| (ignored, %d) : |
FNetSession::MessageReceived |
| (queued, %d) : |
FNetSession::MessageReceived |
| [CONNECTION] Creating Connection ID %d for Player %s |
FNetAccessENetEOS::CreateConnectionID |
| [CONNECTION] Removing Connection ID %d |
FNetAccessENetEOS::RemoveConnectionID |
| [EOSConnectionClosed], Player %d. |
FNetSessionEOS::ConnectionClosed |
| [EOSPlayerDisconnected] ,closing connection %d to player %s. |
FNetSessionEOS::EOSPlayerDisconnected |
| [EOSPlayerDisconnected], closing connection to Player %d. |
FNetSessionEOS::EOSPlayerDisconnected |
| [EOSPlayerDisconnected], Closing connection to Player %d. |
FNetSessionEOS::EOSPlayerDisconnected |
| [EOSPlayerDisconnected], Dropping me (Player %d). |
FNetSessionEOS::EOSPlayerDisconnected |
| [LogFXS] : Auth Expired, Reconnect. |
Network::EOS::Authorization::Instance::OnAuthExpired |
| [LogFXS] : Authorization failed. error = %s |
Network::EOS::Authorization::Instance::OnEOSAuthLogin |
| [LogFXS] : Authorization needs MFA = %s |
Network::EOS::Authorization::Instance::OnEOSAuthLogin |
| [LogFXS] : Authorization needs PinGrantCode = %s |
Network::EOS::Authorization::Instance::OnEOSAuthLogin |
| [LogFXS] : Authorization Successful. AccountID = %s |
Network::EOS::Authorization::Instance::OnEOSAuthLogin |
| [LogFXS] : Calling EOS_Auth_Login |
Network::EOS::Authorization::Instance::Authorize |
| [LogFXS] : Connect Login Failed: %s. ContinuanceToken = %08x, LocalUserId = %s |
Network::EOS::Authorization::Instance::OnEOSConnectLogin |
| [LogFXS] : Connect Login failed: %s. LocalUserId = %s |
Network::EOS::Authorization::Instance::OnEOSConnectLogin |
| [LogFXS] : Conversion of Steam Ticket to String failed: Wanted %d bytes, but only %d in the array. |
Network::EOS::Authorization::Instance::GetSteamAppTicket |
| [LogFXS] : Copy Auth Token Failure. error = %s |
Network::EOS::Authorization::Instance::Connect |
| [LogFXS] : Could not set search parameter (%s), error: %s |
Network::EOS::Lobby::EventHandler::AddSearchParam |
| [LogFXS] : LMS_PROMOTED: Owner Changing from %s to %s |
Network::EOS::Lobby::EventHandler::OnLobbyMemberStatusReceived |
| [LogFXS] : Lobby Owner different from current: %s to %s |
Network::EOS::Lobby::EventHandler::AddLobby |
| [LogFXS] : LobbyMemberStatusReceived, User %s changed to %s in Lobby %s. |
Network::EOS::Lobby::EventHandler::OnLobbyMemberStatusReceived |
| [LogFXS] : LobbyMemberUpdateReceived: LobbyMemberUpdateReceived: User %s updated in Lobby %s. |
Network::EOS::Lobby::EventHandler::OnLobbyMemberUpdateReceived |
| [LogFXS] : LobbyMemberUpdateReceived: User %s being updated in Lobby %s. |
Network::EOS::Lobby::EventHandler::OnLobbyMemberUpdateReceived |
| [LogFXS] : LobbyUpdateReceived: Lobby %s Being Updated. |
Network::EOS::Lobby::EventHandler::OnLobbyUpdateReceived |
| [LogFXS] : LobbyUpdateReceived: Lobby %s Finished Updating. |
Network::EOS::Lobby::EventHandler::OnLobbyUpdateReceived |
| [LogFXS] : LobbyUpdateReceived: LobbyMemberUpdateReceived: User %s updated in Lobby %s. |
Network::EOS::Lobby::EventHandler::OnLobbyMemberUpdateReceived |
| [LogFXS] : Login Status Changed, Current: %d. New: %d. |
Network::EOS::Authorization::Instance::OnLoginStatusChanged |
| [LogFXS] : Setting new owner %s to lobby %s |
Network::EOS::Lobby::EventHandler::SetLobbyOwner |
| [SelectNewHost] Failed to change the EOS lobby host! |
FNetLobbyEOS::SelectNewHost |
| Abandoning game. Reason: %i |
FNetSession::Abandon |
| Adding player(%i) to host migration player list, current players |
FNetSession::StartOrUpdateHostMigration |
| Adding player(%i) to host migration requesters, current requesters |
FNetSession::StartOrUpdateHostMigration |
| Already in a session (Session Key: %u). Leaving Game... |
Network::Manager::JoinGame |
| App configuraiton deserilization failed. Result %i |
Network::Manager::LoadCloudSaveConfiguration |
| App configuration deserialized. |
Network::Manager::LoadCloudSaveConfiguration |
| App failed to load cloud app configuration. |
NetLobbyCloud::MatchSaveFile |
| App server meta data refresh error, no AppFiraxisLiveClient. @assign bolson |
NetLobbyCloud::RefreshAppServerMetaData |
| App started loading cloud app configuration. |
NetLobbyCloud::MatchSaveFile |
| AppServerMetaData was empty. |
Network::NetLobbyCallbacks::ReadAppServerMetaData |
| Associating old PlayerID %i with the empty cloud slot %i |
NetLobbyCloud::SetPlayerIDForCloudSlotNum |
| Associating old PlayerID %i with the old cloud slot for new PlayerID %i |
NetLobbyCloud::SetPlayerIDForCloudSlotNum |
| AssumeLocalPlayerInTurn called, setting m_lastLocalPlayerInTurn = true |
NetLobbyCloud::AssumeLocalPlayerInTurn |
| AssumeLocalPlayerStatus called, playerStatus=%i, m_lastLocalPlayerStatus=%i |
NetLobbyCloud::AssumeLocalPlayerStatus |
| Attempt to Load a file. ServerType: %i, Location Type: %i, Device: %i, Options %08x |
Network::Manager::LoadGame |
| Attempt to obtain a JoinCode but the current lobby does not support that feature. |
Network::Manager::GetJoinCode |
| Attempting to host game. ServerType: %i |
Network::Manager::HostGame |
| Attempting to join cloud game invite to matchID %i |
Network::Manager::AcceptCloudGameInvite |
| Attempting to join multiplayer game at JoinCode (%s). |
Network::Manager::JoinGame |
