFramework::ConfigureContent
Configuration database unchanged, no rollback needed. AppModdingFramework::ConfigureContent
ConfigureContent - Importing implicit files, post settings AppModdingFramework::ConfigureContent
ConfigureContent - Importing implicit files, pre settings AppModdingFramework::ConfigureContent
Configuring game content AppModdingFramework::ConfigureContent
Connected to modding database! Modding::Framework::Initialize
Could not deduce mod handle from component handle. ModdingImportFilesAction::ApplyComponent
Could not deduce type from component. Modding::Framework::ApplyComponents
Could not determine root path of mod. Modding::AppFileService::GetModPackage
Could not get timestamp information for additional file. Modding::ModDiscoveryService::DiscoverMods
Creating database save point. ModdingUpdateTextAction::Apply
Deleted %i mods. Modding::ModDiscoveryService::DiscoverMods
Deleting missing mod. Modding::ModDiscoveryService::DiscoverMods
Disabling everything and individually re-enabling. Modding::Framework::ReconcileEnabledMods
Discovered %i mods. Modding::ModDiscoveryService::DiscoverMods
Discovering Mods took - Modding::ModDiscoveryService::DiscoverMods
Discovering new mods... Modding::ModDiscoveryService::DiscoverMods
Download Progress - %I64u downloaded of %I64u total. AppModdingFramework::ConfigureContent
Download was pending for subscription, calling BeginDownload() to try and kick it. AppModdingFramework::ConfigureContent
Downloads queued! Waiting for the content to download before continuing. AppModdingFramework::ConfigureContent
Empty properties are not supported. Skipping. Modding::XmlModLoader::ParseModXml
Enabled Mods (in no particular order): AppModdingFramework::ConfigureContent
Ensuring Foreign Key support is enabled and set to initially deferred. Modding::Framework::Initialize
Error checking criteria, malformed? ModdingComponentDiscoveryService::FilterComponents
Error occurred while trying to filter components by criteria. ModdingComponentDiscoveryService::DiscoverComponents
Error occurred while trying to resolve component dependencies. ModdingComponentDiscoveryService::DiscoverComponents
Error parsing %s ModdingUpdateTextAction::LoadXML
Error updating database! Failed to restore from modding bootstrap database. Modding::Framework::Initialize
Error upgrading database! Versions still don't match. Modding::Framework::Initialize
Error when calling IComponentHandler::ApplyComponent. Modding::Framework::ApplyComponents
Error when calling IComponentHandler::BeginApplyComponents. Disabling Handler. Modding::Framework::ApplyComponents
Error when calling IComponentHandler::EndApplyComponents. Modding::Framework::ApplyComponents
Expected attribute 'id'. Modding::XmlModLoader::ParseRootBuffer
Failed to apply enabled components. AppModdingFramework::UpdateContent
Failed to apply updates to gameplay database. AppModdingFramework::UpdateContent
Failed to create database save point. ModdingUpdateDatabase::ApplyComponent
Failed to load GameCore DLL. Does the file exist? AppModdingFramework::UpdateContent
Failed to load localization file :( Modding::XmlModLoader::Load
Failed to load mod :( Modding::XmlModLoader::Load
Failed to load mod fragment:( Modding::XmlModLoader::Load
Failed to load new mods. Modding::ModDiscoveryService::DiscoverMods
Failed to load WorldBuilder settings database. ModdingWorldBuilderSettingHandler::ApplySettings
Failed to perform modding data migration. Modding::Framework::MigrateDatabaseData
Failed to prep gameplay database for updates AppModdingFramework::UpdateContent
Failed to rebuild gameplay database. AppModdingFramework::BootstrapContent
Failed to release save point. ModdingUpdateDatabase::ApplyComponent
File Service failed to initialize. Modding::Framework::Initialize
File Service initialized. Modding::Framework::Initialize
File Service missing. Skipping. Modding::Framework::Initialize
File timestamps do not match. Will reload the mod. Modding::ModDiscoveryService::DiscoverMods
Finished waiting for mods to download! Requesting configure content. AppModdingFramework::Tick
FinishedGameplayContentConfigure error, cloud lobby missing! @assign bolson AppModdingFramework::FinishedGameplayContentConfigure
Game configuration matches target configuration. AppModdingFramework::ConfigureContent
Game configuration needs to change to match target config. AppModdingFramework::ConfigureContent
Game content needs to change to match target config. AppModdingFramework::UpdateContent
Gameplay database failed validation! See Database.log for additional details. AppModdingFramework::BootstrapContent
Gameplay database unchanged, no rollback needed. AppModdingFramework::UpdateContent
GameplayScript components require only .lua files to be specified. ModdingGameplayScriptComponentHandler::ApplyComponent
GameplayScript Components require the App-side Modding framework which cannot be found. ModdingGameplayScriptComponentHandler::BeginApplyComponents
GameplayScript Components require the Modding File service which cannot be found. ModdingGameplayScriptComponentHandler::BeginApplyComponents
GameplayScripts - Registering %s ModdingGameplayScriptComponentHandler::ApplyComponent
Icons - Could not find file. ModdingUpdateIconsAction::Apply
ImportFile Components require the App-side Modding framework which cannot be found. ModdingImportFilesAction::BeginApplyComponents
ImportFile Components require the Modding File service which cannot be found. ModdingImportFilesAction::BeginApplyComponents
Initializing Gameplay DLL. AppModdingFramework::RollbackContent
Initializing Modding Framework took - Modding::Framework::Initialize
Initializing Modding Framework. Modding::Framework::Initialize
Initializing Vanilla DLL. AppModdingFramework::BootstrapContent
INSERT OR IGNORE INTO ModCompatibilityWhitelist(ModRowId,GameVersion) VALUES(?,?) Modding::Framework::SetModIgnoreCompatibility
INSERT or REPLACE INTO LocalizedText(Language, Tag, Text) VALUES(?,?,?) ModdingMapSettingHandler::BeginApplySettings
INSERT OR REPLACE INTO ModGroupItems(ModGroupRowId, ModRowId, Disabled) VALUES(?,?,0) Modding::Framework::EnableMods
INSERT OR REPLACE INTO ModGroupItems(ModGroupRowId, ModRowId, Disabled) VALUES(?,?,1) Modding::Framework::DisableMods
Instantiate GameCore UI Manager. AppModdingFramework::BootstrapContent
Invalid Base Modding Database. Modding::Framework::Initialize
Invalid file reference in action, did you forgot to add it in <Files>? - Modding::XmlModLoader::ParseModXml
Invalid Modding Database Uri. Modding::Framework::Initialize
invalid stoi argument ModdingComponentDiscoveryService::DiscoverComponents
invalid stoul argument AppModdingFramework::ConfigureContent
Item has finished downloading but is not marked as installed, which should not happen. This is often the result of the item data having been already downloaded in cached, but the installation being prevented due to permissions issues. Marking subscription as bad. Modding::SteamWorkshopSubscriptionService::OnDownloadItem
Loaded WorldBuilder settings! ModdingWorldBuilderSettingHandler::ApplySettings
Loading Base Gameplay DLL. AppModdingFramework::RollbackContent
Loading Mod - %s Modding::ModDiscoveryService::DiscoverMods
Loading Vanilla DLL. AppModdingFramework::BootstrapContent
Localization database has been updated. Caching data. AppModdingFramework::UpdateContent
Localization database unchanged, no rollback needed. AppModdingFramework::ConfigureContent
Localization Service failed to initialize. Modding::Framework::Initialize
Localization Service initialized. Modding::Framework::Initialize
Localization Service missing. Skipping. Modding::Framework::Initialize
LocalizedText - Could not find file. ModdingUpdateTextAction::Apply
LocalizedText - Could not load file. Unknown extension. ModdingUpdateTextAction::Apply
LocalizedText - Failed loading SQL. ModdingUpdateTextAction::Apply
LocalizedText - Failed loading XML. ModdingUpdateTextAction::Apply
LocalizedText - Loading %s ModdingUpdateTextAction::Apply
LuaReplace failed to evaluate path for replacement script. ModdingReplaceUIScriptComponentHandler::ApplyComponent
LuaReplace property requires a .lua file to be specified. ModdingReplaceUIScriptComponentHandler::ApplyComponent
Missing attribute 'id' in Text. Modding::XmlModLoader::ParseModXml
Missing attribute 'Tag' in Text entry. Modding::XmlModLoader::ParseLocalizationBuffer
Missing criterion type. ModdingComponentDiscoveryService::CheckCriteria
Missing Mod Subscription Status - Subscription %I64u - Installed? %d, Downloading? %d, DownloadPending? %d AppModdingFramework::ConfigureContent
Mod Association Service failed to initialize. Modding::Framework::Initialize
Mod Association Service initialized Modding::Framework::Initialize
Mod Discovery Service failed to initialize. Modding::Framework::Initialize
Mod Discovery Service initialized. Modding::Framework::Initialize
Mod Discovery Service missing. Skipping. Modding::Framework::Initialize
Mod Loader Service failed to initialize. Modding::Framework::Initialize
Mod Loader Service initialized. Modding::Framework::Initialize
Mod Loader Service missing. Skipping. Modding::Framework::Initialize
Mod packages are missing, yet Steam reports the subscription has been downloaded and installed. Was this mod manually deleted? AppModdingFramework::ConfigureContent
Mod Selection Service failed to initialize. Modding::Framework::Initialize
Mod Selection Service initialized. Modding::Framework::Initialize
Mod Selection Service missing. Skipping. Modding::Framework::Initialize
Modding data migrated complete. Modding::Framework::MigrateDatabaseData
Modding database is out of date, updating. Modding::Framework::Initialize
Modding database is up-to-date! Modding::Framework::Initialize
Modding Framework - Apply Settings Modding::Framework::ApplySettings
Modding Framework - Applying Components Modding::Framework::ApplyComponents
Modding Framework - Finished Apply Components Modding::Framework::ApplyComponents
Modding Framework - Finished Apply Settings Modding::Framework::ApplySettings
Modding Framework - Shutting down framework. Modding::Framework::Do_Shutdown
Modding Framework Apply Settings - Error when calling SettingHandler::ApplySettings. Modding::Framework::ApplySettings
Modding Framework Apply Settings - Error when calling SettingHandler::BeginApplySettings. Disabling Handler. Modding::Framework::ApplySettings
Modding Framework Apply Settings - Error when calling SettingHandler::EndApplySettings. Modding::Framework::ApplySettings
Modding Framework does not have an initialized Subscription Service and therefore cannot download missing mods. AppModdingFramework::ConfigureContent
Modding Framework Initialize - Failed :( Modding::Framework::Initialize
Modding Framework is initialized. Modding::Framework::Initialize
Modding Search Path AppModdingFramework::ImportFile
ModdingUpdateConfigurationDatabase - Could not load file. Unknown extension. ModdingUpdateConfigurationDatabase::ApplySettings
ModdingUpdateConfigurationDatabase - Error Loading SQL. ModdingUpdateConfigurationDatabase::ApplySettings
ModdingUpdateConfigurationDatabase - Error Loading XML. ModdingUpdateConfigurationDatabase::ApplySettings
ModdingUpdateConfigurationDatabase - Loading %s ModdingUpdateConfigurationDatabase::ApplySettings
ModdingWorldBuilderSettingHandler - Could not load file. Unknown extension. ModdingWorldBuilderSettingHandler::ApplySettings
ModdingWorldBuilderSettingHandler - Error Loading map database. ModdingWorldBuilderSettingHandler::ApplySettings
ModdingWorldBuilderSettingHandler - Loading %s ModdingWorldBuilderSettingHandler::ApplySettings
No active mods. AppModdingFramework::LogMods
No files were specified in the GameplayScript component. ModdingGameplayScriptComponentHandler::ApplyComponent
No files were specified in the ImportFile component. ModdingImportFilesAction::ApplyComponent
No files were specified in the UserInterface component. ModdingUserInterfaceComponentHandler::ApplyComponent
No new mods were found while attempting to discover. Marking subscription as bad. AppModdingFramework::ConfigureContent
Ownership Service failed to initialize. Modding::Framework::Initialize
Ownership Service initialized. Modding::Framework::Initialize
Ownership Service missing. Skipping. Modding::Framework::Initialize
Performing a complete rollback to vanilla. AppModdingFramework::RollbackContent
Performing post configure processing. AppModdingFramework::UpdateContent
Performing pre configure processing. AppModdingFramework::UpdateContent
Performing pre-configure processing. AppModdingFramework::ConfigureContent
Properties Service failed to initialize. Modding::Framework::Initialize
Properties Service initialized. Modding::Framework::Initialize
Properties Service missing. Skipping. Modding::Framework::Initialize
Quiting match due to missing mods before the match has started. AppModdingFramework::FinishedGameplayContentConfigure
Rebuilding configuration database. AppModdingFramework::ConfigureContent
Rebuilding gameplay database. AppModdingFramework::UpdateContent
Releasing Modding Framework Services... Modding::Framework::Do_Shutdown
Reloading Gameplay DLL. AppModdingFramework::UpdateContent
Reloading Tuner states. AppModdingFramework::ReloadTunerLoadedStates
ReplaceUIScript Components require the App-side Modding framework which cannot be found. ModdingReplaceUIScriptComponentHandler::BeginApplyComponents
ReplaceUIScript Components require the Modding File service which cannot be found. ModdingReplaceUIScriptComponentHandler::BeginApplyComponents
Reverted Configuration database to its original state. AppModdingFramework::ConfigureContent
Reverted Gameplay database to its original state. AppModdingFramework::RollbackContent
Reverted Localization database to its original state. AppModdingFramework::ConfigureContent
Rolling back database to a good state. AppModdingFramework::UpdateContent
Rolling back to a clean configuration for now. AppModdingFramework::ConfigureContent
Rolling back to a clean configuration. AppModdingFramework::ConfigureContent
Saving a debug version of the gameplay database. AppModdingFramework::BootstrapContent
Setting Discovery Service failed to initialize. Modding::Framework::Initialize
Setting Discovery Service initialized. Modding::Framework::Initialize
Skipping data-migration because mods database is in-memory. Modding::Framework::Initialize
Some missing mods cannot be downloaded! AppModdingFramework::ConfigureContent
Some of the required mods have encountered download errors. AppModdingFramework::ConfigureContent
Steam is reporting the subscription as installed, but not giving us a valid local path. Something is broken. AppModdingFramework::ConfigureContent
SteamCallback - DownloadItemResult_t - Result: %i, FileId: %I64u Modding::SteamWorkshopSubscriptionService::OnDownloadItem
SteamCallback - ItemInstalled_t - FileId: %I64u Modding::SteamWorkshopSubscriptionService::OnItemInstalled
SteamCallback - RemoteStoragePublishedFileSubscribed_t - FileId: %I64u Modding::SteamWorkshopSubscriptionService::OnItemSubscribed
SteamCallback - SteamUGCQueryCompleted_t - %i Modding::SteamWorkshopSubscriptionService::OnItemDetailsUpdated
stoi argument out of range ModdingComponentDiscoveryService::DiscoverComponents
stoul argument out of range AppModdingFramework::ConfigureContent
string too long AppModdingFramework::LogMods
Subscription install path not found. Yet subscription is marked as installed. Modding::SteamWorkshopSubscriptionService::GetSubscriptionPath
Subscription Service - Detected %i subscriptions Modding::SteamWorkshopSubscriptionService::Initialize
Subscription Service - Subscription %I64u - Installed? %d, Downloading? %d, DownloadPending? %d Modding::SteamWorkshopSubscriptionService::Initialize
Subscription Service failed to initialize. Modding::Framework::Initialize
Subscription Service initialized. Modding::Framework::Initialize
Subscription Service missing. Skipping. Modding::Framework::Initialize
Subscription was not being actively tracked, adding to the list. AppModdingFramework::ConfigureContent
Successfully bootstrapped game content. AppModdingFramework::BootstrapContent
Successfully reconfigured game. AppModdingFramework::ConfigureContent
Successfully released save point. ModdingUpdateTextAction::Apply
Successfully reset enabled content. Modding::Framework::ReconcileEnabledMods
Target in-game actions (in order of application): AppModdingFramework::UpdateContent
Target Mods (in no particular order): AppModdingFramework::ConfigureContent
The activation order of mods is not the same as it was with a prior sorting algorithm. Modding::ModAssociationsService::GetActivationOrder
The following components are conflicting with each other: ModdingComponentDiscoveryService::CheckDependencies
The following mods are missing: AppModdingFramework::ConfigureContent
The following required components are missing: ModdingComponentDiscoveryService::CheckDependencies
The subscription is installed but the location has not been added to the modding framework's search path. Adding and discovering now. AppModdingFramework::ConfigureContent
There are ownership issues with the current configuration. Resorting to base config. AppModdingFramework::ConfigureContent
There is a problem with the enabled set of mods! Modding::Framework::ReconcileEnabledMods
There should only be 1 file specified for a map. ModdingMapSettingHandler::ApplySettings
There was a problem enumerating files from a component. ModdingGameplayScriptComponentHandler::ApplyComponent
There was an error attempting to reset a mod group. Modding::Framework::ResetGroup
There were issues bootstrapping game content. AppModdingFramework::BootstrapContent
There were issues reconfiguring the game. AppModdingFramework::ConfigureContent
This mod does not contain a description. AppLuaModdingLibrary::lua_PushModInfo
UISettingHandler - Could not load file. Unknown extension. ModdingUISettingHandler::GetDependencyFilePaths
UISettingHandler - Loading %s ModdingUISettingHandler::GetDependencyFilePaths
Unknown component association type. Modding::ModAssociationsService::GetComponentReferences
Unloading Gameplay DLL. AppModdingFramework::RollbackContent
UpdateARX - Could not load file. Unknown extension. ModdingUpdateARX::ApplyComponent
UpdateARX - Loading %s ModdingUpdateARX::ApplyComponent
UpdateAudio - Could not load file. Unknown extension. ModdingUpdateAudio::ApplyComponent
UpdateAudio - Loading %s ModdingUpdateAudio::ApplyComponent
UpdateColors - Could not find file. ModdingUpdateColorsAction::Apply
UpdateColors - Could not load file. Unknown extension. ModdingUpdateColorsAction::Apply
UpdateColors - Loading %s ModdingUpdateColorsAction::Apply
UpdateContent - Importing implicit files, post components AppModdingFramework::UpdateContent
UpdateContent - Importing implicit files, pre components AppModdingFramework::UpdateContent
Updated gameplay database with GameCore data. AppModdingFramework::WriteGameCoreDatabaseData
UpdateDatabase - Could not load file. Unknown extension. ModdingUpdateDatabase::ApplyComponent
UpdateDatabase - Error Loading SQL. ModdingUpdateDatabase::ApplyComponent
UpdateDatabase - Error Loading XML. ModdingUpdateDatabase::ApplyComponent
UpdateDatabase - Loading %s ModdingUpdateDatabase::ApplyComponent
UpdateIcons - Could not load file. Unknown extension. ModdingUpdateIconsAction::Apply
UpdateIcons - Loading %s ModdingUpdateIconsAction::Apply
Updating game content AppModdingFramework::UpdateContent
Updating gameplay database with embedded GameCore data. AppModdingFramework::WriteGameCoreDatabaseData
User Data Service failed to initialize. Modding::Framework::Initialize
User Data Service initialized. Modding::Framework::Initialize
User Data Service missing. Skipping. Modding::Framework::Initialize
User options have disabled automatic mod downloads. Can't download missing mods! AppModdingFramework::ConfigureContent
UserInterface component requires 'Context' to be specified. ModdingUserInterfaceComponentHandler::ApplyComponent
UserInterface components require only the .xml file to be specified. ModdingUserInterfaceComponentHandler::ApplyComponent
UserInterface Components require the App-side Modding framework which cannot be found. ModdingUserInterfaceComponentHandler::BeginApplyComponents
UserInterface Components require the Modding File service which cannot be found. ModdingUserInterfaceComponentHandler::BeginApplyComponents
Verifying enabled mods can coexist. Modding::Framework::ReconcileEnabledMods
Warning: Unable to load %s ModdingUpdateTextAction::LoadXML
WorldBuilder - Map Settings ModdingWorldBuilderSettingHandler::ApplySettings