| Attempting to join multiplayer game at lobby serverID (%i). |
Network::Manager::JoinGame |
| Attempting to join network session. |
FNetSession::JoinGame |
| Attempting to Join-by-MatchID multiplayer game. FiraxisLive MatchID: %u. |
Network::Manager::JoinGame |
| Attempting to Join-by-SteamID multiplayer game. Steam LobbyID: %llu. |
Network::Manager::JoinGame |
| Attempting to MatchMake a multiplayer game. |
Network::Manager::MatchMake |
| Bad MatchCreateDataNotify @assign bolson |
NetLobbyCloud::MatchCreateDataNotify |
| Batch %s : Lobby successfully updated |
Network::EOS::Lobby::EventHandler::OnLobbyUpdated |
| Batch Upload: Adding %s:%s |
Network::EOS::Lobby::EventHandler::BatchUploadAttributes |
| Batch Upload: Unable to Set Attribute (%s:%s), error: %s |
Network::EOS::Lobby::EventHandler::BatchUploadAttributes |
| Batch Upload: UpdateLobby |
Network::EOS::Lobby::EventHandler::BatchUploadAttributes |
| BroadcastGame Failed, HostMatch() error. @assign bolson |
NetLobbyCloud::BroadcastGame |
| BroadcastGame Failed, no FiraxisLive client. @assign bolson |
NetLobbyCloud::BroadcastGame |
| CacheCloudSlotType error, no FiraxisLive Client! @assign bolson |
NetLobbyCloud::CacheCloudSlotType |
| CacheCloudSlotType error, no match details for current match %i! @assign bolson |
NetLobbyCloud::CacheCloudSlotType |
| CacheCloudSlotType error, Not in cloud match! @assign bolson |
NetLobbyCloud::CacheCloudSlotType |
| CacheCloudSlotType error, slot %u not found in match details. @summary CacheCloudSlotType error, slot not found in match details. @assign bolson |
NetLobbyCloud::CacheCloudSlotType |
| Can't find the session host! |
FNetLobbySteam::MigrateHost |
| Cannot migrate host, the host is a server. |
FNetLobbySteam::MigrateHost |
| CanReceiveAppPlayerMetaData: Queuing Player MetaData End, Previous State = %s |
Network::NetLobbyCallbacks::CanReceiveAppPlayerMetaData |
| CanReceiveAppPlayerMetaData: Queuing Player MetaData Start, State = %s |
Network::NetLobbyCallbacks::CanReceiveAppPlayerMetaData |
| CanReceiveAppPlayerMetaData: State Change New = %s, Old = %s |
Network::NetLobbyCallbacks::CanReceiveAppPlayerMetaData |
| CanRecieveMessage: Queuing Messages End, Previous State = %s |
Network::NetSessionCallbacks::CanReceiveMessages |
| CanRecieveMessage: Queuing Messages Start, State = %s |
Network::NetSessionCallbacks::CanReceiveMessages |
| CanRecieveMessage: State Change New = %s, Old = %s |
Network::NetSessionCallbacks::CanReceiveMessages |
| CheckCloudSaveVersion passed, SaveFileVersion <= CurrentVersion |
Network::Manager::CheckCloudSaveVersion |
| CheckCloudSaveVersion, can't abandon game due to no network session. @assign bolson |
Network::Manager::CheckCloudSaveVersion |
| CheckCloudSaveVersion, ignoring version check because local version is dev build. |
Network::Manager::CheckCloudSaveVersion |
| CheckCloudSaveVersion, ignoring version check because save file version is dev build. |
Network::Manager::CheckCloudSaveVersion |
| CheckCloudSaveVersion, SavedByVersion missing in save metadata @assign bolson |
Network::Manager::CheckCloudSaveVersion |
| CheckCloudSaveVersion, SaveFileVersion is from future, abandoning game. |
Network::Manager::CheckCloudSaveVersion |
| CheckCloudSaveVersion, SaveFileVersion=%u, CurrentVersion=%u |
Network::Manager::CheckCloudSaveVersion |
| CheckCloudSaveVersion, version mismatched before the match started, quiting the match. |
Network::Manager::CheckCloudSaveVersion |
| Checking Steam lobby migration, lobby owner is (%s) [%u] |
FNetLobbySteam::MigrateHost |
| CheckServerForCloudNotifications failed, no cloud game data for serverID %i. |
Network::Manager::CheckServerForCloudNotifications |
| CheckServerForCloudNotifications failed, no cloud lobby. |
Network::Manager::CheckServerForCloudNotifications |
| CheckServerForUnseenComplete failed, no cloud game data for serverID %i. |
Network::Manager::CheckServerForUnseenComplete |
| CheckServerForUnseenComplete failed, no cloud lobby |
Network::Manager::SetCompletedGameSeen |
| CheckServerForUnseenComplete failed, no cloud lobby. |
Network::Manager::CheckServerForUnseenComplete |
| Closing EOS network session. |
FNetSessionEOS::CloseSession |
| Closing network session. |
FNetSession::CloseSession |
| Cloud Game, LobbyID(%i), MatchID(%i), JoinCode(%s), Name(%s) |
NetLobbyCloud::CloudGameListUpdated |
| Cloud indicates local player was kicked (invalid LocalPlayerSlotNum). |
NetLobbyCloud::MatchGetInfoNotify |
| Cloud indicates local player was kicked (kStatusKicked). |
NetLobbyCloud::MatchGetInfoNotify |
| Cloud indicates match was deleted. |
NetLobbyCloud::MatchGetInfoNotify |
| Cloud InGame Load ignored, local player is already turn active in local game. |
Network::Manager::CheckCloudInGameLoadRequest |
| Cloud InGame Load waiting on serialization. |
Network::Manager::CheckCloudInGameLoadRequest |
| Cloud InGame Load, launching into game. |
Network::Manager::CheckCloudInGameLoadRequest |
| Cloud major state change, type=%i |
Network::Manager::MatchStateChanged |
| Cloud Match Start seen from backend. |
NetLobbyCloud::MatchGetInfoNotify |
| Cloud snapshot save complete, uploading to cloud. |
Network::Manager::OnSaveComplete |
| CloudEndTurn %s, UploadCloudSaveComplete. |