Database

41 messages
Message Function
'column' attribute expected. Database::XMLSerializer::DeleteMissingReferences
'Column' element inside of 'Index' requires 'name' attribute. Database::XMLSerializer::IndexTable
'Column' expected, got '%.*s'. Database::XMLSerializer::BuildTable
'Index' requires at least 1 child 'Column' element. Database::XMLSerializer::IndexTable
'name' is a required attribute of 'Index'. Database::XMLSerializer::IndexTable
'Row' or 'Delete' expected, got '%.*s'. Database::XMLSerializer::UpdateTable
'table' attribute expected. Database::XMLSerializer::DeleteMissingReferences
'table' is a required attribute of 'Index'. Database::XMLSerializer::IndexTable
<Set> Needs at least one attribute or child element. Database::XMLSerializer::UpdateRow
<Where> needs at least one attribute or child element. Database::XMLSerializer::UpdateRow
A database error occurred while creating an index. Database::XMLSerializer::IndexTable
Attempting to shutdown database with outstanding queries. Application::Data::ConfigurationDatabase::RollBack
BEGIN EXCLUSIVE TRANSACTION; Database::XMLSerializer::DeleteMissingReferences
Cannot parse file. Error at Line = %d, col = %d Database::XMLSerializer::LoadFromMemory
CollectMemoryUsage has not been migrated over, yet. Database::Scripting::Lua::lCollectMemoryUsage
Configuration - Debug Application::Data::ConfigurationDatabase::DebugDump
Could not determine data type for attribute. (Value: %.*s) Database::XMLSerializer::UpdateRow
CREATE INDEX IF NOT EXISTS ' Database::XMLSerializer::IndexTable
Database::XMLSerializer (%s): %s Database::XMLSerializer::BuildTable
Duplicate <Set> elements are not allowed. Database::XMLSerializer::UpdateRow
Duplicate <Where> elements are not allowed. Database::XMLSerializer::UpdateRow
Duplicate column names detected in <Delete>. Name: %.s, Value: %.s Database::XMLSerializer::DeleteRow
Duplicate column names detected in <Row>. Name: %.s, Value: %.s Database::XMLSerializer::InsertRow
Gameplay - Debug Application::Data::GameplayDatabase::DebugDump
GetMemoryUsage has not been migrated over, yet. Database::Scripting::Lua::lGetMemoryUsage
In XMLSerializer while building table %.*s from file %s. Database::XMLSerializer::BuildTable
In XMLSerializer while inserting row into table %s with values (%s). Database::XMLSerializer::InsertRow
In XMLSerializer while updating table %.*s from file %s. Database::XMLSerializer::UpdateTable
Input XML does not contain database entry tags. GameData, GameInfo or Database Database::XMLSerializer::LoadFromMemory
insert or abort into Database::XMLSerializer::InsertRow
insert or ignore into Database::XMLSerializer::InsertRow
insert or replace into Database::XMLSerializer::InsertRow
Invalid argument for database query. AppLuaDBLibrary::lQuery
invalid stof argument AppLuaDBLibrary::lua_RegisterGlobalParametersLibrary
primary key autoincrement Database::XMLSerializer::BuildTable
QueryCache uses different database connection than XMLSerializer. Database::XMLSerializer::LoadFromMemory
stof argument out of range AppLuaDBLibrary::lua_RegisterGlobalParametersLibrary
Table contains no 'Column' elements. Database::XMLSerializer::BuildTable
Table is read-only. AppLuaDBLibrary::lGameInfo_ErrorReadOnly
There is a size mismatch between columns (%i) and values (%i) Database::XMLSerializer::DeleteRow
There was an error executing the delete statement! See Database.log for details. Database::XMLSerializer::DeleteRow

Localization

8 messages
Message Function
Cannot have additional arguments when argument 1 is not a valid text key. AppLuaLocaleLibrary::lCompose
Cannot load \Text\LocalizationDatabase_Data.sql Application::Data::LocalizationDatabase::Bootstrap
Cannot load \Text\LocalizationDatabase_Schema.sql Application::Data::LocalizationDatabase::Bootstrap
Could not compare strings. AppLuaLocaleLibrary::lCompare
Error: expected Bundle AppLuaLocaleLibrary::lLookupBundle
Error: expected Text Key AppLuaLocaleLibrary::lBundle
Language %s not found. AppLuaLocaleLibrary::lLookupLanguage
Localization - Debug Application::Data::LocalizationDatabase::DebugDump

Lua libraries

24 messages
Message Function
Attempt to call a Lua::Function with an invalid function Lua::Value Lua::Function::operator
Attempt to modify read-only table AppLuaUtils::lReadOnlyError
Bad argument: Expected function but got %s Lua::Details::ArgValidator<Lua::Function>::Validate
Can't push function. It belongs to a different Lua state Lua::Details::Push
Can't push Lua value. It belongs to a different Lua state Lua::Details::Push
Can't push table. It belongs to a different Lua state Lua::Details::Push
Error Handler Error: %s Lua::Details::CallWithErrorHandling
Failed to register game data. GameCore::LuaGameCoreLibrary::pCreateGameCoreData
File Error: %s Lua::LoadBuffer
Invalid argument type. AppLuaOptionsLibrary::SetOption
Invalid key sent to Lua::Table::GetField Lua::Table::GetField
Invalid number of arguments. AppLuaSearchLibrary::lAddData
IsNull could not be called: requires 1 argument but received %i. Lua::Details::IsNull
Key sent to Lua::Table::GetField belongs to a different lua state Lua::Table::GetField
Malformed C Reflection Lua::TypeExposures::DefaultToString
Memory Allocation Error: %s Lua::Function::Create
Metatable for type: Lua::TypeExposures::TypeToString
Missing metatable for table representing a C Object. Lua::TypeExposures::DefaultToString
Misused ToString Function! Lua::Details::PushFunction<int
nil key sent to Lua::Table::GetField Lua::Table::GetField
return function() %s end Lua::Function::Create
Runtime Error: %s Lua::Details::CallWithErrorHandling
Syntax Error: %s Lua::Function::Create
TypeInfo could not be called: requires 1 argument but received %i. Lua::Details::TypeInfo

Assets and art definitions

55 messages
Message Function
Adding ArtDef '%s' to the hot load queue. AssetCloud::HotLoader::OnArtDef
Adding BLP '%s' to the hot load queue. AssetCloud::HotLoader::OnBLP
Animation: '%s' is referenced, but does not exist. AssetObjects::MissingAssetAnimationError::ToString
Asset class: '%s' defines two states named: '%s' AssetObjects::DuplicateStateError::ToString
Asset: '%s' binds timeline named: '%s' to DSG slot: '%s' but no such timeline exists on the asset. AssetObjects::MissingTimelineError::ToString
Asset: '%s' defines values for state: '%s' which the asset class '%s' does not support. AssetObjects::MissingStateError::ToString
Asset: '%s' references mesh '%s' and group '%s' on geo: '%s'. The mesh or group does not exist. AssetObjects::OrphanedPrimGroupError::ToString
Attachment point named: '%s' is duplicated AssetObjects::AttachmentPointError::ToString
Attachment point named: '%s' references model instance named: '%s' which does not exist AssetObjects::AttachmentPointError::ToString
Attachment point named: '%s' references model instance named: '%s' whose geo is missing AssetObjects::AttachmentPointError::ToString
Attachment point named: '%s' specifies bone named: '%s' which was not found AssetObjects::AttachmentPointError::ToString
Bad string assigned to enum parameter: '%s' AssetObjects::OutOfRangeError::ToString
Class: '%s' defines multiple data files with ID: '%s' AssetObjects::DuplicateClassFileError::ToString
Class: '%s' has a reference to a class named: '%s' which does not exist. AssetObjects::MissingClassError::ToString
Compile error: %s(%d) : %s AssetObjects::CompileError::ToString
Corrupt object at address: 0x%x. THIS IS VERY BAD! AssetObjects::CorruptObjectError::ToString
DSG '%s' is referenced, but does not exist. AssetObjects::MissingAssetDSGError::ToString
Entity %s references Behavior Instance %s, which does not exist. AssetObjects::MissingBehaviorError::ToString
Entity: '%s' binds %s to slot '%s', but no such slot exists on DSG: '%s' AssetObjects::MissingDecisionSlotError::ToString
Entity: '%s' bound to parameter: '%s' does not exist. AssetObjects::MissingInstanceError::ToString
Entity: '%s' has class: '%s', but is bound to parameter: '%s' which does not accept this class. AssetObjects::IllegalClassError::ToString
Enum parameter: '%s' defines enum string '%s' twice AssetObjects::DuplicateEnumError::ToString
Failed to convert script name from IOPath to ASCII AssetObjects::FireFXCompiler::WriteByteCodeImpl
Failed to read script file AssetObjects::FireFXCompiler::WriteByteCodeImpl
Failed to write byte code file AssetObjects::FireFXCompiler::WriteByteCodeImpl
File: '%s' with ID '%s' in object '%s' has wrong extension (should be '%s') AssetObjects::DataFileMismatchError::ToString
Found multiple parameters named: '%s' AssetObjects::DuplicateParameterError::ToString
Found value assignment to parameter: '%s' which does not exist AssetObjects::OrphanedValueError::ToString
Illegal environment class options AssetObjects::BadEnvironmentMapOptions::ToString
Illegal texture class options AssetObjects::BadTextureExportOptions::ToString
Light: '%s' is referenced, but does not exist. AssetObjects::MissingAssetLightError::ToString
Model instance: '%s' of Asset: '%s' references geo: '%s' which does not exist. AssetObjects::MissingAssetGeoError::ToString
Multiple value assignments for parameter: '%s' AssetObjects::DuplicateValueError::ToString
No object assigned to parameter: '%s' and nulls are not allowed AssetObjects::IllegalNullError::ToString
Numeric parameter: '%s' has messed up ranges AssetObjects::BadParamRangeError::ToString
Object class: '%s' requires data file with ID: '%s' but instance: '%s' does not have one AssetObjects::MissingDataFileError::ToString
Object Parameter: '%s' references object class named: '%s' which does not exist. AssetObjects::MissingClassError::ToString
Object: '%s' defines multiple data files with ID: '%s' AssetObjects::DuplicateInstanceFileError::ToString
Object: '%s' has class '%s' but no class with this name exists AssetObjects::BadInstanceClassError::ToString
Object: '%s' has class: '%s' which is not allowed here. AssetObjects::IllegalClassOnAssetError::ToString
Object: '%s' has file: '%s' with ID '%s' but object class: '%s' does not specify a data file with this ID AssetObjects::OrphanedDataFileError::ToString
One or more issues when compiling script AssetObjects::FireFXCompiler::WriteByteCodeImpl
Parameter: '%s' has illegal default value AssetObjects::BadDefaultError::ToString
Received App Info query request. AssetCloud::Listener::ProcessInput
Received close request. AssetCloud::Listener::ProcessInput
Received Hotload request: '%s'. AssetCloud::Listener::ProcessInput
Removed art file '%s: %s' from the ArtDefProvider. ArtDefProvider::RemoveArtFile
Removing temporary workspace directory: '%ls'. AssetCloud::HotLoader::~HotLoader
Storing temporary workspace: %ls AssetCloud::HotLoader::OnDependency
Trigger '%s' references attachment point '%s' which does not exist on asset: '%s' AssetObjects::MissingTriggerAttachmentPointError::ToString
Trigger '%s' references trigger '%s' which does not exist in asset: '%s' AssetObjects::DanglingTransferTriggerError::ToString
Unable to load art for content '%s'. It has missing dependencies. ArtDefProvider::AddArtFiles
Unspecified problem with attachment point named: '%s' AssetObjects::AttachmentPointError::ToString
Value assigned to numeric parameter: '%s' is out of range AssetObjects::OutOfRangeError::ToString
Value assigned to parameter '%s' has incorrect type AssetObjects::TypeMismatchError::ToString

UI (ForgeUI)

61 messages
Message Function
%5d controls in context "%s" ForgeUI::ForgeUI_UIManager::PrintControlInfo
%5d nodes have %5d children ForgeUI::ForgeUI_UIManager::PrintControlInfo
%5d nodes have control IDs with %5d characters ForgeUI::ForgeUI_UIManager::PrintControlInfo
%5u, %5u, %5u, %9u, %s ForgeUI::ForgeUI_UIManager::PrintControlInfo
%s could not be called: %i values on stack. Expected 1 parent table and 1 argument. ForgeUI::LuaThunk_ControlBase_ChangeParent
%s: ControlBase::Initialize time: %f ForgeUI::LuaContext::Initialize
%s: register time: %f ForgeUI::LuaContext::Initialize
%u Input Postprocessors ForgeUI::ForgeUI_UIManager::LogMouseOverControls
%u Input Preprocessors ForgeUI::ForgeUI_UIManager::LogMouseOverControls
%u Modal Controls ForgeUI::ForgeUI_UIManager::LogMouseOverControls
[%lld] (auto-full) =============================== ForgeUI::ForgeUI_UIManager::Update
[%lld] (auto-partial) =============================== ForgeUI::ForgeUI_UIManager::Update
[%lld] (LUA Request) =============================== ForgeUI::ForgeUI_UIManager::lLogAllocations
[%lld] (SHUTDOWN) =============================== ForgeUI::ForgeUI_UIManager::Shutdown
Active, Total, Object Size, Total Size Name ForgeUI::ForgeUI_UIManager::PrintControlInfo
Allocated memory for large strings: %u / %u large strings active ForgeUI::StringCache::LogCachedStrings
Allocated memory: %u / %u bytes active ForgeUI::StringCache::LogCachedStrings
Allocated strings: %u / %u strings active ForgeUI::StringCache::LogCachedStrings
Allocated: %.2f mb, Used: %.2f mb, Free: %.2f mb ForgeUI::ForgeUI_UIManager::PrintAllocationInfo
AutoSize attribute is deprecated ForgeUI::ControlBase::BuildFromXML
Called SetColor with nil value. ForgeUI::TextControl::lSetColor
Cannot cast from %s to %s. Using NULL instead. ForgeUI::ImageControl* Lua::Details::Get<ForgeUI::ImageControl*>
COMPRESSED ENTRY: %u bytes ForgeUI::BLPTextureLoader::LogLoadedTextures
Control '%s' missing texture ForgeUI::ForgeUI_UIManager::GetTexture
CONTROL LEAK: %s ForgeUI::TextControl::LogLeak
Controls = {}; ForgeUI::LuaContext::Initialize
DEPRECATED: 'full' size should be parent-sized to a root context ForgeUI::ExtractValue
END LuaContext::Initialize() id: '%s' ForgeUI::LuaContext::Initialize
END ContextBase::Initialize() id: '%s' ForgeUI::ContextBase::Initialize
ERROR, outstanding references, %u, %s ForgeUI::StringCache::ClearCachedStrings
Expected 2 arguments ForgeUI::ButtonControlBase::lClearCallback
Expected 3 arguments to RegisterCallback ForgeUI::ButtonControlBase::lRegisterCallback
FLAT PAGE: %ux%u %u bytes ForgeUI::BLPTextureLoader::LogLoadedTextures
ForgeUI shutting down. ForgeUI::ForgeUI_UIManager::~ForgeUI_UIManager
ForgeUI started up! ForgeUI::ForgeUI_UIManager::ForgeUI_UIManager
Free allocations (%u bytes): %u ForgeUI::StringCache::LogCachedStrings
FREE CAM[newline] left-right mouse: accel forward/backward[newline] mouse wheel: change accel rate[newline] arrow keys: thrust sideways or up/down[newline] ctrl+shift+space: Lock camera[newline] escape to exit AppUIDebug::OnCameraUpdated
Game-cam focus location: %.2f , %.2f[newline]Game-gam zoom level: %.2f%%[newline]Tilt : %.2f degrees [newline]Height : %.2f world units [newline]%s AppUIDebug::OnCameraUpdated
GlobalUpdate attribute is deprecated ForgeUI::ControlBase::BuildFromXML
HashMap memory: %u bytes (%.2f%% used) ForgeUI::StringCache::LogCachedStrings
IconManager is unable to find the icon "%s" ForgeUI::ImageControl::SetIcon
IconManager is unable to find the icon "%s" at size "%i" ForgeUI::IconManager::lFindIconAtlas
Incorrect type for pointer argument. Using NULL instead. ForgeUI::ImageControl* Lua::Details::Get<ForgeUI::ImageControl*>
inp @ parent ForgeUI::ForgeUI_UIManager::lGetPopupStack
Invalid instance, did you use '.' instead of ':'? ForgeUI::IconManager::lFindIconAtlasNearestSize
LOADING %s Load time: %f ForgeUI::LuaContext::Initialize
Logging %u cached strings: ForgeUI::StringCache::LogCachedStrings
Making context %s a child of %s ForgeUI::ContextBase::Initialize
Profiling is disabled AppUIDebug::OnLoadGameViewStateDone
Resolved hash collision between '%s' and '%s' ForgeUI::CachedStringSelector::operator
rnd @ parent ForgeUI::ForgeUI_UIManager::lGetPopupStack
SetSize called on auto-sized control on X-axis ForgeUI::ControlBase::SetSizeVal
SetSize called on auto-sized control on Y-axis ForgeUI::ControlBase::SetSizeVal
SetSize called on parent-sized control on X-axis ForgeUI::ControlBase::SetSizeVal
SetSize called on parent-sized control on Y-axis ForgeUI::ControlBase::SetSizeVal
START LuaContext::Initialize() id: '%s' parent: '%s' Context: '%s' ForgeUI::LuaContext::Initialize
START ContextBase::Initialize() id: '%s' parent: '%s' Context: '%s' ForgeUI::ContextBase::Initialize
Texture Overwritten: %s ForgeUI::BLPTextureLoader::ReconcileLoadedPackages
Texture Unloaded: %ls ForgeUI::BLPTextureLoader::ReconcileLoadedPackages
UI Direct Render ForgeUI::ForgeUI_UIManager::DirectRenderControl
Unknown control type ForgeUI::ForgeUI_UIManager::BuildControl