Network::Manager::OnUploadCloudEndTurnComplete |
| CloudEndTurn Failed, unable to request cloud snapshot. |
Network::Manager::CloudEndTurn |
| CloudKillGame Error, KillMatch failed for matchID %u! |
Network::Manager::CloudKillGame |
| CloudKillGame Error, missing AppFiraxisLiveClient! |
Network::Manager::CloudKillGame |
| CloudKillGame Error, missing cloud lobby. |
Network::Manager::CloudKillGame |
| CloudKillGame Error, used while not in a game. |
Network::Manager::CloudKillGame |
| CloudLaunchStateChanged, oldState: %s, newState: %s |
Network::Manager::SetCloudLaunchState |
| CloudQuitGame Error, missing AppFiraxisLiveClient! |
Network::Manager::CloudQuitGame |
| CloudQuitGame Error, missing cloud lobby. |
Network::Manager::CloudQuitGame |
| CloudQuitGame Error, QuitMatch failed for matchID %u! |
Network::Manager::CloudQuitGame |
| CloudQuitGame Error, used while not in a game. |
Network::Manager::CloudQuitGame |
| CommandLine = %s |
Network::Manager::SetupFromCommandLine |
| Committing PlayerLeft to cloud player meta data for player %i |
Network::NetSessionCallbacks::PlayerLeft |
| Connection %d time out (%s) |
FNetAccessENetEOS::UpdateTransport |
| Connection closed with %s |
FNetAccessENetEOS::Close |
| Connection closed with (%s [%u:%u:%u]) |
FNetAccessENetSteam::CloseAll |
| Connection disconnect received from %s on an existing connection. Closing connection: Size = 0x%X |
FNetAccessENetEOS::UpdateTransport |
| Connection disconnect received from %s on an new connection. Closing connection: Size = 0x%X |
FNetAccessENetEOS::UpdateTransport |
| Connection disconnect received from (%s [%u:%u:%u]) on an existing connection. Closing connection: Size = 0x%X |
FNetAccessENetSteam::UpdateTransport |
| Connection disconnect received from (%s [%u:%u:%u]) on an new connection. Closing connection: Size = 0x%X |
FNetAccessENetSteam::UpdateTransport |
| Connection refuse received from %s, but a connection already exists. Closing old connection: Size = 0x%X |
FNetAccessENetEOS::UpdateTransport |
| Connection refuse received from %s: Size = 0x%X |
FNetAccessENetEOS::UpdateTransport |
| Connection refuse received from (%s [%u:%u:%u]), but a connection already exists. Closing old connection: Size = 0x%X |
FNetAccessENetSteam::UpdateTransport |
| Connection refuse received from (%s [%u:%u:%u]): Size = 0x%X |
FNetAccessENetSteam::UpdateTransport |
| Connection refused sent to (%s [%u:%u:%u]): Size = 0x%X |
FNetLobbySteamBase::ConnectionAttempt |
| Connection refused sent to (%s): Size = 0x%X |
FNetLobbyEOS::ConnectionAttempt |
| Connection reply received from %s, but a connection already exists. |
FNetAccessENetEOS::UpdateTransport |
| Connection reply received from (%s [%u:%u:%u]), but a connection already exists. |
FNetAccessENetSteam::UpdateTransport |
| Connection request received from %s, but a connection already exists. Closing old connection: Size = 0x%X |
FNetAccessENetEOS::UpdateTransport |
| Connection request received from %s: Size = 0x%X |
FNetAccessENetEOS::UpdateTransport |
| Connection request received from (%s [%u:%u:%u]), but a connection already exists. Closing old connection: Size = 0x%X |
FNetAccessENetSteam::UpdateTransport |
| Connection request received from (%s [%u:%u:%u]): Size = 0x%X |
FNetAccessENetSteam::UpdateTransport |
| Connection response received from %s: Size = 0x%X |
FNetAccessENetEOS::UpdateTransport |
| Connection response received from (%s [%u:%u:%u]): Size = 0x%X |
FNetAccessENetSteam::UpdateTransport |
| Connection response sent to (%s [%u:%u:%u]): Size = 0x%X |
FNetLobbySteamBase::ConnectionAttempt |
| Connection response sent to (%s): Size = 0x%X |
FNetLobbyEOS::ConnectionAttempt |
| Connection time out (%s [%u:%u:%u]) |
FNetAccessENetSteam::UpdateTransport |
| ConnectionClosed Player(%d), No FNetPlayer |
FNetSession::CloseConnection |
| Couldn't find a turn active human player when commiting PlayByCloud turn. The next player won't know it is their turn. |
Network::Manager::UploadCachedCloudSnapshot |
| CreateNetPlayer(): Using a playerID (%i) with an existing network connection. Disconnecting the old connection. |
FNetPlayerManager::CreateNetPlayer |
| Creating Lobby but timed out. Retrying. |
Network::EOS::Lobby::EventHandler::OnLobbyCreated |
| Creating lobby for Join-by-JoinCode. |
Network::Manager::JoinGame |
| Creating lobby for Join-by-MatchID. |
Network::Manager::JoinGame |
| Creating lobby for Join-by-SteamID. |
Network::Manager::JoinGame |
| Creating lobby for MatchMaking. |
Network::Manager::MatchMake |
| Creating new save request for cloud snapshot data. |
Network::Manager::RequestCloudSnapshotData |
| Creating new save request for snapshot data. |
Network::NetSessionCallbacks::RequestSnapshotData |
| Critical connection required for session failed. |
FNetSession::HandleConnectionFailure |
| Destination Not Logged In |
FNetAccessENetSteam::OnSteamP2PSessionConnectFail |
| Dropping net relayed player(%i) because the host dropped. |
FNetRelayMgr::RemoveRelays |
| Dropping player %s due to LMS_DISCONNECT timeout |
Network::EOS::Lobby::EventHandler::Update |
| Emptying cached cloud snapshot. |
Network::Manager::EmptyCachedCloudSnapshot |
| Emptying cached snapshot. |
Network::NetSessionCallbacks::EmptyCachedSnapshot |
| End PlayByCloud Match Failed. cloud lobby missing. @assign bolson |
Network::Manager::CloudEndGame |
| End PlayByCloud Match Failed. EndMatch failed. @assign bolson |
Network::Manager::CloudEndGame |
| End PlayByCloud Match Failed. FiraxisLive client missing. @assign bolson |
Network::Manager::CloudEndGame |
| End PlayByCloud Match Failed. Not in cloud match. @assign bolson |
Network::Manager::CloudEndGame |
| Ending PlayByCloud match. |
Network::Manager::CloudEndGame |
| EOS Checking lobby migration, lobby owner is %s |
FNetLobbyEOS::MigrateHost |
| EOS Connection Created: %s |
Network::EOS::TransportThread::AddConnection |
| EOS Connection Removed: %s |
Network::EOS::TransportThread::RemoveConnection |
| EOS Host Migration : Failed, I never had snapshot. |
FNetSessionEOS::Update |
| EOS Host Migration : Lobby has a new host %s, but can't find a player with that ID. |
FNetSessionEOS::Update |
| EOS Host Migration : Migrating to new Player: %d |
FNetSessionEOS::Update |
| EOS ingame invite received (Join Code: %s |
Network::Manager::ParseEOSGameInviteEvent |
| EOS_P2P connection to player %s closed |
FNetAccessENetEOS::CloseEOSConnection |
| Erasing player metadata for cloud slot %i, slot no longer has a playerID. |
NetLobbyCloud::UpdatePlayerMetaDataRequests |
| Error closing all connections: error %s |
FNetAccessENetEOS::CloseAllEOSConnections |
| Error closing connection to player %s: error %s |
FNetAccessENetEOS::CloseEOSConnection |
| Error leaving lobby, error: %s |
Network::EOS::Lobby::EventHandler::OnLeaveLobby |
| Error On Lobby Search: %s |
Network::EOS::Lobby::EventHandler::OnFindLobbys |
| Error Receiving Packet, error = %s |
Network::EOS::TransportThread::Run |
| ERROR: Connection packet received from %s was too small: Size = 0x%X |
FNetAccessENetEOS::UpdateTransport |
| ERROR: Connection packet received from (%s [%u:%u:%u]) was too small: Size = 0x%X |
FNetAccessENetSteam::UpdateTransport |
| ERROR: Packet received with an invalid SteamID: Size = 0x%X |
FNetAccessENetEOS::UpdateTransport |
| Error: Snapshot data was empty. |
FNetSession::SendSnapshotData |
| ERROR: Unexpected connection packet received from %s: Size = 0x%X |
FNetAccessENetEOS::UpdateTransport |
| ERROR: Unexpected connection packet received from (%s [%u:%u:%u]): Size = 0x%X |
FNetAccessENetSteam::UpdateTransport |
| Failed to associate player slots with cloud slots, no cloud lobby! @assign bolson |
Network::Manager::OnMultiplayerJoinGameComplete |
| Failed to associate player slots with cloud slots, not in a PlayByCloud match! @assign bolson |
Network::Manager::OnMultiplayerJoinGameComplete |
| Failed to associate player slots with cloud slots, ran out of match slots. matchSlotCount: %i, maxPlayers: %i @summary Failed to associate player slots with cloud slots, ran out of match slots. @assign bolson |
Network::Manager::OnMultiplayerJoinGameComplete |
| Failed to associate player slots with cloud slots, unable to find match details for current match %i @assign bolson |
Network::Manager::OnMultiplayerJoinGameComplete |
| Failed to change EOS lobby owner, error: %s |
Network::EOS::Lobby::EventHandler::OnLobbyOwnerUpdated |
| Failed to change the EOS lobby host! |
FNetLobbyEOS::MigrateHost |
| Failed to change the Steam lobby host! |
FNetLobbySteam::MigrateHost |
| Failed to get meta data for hosted cloud match, MatchGetInfoNotify. matchID %i |
NetLobbyCloud::MatchGetInfoNotify |
| Failed to get meta data for hosted cloud match. matchID %i ResultCode %i |
NetLobbyCloud::MatchGetInfoNotify |
| Failed to get meta data for joined cloud match, MatchGetInfoNotify. Quiting match. Join room failed! matchID %i |
NetLobbyCloud::MatchGetInfoNotify |
| Failed to get meta data for joined cloud match. Quiting match. Join room failed! matchID %i ResultCode %i |
NetLobbyCloud::MatchGetInfoNotify |
| Failed to host cloud match, unable to fetch server match info. matchID %i |
NetLobbyCloud::HostRoom_FetchMatchInfo |
| Failed to host network session, FSessionSetup is missing. |
FNetSession::Host |
| Failed to host network session, The current lobby type (%d) is incompatible with the current transport type (%d), dedicated server(%i). |
FNetSession::Host |
| Failed to host Network Session. Error(%i)r |
FNetSession::Host |
| Failed to join cloud match, client is in too many active matches. ResultCode %i |
NetLobbyCloud::MatchJoinNotify |
| Failed to join cloud match, game is full. ResultCode %i |
NetLobbyCloud::MatchJoinNotify |
| Failed to join cloud match, match already started. ResultCode %i |
NetLobbyCloud::MatchJoinNotify |
| Failed to join cloud match, notify returned empty matchID when matchID was needed. |
NetLobbyCloud::JoinRoom_MatchJoinSuccess |
| Failed to join cloud match, unable to fetch server match info. matchID %i |
NetLobbyCloud::JoinRoom_FetchMatchInfo |
| Failed to join cloud match, unable to fetch server save file. matchID %i |
NetLobbyCloud::JoinRoom_FetchSaveFile |
| Failed to join cloud match. ResultCode %i |
NetLobbyCloud::MatchJoinNotify |
| Failed to load cloud app configuration for joined cloud match. Join room failed! @assign bolson |
NetLobbyCloud::MatchSaveFile |
| Failed to refresh cloud match app server meta data, not in a match. @assign bolson |
NetLobbyCloud::RefreshAppServerMetaData |