GameCore bridge

164 messages
Message Function
%d, %d, %.3f GameCore::App::Profile::Manager::LogTurnEnd
%s %02d, %04d :%02d:%02d:%02d GameCore::LogFile::WriteDataAndTime
Achievements: Failed to increment %s by %f (Tuner is enabled) GameCore::Achievements::IncrementStat
Achievements: Failed to increment %s by %i (Tuner is enabled) GameCore::Achievements::IncrementStat
Achievements: failed to increment running average of %s by %f and %f (tuner is enabled) GameCore::Achievements::IncrementAverage
Achievements: Failed to unlock achievement (Tuner is enabled) - %s GameCore::Achievements::UnlockAchievement
Achievements: Incremented %s by %f GameCore::Achievements::IncrementStat
Achievements: Incremented %s by %i GameCore::Achievements::IncrementStat
Achievements: Incremented running average of %s by %f and %f GameCore::Achievements::IncrementAverage
Achievements: Unlocked - %s GameCore::Achievements::UnlockAchievement
AI city build plot analysis logging level, 0 = off GameCore::App::Configuration::User::Instance::RegisterOptions
AI diplomatic action logging level, 0 = off GameCore::App::Configuration::User::Instance::RegisterOptions
AI operation evaluation logging level, 0 = off GameCore::App::Configuration::User::Instance::RegisterOptions
AI settlement analysis logging level (very large), 0 = off GameCore::App::Configuration::User::Instance::RegisterOptions
AppRequestTurnUnready: Player %i, eRequestType: %u GameCore::EngineUtility::RequestTurnUnready
AppRequestTurnUnready: Request Denied, APP_UI request denied due to player elapsed turn time. GameCore::EngineUtility::RequestTurnUnready
Automatically download community made additional content when it is required to join a multiplayer game. GameCore::App::Configuration::User::Instance::RegisterOptions
Automatically set to 1 after the user has seen the CivRoyale How to Play screen at least once. GameCore::App::Configuration::User::Instance::RegisterOptions
Automatically set to 1 after the user has seen the Pirates How to Play screen at least once. GameCore::App::Configuration::User::Instance::RegisterOptions
Automatically set to 1 after the user has seen the XP1 features screen at least once. GameCore::App::Configuration::User::Instance::RegisterOptions
Automatically set to 1 after the user has seen the XP2 features screen at least once. GameCore::App::Configuration::User::Instance::RegisterOptions
Bad slot type! GameCore::App::Configuration::Player::Instance::GetSlotName
benchmark {filename} {numframes} -- run benchmark GameViewState::OnConsoleMessage
Cache check is %s GameViewState::OnConsoleMessage
Config %s, Key %s (0x%08x), subtype %d, changed GameCore::App::Configuration::ChangedConfigurationSignalHandler::Changed
Config %s, Key %s (0x%08x), subtype %d, changed to %.3f GameCore::App::Configuration::ChangedConfigurationSignalHandler::Changed
Config %s, Key %s (0x%08x), subtype %d, changed to %d GameCore::App::Configuration::ChangedConfigurationSignalHandler::Changed
Config %s, Key %s (0x%08x), subtype %d, changed to %s GameCore::App::Configuration::ChangedConfigurationSignalHandler::Changed
Config %s, Key %s (0x%08x), subtype %d, changed to 0x%08x GameCore::App::Configuration::ChangedConfigurationSignalHandler::Changed
Config %s, Key %s (0x%08x), subtype %d, changed to null GameCore::App::Configuration::ChangedConfigurationSignalHandler::Changed
Config %s, Key %s (0x%08x), subtype %d, removed GameCore::App::Configuration::ChangedConfigurationSignalHandler::Changed
Depth of profiling, -1 = all GameCore::App::Configuration::User::Instance::RegisterOptions
Determine the auto scrolling speed for scrolling text. GameCore::App::Configuration::User::Instance::RegisterOptions
Determine the speed multiplier for mouse wheel scrolling. GameCore::App::Configuration::User::Instance::RegisterOptions
Display unset PlayByCloud notifications reminder popup. GameCore::App::Configuration::User::Instance::RegisterOptions
Does the selection auto cycle to the next available unit? (0 = no, 1 = yes) GameCore::App::Configuration::User::Instance::RegisterOptions
DoLoadRequest() leaving the network session. GameCore::Serializer::Manager::DoLoadRequest
DoRequestHeaderLoadCallback set the game configuration IsMatchMaking to false. GameCore::Serializer::Manager::DoLoadGameConfigurationRequestCallback
Enable network message logging GameCore::App::Configuration::User::Instance::RegisterOptions
Enables always-on screen edge scrolling, 0 = off GameCore::App::Configuration::User::Instance::RegisterOptions
Experience level of player for tutorial prompts. GameCore::App::Configuration::User::Instance::RegisterOptions
EXPERIMENTAL! Force font rendering at a point size beyond what was authored. GameCore::App::Configuration::User::Instance::RegisterOptions
explore all -- mark all terrain as explored. GameCoreController::OnConsoleMessage
explore all is disabled in multiplayer. GameCoreController::OnConsoleMessage
Failed to upload PlayByCloud turn. @assign bolson GameCoreController::OnUploadCloudSaveComplete
FiraxisCloud Request. Failed to get KVP data %s, error %08x GameCore::Serializer::FiraxisCloud::OnFiraxisLiveKeyDataError
FireBug SilentReport Test: %s GameViewState::OnConsoleMessage
Forces the Production Panel to open in queue mode, 0 = off GameCore::App::Configuration::User::Instance::RegisterOptions
Frequency of Play By Cloud turn change WebHooks. (0 = Send on local player's turn, 1 = Send on every player's turn.) GameCore::App::Configuration::User::Instance::RegisterOptions
Game Core Thread Count = %d. GameCore::OnAppStartupComplete
Game Core Trade Pathing Thread Count = %d. GameCore::OnAppStartupComplete
Game Core Unit Pathing Thread Count = %d. GameCore::OnAppStartupComplete
Game Effects logging level, 0 = off, 1 = Minimal, 2 = Normal, Detailed = 3, Diagnostic = 4 GameCore::App::Configuration::User::Instance::RegisterOptions
Game Era Moments Log, 0=Top moments only, 1=All moments GameCore::App::Configuration::User::Instance::RegisterOptions
Game history logging level, 0 = off GameCore::App::Configuration::User::Instance::RegisterOptions
Game Mode: Multi-Player GameCore::App::Configuration::Game::SetToDefaultEnabledMods
Game Mode: Single-Player GameCore::App::Configuration::Game::SetToDefaultEnabledMods
Game, Turn, Time GameCore::App::Profile::Manager::LogTurnEnd
GAME_VALUE_CHANGED error, app configuration is missing game variant %u GameCore::App::Configuration::Game::HandleGameCoreEvent
GAME_VALUE_CHANGED error, gamecore configuration is missing game variant %u GameCore::App::Configuration::Game::HandleGameCoreEvent
gamecore message playback GameCoreController::OnConsoleMessage
gamecore message record off GameCoreController::OnConsoleMessage
gamecore message record on GameCoreController::OnConsoleMessage
gamecore profile depth GameCoreController::OnConsoleMessage
gamecore profile off GameCoreController::OnConsoleMessage
gamecore profile on GameCoreController::OnConsoleMessage
GameCoreController is entering the TurnSynchronizationBarrier after loading a end-of-game-turn save. Turn: %i GameCoreController::OnLoadComplete
GameViewState CONSOLE COMMANDS GameViewState::OnConsoleMessage
Has the user seen the PlayByCloud lobby? Displays new-game-mode indicator if they have not looked at it yet. GameCore::App::Configuration::User::Instance::RegisterOptions
Has the user seen the Unified PC Play lobby? Displays new-game-mode indicator if they have not seen it yet. GameCore::App::Configuration::User::Instance::RegisterOptions
How the unit cycle determines the next closest unit to cycle to. 0 = Last closest, 1 = Closest of last two. GameCore::App::Configuration::User::Instance::RegisterOptions
If an AI player's processing time exceeds the time in seconds, keep the turn's autosave, 0 = off GameCore::App::Configuration::User::Instance::RegisterOptions
If stats should be shown below the leaders' portraits in the HUD ribbon. GameCore::App::Configuration::User::Instance::RegisterOptions
if the plot tooltip follows the mouse cursor (0 = off) GameCore::App::Configuration::User::Instance::RegisterOptions
In-Game Clock format (0 for 12-hour, 1 for 24-hour) GameCore::App::Configuration::User::Instance::RegisterOptions
Instance does not exist. GameCore::App::Configuration::Lua::IMapPin::GetTypeName
Last version the user accepted the copyright notice. GameCore::App::Configuration::User::Instance::RegisterOptions
List of PlayByCloud games that we have seen completed. Used by the UI. Do not alter! GameCore::App::Configuration::User::Instance::RegisterOptions
list<T> too long GameCore::Color::Manager::ReconcilePlayerColors
Log all AI systems, 0 = off GameCore::App::Configuration::User::Instance::RegisterOptions
Look at the local player's combat on their turn. (0 = off, 1 = move camera, 2 = move and zoom camera GameCore::App::Configuration::User::Instance::RegisterOptions
Look at the local player's combat when not their turn. (0 = off, 1 = move camera, 2 = move and zoom camera GameCore::App::Configuration::User::Instance::RegisterOptions
MapSearch_LogEnd %f seconds (%s) GameCore::App::UI::Lua::IManager::lMapSearch_LogEnd
Marketing mode is %s GameViewState::OnConsoleMessage
Modifies how fast the camera moves to the target location during 'look-at' events. GameCore::App::Configuration::User::Instance::RegisterOptions
Not a valid instance. Either the instance is NULL or you used '.' instead of ':'. GameCore::App::Configuration::Lua::IMapPin::GetTypeName
Number of autosaves to keep GameCore::App::Configuration::User::Instance::RegisterOptions
Number of turns between autosaves GameCore::App::Configuration::User::Instance::RegisterOptions
Overlay not found: %s GameViewState::OnConsoleMessage
Play reveal animation whenever a pride moment is unlocked. GameCore::App::Configuration::User::Instance::RegisterOptions
PlayByCloudEndTurnBehavior ignored, local player has died. Deferring to endgamemenu. GameCoreController::OnUploadCloudSaveComplete
PlayByCloudEndTurnBehavior ignored, local player is already turn active in local game. GameCoreController::OnUploadCloudSaveComplete
PlayByCloudEndTurnBehavior ignored, team victory has occurred. Deferring to endgamemenu. GameCoreController::OnUploadCloudSaveComplete
Player %d turn took %.3f seconds on turn %d in game %d, copying autosave. GameCore::App::Profile::Manager::CheckProfileSave
Player name used during local network games. GameCore::App::Configuration::User::Instance::RegisterOptions
Profile logging enabled, 0 = off, 1 = on GameCore::App::Configuration::User::Instance::RegisterOptions
Removes the 'One More Turn' option after achieving a victory. GameCore::App::Configuration::User::Instance::RegisterOptions
Replaces the drag functionality of DragControls with click to drag behavior, 0 = off GameCore::App::Configuration::User::Instance::RegisterOptions
reveal all -- mark all terrain as revealed. GameCoreController::OnConsoleMessage
reveal all is disabled in multiplayer. GameCoreController::OnConsoleMessage
Sending Telemetry: OrgEvent='%s' RedirectedEvent='%s' Type='%s' SendFlags=%d TotalAttributes=%d GameCore::App::Telemetry::Listener::OnTelemetryTag
SendTurnComplete() ignored request because player %i was not turn active. GameCoreController::SendTurnComplete
Sequential Game history logging level, 0 = off GameCore::App::Configuration::User::Instance::RegisterOptions
Serialization Header Load Request Failed. Existing serialization request. GameCore::Serializer::Manager::RequestHeaderLoad
Serialization Header Load Request Failed. IO_STREAM request missing load stream. GameCore::Serializer::Manager::RequestHeaderLoad
Serialization Header Load Request Failed. Missing szFilename. GameCore::Serializer::Manager::RequestHeaderLoad
Serialization Header Load Request. Location Type: %i, Device: %i, Options %08x GameCore::Serializer::Manager::RequestHeaderLoad
Serialization OpenFromSource. Location Type: %i, Device: %i, Options %08x GameCore::Serializer::Manager::OpenFromSource
Serialization Request. IO Stream loading GameCore::Serializer::Manager::Request
Serialization Request. Type: %i, Location Type: %i, Device: %i, Options %08x GameCore::Serializer::Manager::Request
Serialization UnserializeGameConfiguration, result=%d GameCore::Serializer::Manager::UnserializeGameConfiguration
Serialization UnserializeGameConfiguration. pkStream valid=%s GameCore::Serializer::Manager::UnserializeGameConfiguration
Serialization UnserializeGameState, result=%d GameCore::Serializer::Manager::UnserializeGameState
Serialization UnserializeGameState. pkStream valid=%s GameCore::Serializer::Manager::UnserializeGameState
Serialization, Game State not initialized! GameCore::Serializer::Manager::DoGameStateSaveRequest
Serialization, Missing load stream in FillLastStream(). @assign bolson GameCore::Serializer::Manager::FillLastStream
Serialization, restarting game GameCore::Serializer::Manager::DoRestartRequest
Serialization, waiting for request of type %s, reason = %d GameCore::Serializer::Manager::CheckRequest
Serialization, writing Game Configuration GameCore::Serializer::Manager::DoSaveConfigurationRequest
Serialization, writing Game State GameCore::Serializer::Manager::DoGameStateSaveRequest
Set Default Enabled Mods GameCore::App::Configuration::Game::SetToDefaultEnabledMods
Set to 1 after the user has opted to no longer show the screen. GameCore::App::Configuration::User::Instance::RegisterOptions
Set to 1 if the user has chosen a tutorial level GameCore::App::Configuration::User::Instance::RegisterOptions
Set to 1 to see the path a unit will traverse. GameCore::App::Configuration::User::Instance::RegisterOptions
Set to 1 to start games in strategic view. GameCore::App::Configuration::User::Instance::RegisterOptions
ShutdownGame() leaving the network session. GameViewState::ShutdownGame
Skips combat animations, 0 = off GameCore::App::Configuration::User::Instance::RegisterOptions
Skips movement animations, 0 = off GameCore::App::Configuration::User::Instance::RegisterOptions
Sort type for Save Game list, 1 = By Last Modified, 2 = Alphabetical GameCore::App::Configuration::User::Instance::RegisterOptions
Sort type for World Builder Map list, 1 = By Last Modified, 2 = Alphabetical GameCore::App::Configuration::User::Instance::RegisterOptions
The amount of time, in seconds, before displaying the plot tooltip. GameCore::App::Configuration::User::Instance::RegisterOptions
The serialization stream had to resize to %d GameCore::Serializer::Manager::DoGameStateSaveRequest
The size of the text in the chat box. GameCore::App::Configuration::User::Instance::RegisterOptions
The zoom level to use for player turn combat, 0.0 to 1.0 GameCore::App::Configuration::User::Instance::RegisterOptions
toggle overlay <layer> -- Toggle overlay. <layer> is one of: GameViewState::OnConsoleMessage
Turn Timer Sending TurnComplete, turnTimeLimit: %u, elapsedTurnTime: %f GameCoreController::UpdateTurnTimer
Unknown Slot Type! GameCore::App::Configuration::Player::Instance::GetSlotName
Updated PlayByCloud turn, asking user for behavior. GameCoreController::OnUploadCloudSaveComplete
Updated PlayByCloud turn, exiting to main menu... GameCoreController::OnUploadCloudSaveComplete
Updated PlayByCloud turn, remaining at worldview. GameCoreController::OnUploadCloudSaveComplete
URL to send a simple, no-payload WebHook for Play By Cloud turn changes. See TurnWebHookFrequency for frequency setting. GameCore::App::Configuration::User::Instance::RegisterOptions
Validate App Game Configuration, creating LastTurnPhaseType. GameCore::App::Configuration::Game::Instance::ValidateConfigurationForGameMode
Validate App Game Configuration, disabling extended games for PlayByCloud GameCore::App::Configuration::Game::Instance::ValidateConfigurationForGameMode
Validate App Game Configuration, disabling IsKickVoting for non-network multiplayer game mode. GameCore::App::Configuration::Game::Instance::ValidateConfigurationForGameMode
Validate App Game Configuration, disabling IsMatchMaking for LAN. GameCore::App::Configuration::Game::Instance::ValidateConfigurationForGameMode
Validate App Game Configuration, disabling IsMatchMaking for PlayByCloud. GameCore::App::Configuration::Game::Instance::ValidateConfigurationForGameMode
Validate App Game Configuration, disabling IsMatchMaking for singleplayer. GameCore::App::Configuration::Game::Instance::ValidateConfigurationForGameMode
Validate App Game Configuration, Disabling turn timer for PlayByCloud. previous turn timer mode=%i GameCore::App::Configuration::Game::Instance::ValidateConfigurationForGameMode
Validate App Game Configuration, Disabling turn timer for singleplayer. previous turn timer mode=%i GameCore::App::Configuration::Game::Instance::ValidateConfigurationForGameMode
Validate App Game Configuration, removing human players for automation. GameCore::App::Configuration::Game::Instance::ValidateConfigurationForGameMode
Validate App Game Configuration, sequential turn mode is not allowed in Network multiplayer. Switching to simultanous turn mode. GameCore::App::Configuration::Game::Instance::ValidateConfigurationForGameMode
Validate App Game Configuration, switch to sequential turn mode for PlayByCloud. previous turn mode=%i GameCore::App::Configuration::Game::Instance::ValidateConfigurationForGameMode
Validate App Game Configuration, switching player %i from human to AI for singleplayer. GameCore::App::Configuration::Game::Instance::ValidateConfigurationForGameMode
Validate MP Loading Save, resetting human player to ai. PlayerID: %i GameCore::App::Configuration::Game::Instance::ValidateConfigurationForMultiplayerLoad
Validate MP Loading Save, setting observer slot to closed. PlayerID: %i GameCore::App::Configuration::Game::Instance::ValidateConfigurationForMultiplayerLoad
Validating App Game Configuration for Game Mode %i GameCore::App::Configuration::Game::Instance::ValidateConfigurationForGameMode
What happens after a client has readied up in a PlayByCloud game? 0 = Ask Me, 1 = Stay in Staging Room, 2 = Exit to Lobby GameCore::App::Configuration::User::Instance::RegisterOptions
What happens after a PlayByCloud turn is committed? 0 = Ask Me, 1 = Do Nothing, 2 = Exit to Main Menu GameCore::App::Configuration::User::Instance::RegisterOptions
Whether or not to automatically end a turn when no more actions are available. (0 = off) GameCore::App::Configuration::User::Instance::RegisterOptions
Whether or not to treat city range attacks as a turn blocking notification. (0 = not turn blocking) GameCore::App::Configuration::User::Instance::RegisterOptions
worldview -- toggle world view GameViewState::OnConsoleMessage
worldview -- toggle world view GameViewState::OnConsoleMessage
wrap -- toggle world wrap GameViewState::OnConsoleMessage
wrap -- toggle world wrap GameViewState::OnConsoleMessage

World view (3D map)

75 messages
Message Function
%d Small Blockers WorldView::BlockerDatabase::ShutdownGame
%d towers, %d pieces WorldView::DynamicSystem::Context::ShutdownGame
%s(%u) error : %s VisualEffectSystem::ErrorHandler::OnError
%s(%u) warning : %s VisualEffectSystem::ErrorHandler::OnWarning
%s, in project %s: WorldView::_error::TreeString<true>::TreeString
(ERROR: Contains %s) WorldView::LandmarkManager::Improvement_Added
(ERROR: Contains 0x%X) WorldView::LandmarkManager::Override_Added
(ERROR: Plot Empty) WorldView::LandmarkManager::Feature_Visibility
<NOT A LANDMARK> WorldView::LandmarkContext::Debug_GetNameOfTileBaseAt
<Null Job Name> OverlaySystem_Deprecated_Update
an Appeal artdef WorldView::AppealMap::Find
Anywhere and everywhere. WorldView::Landmarks::LandmarkArtDefManager::Configure
Attachment Point Name WorldView::UnitSystem::ConfigureFromArtDefs
Blocker vis height changed from %f to %f WorldView::DebugVis::wvdv_console
Blocker vis mask changed from 0x%X to 0x%X (using ids %s) WorldView::DebugVis::wvdv_console
Blocker vis mask reset from 0x%X to 0x%X WorldView::DebugVis::wvdv_console
Blocker vis terrain following %s WorldView::DebugVis::wvdv_console
Blocker visualization %s WorldView::DebugVis::wvdv_console
BuildTerrainDatabases: %f s WorldView::TerrainContext::Startup
Change one of these strings. Or complain to a programmer. WorldView::Landmarks::LandmarkArtDefManager::Configure
CityGenerators.artdef, in Generator collection WorldView::Landmarks::LandmarkArtDefManager::Configure
Cloud Opacity Shadow WorldView::CloudShadows::Context::SubmitOpacityShadow
Culture Border Build Time: %.2fms OverlaySystem::BuildCultureBordersAsyncJob::Execute
d[ebug] b[lockers] [option] -- Toggle Blocker visualization WorldView::DebugVis::wvdv_printusage
d[ebug] g[radient] [help] -- Toggle TerrainSampler gradient visualization WorldView::DebugVis::wvdv_printusage
d[ebug] h[height] [help] -- Toggle TerrainSampler height visualization WorldView::DebugVis::wvdv_printusage
d[ebug] r[oads] -- Toggle road connection point and hex edge visualization WorldView::DebugVis::wvdv_printusage
d[ebug] v[isrange] <min> [max] -- Adjust the radius used to show debug geometry WorldView::DebugVis::wvdv_printusage
Debug visibility range updated to %.0f - %.0f WorldView::DebugVis::wvdv_console
DM Towers: %d, DM Pieces %d WorldView::DynamicSystem::DynGeoManager::Shutdown
Dynamic Manager Shutdown: WorldView::DynamicSystem::DynGeoManager::Shutdown
Dynamic terrain memory used: %.2fMB WorldView::HeightEdit::TerrainEditAsyncJob::Initialize
Ev_Ft_Set (%i,%i) From %s to %s WorldView::LandmarkManager::Feature_Set
Ev_Ft_Vis (%i,%i) %s to %s WorldView::LandmarkManager::Feature_Visibility
Ev_Lm_Add (%i,%i) %s: Player %i, %s, %s, State %s, Appeal %i WorldView::LandmarkManager::Improvement_Added
Ev_Lm_Change (%i,%i) Changed %s: Player %i, %s, %s, State %s, Appeal %i WorldView::LandmarkManager::Improvement_Changed
Ev_Lm_Remove (%i,%i) Removed %s WorldView::LandmarkManager::Improvement_Removed
Ev_Lm_Vis (%i,%i) %s to %s WorldView::LandmarkManager::Improvement_Visibility
Ev_Ov_Add (%i,%i) 0x%X: Player %i, %s, %s, State %s WorldView::LandmarkManager::Override_Added
Ev_Ov_Remove (%i,%i) Removed 0x%X WorldView::LandmarkManager::Override_Removed
Ev_Ov_Vis (%i,%i) 0x%X to %s WorldView::LandmarkManager::Override_Visibility
Ev_Rs_Set (%i,%i) From %s to %s WorldView::LandmarkManager::Resource_Set
Ev_Rs_Vis (%i,%i) %s to %s WorldView::LandmarkManager::Resource_Visibility
Expected one or two numbers! WorldView::DebugVis::wvdv_console
Fewer than %d Large Blockers WorldView::BlockerDatabase::ShutdownGame
Free: %d spline, %d tower WorldView::DynamicSystem::Context::Update
GenerateStructures: %f s WorldView::TerrainContext::Startup
Invalid Material Override %s WorldView::Landmarks::Loading::ConfigureMaterialOverrides
Landmarks.artdef, in Districts collection WorldView::Landmarks::LandmarkArtDefManager::Configure
Landmarks.artdef, in Landmarks collection WorldView::Landmarks::LandmarkArtDefManager::Configure
Logging clutter instance data... WorldView::ClutterLayerManager::LogStats
Reset visibility range for debug geometry to %.0f - %.0f WorldView::DebugVis::wvdv_console
RiverWater Depth Only WorldView::WaterSystem::Context::BuildDepthCommandStream
RiverWater LEAN Only WorldView::WaterSystem::Context::BuildReflectionMaskCommandStream
Route Connection Point visualization %s WorldView::DebugVis::wvdv_console
Route Internal Doodads WorldView::Routes::RouteArtDefManager::Configure
Route Transition Doodads WorldView::Routes::RouteArtDefManager::Configure
SetupMapPasses: %f s WorldView::TerrainContext::Startup
Small Blockers: /nBin Size %3.2f,%3.2f WorldView::BlockerDatabase::ShutdownGame
Start: %i by %i WorldView::LandmarkManager::StartupGame
Terrain cache TOTAL memory: %.2f MB WorldView::TerrainContext::Startup
Terrain Context Render WorldView_Render
Terrain fixed cache texture memory: %.2f MB WorldView::TerrainContext::Startup
Terrain rendering data memory: %.2f MB (Compression data: %.2f MB) WorldView::TerrainContext::Startup
Terrain view cache texture memory: %.2f MB WorldView::TerrainContext::Startup
Terrain View Render WorldView_Render
TerrainSampler gradient visualization %s WorldView::DebugVis::wvdv_console
TerrainSampler height visualization %s WorldView::DebugVis::wvdv_console
Total geometry memory: %.2fMB (%.2fMB wasted) WorldView::TerrainContext::Startup
Total TerrainSampler memory: %.2fMB WorldView::TerrainContext::Startup
Unknown Civ In Culture WorldView::Landmarks::ADRList::UnpackCivGroup
Unknown Era In ArtEra WorldView::Landmarks::ADRList::UnpackEraGroup
Water LEAN Only WorldView::WaterSystem::Context::BuildReflectionMaskCommandStream
Water Ocean SS Overlay WorldView::WaterSystem::Context::BuildOverlayCommandStream
Water River SS Overlay WorldView::WaterSystem::Context::BuildOverlayCommandStream