| Failed to refresh cloud match app server meta data, UpdateMatchAttributes() failed. |
NetLobbyCloud::RefreshAppServerMetaData |
| FetchServerMetaData(), GetMatchInfo() failed. |
NetLobbyCloud::FetchServerMetaData |
| FetchServerMetaData(), GetMatchSaveGame() failed. |
NetLobbyCloud::FetchServerSaveFile |
| FindEmptyCloudSlot error, no FiraxisLive Client! @assign bolson |
NetLobbyCloud::FindEmptyCloudSlot |
| FindEmptyCloudSlot error, no match details for current match %i! @assign bolson |
NetLobbyCloud::FindEmptyCloudSlot |
| FindEmptyCloudSlot error, Not in cloud match! @assign bolson |
NetLobbyCloud::FindEmptyCloudSlot |
| Finished loading cloud app configuration, join room complete. |
NetLobbyCloud::CloudSaveConfigurationLoaded |
| Finished refreshing cloud match app server meta data. |
NetLobbyCloud::RefreshAppServerMetaData |
| FireWire Link Closed: %u |
FNetLinkFactoryENet::ReleaseLink |
| FireWire Link Created: %u |
FNetLinkFactoryENet::CreateLink |
| FireWire Link Reset: %u |
FNetLinkFactoryENet::CreateLink |
| Flushing Delayed Session Callbacks... |
FNetSessionCallbacksIFace::FlushDelayedSessionCallbacks |
| FNetAccessENet was deleted without calling Shutdown() first! @assign bolson |
FNetAccessENet::~FNetAccessENet |
| FNetLobbyEOS::ConnectionAttempt, client is not in the same room as the host. %llu vs. %llu |
FNetLobbyEOS::ConnectionAttempt |
| FNetLobbyEOS::ConnectionAttempt, client session keys do not match |
FNetLobbyEOS::ConnectionAttempt |
| FNetLobbyEOS::ConnectionAttempt, client session keys match |
FNetLobbyEOS::ConnectionAttempt |
| FNetLobbyEOS::ConnectionAttempt, Invalid data passed on peer connection attempt. Expecting data size %d, got %d |
FNetLobbyEOS::ConnectionAttempt |
| FNetLobbyEOS::ConnectionAttempt, unexpectedly small connection data, %d bytes |
FNetLobbyEOS::ConnectionAttempt |
| FNetLobbySteamBase::ConnectionAttempt, client is not in the same lobby as the host. %llu vs. %llu |
FNetLobbySteamBase::ConnectionAttempt |
| FNetLobbySteamBase::ConnectionAttempt, client session keys do not match |
FNetLobbySteamBase::ConnectionAttempt |
| FNetLobbySteamBase::ConnectionAttempt, client session keys match |
FNetLobbySteamBase::ConnectionAttempt |
| FNetLobbySteamBase::ConnectionAttempt, Invalid data passed on peer connection attempt. Expecting data size %d, got %d |
FNetLobbySteamBase::ConnectionAttempt |
| FNetLobbySteamBase::ConnectionAttempt, unexpectedly small connection data, %d bytes |
FNetLobbySteamBase::ConnectionAttempt |
| FNetSession::CheckConnectionAttempt, Session is full. %d >= %d |
FNetSession::CheckConnectionAttempt |
| Found %d Lobbies |
Network::EOS::Lobby::EventHandler::OnFindLobbys |
| Full Cloud Turn Order= |
Network::Manager::SetCloudPlayerOrder |
| Game configuration save complete, uploading to cloud. |
Network::Manager::OnSaveComplete |
| GameListUpdate: Action(%i) LobbyID(%i) LobbyType(%i) SearchType(%i) |
Network::NetLobbyCallbacks::GameListUpdate |
| GameListUpdate: GAMELISTUPDATE_CLEAR searchType(%i) |
Network::NetLobbyCallbacks::GameListUpdate |
| GameListUpdate: GAMELISTUPDATE_COMPLETE searchType(%i) |
Network::NetLobbyCallbacks::GameListUpdate |
| GetCloudSlotType error, no FiraxisLive Client! @assign bolson |
NetLobbyCloud::GetCloudSlotType |
| GetCloudSlotType error, Not in cloud match! @assign bolson |
NetLobbyCloud::GetCloudSlotType |
| GetServerKeys(), metadata parse failed! |
NetLobbyCloud::GetServerKeys |
| GetServerKeys(), metadata was empty. |
NetLobbyCloud::GetServerKeys |
| Halting host migration because we dropped the last requester player(%d) |
FNetSession::ConnectionClosedImpl |
| HandleCloudMatchLaunch failed, SetCloudPlayerOrder failed. |
Network::Manager::HandleCloudMatchLaunch |
| HandleCloudMatchLaunch failed, SetCloudPlayerOrder StartCloudMatch. |
Network::Manager::HandleCloudMatchLaunch |
| HandleCloudMatchLaunch success, turn order set and match started. |
Network::Manager::HandleCloudMatchLaunch |
| HandleSnapshots(): Failed to request snapshot from app when we needed to send one. |
FNetSession::HandleSnapshots |
| Host is initially associating playerID %i with cloudSlotNum %i |
Network::Manager::OnMultiplayerJoinGameComplete |
| Host Migration : Failed, no valid hosts remain |
FNetSession::Update |
| Host Migration: Disconnecting player that isn't on the host migration player list : Player(%d) |
FNetSession::Update |
| Host Migration: Migrating to New Host (%d) |
FNetSession::Update |
| Host Migration: migration time elapsed. GameTime(%f) m_hostMigrationStartTime(%f) |
FNetSession::Update |
| Host Migration: Triggering PlayerLeft for player who disconnected during the host migration. : Player(%d) |
FNetSessionEOS::Update |
| Host Migration: Triggering PlayerLeft for player who disconnected during the host migration. : Player(%d) |
FNetSession::Update |
| I am also the host %s |
FNetLobbyEOS::MigrateHost |
| I am also the host (%s) [%u] |
FNetLobbySteam::MigrateHost |
| Ignoring PlayerLeft while netsession is closing. iPlayerID=%i, bNetPlayerRemoved=%i. |
Network::NetSessionCallbacks::PlayerLeft |
| Incoming Message Queue Flush halted due to IsQueueIncomingMessages() change. |
FNetSession::HandleIncomingMessageQueue |
| IsGameHost error, cloud slot missing for local player. @assign bolson |