Application and startup

235 messages
Message Function
[LogFXS] : EOS Authorization Error: %s (%s) App::EOS::System::EventHandler::RunCallbacks
[LogFXS] : Epic Online Services Uninitialized App::EOS::ShutdownService
[LogFXS] : Failed EOS Initialize App::EOS::SetupService
AppHost::ChangeResolution(): Called with Resolution = (%d x %d) RefreshRate = %d Window Mode = %d AppHost::Host::ChangeResolution
AppHost::WndProcEx(): Alt-Enter or F11 received, toggling fullscreen. AppHost::_INTERNAL::WndProcEx
AppHost::WndProcEx(): WM_SIZE message received with Resolution = (%d x %d). AppHost::_INTERNAL::WndProcEx
Application Session Hash = %llu AppHost::BugSubmissionPackager::BugSubmissionPackager
Argument must be [boolean, number, or string]. App::Automation::Lua::IManager::lGetStartupParameter
ArtDef CONSOLE COMMANDS Civ6App::OnDebugConsoleInput
ATTACH ? as 'old' Application::Data::GameSummaryDatabase::MigrateDatabaseData
Attached old database to new database in order to migrate data. Application::Data::GameSummaryDatabase::MigrateDatabaseData
Audio API for movie playback: 0 for WaveOut, 1 for DirectSound Civ6App::RegisterApplicationOptions
Aux Depth Screenshot Civ6App::GetScreenshotRTAndDS
BackBufferFormat = %d. Civ6App::SetupGraphics
black/solid square <= 16 -8+ mips Civ6App::OnDebugConsoleInput
bounds - Show debug boxes on all UI controls Civ6App::OnDebugConsoleInput
Bug collection enabled AppHost::BugSubmissionPackager::BugSubmissionPackager
BugHelper base folder: "%s" AppHost::StartBugHelper
Cannot query user_version on bootstrap database. Application::Data::GameSummaryDatabase::Initialize
Cannot query user_version on database. Application::Data::GameSummaryDatabase::Initialize
Cannot query user_version on main database. Application::Data::GameSummaryDatabase::Initialize
Changes game colors for users with color blindness. 0 = No adaptation, 1 = Protanopia, 2 = Deuteranopia, 3 = Tritanopia Civ6App::RegisterApplicationOptions
Civ6App CONSOLE COMMANDS Civ6App::OnDebugConsoleInput
command: mipdisplay <mode> <style> <type> Civ6App::OnDebugConsoleInput
commandset black <name> - Toggle black PS by CSet name Civ6App::OnDebugConsoleInput
CommandSet CONSOLE COMMANDS Civ6App::OnDebugConsoleInput
commandset discard <name> - Cancel commandset by CSet name Civ6App::OnDebugConsoleInput
commandset listnames - List all rendered command set names Civ6App::OnDebugConsoleInput
commandset log - Log all command sets for this frame Civ6App::OnDebugConsoleInput
commandset nocb <name> - Stop binding CBs for CSet, by name Civ6App::OnDebugConsoleInput
commandset nomap <name> - Stop updating dynamic constants for CSet, by name Civ6App::OnDebugConsoleInput
commandset notex <name> - Stop binding textures for CSet by name Civ6App::OnDebugConsoleInput
commandset one <name> - Force one primitive by CSet name Civ6App::OnDebugConsoleInput
commandset reset <name> - Clear all commandset overrides by CSet name Civ6App::OnDebugConsoleInput
commandset resetall - Clear overides for all command sets Civ6App::OnDebugConsoleInput
commandset white <name> - Toggle white PS by CSet name Civ6App::OnDebugConsoleInput
commandset zero <name> - Force zero primitivies by CSet name Civ6App::OnDebugConsoleInput
commandset zeroall - Zero prims for all command sets Civ6App::OnDebugConsoleInput
Configuration database failed validation. Civ6App::SetupDatabase
CONFIGURE_CONTENT took %.4f seconds LoadGameViewState::LaunchNextStage
controltree - Output the number of children every control has at the specified root. Civ6App::OnDebugConsoleInput
CREATE VIRTUAL TABLE %s using fts5(type UNINDEXED, name, description, tags, tokenize="porter unicode61 tokenchars '[]'") Application::Data::FullTextSearch::CreateContext
darkgreen/solid square 256 -4 mips Civ6App::OnDebugConsoleInput
darkpurple/hollow circle 32 -7 mips Civ6App::OnDebugConsoleInput
darkred/hollow square 64 -6 mips Civ6App::OnDebugConsoleInput
darkyellow/solid circle 128 -5 mips Civ6App::OnDebugConsoleInput
Data migration complete. Application::Data::GameSummaryDatabase::MigrateDatabaseData
Database found. Checking versions... Application::Data::GameSummaryDatabase::Initialize
Database is out of date, updating. Application::Data::GameSummaryDatabase::Initialize
Database is up-to-date! Application::Data::GameSummaryDatabase::Initialize
Database not found. Creating from scratch. Application::Data::GameSummaryDatabase::Initialize
DebugMouseOver - Set or toggle mouse over debug visualization. Civ6App::OnDebugConsoleInput
DETACH DATABASE 'old' Application::Data::GameSummaryDatabase::MigrateDatabaseData
Detaching old database. Application::Data::GameSummaryDatabase::MigrateDatabaseData
Device ID of the GPU device to use (as provided by the OS). Civ6App::RegisterApplicationOptions
DROP TABLE %s Application::Data::FullTextSearch::CreateContext
Enable ArtManager loading in the background. Civ6App::RegisterApplicationOptions
Enable Automatic Bug Collection. Civ6App::RegisterApplicationOptions
Enable Data Error Collection. Civ6App::RegisterApplicationOptions
Enable Debug information in the plot info tooltips. Civ6App::RegisterApplicationOptions
Enable Debug menu. Civ6App::RegisterApplicationOptions
Enable Dump Collection with Bugs. Civ6App::RegisterApplicationOptions
Enable language fall-back. Civ6App::RegisterApplicationOptions
Enable Local Build Bug Collection. Civ6App::RegisterApplicationOptions
Enable Log Collection with Bugs. Civ6App::RegisterApplicationOptions
Enable logging for the Landmark System. Civ6App::RegisterApplicationOptions
Enable logging for the Terrain System. Civ6App::RegisterApplicationOptions
EnableGameCoreEventLog/DisableGameCoreEventLog/ToggleGameCoreEventLog - Change/Toggle Civ6App::OnDebugConsoleInput
Enables adding a minimap snapshot to Single Player saves for preview Civ6App::RegisterApplicationOptions
Enables mouse and keyboard hotkey support Civ6App::RegisterApplicationOptions
Enables pausing the background movie in the menu shell; saves bandwidth when playing via remote desktop. Civ6App::RegisterApplicationOptions
Enables resolutions greater than the current monitor size (use "setres" in the debug console) Civ6App::RegisterApplicationOptions
Enables Steam Controller support if Steam is running Civ6App::RegisterApplicationOptions
Enables use of Logitech Gaming Software and Alienware AlienFX compatible lighting effects Civ6App::RegisterApplicationOptions
End game state. Civ6App::RegisterApplicationOptions
Error updating database! Failed to restore from bootstrap database. Application::Data::GameSummaryDatabase::Initialize
Failed to attach old database to new. Application::Data::GameSummaryDatabase::MigrateDatabaseData
Failed to create bug submission folder: "%s" AppHost::BugSubmissionPackager::SubmitBug
Failed to detach old database from new. Application::Data::GameSummaryDatabase::MigrateDatabaseData
Failed to execute migration. Application::Data::GameSummaryDatabase::MigrateDatabaseData
Failed to initialize configuration database. Civ6App::SetupDatabase
Failed to initialize database library. Civ6App::SetupDatabase
Failed to initialize localization database. Civ6App::SetupDatabase
Failed to perform data migration. Application::Data::GameSummaryDatabase::MigrateDatabaseData
Failed to present in Civ6App::ShowSplashScreen Civ6App::ShowSplashScreen
Failed to present in Civ6App::UpdateFrame Civ6App::UpdateFrame
Failed to rollback database after encountering an error during data migration. Application::Data::GameSummaryDatabase::MigrateDatabaseData
Failed to start bug helper AppHost::StartBugHelper
focus pause {0,1} - pauses the main loop when app loses focus Civ6App::OnDebugConsoleInput
For model mips use: 'shaders mip_relative' or 'shaders mip_absolute' Civ6App::OnDebugConsoleInput
Forces the game to load only that save file. Civ6App::RegisterApplicationOptions
Frame limiter. Tick app every N ms. 0 means tick continuously. Civ6App::RegisterApplicationOptions
FTS - Creating Context Application::Data::FullTextSearch::CreateContext
FullTextSearch - Shutting down Application::Data::FullTextSearch::Shutdown
Game CONSOLE COMMANDS MainMenuState::HandleConsoleMessage
Game Version = %s Civ6App::InitialInit
GAMECORE_INITIALIZATION_DONE took %.4f seconds LoadGameViewState::LaunchNextStage
GAMECORE_LOAD_SAVEFILE took %.4f seconds LoadGameViewState::LaunchNextStage
GAMECORE_UNSERIALIZE_GAMESTATE took %.4f seconds LoadGameViewState::LaunchNextStage
graphics barriermode - Set graphics barrier management mode Civ6App::OnDebugConsoleInput
Graphics CONSOLE COMMANDS Civ6App::OnDebugConsoleInput
Graphics device is not the primary. Defaulting to borderless Civ6App::DoGraphicsDeviceSelection
Graphics device with ID: %u not found. Defaulting to device index: %u. Civ6App::DoGraphicsDeviceSelection
graphics log geometry - Log all geometry allocated Civ6App::OnDebugConsoleInput
graphics log surface - Log all global surfaces Civ6App::OnDebugConsoleInput
graphics log textures - Log all textures allocated Civ6App::OnDebugConsoleInput
graphics log types - Log all textures allocated by type Civ6App::OnDebugConsoleInput
graphics SubIndexCB [on/off] - Toggle CB subindexing (DX11.1 only) Civ6App::OnDebugConsoleInput
graphics SubIndexCB off Civ6App::OnDebugConsoleInput
graphics SubIndexCB on Civ6App::OnDebugConsoleInput
graphics threadmode - Set graphics submission policy Civ6App::OnDebugConsoleInput
graphics toggle asynccompute Civ6App::OnDebugConsoleInput
graphics toggle asynccompute - Toggle use of compute queues in DX12, if supported Civ6App::OnDebugConsoleInput
graphics toggle multigpu Civ6App::OnDebugConsoleInput
graphics toggle multigpu - Toggle use of multiple GPUs rendering Civ6App::OnDebugConsoleInput
graphics toggle partialresolve Civ6App::OnDebugConsoleInput
graphics toggle vrs Civ6App::OnDebugConsoleInput
graphics toggle vrs - Toggle use of variable rate shading in DX12, Civ6App::OnDebugConsoleInput
green/solid square 4096 Top mip Civ6App::OnDebugConsoleInput
Height = %d. Civ6App::SetupGraphics
Hostname Hash = %s AppHost::BugSubmissionPackager::BugSubmissionPackager
Incorrect mipdisplay command. Printing help... Civ6App::OnDebugConsoleInput
INSERT OR IGNORE INTO Rulesets('Ruleset') VALUES(?); Application::GameSummary::BeginGameTransfer
Invalid SQL when running migration. Application::Data::GameSummaryDatabase::MigrateDatabaseData
Is the touch screen support enabled? Civ6App::RegisterApplicationOptions
lens <name> - Turn on/off a lens layer (by name), Civ6App::OnDebugConsoleInput
LoadGameViewState leaving the network session due to an early exit of the game state. LoadGameViewState::Tick
loadmap {filenamewithoutextension} : load a WorldBuilder map file MainMenuState::HandleConsoleMessage
Lobby searching will stop when at least this many games have been found. 10 < MaxLobbiesToList < 100. App::EOS::RegisterOptionSet
Localization database failed validation. Civ6App::SetupDatabase
log - Toggle the console output log. Civ6App::OnDebugConsoleInput
Log all game core events. Civ6App::RegisterApplicationOptions
mapseed #, #, # : force a debug map seed MainMenuState::HandleConsoleMessage
Master volume of all game sounds and music, except voice chat (0-100) Civ6Audio::RegisterOptions
Max number of Game Core threads. The game may cap this value based on available hardware. Use -1 to let the game decide. Civ6App::RegisterApplicationOptions
Max size of g_EventSystemGameCore's publish queue = %d Civ6App::FinalShutdown
Max size of g_EventSystemLocalMachine's publish queue = %d Civ6App::FinalShutdown
Max size of g_EventSystemSerial's publish queue = %d Civ6App::FinalShutdown
Maximum time to perform a full search on the lobby list screen. 1 < SearchDuration < 60. App::EOS::RegisterOptionSet
Memory usage: %0.3fGb Civ6App::UpdateFrame
mipdisplay help - Prints mip display help Civ6App::OnDebugConsoleInput
modding allowmissingmods [on/off] - Allow missing mods when loading a save Civ6App::OnDebugConsoleInput
mouseover - Output all controls that have been granted mouse-over status Civ6App::OnDebugConsoleInput
Mute the game when it loses focus (1=yes, 0=no) Civ6Audio::RegisterOptions
No compatible graphics device found. Please ensure that your system has a correctly configured, compatible graphics device. Civ6App::DoGraphicsDeviceSelection
Number of engine job threads (including main thread). Use -1 to let game decide Civ6App::RegisterApplicationOptions
Number of threads the Game Core should adjust its maximum by so as to not starve other systems of CPU time. The game may adjust this value based on available hardware. Use -1 to let the game decide Civ6App::RegisterApplicationOptions
Number of threads to use for trade path finding. The game may adjust this value based on available hardware or other setting. Use -1 to let the game decide Civ6App::RegisterApplicationOptions
Number of threads to use for unit path finding. The game may adjust this value based on available hardware or other setting. Use -1 to let the game decide Civ6App::RegisterApplicationOptions
outlines - Show debug outlines on all UI controls Civ6App::OnDebugConsoleInput
panel - Toggle the sub-panels. Civ6App::OnDebugConsoleInput
panel <toggle|show|hide> <panel name> - Toggle the visibility of a panel. Civ6App::OnDebugConsoleInput
Peak font usage for %s at %.1f scale: %.2f%% Civ6App::GUIShutdown
Post-GameCore asset load LoadGameViewState::LaunchNextStage
PostLoadTime: %.4f seconds LoadGameViewState::Tick
purple/hollow circle 512 -3 mips Civ6App::OnDebugConsoleInput
red/hollow square 1024 -2 mips Civ6App::OnDebugConsoleInput
RefreshRateInHz = %d. Civ6App::SetupGraphics
reload shaders - Recompile the shaders. Civ6App::OnDebugConsoleInput
remarks - Control the Remark() that are sent to the output debug window Civ6App::OnDebugConsoleInput
Render height in pixels. Civ6App::RegisterApplicationOptions
Render width in pixels. Civ6App::RegisterApplicationOptions
Renderer failed to start up. Civ6App::SetupGraphics
REPLACE INTO GameDataPointValues('DataPoint', 'GameId','ValueType','ValueObjectId','ValueString','ValueNumeric') VALUES(@DataPoint, @GameId, @ValueType, @ValueObjectId, @ValueString, @ValueNumeric) Application::GameSummary::UpdateAggregateDataPoints
REPLACE INTO ObjectDataPointValues('DataPoint', 'ObjectId','ValueType','ValueObjectId','ValueString','ValueNumeric') VALUES(@DataPoint, @ObjectId, @ValueType, @ValueObjectId, @ValueString, @ValueNumeric) Application::GameSummary::UpdateAggregateDataPoints
REPLACE INTO RulesetDataPointValues('DataPoint', 'Ruleset','ValueType','ValueObjectId','ValueString','ValueNumeric') VALUES(@DataPoint, @Ruleset, @ValueType, @ValueObjectId, @ValueString, @ValueNumeric) Application::GameSummary::UpdateAggregateDataPoints
REPLACE INTO RulesetTypes('Ruleset','Type','Kind','Name','Icon') VALUES(?,?,?,?,?); Application::GameSummary::BeginGameTransfer
Replaces PC Input Actions with Console Input Actions, 0 = Defaults to PC Input Actions Civ6App::RegisterApplicationOptions
Resolution set to %ux%u Civ6App::OnDebugConsoleInput
Reverting data migration changes. Application::Data::GameSummaryDatabase::MigrateDatabaseData
Running %s ... Civ6App::GUIInit
screenshot [noui] [colorkey] [name] - Take screenshot, save to 'name.tga' Civ6App::OnDebugConsoleInput
Selected graphics device is: %s. Device ID: %u. Index: %u Civ6App::DoGraphicsDeviceSelection
Set remark levels(ex. /R0 / R1:ArtDef - means all off except ArtDef level 1) (default "/R1") Civ6App::RegisterApplicationOptions
Set to 0 to disable audio. Civ6App::RegisterApplicationOptions
Set to 1 play the intro video on startup. Civ6App::RegisterApplicationOptions
Set to 1 to allow the use of software renderers such as Microsoft's WARP Civ6App::RegisterApplicationOptions
Set to 1 to enable subtitles. Civ6App::RegisterApplicationOptions
setres <width> <height> - Sets the game to a specific resolution. Windowed mode only. Civ6App::OnDebugConsoleInput
setres error: Resolution %ux%u is below the minspec pf 1024x768. Civ6App::OnDebugConsoleInput
Setting up achievements. Civ6App::GUIInit
Setting up modding. Civ6App::GUIInit
Setting up scripting. Civ6App::GUIInit
Setting up tuner. Civ6App::SetupTuner
Should we throttle the game when its not the foreground app? Civ6App::RegisterApplicationOptions
Sid Meier's Civilization VI App::EOS::SetupService
Sid Meier's Civilization VI (DX11) Civ6App::OverrideAppOptions
Spawning async init job. Civ6App::GUIInit
ss settings %i %i %i %i Civ6App::OnDebugConsoleInput
Stage: Configure Content LoadGameViewState::LaunchNextStage
Stage: Initializing a new game LoadGameViewState::InitializeNewGameLinuxPre
Stage: Loading a save LoadGameViewState::LaunchNextStage
Stage: Unserializing Game State LoadGameViewState::LaunchNextStage
Started bug helper AppHost::StartBugHelper
startgame {scenarioNumber} : start a specific single player MainMenuState::HandleConsoleMessage
Starting search engine. Civ6App::GUIInit
stats - Output UI statistics to UserInterface.log. Civ6App::OnDebugConsoleInput
Suppress popups that are just informational (e.g., Civic Completed.) Civ6App::RegisterApplicationOptions
The language to use for all audio in-game. Civ6App::RegisterApplicationOptions
The language to use for all text in-game. Civ6App::RegisterApplicationOptions
The previous language set by steam. Civ6App::RegisterApplicationOptions
ThreadingMode = %d. Civ6App::SetupGraphics
Tick every N ms during game start. 0 means tick continuously. Civ6App::RegisterApplicationOptions
Tick every N ms while the app is inactive. 0 means tick continuously. Civ6App::RegisterApplicationOptions
Timeout connecting to Crossplay Servers. Civ6AppSteamCallback::OnSteamRichPresenceJoinRequested
timescale <value> - Sets the debug timescale. Civ6App::OnDebugConsoleInput
To disable use: mipdisplay off <type> Civ6App::OnDebugConsoleInput
UI CONSOLE COMMANDS Civ6App::OnDebugConsoleInput
ui listloose - Print a list of UI textures from loose files Civ6App::OnDebugConsoleInput
ui logstrings - Print a list of all cached strings Civ6App::OnDebugConsoleInput
ui logtextures - Print a list of UI textures Civ6App::OnDebugConsoleInput
ui reload <context_path> - Where context path is /path/to/content/contextName and Civ6App::OnDebugConsoleInput
ui scale <value> - Override the UI scale (may cause artifacts with fractional values) Civ6App::OnDebugConsoleInput
ui toggle msaa - Toggle MSAA rendering of the UI Civ6App::OnDebugConsoleInput
ui toggle text - Toggle text rendering Civ6App::OnDebugConsoleInput
UI will be scaled by 1 plus this value, non-integers may cause small artifacts Civ6App::RegisterApplicationOptions
Usage: setres <width> <height> [force] Civ6App::OnDebugConsoleInput
Use "EnableArbitraryWindowSizing" in AppOptions.ini to disable clamping to monitor size. Civ6App::OnDebugConsoleInput
Use "setres %u %u force" to try it anyway. Civ6App::OnDebugConsoleInput
User has accepted the outdated driver pop up. Civ6App::RegisterApplicationOptions
User has accepted the unknown graphics device pop up. Civ6App::RegisterApplicationOptions
User has seen the NEW icon for Multiplatform Cloud saves. Civ6App::RegisterApplicationOptions
vector<T> too long Application::GameSummary::UpdateAggregateDataPoint
view <filename> - Open XML context and inspect without running LUA (experimental) Civ6App::OnDebugConsoleInput
Volume of game music (0-100) Civ6Audio::RegisterOptions
Volume of game sound effects (0-100) Civ6Audio::RegisterOptions
Volume of game's environmental ambience in 3D mode (0-100) Civ6Audio::RegisterOptions
Volume of incoming voice chat (0-100) Civ6Audio::RegisterOptions
Volume of speech by leaders (0-100) Civ6Audio::RegisterOptions
vrsdemo - some demo Civ6App::OnDebugConsoleInput
VSync = %d. Civ6App::SetupGraphics
Warn about mods not marked as compatible with this game version? Civ6App::RegisterApplicationOptions
Width = %d. Civ6App::SetupGraphics
Windowed = %d. Civ6App::SetupGraphics
yellow/solid circle 2048 -1 mip Civ6App::OnDebugConsoleInput

Network and multiplayer

616 messages
Message Function
(ignored, %d) : FNetSession::MessageReceived
(queued, %d) : FNetSession::MessageReceived
[CONNECTION] Creating Connection ID %d for Player %s FNetAccessENetEOS::CreateConnectionID
[CONNECTION] Removing Connection ID %d FNetAccessENetEOS::RemoveConnectionID
[EOSConnectionClosed], Player %d. FNetSessionEOS::ConnectionClosed
[EOSPlayerDisconnected] ,closing connection %d to player %s. FNetSessionEOS::EOSPlayerDisconnected
[EOSPlayerDisconnected], closing connection to Player %d. FNetSessionEOS::EOSPlayerDisconnected
[EOSPlayerDisconnected], Closing connection to Player %d. FNetSessionEOS::EOSPlayerDisconnected
[EOSPlayerDisconnected], Dropping me (Player %d). FNetSessionEOS::EOSPlayerDisconnected
[LogFXS] : Auth Expired, Reconnect. Network::EOS::Authorization::Instance::OnAuthExpired
[LogFXS] : Authorization failed. error = %s Network::EOS::Authorization::Instance::OnEOSAuthLogin
[LogFXS] : Authorization needs MFA = %s Network::EOS::Authorization::Instance::OnEOSAuthLogin
[LogFXS] : Authorization needs PinGrantCode = %s Network::EOS::Authorization::Instance::OnEOSAuthLogin
[LogFXS] : Authorization Successful. AccountID = %s Network::EOS::Authorization::Instance::OnEOSAuthLogin
[LogFXS] : Calling EOS_Auth_Login Network::EOS::Authorization::Instance::Authorize
[LogFXS] : Connect Login Failed: %s. ContinuanceToken = %08x, LocalUserId = %s Network::EOS::Authorization::Instance::OnEOSConnectLogin
[LogFXS] : Connect Login failed: %s. LocalUserId = %s Network::EOS::Authorization::Instance::OnEOSConnectLogin
[LogFXS] : Conversion of Steam Ticket to String failed: Wanted %d bytes, but only %d in the array. Network::EOS::Authorization::Instance::GetSteamAppTicket
[LogFXS] : Copy Auth Token Failure. error = %s Network::EOS::Authorization::Instance::Connect
[LogFXS] : Could not set search parameter (%s), error: %s Network::EOS::Lobby::EventHandler::AddSearchParam
[LogFXS] : LMS_PROMOTED: Owner Changing from %s to %s Network::EOS::Lobby::EventHandler::OnLobbyMemberStatusReceived
[LogFXS] : Lobby Owner different from current: %s to %s Network::EOS::Lobby::EventHandler::AddLobby
[LogFXS] : LobbyMemberStatusReceived, User %s changed to %s in Lobby %s. Network::EOS::Lobby::EventHandler::OnLobbyMemberStatusReceived
[LogFXS] : LobbyMemberUpdateReceived: LobbyMemberUpdateReceived: User %s updated in Lobby %s. Network::EOS::Lobby::EventHandler::OnLobbyMemberUpdateReceived
[LogFXS] : LobbyMemberUpdateReceived: User %s being updated in Lobby %s. Network::EOS::Lobby::EventHandler::OnLobbyMemberUpdateReceived
[LogFXS] : LobbyUpdateReceived: Lobby %s Being Updated. Network::EOS::Lobby::EventHandler::OnLobbyUpdateReceived
[LogFXS] : LobbyUpdateReceived: Lobby %s Finished Updating. Network::EOS::Lobby::EventHandler::OnLobbyUpdateReceived
[LogFXS] : LobbyUpdateReceived: LobbyMemberUpdateReceived: User %s updated in Lobby %s. Network::EOS::Lobby::EventHandler::OnLobbyMemberUpdateReceived
[LogFXS] : Login Status Changed, Current: %d. New: %d. Network::EOS::Authorization::Instance::OnLoginStatusChanged
[LogFXS] : Setting new owner %s to lobby %s Network::EOS::Lobby::EventHandler::SetLobbyOwner
[SelectNewHost] Failed to change the EOS lobby host! FNetLobbyEOS::SelectNewHost
Abandoning game. Reason: %i FNetSession::Abandon
Adding player(%i) to host migration player list, current players FNetSession::StartOrUpdateHostMigration
Adding player(%i) to host migration requesters, current requesters FNetSession::StartOrUpdateHostMigration
Already in a session (Session Key: %u). Leaving Game... Network::Manager::JoinGame
App configuraiton deserilization failed. Result %i Network::Manager::LoadCloudSaveConfiguration
App configuration deserialized. Network::Manager::LoadCloudSaveConfiguration
App failed to load cloud app configuration. NetLobbyCloud::MatchSaveFile
App server meta data refresh error, no AppFiraxisLiveClient. @assign bolson NetLobbyCloud::RefreshAppServerMetaData
App started loading cloud app configuration. NetLobbyCloud::MatchSaveFile
AppServerMetaData was empty. Network::NetLobbyCallbacks::ReadAppServerMetaData
Associating old PlayerID %i with the empty cloud slot %i NetLobbyCloud::SetPlayerIDForCloudSlotNum
Associating old PlayerID %i with the old cloud slot for new PlayerID %i NetLobbyCloud::SetPlayerIDForCloudSlotNum
AssumeLocalPlayerInTurn called, setting m_lastLocalPlayerInTurn = true NetLobbyCloud::AssumeLocalPlayerInTurn
AssumeLocalPlayerStatus called, playerStatus=%i, m_lastLocalPlayerStatus=%i NetLobbyCloud::AssumeLocalPlayerStatus
Attempt to Load a file. ServerType: %i, Location Type: %i, Device: %i, Options %08x Network::Manager::LoadGame
Attempt to obtain a JoinCode but the current lobby does not support that feature. Network::Manager::GetJoinCode
Attempting to host game. ServerType: %i Network::Manager::HostGame
Attempting to join cloud game invite to matchID %i Network::Manager::AcceptCloudGameInvite
Attempting to join multiplayer game at JoinCode (%s). Network::Manager::JoinGame
Attempting to join multiplayer game at lobby serverID (%i). Network::Manager::JoinGame
Attempting to join network session. FNetSession::JoinGame
Attempting to Join-by-MatchID multiplayer game. FiraxisLive MatchID: %u. Network::Manager::JoinGame
Attempting to Join-by-SteamID multiplayer game. Steam LobbyID: %llu. Network::Manager::JoinGame
Attempting to MatchMake a multiplayer game. Network::Manager::MatchMake
Bad MatchCreateDataNotify @assign bolson NetLobbyCloud::MatchCreateDataNotify
Batch %s : Lobby successfully updated Network::EOS::Lobby::EventHandler::OnLobbyUpdated
Batch Upload: Adding %s:%s Network::EOS::Lobby::EventHandler::BatchUploadAttributes
Batch Upload: Unable to Set Attribute (%s:%s), error: %s Network::EOS::Lobby::EventHandler::BatchUploadAttributes
Batch Upload: UpdateLobby Network::EOS::Lobby::EventHandler::BatchUploadAttributes
BroadcastGame Failed, HostMatch() error. @assign bolson NetLobbyCloud::BroadcastGame
BroadcastGame Failed, no FiraxisLive client. @assign bolson NetLobbyCloud::BroadcastGame
CacheCloudSlotType error, no FiraxisLive Client! @assign bolson NetLobbyCloud::CacheCloudSlotType
CacheCloudSlotType error, no match details for current match %i! @assign bolson NetLobbyCloud::CacheCloudSlotType
CacheCloudSlotType error, Not in cloud match! @assign bolson NetLobbyCloud::CacheCloudSlotType
CacheCloudSlotType error, slot %u not found in match details. @summary CacheCloudSlotType error, slot not found in match details. @assign bolson NetLobbyCloud::CacheCloudSlotType
Can't find the session host! FNetLobbySteam::MigrateHost
Cannot migrate host, the host is a server. FNetLobbySteam::MigrateHost
CanReceiveAppPlayerMetaData: Queuing Player MetaData End, Previous State = %s Network::NetLobbyCallbacks::CanReceiveAppPlayerMetaData
CanReceiveAppPlayerMetaData: Queuing Player MetaData Start, State = %s Network::NetLobbyCallbacks::CanReceiveAppPlayerMetaData
CanReceiveAppPlayerMetaData: State Change New = %s, Old = %s Network::NetLobbyCallbacks::CanReceiveAppPlayerMetaData
CanRecieveMessage: Queuing Messages End, Previous State = %s Network::NetSessionCallbacks::CanReceiveMessages
CanRecieveMessage: Queuing Messages Start, State = %s Network::NetSessionCallbacks::CanReceiveMessages
CanRecieveMessage: State Change New = %s, Old = %s Network::NetSessionCallbacks::CanReceiveMessages
CheckCloudSaveVersion passed, SaveFileVersion <= CurrentVersion Network::Manager::CheckCloudSaveVersion
CheckCloudSaveVersion, can't abandon game due to no network session. @assign bolson Network::Manager::CheckCloudSaveVersion
CheckCloudSaveVersion, ignoring version check because local version is dev build. Network::Manager::CheckCloudSaveVersion
CheckCloudSaveVersion, ignoring version check because save file version is dev build. Network::Manager::CheckCloudSaveVersion
CheckCloudSaveVersion, SavedByVersion missing in save metadata @assign bolson Network::Manager::CheckCloudSaveVersion
CheckCloudSaveVersion, SaveFileVersion is from future, abandoning game. Network::Manager::CheckCloudSaveVersion
CheckCloudSaveVersion, SaveFileVersion=%u, CurrentVersion=%u Network::Manager::CheckCloudSaveVersion
CheckCloudSaveVersion, version mismatched before the match started, quiting the match. Network::Manager::CheckCloudSaveVersion
Checking Steam lobby migration, lobby owner is (%s) [%u] FNetLobbySteam::MigrateHost
CheckServerForCloudNotifications failed, no cloud game data for serverID %i. Network::Manager::CheckServerForCloudNotifications
CheckServerForCloudNotifications failed, no cloud lobby. Network::Manager::CheckServerForCloudNotifications
CheckServerForUnseenComplete failed, no cloud game data for serverID %i. Network::Manager::CheckServerForUnseenComplete
CheckServerForUnseenComplete failed, no cloud lobby Network::Manager::SetCompletedGameSeen
CheckServerForUnseenComplete failed, no cloud lobby. Network::Manager::CheckServerForUnseenComplete
Closing EOS network session. FNetSessionEOS::CloseSession
Closing network session. FNetSession::CloseSession
Cloud Game, LobbyID(%i), MatchID(%i), JoinCode(%s), Name(%s) NetLobbyCloud::CloudGameListUpdated
Cloud indicates local player was kicked (invalid LocalPlayerSlotNum). NetLobbyCloud::MatchGetInfoNotify
Cloud indicates local player was kicked (kStatusKicked). NetLobbyCloud::MatchGetInfoNotify
Cloud indicates match was deleted. NetLobbyCloud::MatchGetInfoNotify
Cloud InGame Load ignored, local player is already turn active in local game. Network::Manager::CheckCloudInGameLoadRequest
Cloud InGame Load waiting on serialization. Network::Manager::CheckCloudInGameLoadRequest
Cloud InGame Load, launching into game. Network::Manager::CheckCloudInGameLoadRequest
Cloud major state change, type=%i Network::Manager::MatchStateChanged
Cloud Match Start seen from backend. NetLobbyCloud::MatchGetInfoNotify
Cloud snapshot save complete, uploading to cloud. Network::Manager::OnSaveComplete
CloudEndTurn %s, UploadCloudSaveComplete. Network::Manager::OnUploadCloudEndTurnComplete
CloudEndTurn Failed, unable to request cloud snapshot. Network::Manager::CloudEndTurn
CloudKillGame Error, KillMatch failed for matchID %u! Network::Manager::CloudKillGame
CloudKillGame Error, missing AppFiraxisLiveClient! Network::Manager::CloudKillGame
CloudKillGame Error, missing cloud lobby. Network::Manager::CloudKillGame
CloudKillGame Error, used while not in a game. Network::Manager::CloudKillGame
CloudLaunchStateChanged, oldState: %s, newState: %s Network::Manager::SetCloudLaunchState
CloudQuitGame Error, missing AppFiraxisLiveClient! Network::Manager::CloudQuitGame
CloudQuitGame Error, missing cloud lobby. Network::Manager::CloudQuitGame
CloudQuitGame Error, QuitMatch failed for matchID %u! Network::Manager::CloudQuitGame
CloudQuitGame Error, used while not in a game. Network::Manager::CloudQuitGame
CommandLine = %s Network::Manager::SetupFromCommandLine
Committing PlayerLeft to cloud player meta data for player %i Network::NetSessionCallbacks::PlayerLeft
Connection %d time out (%s) FNetAccessENetEOS::UpdateTransport
Connection closed with %s FNetAccessENetEOS::Close
Connection closed with (%s [%u:%u:%u]) FNetAccessENetSteam::CloseAll
Connection disconnect received from %s on an existing connection. Closing connection: Size = 0x%X FNetAccessENetEOS::UpdateTransport
Connection disconnect received from %s on an new connection. Closing connection: Size = 0x%X FNetAccessENetEOS::UpdateTransport
Connection disconnect received from (%s [%u:%u:%u]) on an existing connection. Closing connection: Size = 0x%X FNetAccessENetSteam::UpdateTransport
Connection disconnect received from (%s [%u:%u:%u]) on an new connection. Closing connection: Size = 0x%X FNetAccessENetSteam::UpdateTransport
Connection refuse received from %s, but a connection already exists. Closing old connection: Size = 0x%X FNetAccessENetEOS::UpdateTransport
Connection refuse received from %s: Size = 0x%X FNetAccessENetEOS::UpdateTransport
Connection refuse received from (%s [%u:%u:%u]), but a connection already exists. Closing old connection: Size = 0x%X FNetAccessENetSteam::UpdateTransport
Connection refuse received from (%s [%u:%u:%u]): Size = 0x%X FNetAccessENetSteam::UpdateTransport
Connection refused sent to (%s [%u:%u:%u]): Size = 0x%X FNetLobbySteamBase::ConnectionAttempt
Connection refused sent to (%s): Size = 0x%X FNetLobbyEOS::ConnectionAttempt
Connection reply received from %s, but a connection already exists. FNetAccessENetEOS::UpdateTransport
Connection reply received from (%s [%u:%u:%u]), but a connection already exists. FNetAccessENetSteam::UpdateTransport
Connection request received from %s, but a connection already exists. Closing old connection: Size = 0x%X FNetAccessENetEOS::UpdateTransport
Connection request received from %s: Size = 0x%X FNetAccessENetEOS::UpdateTransport
Connection request received from (%s [%u:%u:%u]), but a connection already exists. Closing old connection: Size = 0x%X FNetAccessENetSteam::UpdateTransport
Connection request received from (%s [%u:%u:%u]): Size = 0x%X FNetAccessENetSteam::UpdateTransport
Connection response received from %s: Size = 0x%X FNetAccessENetEOS::UpdateTransport
Connection response received from (%s [%u:%u:%u]): Size = 0x%X FNetAccessENetSteam::UpdateTransport
Connection response sent to (%s [%u:%u:%u]): Size = 0x%X FNetLobbySteamBase::ConnectionAttempt
Connection response sent to (%s): Size = 0x%X FNetLobbyEOS::ConnectionAttempt
Connection time out (%s [%u:%u:%u]) FNetAccessENetSteam::UpdateTransport
ConnectionClosed Player(%d), No FNetPlayer FNetSession::CloseConnection
Couldn't find a turn active human player when commiting PlayByCloud turn. The next player won't know it is their turn. Network::Manager::UploadCachedCloudSnapshot
CreateNetPlayer(): Using a playerID (%i) with an existing network connection. Disconnecting the old connection. FNetPlayerManager::CreateNetPlayer
Creating Lobby but timed out. Retrying. Network::EOS::Lobby::EventHandler::OnLobbyCreated
Creating lobby for Join-by-JoinCode. Network::Manager::JoinGame
Creating lobby for Join-by-MatchID. Network::Manager::JoinGame
Creating lobby for Join-by-SteamID. Network::Manager::JoinGame
Creating lobby for MatchMaking. Network::Manager::MatchMake
Creating new save request for cloud snapshot data. Network::Manager::RequestCloudSnapshotData
Creating new save request for snapshot data. Network::NetSessionCallbacks::RequestSnapshotData
Critical connection required for session failed. FNetSession::HandleConnectionFailure
Destination Not Logged In FNetAccessENetSteam::OnSteamP2PSessionConnectFail
Dropping net relayed player(%i) because the host dropped. FNetRelayMgr::RemoveRelays
Dropping player %s due to LMS_DISCONNECT timeout Network::EOS::Lobby::EventHandler::Update
Emptying cached cloud snapshot. Network::Manager::EmptyCachedCloudSnapshot
Emptying cached snapshot. Network::NetSessionCallbacks::EmptyCachedSnapshot
End PlayByCloud Match Failed. cloud lobby missing. @assign bolson Network::Manager::CloudEndGame
End PlayByCloud Match Failed. EndMatch failed. @assign bolson Network::Manager::CloudEndGame
End PlayByCloud Match Failed. FiraxisLive client missing. @assign bolson Network::Manager::CloudEndGame
End PlayByCloud Match Failed. Not in cloud match. @assign bolson Network::Manager::CloudEndGame
Ending PlayByCloud match. Network::Manager::CloudEndGame
EOS Checking lobby migration, lobby owner is %s FNetLobbyEOS::MigrateHost
EOS Connection Created: %s Network::EOS::TransportThread::AddConnection
EOS Connection Removed: %s Network::EOS::TransportThread::RemoveConnection
EOS Host Migration : Failed, I never had snapshot. FNetSessionEOS::Update
EOS Host Migration : Lobby has a new host %s, but can't find a player with that ID. FNetSessionEOS::Update
EOS Host Migration : Migrating to new Player: %d FNetSessionEOS::Update
EOS ingame invite received (Join Code: %s Network::Manager::ParseEOSGameInviteEvent
EOS_P2P connection to player %s closed FNetAccessENetEOS::CloseEOSConnection
Erasing player metadata for cloud slot %i, slot no longer has a playerID. NetLobbyCloud::UpdatePlayerMetaDataRequests
Error closing all connections: error %s FNetAccessENetEOS::CloseAllEOSConnections
Error closing connection to player %s: error %s FNetAccessENetEOS::CloseEOSConnection
Error leaving lobby, error: %s Network::EOS::Lobby::EventHandler::OnLeaveLobby
Error On Lobby Search: %s Network::EOS::Lobby::EventHandler::OnFindLobbys
Error Receiving Packet, error = %s Network::EOS::TransportThread::Run
ERROR: Connection packet received from %s was too small: Size = 0x%X FNetAccessENetEOS::UpdateTransport
ERROR: Connection packet received from (%s [%u:%u:%u]) was too small: Size = 0x%X FNetAccessENetSteam::UpdateTransport
ERROR: Packet received with an invalid SteamID: Size = 0x%X FNetAccessENetEOS::UpdateTransport
Error: Snapshot data was empty. FNetSession::SendSnapshotData
ERROR: Unexpected connection packet received from %s: Size = 0x%X FNetAccessENetEOS::UpdateTransport
ERROR: Unexpected connection packet received from (%s [%u:%u:%u]): Size = 0x%X FNetAccessENetSteam::UpdateTransport
Failed to associate player slots with cloud slots, no cloud lobby! @assign bolson Network::Manager::OnMultiplayerJoinGameComplete
Failed to associate player slots with cloud slots, not in a PlayByCloud match! @assign bolson Network::Manager::OnMultiplayerJoinGameComplete
Failed to associate player slots with cloud slots, ran out of match slots. matchSlotCount: %i, maxPlayers: %i @summary Failed to associate player slots with cloud slots, ran out of match slots. @assign bolson Network::Manager::OnMultiplayerJoinGameComplete
Failed to associate player slots with cloud slots, unable to find match details for current match %i @assign bolson Network::Manager::OnMultiplayerJoinGameComplete
Failed to change EOS lobby owner, error: %s Network::EOS::Lobby::EventHandler::OnLobbyOwnerUpdated
Failed to change the EOS lobby host! FNetLobbyEOS::MigrateHost
Failed to change the Steam lobby host! FNetLobbySteam::MigrateHost
Failed to get meta data for hosted cloud match, MatchGetInfoNotify. matchID %i NetLobbyCloud::MatchGetInfoNotify
Failed to get meta data for hosted cloud match. matchID %i ResultCode %i NetLobbyCloud::MatchGetInfoNotify
Failed to get meta data for joined cloud match, MatchGetInfoNotify. Quiting match. Join room failed! matchID %i NetLobbyCloud::MatchGetInfoNotify
Failed to get meta data for joined cloud match. Quiting match. Join room failed! matchID %i ResultCode %i NetLobbyCloud::MatchGetInfoNotify
Failed to host cloud match, unable to fetch server match info. matchID %i NetLobbyCloud::HostRoom_FetchMatchInfo
Failed to host network session, FSessionSetup is missing. FNetSession::Host
Failed to host network session, The current lobby type (%d) is incompatible with the current transport type (%d), dedicated server(%i). FNetSession::Host
Failed to host Network Session. Error(%i)r FNetSession::Host
Failed to join cloud match, client is in too many active matches. ResultCode %i NetLobbyCloud::MatchJoinNotify
Failed to join cloud match, game is full. ResultCode %i NetLobbyCloud::MatchJoinNotify
Failed to join cloud match, match already started. ResultCode %i NetLobbyCloud::MatchJoinNotify
Failed to join cloud match, notify returned empty matchID when matchID was needed. NetLobbyCloud::JoinRoom_MatchJoinSuccess
Failed to join cloud match, unable to fetch server match info. matchID %i NetLobbyCloud::JoinRoom_FetchMatchInfo
Failed to join cloud match, unable to fetch server save file. matchID %i NetLobbyCloud::JoinRoom_FetchSaveFile
Failed to join cloud match. ResultCode %i NetLobbyCloud::MatchJoinNotify
Failed to load cloud app configuration for joined cloud match. Join room failed! @assign bolson NetLobbyCloud::MatchSaveFile
Failed to refresh cloud match app server meta data, not in a match. @assign bolson NetLobbyCloud::RefreshAppServerMetaData
Failed to refresh cloud match app server meta data, UpdateMatchAttributes() failed. NetLobbyCloud::RefreshAppServerMetaData
FetchServerMetaData(), GetMatchInfo() failed. NetLobbyCloud::FetchServerMetaData
FetchServerMetaData(), GetMatchSaveGame() failed. NetLobbyCloud::FetchServerSaveFile
FindEmptyCloudSlot error, no FiraxisLive Client! @assign bolson NetLobbyCloud::FindEmptyCloudSlot
FindEmptyCloudSlot error, no match details for current match %i! @assign bolson NetLobbyCloud::FindEmptyCloudSlot
FindEmptyCloudSlot error, Not in cloud match! @assign bolson NetLobbyCloud::FindEmptyCloudSlot
Finished loading cloud app configuration, join room complete. NetLobbyCloud::CloudSaveConfigurationLoaded
Finished refreshing cloud match app server meta data. NetLobbyCloud::RefreshAppServerMetaData
FireWire Link Closed: %u FNetLinkFactoryENet::ReleaseLink
FireWire Link Created: %u FNetLinkFactoryENet::CreateLink
FireWire Link Reset: %u FNetLinkFactoryENet::CreateLink
Flushing Delayed Session Callbacks... FNetSessionCallbacksIFace::FlushDelayedSessionCallbacks
FNetAccessENet was deleted without calling Shutdown() first! @assign bolson FNetAccessENet::~FNetAccessENet