Network::Manager::IsGameHost |
| IsGameHost error, missing cloud game details for current match. @assign bolson |
Network::Manager::IsGameHost |
| Join failed due to unexpected lobby response, error: %s |
Network::EOS::Lobby::EventHandler::OnJoinLobby |
| Join Lobby Room Failed. Unable to find InviteInfo. RoomID=%i @summary Join Lobby Room Failed. Unable to find InviteInfo. @assign bolson |
FNetLobbyEOS::JoinRoom |
| Join Room Failed, CloudGameData is missing for serverID %i, cloudGameIndex %i |
NetLobbyCloud::JoinRoom_GameList |
| Join Room Failed, serverID %i has empty JoinCode. |
NetLobbyCloud::JoinRoom_JoinCode |
| Join Room Failed, serverID %i has invalid joinCodeIndex %i. |
NetLobbyCloud::JoinRoom_JoinCode |
| Join Room Failed, serverID %i has invalid joinMatchIDIndex %i. |
NetLobbyCloud::JoinRoom_MatchID |
| Join Room Failed, unknown cloud room type %i |
NetLobbyCloud::JoinRoom |
| Join Room, already in match. ResultCode %i |
NetLobbyCloud::MatchJoinNotify |
| Join Room, failed to join FiraxisLive match %i |
NetLobbyCloud::JoinRoom_JoinMatch |
| Join Room, failed to join FiraxisLive match by JoinCode %s |
NetLobbyCloud::JoinRoom_JoinMatch |
| Join Room, match joined. ResultCode %i |
NetLobbyCloud::MatchJoinNotify |
| Join Room, serverID %i has JoinCode %s, joining-by-JoinCode. |
NetLobbyCloud::JoinRoom_JoinCode |
| Join Room, serverID %i has matchID %i JoinCode %s, joining-by-matchID |
NetLobbyCloud::JoinRoom_GameList |
| Join Room, serverID %i has MatchID %u, joining-by-MatchID. |
NetLobbyCloud::JoinRoom_MatchID |
| JoinCodeGenerator not initialized |
FNetLobbyEOS::CalculateJoinCode |
| Joined cloud match, waiting for match meta data. matchID %i |
NetLobbyCloud::JoinRoom_MatchJoinSuccess |
| Joining EOS invite game (Join Code: %s) |
Network::Manager::ProcessInvite |
| Joining Lobby %s but timedout. Retrying. |
Network::EOS::Lobby::EventHandler::OnJoinLobby |
| Joining PlayByCloud invite game (Lobby MatchID: %u) |
Network::Manager::CheckCloudInvite |
| Joining steam invite game (Inviter: %llu, Lobby: %llu) |
Network::Manager::ProcessInvite |
| JoinRoomComplete: Success. Lobby (%i) Reason (%i) |
Network::NetLobbyCallbacks::JoinRoomComplete |
| JoinRoomFailed: Failed to join lobby (%i). Reason (%i) |
Network::NetLobbyCallbacks::JoinRoomComplete |
| Kick match player failed, KickPlayerMatch() failed. |
Network::NetSessionCallbacks::PlayerKicked |
| Kick match player failed, no cloud lobby. @assign bolson |
Network::NetSessionCallbacks::PlayerKicked |
| Kick match player failed, not in cloud match. @assign bolson |
Network::NetSessionCallbacks::PlayerKicked |
| Kick player %i is cloud slot num %i. |
Network::NetSessionCallbacks::PlayerKicked |
| Kicked player %i does not have a cloud player slot. Ignoring... |
Network::NetSessionCallbacks::PlayerKicked |
| Kicking player %i in FiraxisLive match. |
Network::NetSessionCallbacks::PlayerKicked |
| Killing cloud game %u |
Network::Manager::CloudKillGame |
| Leaving lobby %u [%s]. |
Network::EOS::Lobby::EventHandler::LeaveEOSLobby |
| Left lobby, %s |
Network::EOS::Lobby::EventHandler::OnLeaveLobby |
| LMS_PROMOTED: Owner Changing from %s to %s |
Network::EOS::Lobby::EventHandler::OnLobbyMemberStatusReceived |
| LoadCloudSaveConfiguration error, no cloud lobby. @assign bolson |
Network::Manager::LoadCloudSaveConfiguration |
| LoadCloudSaveConfiguration error, no FiraxisLive client. @assign bolson |
Network::Manager::LoadCloudSaveConfiguration |
| LoadCloudSaveConfiguration error, no match details. @assign bolson |
Network::Manager::LoadCloudSaveConfiguration |
| LoadCloudSaveConfiguration error, not in cloud match. @assign bolson |
Network::Manager::LoadCloudSaveConfiguration |
| LoadCloudSaveConfiguration, savefiletype missing in save metadata @assign bolson |
Network::Manager::LoadCloudSaveConfiguration |
| LoadCloudSaveConfiguration, unable to load save file metadata @assign bolson |
Network::Manager::LoadCloudSaveConfiguration |
| LoadCloudSaveConfiguration, version check failed. |
Network::Manager::LoadCloudSaveConfiguration |
| Lobby %d [%s]: %s, Name:, %s Owner: %s, Max: %d, Current: %d, Private: %d, MetaDataItems: %d |
Network::EOS::Lobby::EventHandler::OnFindLobbys |
| Lobby created, %u [%s], %s |
Network::EOS::Lobby::EventHandler::OnLobbyCreated |
| Lobby creation failed, error: %s |
Network::EOS::Lobby::EventHandler::OnLobbyCreated |
| Lobby creation failed. No Lobby Interface |
Network::EOS::Lobby::EventHandler::OnLobbyCreated |
| Lobby joined, %u (%s), Host = %s |
Network::EOS::Lobby::EventHandler::OnJoinLobby |
| Lobby owner is already me %s |
FNetLobbyEOS::MigrateHost |
| Lobby owner is already me (%s) [%u] |
FNetLobbySteam::MigrateHost |
| MatchEndMatch success, resetting m_lastMatchCompleted |
NetLobbyCloud::MatchEndMatchNotify |
| MatchEndTurn success, resetting m_lastLocalPlayerInTurn |
NetLobbyCloud::MatchEndTurnNotify |
| MatchHostMigrated, newHostSlotNum=%i, oldHostSlotNum=%i, newHostID=%i, oldHostID=%i |
Network::NetLobbyCallbacks::MatchHostMigrated |
| Matchmaking Complete, join game successful! |
FNetSession::PlayerAppRegistered |
| Matchmaking: Browse Complete. NumGames=%i |
FNetSession::GameListUpdate |
| Matchmaking: Critical connection failure ignored because matchmaker was not joining a match. |
FNetSession::HandleConnectionFailure |
| Matchmaking: ERROR, Missing Lobby. Closing Netsession |
FNetSession::DoDelayedMatchmakingJoin |
| Matchmaking: Game Abandoned, Trying another match... |
FNetSession::Abandon |
| Matchmaking: Host Process Successfully Started. |
FNetSession::DoDelayedMatchmakingJoin |
| Matchmaking: Ignoring full lobby. serverID=%i. |
FNetSession::GameListUpdate |
| Matchmaking: Ignoring game abandon while matchmaker is processing. |
FNetSession::Abandon |
| Matchmaking: Join Game Immediately Failed, Trying another match... |
FNetSession::DoDelayedMatchmakingJoin |
| MatchMaking: Join lobby Failed. Trying another match... |
FNetSession::JoinLobbyRoomComplete |
| Matchmaking: lobby found! Joining serverID %i, numMatchServers=%i. |
FNetSession::DoDelayedMatchmakingJoin |
| Matchmaking: no lobbies found! Hosting new match. |
FNetSession::DoDelayedMatchmakingJoin |
| Matchmaking: Resetting matchmaking for critical connection failure. |
FNetSession::HandleConnectionFailure |
| Matchmaking: Starting delayed join attempt. |
FNetSession::DoDelayedMatchmakingJoin |
| MatchMakingStateChanged, oldState: %s, newState: %s |
FNetSession::SetMatchMakingState |
| Meta data too large: %d, expecting no larger than %d. |
Network::EOS::Lobby::EventHandler::SetLobbyData |
| Multiplayer Game Launch Failed. FiraxisLive encountered error while fetching match save file. |
Network::Manager::OnCloudGetSaveGameComplete |
| Multiplayer Join Failed. Already in a network session. |
Network::Manager::JoinGame |
| Multiplayer Join Failed. Failed to initialize network session. |
Network::Manager::JoinGame |
| Multiplayer Join Failed. Network session failed to join game. NetResult: %i |
Network::Manager::JoinGame |
| Multiplayer Join Failed. Tried to join game by server ID but we don't have a lobby system to have servers associated with. |
Network::Manager::JoinGame |
| Multiplayer Join-by-JoinCode Failed. Failed to initialize network session. |
Network::Manager::JoinGame |
| Multiplayer Join-by-JoinCode Failed. Lobby init failed. |
Network::Manager::JoinGame |
| Multiplayer Join-by-JoinCode Failed. Network session failed to join game. NetResult: %i |
Network::Manager::JoinGame |
| Multiplayer Join-by-MatchID Failed. Failed to initialize network session. |
Network::Manager::JoinGame |
| Multiplayer Join-by-MatchID Failed. Lobby init failed. |
Network::Manager::JoinGame |
| Multiplayer Join-by-MatchID Failed. Network session failed to join game. NetResult: %i |
Network::Manager::JoinGame |
| Multiplayer Join-by-SteamID Failed. Failed to initialize network session. |
Network::Manager::JoinGame |
| Multiplayer Join-by-SteamID Failed. Lobby init failed. |
Network::Manager::JoinGame |
| Multiplayer Join-by-SteamID Failed. Network session failed to join game. NetResult: %i |
Network::Manager::JoinGame |
| Multiplayer Launch Game Failed. GetMatchSaveGame failed. |
Network::Manager::StartCloudLaunchState_MatchSave |
| Multiplayer Launch Game Failed. No FiraxisLive client for cloud game. |
Network::Manager::StartCloudLaunchState_MatchSave |
| Multiplayer Launch Game Failed. SetCloudJoinsBlocked failed. |
Network::Manager::StartCloudLaunchState_JoinBlock |
| Multiplayer Load Game Failed, Save file upload failed to start. |
Network::Manager::DoUploadSaveToCloudCallback |
| Multiplayer Load Game Failed. Failed to fetch header information for save game file. Filename: %s |
Network::Manager::ProcessMultiplayerLoad |
| Multiplayer Load Game Failed. Failed to host game. ServerType: %i |
Network::Manager::ProcessMultiplayerLoad |
| Multiplayer Load Game Failed. Failed to open save game file. Filename: %s |
Network::Manager::LaunchGame |
| Multiplayer Load Game Failed. Failed to start loading save prior to cloud upload. FilePath: %s, ReturnCode: %i |
Network::Manager::OnMultiplayerJoinRoomComplete |
| Multiplayer Load Game Failed. Loading save prior to cloud upload failed. FilePath: %s, ReturnCode: %i |
Network::Manager::DoUploadSaveToCloudCallback |
| Multiplayer Load Game Failed. Lobby init failed. lobbyType: %i |
Network::Manager::ProcessMultiplayerLoad |
| Multiplayer Load Game Failed. No cloud lobby. |
Network::Manager::DoUploadSaveToCloudCallback |
| Multiplayer Load Game Failed. Not currently in a cloud match. |
Network::Manager::DoUploadSaveToCloudCallback |
| Multiplayer Load Game, Uploading save file data to cloud. FilePath: %s |
Network::Manager::DoUploadSaveToCloudCallback |
| Multiplayer MatchMaking Failed. Failed to initialize network session. |
Network::Manager::MatchMake |
| Multiplayer MatchMaking Failed. Lobby init failed. |
Network::Manager::MatchMake |
| Multiplayer MatchMaking Failed. Network session failed to matchmake game. NetResult: %i |
Network::Manager::MatchMake |
| MultiplayerJoinGameComplete, client joined game. |
Network::NetSessionCallbacks::PlayerAppRegistered |
| MultiplayerJoinGameComplete, host finished hosting a game. |
Network::NetLobbyCallbacks::JoinRoomComplete |
| Net Flushing Incoming Message Queue |
FNetSession::HandleIncomingMessageQueue |
| Net Flushing Outgoing Message Queue |
FNetSession::HandleOutgoingMessageQueue |
| NET OUTGOING FLUSH: Failed due to netmessage creation failure |
FNetSession::HandleOutgoingMessageQueue |