FNetLobbyEOS::ConnectionAttempt, client is not in the same room as the host. %llu vs. %llu FNetLobbyEOS::ConnectionAttempt
FNetLobbyEOS::ConnectionAttempt, client session keys do not match FNetLobbyEOS::ConnectionAttempt
FNetLobbyEOS::ConnectionAttempt, client session keys match FNetLobbyEOS::ConnectionAttempt
FNetLobbyEOS::ConnectionAttempt, Invalid data passed on peer connection attempt. Expecting data size %d, got %d FNetLobbyEOS::ConnectionAttempt
FNetLobbyEOS::ConnectionAttempt, unexpectedly small connection data, %d bytes FNetLobbyEOS::ConnectionAttempt
FNetLobbySteamBase::ConnectionAttempt, client is not in the same lobby as the host. %llu vs. %llu FNetLobbySteamBase::ConnectionAttempt
FNetLobbySteamBase::ConnectionAttempt, client session keys do not match FNetLobbySteamBase::ConnectionAttempt
FNetLobbySteamBase::ConnectionAttempt, client session keys match FNetLobbySteamBase::ConnectionAttempt
FNetLobbySteamBase::ConnectionAttempt, Invalid data passed on peer connection attempt. Expecting data size %d, got %d FNetLobbySteamBase::ConnectionAttempt
FNetLobbySteamBase::ConnectionAttempt, unexpectedly small connection data, %d bytes FNetLobbySteamBase::ConnectionAttempt
FNetSession::CheckConnectionAttempt, Session is full. %d >= %d FNetSession::CheckConnectionAttempt
Found %d Lobbies Network::EOS::Lobby::EventHandler::OnFindLobbys
Full Cloud Turn Order= Network::Manager::SetCloudPlayerOrder
Game configuration save complete, uploading to cloud. Network::Manager::OnSaveComplete
GameListUpdate: Action(%i) LobbyID(%i) LobbyType(%i) SearchType(%i) Network::NetLobbyCallbacks::GameListUpdate
GameListUpdate: GAMELISTUPDATE_CLEAR searchType(%i) Network::NetLobbyCallbacks::GameListUpdate
GameListUpdate: GAMELISTUPDATE_COMPLETE searchType(%i) Network::NetLobbyCallbacks::GameListUpdate
GetCloudSlotType error, no FiraxisLive Client! @assign bolson NetLobbyCloud::GetCloudSlotType
GetCloudSlotType error, Not in cloud match! @assign bolson NetLobbyCloud::GetCloudSlotType
GetServerKeys(), metadata parse failed! NetLobbyCloud::GetServerKeys
GetServerKeys(), metadata was empty. NetLobbyCloud::GetServerKeys
Halting host migration because we dropped the last requester player(%d) FNetSession::ConnectionClosedImpl
HandleCloudMatchLaunch failed, SetCloudPlayerOrder failed. Network::Manager::HandleCloudMatchLaunch
HandleCloudMatchLaunch failed, SetCloudPlayerOrder StartCloudMatch. Network::Manager::HandleCloudMatchLaunch
HandleCloudMatchLaunch success, turn order set and match started. Network::Manager::HandleCloudMatchLaunch
HandleSnapshots(): Failed to request snapshot from app when we needed to send one. FNetSession::HandleSnapshots
Host is initially associating playerID %i with cloudSlotNum %i Network::Manager::OnMultiplayerJoinGameComplete
Host Migration : Failed, no valid hosts remain FNetSession::Update
Host Migration: Disconnecting player that isn't on the host migration player list : Player(%d) FNetSession::Update
Host Migration: Migrating to New Host (%d) FNetSession::Update
Host Migration: migration time elapsed. GameTime(%f) m_hostMigrationStartTime(%f) FNetSession::Update
Host Migration: Triggering PlayerLeft for player who disconnected during the host migration. : Player(%d) FNetSessionEOS::Update
Host Migration: Triggering PlayerLeft for player who disconnected during the host migration. : Player(%d) FNetSession::Update
I am also the host %s FNetLobbyEOS::MigrateHost
I am also the host (%s) [%u] FNetLobbySteam::MigrateHost
Ignoring PlayerLeft while netsession is closing. iPlayerID=%i, bNetPlayerRemoved=%i. Network::NetSessionCallbacks::PlayerLeft
Incoming Message Queue Flush halted due to IsQueueIncomingMessages() change. FNetSession::HandleIncomingMessageQueue
IsGameHost error, cloud slot missing for local player. @assign bolson Network::Manager::IsGameHost
IsGameHost error, missing cloud game details for current match. @assign bolson Network::Manager::IsGameHost
Join failed due to unexpected lobby response, error: %s Network::EOS::Lobby::EventHandler::OnJoinLobby
Join Lobby Room Failed. Unable to find InviteInfo. RoomID=%i @summary Join Lobby Room Failed. Unable to find InviteInfo. @assign bolson FNetLobbyEOS::JoinRoom
Join Room Failed, CloudGameData is missing for serverID %i, cloudGameIndex %i NetLobbyCloud::JoinRoom_GameList
Join Room Failed, serverID %i has empty JoinCode. NetLobbyCloud::JoinRoom_JoinCode
Join Room Failed, serverID %i has invalid joinCodeIndex %i. NetLobbyCloud::JoinRoom_JoinCode
Join Room Failed, serverID %i has invalid joinMatchIDIndex %i. NetLobbyCloud::JoinRoom_MatchID
Join Room Failed, unknown cloud room type %i NetLobbyCloud::JoinRoom
Join Room, already in match. ResultCode %i NetLobbyCloud::MatchJoinNotify
Join Room, failed to join FiraxisLive match %i NetLobbyCloud::JoinRoom_JoinMatch
Join Room, failed to join FiraxisLive match by JoinCode %s NetLobbyCloud::JoinRoom_JoinMatch
Join Room, match joined. ResultCode %i NetLobbyCloud::MatchJoinNotify
Join Room, serverID %i has JoinCode %s, joining-by-JoinCode. NetLobbyCloud::JoinRoom_JoinCode
Join Room, serverID %i has matchID %i JoinCode %s, joining-by-matchID NetLobbyCloud::JoinRoom_GameList
Join Room, serverID %i has MatchID %u, joining-by-MatchID. NetLobbyCloud::JoinRoom_MatchID
JoinCodeGenerator not initialized FNetLobbyEOS::CalculateJoinCode
Joined cloud match, waiting for match meta data. matchID %i NetLobbyCloud::JoinRoom_MatchJoinSuccess
Joining EOS invite game (Join Code: %s) Network::Manager::ProcessInvite
Joining Lobby %s but timedout. Retrying. Network::EOS::Lobby::EventHandler::OnJoinLobby
Joining PlayByCloud invite game (Lobby MatchID: %u) Network::Manager::CheckCloudInvite
Joining steam invite game (Inviter: %llu, Lobby: %llu) Network::Manager::ProcessInvite
JoinRoomComplete: Success. Lobby (%i) Reason (%i) Network::NetLobbyCallbacks::JoinRoomComplete
JoinRoomFailed: Failed to join lobby (%i). Reason (%i) Network::NetLobbyCallbacks::JoinRoomComplete
Kick match player failed, KickPlayerMatch() failed. Network::NetSessionCallbacks::PlayerKicked
Kick match player failed, no cloud lobby. @assign bolson Network::NetSessionCallbacks::PlayerKicked
Kick match player failed, not in cloud match. @assign bolson Network::NetSessionCallbacks::PlayerKicked
Kick player %i is cloud slot num %i. Network::NetSessionCallbacks::PlayerKicked
Kicked player %i does not have a cloud player slot. Ignoring... Network::NetSessionCallbacks::PlayerKicked
Kicking player %i in FiraxisLive match. Network::NetSessionCallbacks::PlayerKicked
Killing cloud game %u Network::Manager::CloudKillGame
Leaving lobby %u [%s]. Network::EOS::Lobby::EventHandler::LeaveEOSLobby
Left lobby, %s Network::EOS::Lobby::EventHandler::OnLeaveLobby
LMS_PROMOTED: Owner Changing from %s to %s Network::EOS::Lobby::EventHandler::OnLobbyMemberStatusReceived
LoadCloudSaveConfiguration error, no cloud lobby. @assign bolson Network::Manager::LoadCloudSaveConfiguration
LoadCloudSaveConfiguration error, no FiraxisLive client. @assign bolson Network::Manager::LoadCloudSaveConfiguration
LoadCloudSaveConfiguration error, no match details. @assign bolson Network::Manager::LoadCloudSaveConfiguration
LoadCloudSaveConfiguration error, not in cloud match. @assign bolson Network::Manager::LoadCloudSaveConfiguration
LoadCloudSaveConfiguration, savefiletype missing in save metadata @assign bolson Network::Manager::LoadCloudSaveConfiguration
LoadCloudSaveConfiguration, unable to load save file metadata @assign bolson Network::Manager::LoadCloudSaveConfiguration
LoadCloudSaveConfiguration, version check failed. Network::Manager::LoadCloudSaveConfiguration
Lobby %d [%s]: %s, Name:, %s Owner: %s, Max: %d, Current: %d, Private: %d, MetaDataItems: %d Network::EOS::Lobby::EventHandler::OnFindLobbys
Lobby created, %u [%s], %s Network::EOS::Lobby::EventHandler::OnLobbyCreated
Lobby creation failed, error: %s Network::EOS::Lobby::EventHandler::OnLobbyCreated
Lobby creation failed. No Lobby Interface Network::EOS::Lobby::EventHandler::OnLobbyCreated
Lobby joined, %u (%s), Host = %s Network::EOS::Lobby::EventHandler::OnJoinLobby
Lobby owner is already me %s FNetLobbyEOS::MigrateHost
Lobby owner is already me (%s) [%u] FNetLobbySteam::MigrateHost
MatchEndMatch success, resetting m_lastMatchCompleted NetLobbyCloud::MatchEndMatchNotify
MatchEndTurn success, resetting m_lastLocalPlayerInTurn NetLobbyCloud::MatchEndTurnNotify
MatchHostMigrated, newHostSlotNum=%i, oldHostSlotNum=%i, newHostID=%i, oldHostID=%i Network::NetLobbyCallbacks::MatchHostMigrated
Matchmaking Complete, join game successful! FNetSession::PlayerAppRegistered
Matchmaking: Browse Complete. NumGames=%i FNetSession::GameListUpdate
Matchmaking: Critical connection failure ignored because matchmaker was not joining a match. FNetSession::HandleConnectionFailure
Matchmaking: ERROR, Missing Lobby. Closing Netsession FNetSession::DoDelayedMatchmakingJoin
Matchmaking: Game Abandoned, Trying another match... FNetSession::Abandon
Matchmaking: Host Process Successfully Started. FNetSession::DoDelayedMatchmakingJoin
Matchmaking: Ignoring full lobby. serverID=%i. FNetSession::GameListUpdate
Matchmaking: Ignoring game abandon while matchmaker is processing. FNetSession::Abandon
Matchmaking: Join Game Immediately Failed, Trying another match... FNetSession::DoDelayedMatchmakingJoin
MatchMaking: Join lobby Failed. Trying another match... FNetSession::JoinLobbyRoomComplete
Matchmaking: lobby found! Joining serverID %i, numMatchServers=%i. FNetSession::DoDelayedMatchmakingJoin
Matchmaking: no lobbies found! Hosting new match. FNetSession::DoDelayedMatchmakingJoin
Matchmaking: Resetting matchmaking for critical connection failure. FNetSession::HandleConnectionFailure
Matchmaking: Starting delayed join attempt. FNetSession::DoDelayedMatchmakingJoin
MatchMakingStateChanged, oldState: %s, newState: %s FNetSession::SetMatchMakingState
Meta data too large: %d, expecting no larger than %d. Network::EOS::Lobby::EventHandler::SetLobbyData
Multiplayer Game Launch Failed. FiraxisLive encountered error while fetching match save file. Network::Manager::OnCloudGetSaveGameComplete
Multiplayer Join Failed. Already in a network session. Network::Manager::JoinGame
Multiplayer Join Failed. Failed to initialize network session. Network::Manager::JoinGame
Multiplayer Join Failed. Network session failed to join game. NetResult: %i Network::Manager::JoinGame
Multiplayer Join Failed. Tried to join game by server ID but we don't have a lobby system to have servers associated with. Network::Manager::JoinGame
Multiplayer Join-by-JoinCode Failed. Failed to initialize network session. Network::Manager::JoinGame
Multiplayer Join-by-JoinCode Failed. Lobby init failed. Network::Manager::JoinGame
Multiplayer Join-by-JoinCode Failed. Network session failed to join game. NetResult: %i Network::Manager::JoinGame
Multiplayer Join-by-MatchID Failed. Failed to initialize network session. Network::Manager::JoinGame
Multiplayer Join-by-MatchID Failed. Lobby init failed. Network::Manager::JoinGame
Multiplayer Join-by-MatchID Failed. Network session failed to join game. NetResult: %i Network::Manager::JoinGame
Multiplayer Join-by-SteamID Failed. Failed to initialize network session. Network::Manager::JoinGame
Multiplayer Join-by-SteamID Failed. Lobby init failed. Network::Manager::JoinGame
Multiplayer Join-by-SteamID Failed. Network session failed to join game. NetResult: %i Network::Manager::JoinGame
Multiplayer Launch Game Failed. GetMatchSaveGame failed. Network::Manager::StartCloudLaunchState_MatchSave
Multiplayer Launch Game Failed. No FiraxisLive client for cloud game. Network::Manager::StartCloudLaunchState_MatchSave
Multiplayer Launch Game Failed. SetCloudJoinsBlocked failed. Network::Manager::StartCloudLaunchState_JoinBlock
Multiplayer Load Game Failed, Save file upload failed to start. Network::Manager::DoUploadSaveToCloudCallback
Multiplayer Load Game Failed. Failed to fetch header information for save game file. Filename: %s Network::Manager::ProcessMultiplayerLoad
Multiplayer Load Game Failed. Failed to host game. ServerType: %i Network::Manager::ProcessMultiplayerLoad
Multiplayer Load Game Failed. Failed to open save game file. Filename: %s Network::Manager::LaunchGame
Multiplayer Load Game Failed. Failed to start loading save prior to cloud upload. FilePath: %s, ReturnCode: %i Network::Manager::OnMultiplayerJoinRoomComplete
Multiplayer Load Game Failed. Loading save prior to cloud upload failed. FilePath: %s, ReturnCode: %i Network::Manager::DoUploadSaveToCloudCallback
Multiplayer Load Game Failed. Lobby init failed. lobbyType: %i Network::Manager::ProcessMultiplayerLoad
Multiplayer Load Game Failed. No cloud lobby. Network::Manager::DoUploadSaveToCloudCallback
Multiplayer Load Game Failed. Not currently in a cloud match. Network::Manager::DoUploadSaveToCloudCallback
Multiplayer Load Game, Uploading save file data to cloud. FilePath: %s Network::Manager::DoUploadSaveToCloudCallback
Multiplayer MatchMaking Failed. Failed to initialize network session. Network::Manager::MatchMake
Multiplayer MatchMaking Failed. Lobby init failed. Network::Manager::MatchMake
Multiplayer MatchMaking Failed. Network session failed to matchmake game. NetResult: %i Network::Manager::MatchMake
MultiplayerJoinGameComplete, client joined game. Network::NetSessionCallbacks::PlayerAppRegistered
MultiplayerJoinGameComplete, host finished hosting a game. Network::NetLobbyCallbacks::JoinRoomComplete
Net Flushing Incoming Message Queue FNetSession::HandleIncomingMessageQueue
Net Flushing Outgoing Message Queue FNetSession::HandleOutgoingMessageQueue
NET OUTGOING FLUSH: Failed due to netmessage creation failure FNetSession::HandleOutgoingMessageQueue
Net RECV (%d) : Could not create message type (%u)! Verify you have registered your NetMessage correctly FNetMessage::CreateAndReadMessage
Net RECV (%ip, %dc) : size=%u: Bad Message! FNetMessage::CreateAndReadMessage
Net RECV (%ip, %dc) : size=%u: Message chunk 1 of %d for type %u FNetMessage::CreateAndReadMessage
Net RECV (%ip, %dc) : size=%u: Message chunk, %d remaining FNetMessage::CreateAndReadMessage
Net RECV (%ip, %dc) : size=%u: Started receiving message chunks for type %u FNetMessage::CreateAndReadMessage
NET SEND (%i): Failed due to disconnected relaying player(%i) FNetSession::BroadcastMessage
NET SEND (%i): Failed due to invalid message target. FNetSession::SendMessage
NetLobbyCloud failed to load save file game configuration, empty or null save file. dataSize %i NetLobbyCloud::MatchSaveFile
NetLobbyCloud fetched latest match save file. Refreshing app configuration. NetLobbyCloud::MatchSaveFile
NetSessionTimeUpdate was improperly executed on network session host! @assign bolson NetSessionTimeUpdate::Execute
Network manager leaving game. Network::Manager::LeaveGame
Network Session Hosted. FNetSession::Host
Network session join failed. Already in, or are attempting to join, the lobby associated with this server. FNetSession::JoinGame
Network session join failed. Incorrect lobby type (%i) for joining games by EOS Lobby ID. FNetSessionEOS::JoinGame
Network session join failed. Incorrect lobby type (%i) for joining games by JoinCode. FNetSession::JoinGame
Network session join failed. Incorrect lobby type (%i) for joining games by MatchID. FNetSession::JoinGame
Network session join failed. Incorrect lobby type (%i) for joining games by SteamID. FNetSessionSteam::JoinGame
Network session join failed. Network session connection failed. Reason: %i FNetSession::JoinLobbyRoomComplete
Network session join failed. No lobby associated with FNetSessionEOS. The FNetSessionEOS must have a lobby associated using SetLobbyID() to be able to join via lobbies. FNetSessionEOS::JoinGame
Network session join failed. No lobby associated with NetSession. The NetSession must have a lobby associated using SetLobbyID() to be able to join via lobbies. FNetSessionSteam::JoinGame
Network session join failed. Unable to join lobby. Reason: %i FNetSession::JoinLobbyRoomComplete
Network session join failed. Already in a network session. FNetSession::JoinGame
Network session join failed. FSessionSetup is missing. FNetSession::JoinGame
Network session join failed: Lobby says there isn't enough room in the game. FNetSession::ConnectToSession
Network session join failed: Unable to create local player for TRANSPORT_NONE while in ConnectToSession(). FNetSession::ConnectToSession
Network session join failed: network session is already active. FNetSession::ConnectToSession
Network session join: Adding pending connection to network session. FNetSession::ConnectToSession
Network session join: Attempting to connect to network session. FNetSession::JoinLobbyRoomComplete
Network session join: Attempting to join lobby associated with network session. ServerID: %i FNetSession::JoinGame
Network session join: Failed to join secure session. Reason: %i FNetSession::ConnectToSession
Network session join: joining secure session. FNetSession::ConnectToSession
Network session join: Network session connection pending. FNetSession::JoinLobbyRoomComplete
Network session matchmake failed. No lobby associated with NetSession. The NetSession must have a lobby associated using SetLobbyID() to be able to matchmake via lobbies. FNetSession::MatchMake
Network session matchmake failed. Not an internet lobby. MatchMake() is currently only supported for internet games. FNetSession::MatchMake
No Rights to Application FNetAccessENetSteam::OnSteamP2PSessionConnectFail
Not Running Application FNetAccessENetSteam::OnSteamP2PSessionConnectFail
OnLobbyEntered: Join failed due to Steam IO failure. Steam Lobby Response (%u) FNetLobbySteam::OnLobbyEntered
OnLobbyEntered: Join failed due to unexpected Steam Lobby Response (%u) FNetLobbySteam::OnLobbyEntered
OnLobbyMatchListCallback FAILED! pSteamMatchmaking(%i) bIOFailure(%i) FNetLobbySteam::OnLobbyMatchListCallback
OnMatchSaveGame start match failed, cloud lobby missing. @assign bolson Network::Manager::OnMatchSaveGame
OnMatchSaveGame start match failed, not in cloud match. @assign bolson Network::Manager::OnMatchSaveGame
OnMatchSaveGame, can't abandon game due to no network session. This shouldn't be possible. @assign bolson Network::Manager::OnMatchSaveGame
OnMatchSaveGame, cloud save version check failed, abandoning game. Network::Manager::OnMatchSaveGame
OnMatchSaveGame, no save data, launching fresh game. Network::Manager::OnMatchSaveGame
OnMatchSaveGame, received save data size %i. Network::Manager::OnMatchSaveGame
OnMatchSaveGame, save file is full game save, loading save. Network::Manager::OnMatchSaveGame
OnMatchSaveGame, save file is game configuration, launching fresh game. Network::Manager::OnMatchSaveGame
OnMatchSaveGame, savefiletype missing in save metadata, abandoning game. @assign bolson Network::Manager::OnMatchSaveGame
OnMatchSaveGame, unable to load save file metadata, abandoning game. @assign bolson Network::Manager::OnMatchSaveGame
OnTeamVictory not uploading game state because cloud match is already complete. Network::Manager::OnTeamVictory
Outgoing Message Queue Flush Complete FNetSession::HandleOutgoingMessageQueue
Outgoing Message Queue Flush halted due to IsQueueOutgoingMessages() change. FNetSession::HandleOutgoingMessageQueue
P2PNAT Connection to %s Dropped: Reason: %s Network::EOS::NetAccessENet::EventHandler::OnConnectionDropped
P2PNAT IncomingConnectionRequest: accepted connection with %s, code: %s Network::EOS::NetAccessENet::EventHandler::OnConnectionRequest
P2PNAT IncomingConnectionRequest: error accepting connection with %s, code: %s Network::EOS::NetAccessENet::EventHandler::OnConnectionRequest
P2PNAT NAT Strictness level %d Network::EOS::NetAccessENet::EventHandler::OnRefreshNAT
P2PNAT SubscribeToConnectionRequests: could not subscribe, invalid notification id Network::EOS::NetAccessENet::EventHandler::SubscribeToConnectionRequests
P2PNAT SubscribeToDroppedConnections: could not subscribe, invalid notification id Network::EOS::NetAccessENet::EventHandler::SubscribeToConnectionRequests
P2PNAT Unable to refresh NAT, error: %s Network::EOS::NetAccessENet::EventHandler::OnRefreshNAT
ParseServerMetaData(), kMetaData was empty. NetLobbyCloud::ParseServerMetaData
ParseServerMetaData(), server meta data is from the future, can't parse. Data Version %i, Current Version %i NetLobbyCloud::ParseServerMetaData
Participant Cloud Turn Order= Network::Manager::SetCloudPlayerOrder
PlayByCloud Match created. matchID %i, joinCode %s NetLobbyCloud::MatchCreateDataNotify
PlayByCloud Match creation failed, client is in too many active matches. ResultCode %s NetLobbyCloud::MatchCreateDataNotify
PlayByCloud Match creation failed. ResultCode %s NetLobbyCloud::MatchCreateDataNotify
PlayerConnected: iPlayerID = %i Network::NetSessionCallbacks::PlayerConnected
PlayerID changed for cloud slot %i, new PlayerID %i, old PlayerID %i, infoOnly %i NetLobbyCloud::SetPlayerIDForCloudSlotNum
PlayersSwapped Error, playerID missing cloudSlotNum. firstPlayerID=%i, firstPlayerCloudSlot=%i, secondPlayerID=%i, secondPlayerCloudSlot=%i @summary PlayersSwapped Error, playerID missing cloudSlotNum. @assign bolson Network::NetSessionCallbacks::PlayersSwapped
Processing load, Location Type: %i, Device: %i, Options %08x Network::Manager::ProcessMultiplayerLoad
ProcessSnapshot, ignored snapshot due to load-in-progress. Network::NetSessionCallbacks::ProcessSnapshot
Quiting cloud game %u Network::Manager::CloudQuitGame
Reading AppServerMetaData, converting to NetGameConfig Network::NetLobbyCallbacks::ReadAppServerMetaData
ReadPlayerMetaData(), invalid playerID %i Network::Manager::ReadPlayerMetaData
ReadPlayerMetaData(), player meta data is from the future, can't parse. Data Version %i, Current Version %i NetLobbyCloud::ReadPlayerMetaData
ReadPlayerMetaData(), playerID %i, metaDataSize %llu Network::Manager::ReadPlayerMetaData
ReadServerMetaData(), ParseServerMetaData failed. NetLobbyCloud::ReadServerMetaData
Received an EOS transport booking response from player %s, data[1] = '%c' Network::EOS::TransportThread::Run
Received an EOS transport ping request from player %s without a registered connection Network::EOS::TransportThread::Run
Received an EOS transport ping request from player %s. Sending transport ping response. Network::EOS::TransportThread::Run
Received an EOS transport ping response from player %s Network::EOS::TransportThread::Run
Received from %s: Size = 0x%X %s Network::EOS::TransportThread::Run
Received match data for hosted cloud match. matchID %i NetLobbyCloud::MatchGetInfoNotify
Received match data for joined cloud match. matchID %i NetLobbyCloud::MatchGetInfoNotify
Received Snapshot data from the app. FNetSession::SendSnapshotData
Refresh current match info failed, unable to fetch server match info. matchID %i NetLobbyCloud::RefreshCurrentMatchInfo
Refresh current match info success. curMatchInfoTimer %f NetLobbyCloud::MatchGetInfoNotify
RefreshCloudSaveConfiguration failed, no cloud lobby. @assign bolson Network::Manager::RefreshCloudSaveConfiguration
RefreshCloudSaveConfiguration failed, not in cloud match. @assign bolson Network::Manager::RefreshCloudSaveConfiguration
RefreshCloudSaveConfiguration ignored, match doesn't exist yet while hosting a new match. Network::Manager::RefreshCloudSaveConfiguration
RefreshCloudSaveConfiguration() called after the game was started. This shouldn't happen. @assign bolson Network::Manager::RefreshCloudSaveConfiguration
RefreshCloudSaveConfiguration() called in a non-PlayByCloud game. @assign bolson Network::Manager::RefreshCloudSaveConfiguration
RefreshCloudSaveConfiguration() called unexpectedly while loading a save. This shouldn't happen. @assign bolson Network::Manager::RefreshCloudSaveConfiguration
RefreshCloudSaveConfiguration() ignored by game host while hosting a save load. Network::Manager::RefreshCloudSaveConfiguration
RefreshCloudSaveConfiguration() request already in progress. Network::Manager::RefreshCloudSaveConfiguration
RefreshCloudSlotType failed, no cloud lobby. @assign bolson Network::Manager::RefreshCloudSlotType
RefreshCloudSlotType failed, no cloud slot num for playerID %i @summary RefreshCloudSlotType failed, no cloud slot num for playerID @assign bolson Network::Manager::RefreshCloudSlotType
RefreshCloudSlotType failed, no FiraxisLive client. @assign bolson Network::Manager::RefreshCloudSlotType
RefreshCloudSlotType failed, not in cloud match. @assign bolson Network::Manager::RefreshCloudSlotType
RefreshCloudSlotType ignored, creating new match. Network::Manager::RefreshCloudSlotType
RefreshCloudSlotType ignored, not the game host. Network::Manager::RefreshCloudSlotType
RefreshCloudSlotType success, playerID %i, cloudSlotNum %i, oldSlotType %i, newSlotType %i Network::Manager::RefreshCloudSlotType
RefreshGamesList() failed due to missing network lobby. InitLobby() needs to be called first. Network::Manager::RefreshGameList
Refreshing changed cloud match app server meta data. MetaData Size: %llu NetLobbyCloud::RefreshAppServerMetaData
Rejecting accepted connection because it wasn't pending for the current network session. FNetSession::ConnectionAccepted
Removing host migration requester(%i), remaining requesters FNetSession::ConnectionClosedImpl
Removing player(%d) from host migration player list due to dropped connection. Remaining candidates FNetSession::ConnectionClosedImpl
Requesting lobby list, but the browser is busy (%d) Network::EOS::Lobby::EventHandler::RequestLobbies
Requesting snapshot data from the app. FNetSession::HandleSnapshots
Requesting updating of player metadata for cloud slot %u, active requests: %s NetLobbyCloud::RequestPlayerMetaDataUpdate
Send to %s: Size = 0x%X %s Network::EOS::TransportThread::FlushOutputQueue
Sending cached snapshot data to network session. Network::NetSessionCallbacks::SendCachedSnapshotToSession
Sending connection request to %s: Size = 0x%X FNetAccessENetEOS::Connect
Sending connection request to (%s [%llu]): Size = 0x%X FNetAccessENetSteam::Connect
Sending keepalive on connection approaching timeout (%s ['%c','%c']): Timeout = %f Network::EOS::TransportThread::Run
Session CB (Executed): %s FNetSessionCallbacksIFace::AddDelayedCallback
Session CB (Queued): %s FNetSessionCallbacksIFace::AddDelayedCallback
Session doesn't exist @assign bolson Network::Manager::IsEveryoneConnected
SESSION: Failed to create netmessage FNetSession::HandleIncomingMessageQueue
SetCloudJoinsBlocked failed, no cloud lobby. @assign bolson Network::Manager::SetCloudJoinsBlocked
SetCloudJoinsBlocked failed, no FiraxisLive client. @assign bolson Network::Manager::SetCloudJoinsBlocked
SetCloudJoinsBlocked failed, not in cloud match. @assign bolson Network::Manager::SetCloudJoinsBlocked
SetCloudJoinsBlocked failed, UpdateMatchAttributes error. @assign bolson Network::Manager::SetCloudJoinsBlocked
SetCloudPlayerOrder failed, no cloud game details for match %i. @summary SetCloudPlayerOrder failed, no cloud game details for match. @assign bolson Network::Manager::SetCloudPlayerOrder
SetCloudPlayerOrder failed, no cloud lobby. @assign bolson Network::Manager::SetCloudPlayerOrder
SetCloudPlayerOrder failed, no FiraxisLive client. @assign bolson Network::Manager::SetCloudPlayerOrder
SetCloudPlayerOrder failed, not in cloud match. @assign bolson Network::Manager::SetCloudPlayerOrder
SetCloudPlayerOrder failed, ran out of unassigned slots before filling playerTurnVec. @assign bolson Network::Manager::SetCloudPlayerOrder
SetCloudPlayerOrder failed, SetMatchPlayerOrder error. @assign bolson Network::Manager::SetCloudPlayerOrder
SetCloudPlayerOrder failed, turn active human player missing. This can happen if the gamestate hasn't settled yet. Network::Manager::SetCloudPlayerOrder
SetCurrentGameName error, no AppFiraxisLiveClient. @assign bolson NetLobbyCloud::SetCurrentGameName
SetCurrentGameName error, no cloud game details for current match. @assign bolson NetLobbyCloud::SetCurrentGameName
SetCurrentGameName error, UpdateMatchAttributes() failed. NetLobbyCloud::SetCurrentGameName
SetCurrentGameName ignored, creating new match NetLobbyCloud::SetCurrentGameName
SetCurrentGameName success, set to %s. NetLobbyCloud::SetCurrentGameName
SetPlayerIDForCloudSlotNum error, unable to find an empty cloud slot for old PlayerID %i @assign bolson NetLobbyCloud::SetPlayerIDForCloudSlotNum
SetPrivateGame error, no AppFiraxisLiveClient. @assign bolson NetLobbyCloud::SetPrivateGame
SetPrivateGame error, no cloud game details for current match. @assign bolson NetLobbyCloud::SetPrivateGame
SetPrivateGame error, UpdateMatchAttributes() failed. NetLobbyCloud::SetPrivateGame
SetPrivateGame ignored, creating new match NetLobbyCloud::SetPrivateGame
SetPrivateGame success, set to %i. NetLobbyCloud::SetPrivateGame
Setting game state to GAMESTATE_LAUNCHED because the cloud match is started. Network::Manager::ValidateConfigurationForCloudMatchStart
Setting game state to GAMESTATE_LOAD_PREGAME because the cloud match is not started and we are loading a save file. Network::Manager::ValidateConfigurationForCloudMatchStart
Setting game state to GAMESTATE_PREGAME because the cloud match is not started Network::Manager::ValidateConfigurationForCloudMatchStart
Setting new owner %s to lobby %s Network::EOS::Lobby::EventHandler::SetLobbyOwner
Setting the lobby owner from me to %s FNetLobbyEOS::MigrateHost
Setting the lobby owner from me to %s [%u] FNetLobbySteam::MigrateHost
Snapshot save complete. Network::NetSessionCallbacks::OnSaveComplete
StartCloudMatch failed, no cloud lobby. @assign bolson Network::Manager::StartCloudMatch
StartCloudMatch failed, no FiraxisLive client. @assign bolson Network::Manager::StartCloudMatch
StartCloudMatch failed, not in cloud match. @assign bolson Network::Manager::StartCloudMatch
StartCloudMatch failed, StartMatch() failed. @assign bolson Network::Manager::StartCloudMatch
StartCloudVictory Failed, unable to request cloud snapshot. Network::Manager::StartCloudVictory
Starting Lobby Search Network::EOS::Lobby::EventHandler::RequestLobbies
StartOrUpdateHostMigration : New Host Migration Player List FNetSession::StartOrUpdateHostMigration
StartOrUpdateHostMigration : Starting host migration process : Start Time(%f), Requesters FNetSession::StartOrUpdateHostMigration
Steam boot invite received (Join Code: %s) Network::Manager::SetupFromCommandLine
Steam boot invite received (Lobby: %llu) Network::Manager::SetupFromCommandLine
Steam ConnectionID Already Exists: %i (%s [%llu]) FNetAccessENetSteam::CreateConnectionID
Steam ConnectionID Close Failed, no Steam Connection for connectionID %i @summary Steam ConnectionID Close Failed, no Steam Connection for connectionID @assign bolson FNetAccessENetSteam::RemoveConnectionID
Steam ConnectionID Closed: %i (%s [%llu]) FNetAccessENetSteam::RemoveConnectionID
Steam ConnectionID Created: %i (%s [%llu]) FNetAccessENetSteam::CreateConnectionID
Steam ingame invite received (Inviter: %llu, Lobby: %llu) Network::Manager::ParseSteamGameInviteEvent
Steam LaunchQueryParam _context = %s Network::Manager::SetupFromCommandLine
Steam thread timed out a steam connection with an invalid connectionID, ignoring. (%s [%llu]) @summary Steam thread timed out a steam connection with an invalid connectionID. @assign bolson FNetAccessENetSteam::UpdateTransport
STEAM: Authentication session with SteamID = %u:%u:%u successful FNetSteamServer::OnValidateAuthTicketResponse
STEAM: Authentication session with SteamID = %u:%u:%u unsuccessful %u FNetSteamServer::OnValidateAuthTicketResponse
STEAM: Failed to get authentication ticket FNetLobbySteam::ConnectionAccepted
STEAM: InitSteamGameServer() called when steam game server is already initialized. FNetSteamServer::InitSteamGameServer
STEAM: P2P Connection Failed from (%s [%u:%u:%u]): %s FNetAccessENetSteam::OnSteamP2PSessionConnectFail
STEAM: P2P Session Request from (%s [%u:%u:%u]) FNetAccessENetSteam::OnSteamP2PSessionRequest
STEAM: Releasing authentication ticket FNetLobbySteam::SetSteamServerAuthTicket
STEAM: RequestLobbies called while pending request is outstanding. FNetLobbySteam::RequestLobbies
STEAM: RequestServers called while pending request is outstanding. FNetLobbySteam::RequestServers
STEAM: RequestServers complete FNetLobbySteam::ServerBrowserCallbacks::RefreshComplete
STEAM: RequestServers type = %s FNetLobbySteam::RequestServers
STEAM: Sending authentication request to SteamID = %u:%u:%u FNetLobbySteam::ConnectionAccepted
STEAM: Server authentication session with SteamID = %u:%u:%u failed (%u) FNetSteamServer::OnAuthTicketRequest
STEAM: Server connected to Steam. SteamID = %u:%u:%u FNetSteamServer::OnSteamServersConnected
STEAM: Server connection closed to SteamID = %u:%u:%u FNetSteamServer::ConnectionClosed
STEAM: Server connection to Steam failed. (%u) FNetSteamServer::OnSteamServersConnectFailure
STEAM: Server creation failed! Steam didn't initialize. FNetSteamServer::InitSteamGameServer
STEAM: Server creation successful, Product ID = %s, Game Description = %s, Game Dir = %s, AppID = %u FNetSteamServer::InitSteamGameServer
STEAM: Server disconnected from Steam. (%u) FNetSteamServer::OnSteamServersDisconnected
STEAM: Server is VAC secure. FNetSteamServer::OnPolicyResponse
STEAM: Server Ping Failed, IP Address: %s FNetLobbySteam::ServerPingCallbacks::ServerFailedToRespond
STEAM: Server Ping Requested, IP Address: %s FNetLobbySteam::ServerPingCallbacks::PingServer
STEAM: Server Ping Responded, Connection IP Address: %s FNetLobbySteam::ServerPingCallbacks::ServerResponded
STEAM: Server policy response received from Steam. FNetSteamServer::OnPolicyResponse
STEAM: Server received authentication request from SteamID = %u:%u:%u FNetSteamServer::OnAuthTicketRequest
STEAM: Server SteamID = %u:%u:%u FNetSteamServer::OnPolicyResponse
STEAM: ServerFailedToRespond [%s] FNetLobbySteam::ServerBrowserCallbacks::ServerFailedToRespond
STEAM: ServerResponded [%s] FNetLobbySteam::ServerBrowserCallbacks::ServerResponded
STEAM: Shutting down game server. FNetSteamServer::Shutdown
Time out on connection to %s Network::EOS::TransportThread::Timeouts
Total Server Meta Data exceeds FiraxisLive maximum. Current Size: %llu, Maximum Size: %llu @summary Total Server Meta Data exceeds FiraxisLive maximum. @assign bolson NetLobbyCloud::WriteServerMetaData
Transitioning to the main menu for a cloud game invite. Network::Manager::AcceptCloudGameInvite
Transitioning to the main menu for a EOS invite. Network::Manager::ParseEOSGameInviteEvent
Transitioning to the main menu for a multiplayer load game. Network::Manager::LoadGame
Transitioning to the main menu for a steam invite. Network::Manager::ParseSteamGameInviteEvent
TransportThread ignoring Timeouts, debugger attached Network::EOS::TransportThread::Timeouts
TransportThread SendP2PMessage failed (%s): From: %s, To: %s, Buffer %08x, Length %d Network::EOS::TransportThread::SendP2PMessage
TransportThread SendP2PMessage failed, invalid parameter: From: %s, To: %s, Buffer %08x, Length %d Network::EOS::TransportThread::SendP2PMessage
Tried to connect to a lobby we are already in (Inviter: %llu, InviteLobby: %llu, CurrentLobby: %llu) Network::Manager::ParseSteamGameInviteEvent
Tried to connect to a lobby we are already in (Join Code: %s) Network::Manager::ParseEOSGameInviteEvent
Tried to create duplicate EOS Connection: %s, restarting timeout @assign dwuenschell Network::EOS::TransportThread::AddConnection
Tried to remove non-existent EOS Connection: %s @summary Tried to remove non-existent EOS Connection @assign dwuenschell Network::EOS::TransportThread::RemoveConnection
TriggerCloudTurnWebhooks ignored, no cloud turn player found! Network::Manager::TriggerCloudTurnWebhooks
Trying to create a lobby, but the browser is busy (%d) Network::EOS::Lobby::EventHandler::CreateLobby
Trying to join a lobby by index, but lobby index is invalid. uiIndex(%u) @summary Trying to join a lobby by index, but lobby index is invalid. @assign bolson Network::EOS::Lobby::EventHandler::JoinLobbyIndex
Trying to join a lobby by join code, but lobby not found. join code(%s) @summary Trying to join a lobby by join code, but lobby not found. @assign dwuenschell Network::EOS::Lobby::EventHandler::OnFindLobbys
Trying to join a lobby, but lobby not found (%d) Network::EOS::Lobby::EventHandler::JoinLobby
Trying to join a lobby, but no lobby interface Network::EOS::Lobby::EventHandler::JoinEOSLobby
Trying to join a lobby, but the browser is busy (%d) Network::EOS::Lobby::EventHandler::JoinLobby
Unable to accept cloud game invite. Invalid matchID. @assign bolson Network::Manager::AcceptCloudGameInvite
Unable to change the lobby owner, the host ID is invalid FNetLobbySteam::MigrateHost
Unable to CopyLobbyDetailsHandle. error = %s Network::EOS::Lobby::EventHandler::GetLobbyDetailsByEOSID
Unable to join. JoinCode is blank. Network::Manager::JoinGame
Unfinished Cloud Turn Order= Network::Manager::SetCloudPlayerOrder
Unhandled ResultCode %i for NetLobbyCloud::MatchJoinNotify. Assuming failure. NetLobbyCloud::MatchJoinNotify
Unknown Error Code FNetAccessENetSteam::OnSteamP2PSessionConnectFail
UpdateCloudPlayerStatus (%s) failed, no cloud lobby. @assign bolson Network::Manager::UpdateCloudPlayerStatus
UpdateCloudPlayerStatus (%s) failed, no cloud slot for playerID %i. @summary UpdateCloudPlayerStatus (%s) failed, no cloud slot for playerID. @assign bolson Network::Manager::UpdateCloudPlayerStatus
UpdateCloudPlayerStatus (%s) failed, no FiraxisLive client. @assign bolson Network::Manager::UpdateCloudPlayerStatus
UpdateCloudPlayerStatus (%s) failed, not in cloud match. @assign bolson Network::Manager::UpdateCloudPlayerStatus
UpdateCloudPlayerStatus (%s) started, playerID %i, playerStatus %i Network::Manager::UpdateCloudPlayerStatus
UpdateLocalCloudSlotNum failed, couldn't find game details for matchID %i. @assign bolson Network::Manager::UpdateLocalCloudSlotNum
UpdateLocalCloudSlotNum failed, invalid local player %i. @assign bolson Network::Manager::UpdateLocalCloudSlotNum
UpdateLocalCloudSlotNum failed, no cloud lobby. @assign bolson Network::Manager::UpdateLocalCloudSlotNum
UpdateLocalCloudSlotNum failed, no FiraxisLive client. @assign bolson Network::Manager::UpdateLocalCloudSlotNum
UpdateLocalCloudSlotNum failed, not in cloud match. @assign bolson Network::Manager::UpdateLocalCloudSlotNum
UpdateLocalCloudSlotNum ignored, creating new match. Network::Manager::UpdateLocalCloudSlotNum
Updating Players' MetaData after GameCore configuration resolve. Network::Manager::OnLoadScreenContentReady
Upload cached cloud snapshot failed, cloud snapshot is not valid. m_snapshotState %i Network::Manager::UploadCachedCloudSnapshot
Upload cached cloud snapshot failed, EndTurnMatch failed. Network::Manager::UploadCachedCloudSnapshot
Upload cached cloud snapshot failed, no cloud lobby. Network::Manager::UploadCachedCloudSnapshot
Upload cached cloud snapshot failed, no FiraxisLive client. Network::Manager::UploadCachedCloudSnapshot
Upload cached cloud snapshot failed, no matchID for current game. Network::Manager::UploadCachedCloudSnapshot
Upload cached cloud snapshot failed, UpdateMatchSaveGame failed. Network::Manager::UploadCachedCloudSnapshot
Upload game configuration failed, config save is null. @assign bolson Network::Manager::UploadCloudSaveConfiguration
Upload game configuration failed, no cloud lobby. This is expected when starting to host a game. Network::Manager::UploadCloudSaveConfiguration
Upload game configuration failed, no FiraxisLive client. Network::Manager::UploadCloudSaveConfiguration
Upload game configuration failed, not in a PlayByCloud match. Network::Manager::UploadCloudSaveConfiguration
Upload game configuration failed, UpdateMatchSaveGame() failed. Network::Manager::UploadCloudSaveConfiguration
Upload game configuration started, config save size %u Network::Manager::UploadCloudSaveConfiguration
UploadCloudPlayerConfiguration failed, no cloud lobby. @assign bolson Network::Manager::UploadCloudPlayerConfiguration
UploadCloudPlayerConfiguration failed, not in a cloud match. @assign bolson Network::Manager::UploadCloudPlayerConfiguration
UploadCloudPlayerConfiguration failed, playerID is NO_PLAYER @assign bolson Network::Manager::UploadCloudPlayerConfiguration
UploadCloudPlayerConfiguration failed, SetMatchPlayerMetadata failed. @assign bolson Network::Manager::UploadCloudPlayerConfiguration
UploadCloudPlayerConfiguration failed, WritePlayerMetaData failed. @assign bolson Network::Manager::UploadCloudPlayerConfiguration
UploadCloudPlayerConfiguration started, playerID %i, playerSlotNum %i, metaDataSize %llu Network::Manager::UploadCloudPlayerConfiguration
Uploading cached cloud snapshot data to FiraxisLive. Network::Manager::UploadCachedCloudSnapshot
Uploading player metadata request for cloud slot %i, playerID %i NetLobbyCloud::UpdatePlayerMetaDataRequests
Webhook Add Header Fail, playerID: %i, Header: %s, webhookURL: %s, FullPath: %s @summary Webhook Add Header Failed @assign bolson Network::Manager::TriggerCloudTurnWebHook
Webhook Connect Fail, playerID: %i, webhookURL: %s, Domain: %s @summary Webhook Connect Failed @assign bolson Network::Manager::TriggerCloudTurnWebHook
Webhook Request Fail, playerID: %i, webhookURL: %s, FullPath: %s @summary Webhook Request Failed @assign bolson Network::Manager::TriggerCloudTurnWebHook
Webhook Send Fail, playerID: %i, extraData: %s, webhookURL: %s @summary Webhook Send Failed @assign bolson Network::Manager::TriggerCloudTurnWebHook
Webhook Send Success, playerID: %i, extraData: %s, webhookURL: %s Network::Manager::TriggerCloudTurnWebHook
WritePlayerMetaData failed, invalid playerID %i @assign bolson Network::Manager::WritePlayerMetaData
Wrong network lobby type (%i) for Join-by-JoinCode. Shutting down network lobby.. Network::Manager::JoinGame
Wrong network lobby type (%i) for Join-by-MatchID. Shutting down network lobby.. Network::Manager::JoinGame
Wrong network lobby type (%i) for Join-by-SteamID. Shutting down network lobby.. Network::Manager::JoinGame
Wrong network lobby type (%i) for MatchMaking. Shutting down network lobby.. Network::Manager::MatchMake

Firaxis Live

106 messages
Message Function
Accepting legal ID: %s FiraxisLiveClient::AcceptLegalAgreements
Adding firaxis live notification handlers... FiraxisLiveClient::RegisterNotificationHandlers
Age Status = %d AppFiraxisLiveClient::DoLoginStatusNotify
AppFiraxisLiveClient deferring logon from app init complete AppFiraxisLiveClient::OnAppInitComplete
AppFiraxisLiveClient deferring logon from ui ready AppFiraxisLiveClient::SetUIReady
AppFiraxisLiveClient starting logon due to app init complete AppFiraxisLiveClient::OnAppInitComplete
AppFiraxisLiveClient starting logon due to ui ready AppFiraxisLiveClient::SetUIReady
AppFiraxisLiveClient::AcceptLegalAgreements: Did not accept legal agreement %s AppFiraxisLiveClient::AcceptLegalAgreements
AppFiraxisLiveClient::DoUpdate - Kando has become %s AppFiraxisLiveClient::DoUpdate
AppFiraxisLiveClient::OnBegin2KLoginProcess: my2kConnected=%s, my2kLoggedIn=%s, myLinked=%s, flConnected=%s AppFiraxisLiveClient::OnBegin2KLoginProcess
Beginning platform logon... FiraxisLiveClient::Logon
CheckGameForCloudNotification failed, no meta data for match. matchID %i AppFiraxisLiveClient::CheckGameForCloudNotification
CheckGameForCloudNotification failed, unable to read server keys from server meta data. matchID %i AppFiraxisLiveClient::CheckGameForCloudNotification
CheckGameForCloudNotification, hosted game is ready to start. matchID %i AppFiraxisLiveClient::CheckGameForCloudNotification
CheckGameForCloudNotification, it is your turn in matchID %i AppFiraxisLiveClient::CheckGameForCloudNotification
Clearing Cloud Game List for list type %i. AppFiraxisLiveClient::ClearCloudGames
Cloud EndTurn Complete, Result %s AppFiraxisLiveClient::DoMatchEndTurnNotify
Cloud Game List At End listType=%i atEnd=%i. AppFiraxisLiveClient::SetCloudGamesListAtEnd
Cloud RECV: CloudGameDetails : %s AppFiraxisLiveClient::DoMatchGetInfoNotify
Creating firaxis live... FiraxisLiveClient::CreateFiraxisLive
Declining legal ID: %s FiraxisLiveClient::DeclineLegalAgreements
Disabling auto cloud notification checks, notification type %i found. AppFiraxisLiveClient::DoMatchListDataNotify
Disabling auto cloud notification checks, player is not in any PlayByCloud matches. AppFiraxisLiveClient::DoMatchListDataNotify
Disabling auto cloud notification checks, unseen complete games found. AppFiraxisLiveClient::DoMatchListDataNotify
End Cloud Game Complete, Result %s AppFiraxisLiveClient::DoMatchEndMatchNotify
FiraxisLive API failed to initialize FiraxisLiveClient::Initialize
FiraxisLive failed to start FiraxisLiveClient::Initialize
FiraxisLiveClient ConnectFailureNotify: %s FiraxisLiveClient::OnConnectFailureNotify
FiraxisLiveClient ConnectionStatusNotify: %s FiraxisLiveClient::OnConnectionStatusNotify
FiraxisLiveClient GetDOBDataNotify: %s FiraxisLiveClient::OnGetDOBDataNotify
FiraxisLiveClient GetLogonDataNotify: %s FiraxisLiveClient::OnGetLogonDataNotify
FiraxisLiveClient GetNewAccountDataNotify: %s FiraxisLiveClient::OnGetNewAccountDataNotify
FiraxisLiveClient KVPDataNotify: [request=%d, key=%s, size=%d] FiraxisLiveClient::OnKVPDataNotify
FiraxisLiveClient LegalNotify: %s FiraxisLiveClient::OnLegalNotify
FiraxisLiveClient LoggedOffNotify: %s FiraxisLiveClient::OnLoggedOffNotify
FiraxisLiveClient LoginStatusNotify: [type=%s, %s, account=%s]: %s FiraxisLiveClient::OnLoginStatusNotify
FiraxisLiveClient OnDataPushNotify: KeyName=%s, NumObjects=%d FiraxisLiveClient::OnDataPushNotify
FiraxisLiveClient OnGetGrantedEntitlements: [count=%d, success=%s] FiraxisLiveClient::OnGetGrantedEntitlements
FiraxisLiveClient OnKVPDataErrorNotify: %s FiraxisLiveClient::OnKVPDataErrorNotify
FiraxisLiveClient OnKVPDataListNotify: [request=%d, objects=%d, error=%s] FiraxisLiveClient::OnKVPDataListNotify
FiraxisLiveClient OnKVPDataProgressNotify: [request=%d, key=%s, bytes=%d, total=%d, %s, error=%s] FiraxisLiveClient::OnKVPDataProgressNotify
FiraxisLiveClient OnMatchCreateDataNotify: result=%s FiraxisLiveClient::OnMatchCreateDataNotify
FiraxisLiveClient OnMatchEndMatchNotify: result=%s FiraxisLiveClient::OnMatchEndMatchNotify
FiraxisLiveClient OnMatchEndTurnNotify: result=%s FiraxisLiveClient::OnMatchEndTurnNotify
FiraxisLiveClient OnMatchGetInfoNotify: result=%s, matchID=%d FiraxisLiveClient::OnMatchGetInfoNotify
FiraxisLiveClient OnMatchGetSaveGameNotify: result=%s FiraxisLiveClient::OnMatchGetSaveGameNotify
FiraxisLiveClient OnMatchJoinNotify: result=%s FiraxisLiveClient::OnMatchJoinNotify
FiraxisLiveClient OnMatchKickPlayerNotify: result=%s FiraxisLiveClient::OnMatchKickPlayerNotify
FiraxisLiveClient OnMatchKillMatchNotify: result=%s FiraxisLiveClient::OnMatchKillMatchNotify
FiraxisLiveClient OnMatchListDataNotify: result=%s, matches=%d FiraxisLiveClient::OnMatchListDataNotify
FiraxisLiveClient OnMatchQuitMatchNotify: result=%s FiraxisLiveClient::OnMatchQuitMatchNotify
FiraxisLiveClient OnMatchSetPlayerMetadataNotify: result=%s FiraxisLiveClient::OnMatchSetPlayerMetadataNotify
FiraxisLiveClient OnMatchSetPlayerOrderNotify: result=%s FiraxisLiveClient::OnMatchSetPlayerOrderNotify
FiraxisLiveClient OnMatchSetPlayerStatusNotify: result=%s FiraxisLiveClient::OnMatchSetPlayerStatusNotify
FiraxisLiveClient OnMatchSetSlotTypeNotify: result=%s FiraxisLiveClient::OnMatchSetSlotTypeNotify
FiraxisLiveClient OnMatchStartMatchNotify: result=%s FiraxisLiveClient::OnMatchStartMatchNotify
FiraxisLiveClient OnMatchUpdateAttributesNotify: result=%s FiraxisLiveClient::OnMatchUpdateAttributesNotify
FiraxisLiveClient OnMatchUpdateSaveGameNotify: result=%s FiraxisLiveClient::OnMatchUpdateSaveGameNotify
FiraxisLiveClient StateNotify: %s FiraxisLiveClient::OnStateNotify
FiraxisLiveClient UserStateNotify: %s FiraxisLiveClient::OnUserStateNotify
Ignoring cloud notification for cloud match we are actively in. NotifyType=%i, MatchID=%u AppFiraxisLiveClient::CheckGameListForCloudNotifications
Kill Cloud Game Complete, Result %s AppFiraxisLiveClient::DoMatchKillMatchNotify
KVPData remove failed, key %s, account %08x FiraxisLiveClient::RemoveKvpData
KVPData remove success, key %s, account %08x, requestID = %d FiraxisLiveClient::RemoveKvpData
KVPData retrieve failed, key %s, account %08x FiraxisLiveClient::GetKvpData
KVPData retrieve success, key %s, account %08x, requestID = %d FiraxisLiveClient::GetKvpData
KVPDataGetEntries success, requestID = %d FiraxisLiveClient::GetKvpDataEntries
MatchEndTurnNotify error %s AppFiraxisLiveClient::DoMatchEndTurnNotify
MatchSetPlayerMetadataNotify error %s @assign bolson AppFiraxisLiveClient::DoMatchSetPlayerMetadataNotify
MatchSetPlayerOrderNotify error %s @assign bolson AppFiraxisLiveClient::DoMatchSetPlayerOrderNotify
MatchSetPlayerStatusNotify error %s @assign bolson AppFiraxisLiveClient::DoMatchSetPlayerStatusNotify
MatchSetSlotTypeNotify error %s @assign bolson AppFiraxisLiveClient::DoMatchSetSlotTypeNotify
MatchStartMatchNotify error %s @assign bolson AppFiraxisLiveClient::DoMatchStartMatchNotify
MatchStartMatchNotify, match started. @assign bolson AppFiraxisLiveClient::DoMatchStartMatchNotify
MatchUpdateAttributesNotify error %s @assign bolson AppFiraxisLiveClient::DoMatchUpdateAttributesNotify
MatchUpdateSaveGameNotify error %s @assign bolson AppFiraxisLiveClient::DoMatchUpdateSaveGameNotify
New cloud completed games check complete, unseenCompletedGames %i AppFiraxisLiveClient::DoMatchListDataNotify
New cloud notification check complete, notifyType %i AppFiraxisLiveClient::DoMatchListDataNotify
New cloud notification check error, GetMatchList Player failed. AppFiraxisLiveClient::CheckForCloudNotifications
New cloud notification check error, GetMatchList PlayerHistory failed. AppFiraxisLiveClient::CheckForCloudNotifications
PostNotificationResult My2KResultLegalData failed FiraxisLiveClient::AcceptLegalAgreements
PostNotificationResult My2KResultLegalData success FiraxisLiveClient::AcceptLegalAgreements
PostNotificationResult My2KResultLogonData failed FiraxisLiveClient::SendLinkAccountResponse
PostNotificationResult My2KResultLogonData success FiraxisLiveClient::SendLinkAccountResponse
PostNotificationResult My2kResultNewAccountData cancelation failed FiraxisLiveClient::SendCancelCreateAccountResponse
PostNotificationResult My2kResultNewAccountData cancelation success FiraxisLiveClient::SendCancelCreateAccountResponse
PostNotificationResult My2kResultNewAccountData failed FiraxisLiveClient::SendCreateAccountResponse
PostNotificationResult My2kResultNewAccountData success FiraxisLiveClient::SendCreateAccountResponse
Quit Cloud Game Complete, Result %s AppFiraxisLiveClient::DoMatchQuitMatchNotify
Responding to create account get logon data request with cancelation... FiraxisLiveClient::SendCancelCreateAccountResponse
Responding to create account get logon data request... FiraxisLiveClient::SendCreateAccountResponse
Responding to legal documents with decline... FiraxisLiveClient::DeclineLegalAgreements
Responding to legal documents... FiraxisLiveClient::AcceptLegalAgreements
Responding to link account get logon data request... FiraxisLiveClient::SendLinkAccountResponse
SetLoginState: bFiraxisLiveState=%s, bMy2KState=%s, bAnonymousLogin=%s, eAccountType=%d, iCOPPALocked=%d AppFiraxisLiveClient::SetLoginState
Setting Completed Game Seen for matchID %u and saving options. AppFiraxisLiveClient::SetCompletedGameSeen
Setting firaxis live debug info... FiraxisLiveClient::InitializeDebugInfo
Starting check for new notifications in our cloud games. AppFiraxisLiveClient::CheckForCloudNotifications
Starting firaxis live... FiraxisLiveClient::Initialize
Suppressing my2k notification handlers because no userID was specified FiraxisLiveClient::Initialize
Suppressing my2k startup attributes because no userID was specified FiraxisLiveClient::CreateFiraxisLive
UploadCloudPlayerConfiguration Complete, Result %s AppFiraxisLiveClient::DoMatchSetPlayerMetadataNotify
Using ctpGameDataPath: %s FiraxisLiveClient::CreateFiraxisLive
Using ctpLogPath: %s FiraxisLiveClient::CreateFiraxisLive
Using FiraxisLive API %d: %s FiraxisLiveClient::Initialize
ValidateWithCurrentMatchList failed, no app firaxis live client. AppFiraxisLiveClient::SeenCompletedGamesCache::ValidateWithCurrentMatchList