| Net RECV (%d) : Could not create message type (%u)! Verify you have registered your NetMessage correctly |
FNetMessage::CreateAndReadMessage |
| Net RECV (%ip, %dc) : size=%u: Bad Message! |
FNetMessage::CreateAndReadMessage |
| Net RECV (%ip, %dc) : size=%u: Message chunk 1 of %d for type %u |
FNetMessage::CreateAndReadMessage |
| Net RECV (%ip, %dc) : size=%u: Message chunk, %d remaining |
FNetMessage::CreateAndReadMessage |
| Net RECV (%ip, %dc) : size=%u: Started receiving message chunks for type %u |
FNetMessage::CreateAndReadMessage |
| NET SEND (%i): Failed due to disconnected relaying player(%i) |
FNetSession::BroadcastMessage |
| NET SEND (%i): Failed due to invalid message target. |
FNetSession::SendMessage |
| NetLobbyCloud failed to load save file game configuration, empty or null save file. dataSize %i |
NetLobbyCloud::MatchSaveFile |
| NetLobbyCloud fetched latest match save file. Refreshing app configuration. |
NetLobbyCloud::MatchSaveFile |
| NetSessionTimeUpdate was improperly executed on network session host! @assign bolson |
NetSessionTimeUpdate::Execute |
| Network manager leaving game. |
Network::Manager::LeaveGame |
| Network Session Hosted. |
FNetSession::Host |
| Network session join failed. Already in, or are attempting to join, the lobby associated with this server. |
FNetSession::JoinGame |
| Network session join failed. Incorrect lobby type (%i) for joining games by EOS Lobby ID. |
FNetSessionEOS::JoinGame |
| Network session join failed. Incorrect lobby type (%i) for joining games by JoinCode. |
FNetSession::JoinGame |
| Network session join failed. Incorrect lobby type (%i) for joining games by MatchID. |
FNetSession::JoinGame |
| Network session join failed. Incorrect lobby type (%i) for joining games by SteamID. |
FNetSessionSteam::JoinGame |
| Network session join failed. Network session connection failed. Reason: %i |
FNetSession::JoinLobbyRoomComplete |
| Network session join failed. No lobby associated with FNetSessionEOS. The FNetSessionEOS must have a lobby associated using SetLobbyID() to be able to join via lobbies. |
FNetSessionEOS::JoinGame |
| Network session join failed. No lobby associated with NetSession. The NetSession must have a lobby associated using SetLobbyID() to be able to join via lobbies. |
FNetSessionSteam::JoinGame |
| Network session join failed. Unable to join lobby. Reason: %i |
FNetSession::JoinLobbyRoomComplete |
| Network session join failed. Already in a network session. |
FNetSession::JoinGame |
| Network session join failed. FSessionSetup is missing. |
FNetSession::JoinGame |
| Network session join failed: Lobby says there isn't enough room in the game. |
FNetSession::ConnectToSession |
| Network session join failed: Unable to create local player for TRANSPORT_NONE while in ConnectToSession(). |
FNetSession::ConnectToSession |
| Network session join failed: network session is already active. |
FNetSession::ConnectToSession |
| Network session join: Adding pending connection to network session. |
FNetSession::ConnectToSession |
| Network session join: Attempting to connect to network session. |
FNetSession::JoinLobbyRoomComplete |
| Network session join: Attempting to join lobby associated with network session. ServerID: %i |
FNetSession::JoinGame |
| Network session join: Failed to join secure session. Reason: %i |
FNetSession::ConnectToSession |
| Network session join: joining secure session. |
FNetSession::ConnectToSession |
| Network session join: Network session connection pending. |
FNetSession::JoinLobbyRoomComplete |
| Network session matchmake failed. No lobby associated with NetSession. The NetSession must have a lobby associated using SetLobbyID() to be able to matchmake via lobbies. |
FNetSession::MatchMake |
| Network session matchmake failed. Not an internet lobby. MatchMake() is currently only supported for internet games. |
FNetSession::MatchMake |
| No Rights to Application |
FNetAccessENetSteam::OnSteamP2PSessionConnectFail |
| Not Running Application |
FNetAccessENetSteam::OnSteamP2PSessionConnectFail |
| OnLobbyEntered: Join failed due to Steam IO failure. Steam Lobby Response (%u) |
FNetLobbySteam::OnLobbyEntered |
| OnLobbyEntered: Join failed due to unexpected Steam Lobby Response (%u) |
FNetLobbySteam::OnLobbyEntered |
| OnLobbyMatchListCallback FAILED! pSteamMatchmaking(%i) bIOFailure(%i) |
FNetLobbySteam::OnLobbyMatchListCallback |
| OnMatchSaveGame start match failed, cloud lobby missing. @assign bolson |
Network::Manager::OnMatchSaveGame |
| OnMatchSaveGame start match failed, not in cloud match. @assign bolson |
Network::Manager::OnMatchSaveGame |
| OnMatchSaveGame, can't abandon game due to no network session. This shouldn't be possible. @assign bolson |
Network::Manager::OnMatchSaveGame |
| OnMatchSaveGame, cloud save version check failed, abandoning game. |
Network::Manager::OnMatchSaveGame |
| OnMatchSaveGame, no save data, launching fresh game. |
Network::Manager::OnMatchSaveGame |
| OnMatchSaveGame, received save data size %i. |
Network::Manager::OnMatchSaveGame |
| OnMatchSaveGame, save file is full game save, loading save. |
Network::Manager::OnMatchSaveGame |
| OnMatchSaveGame, save file is game configuration, launching fresh game. |
Network::Manager::OnMatchSaveGame |
| OnMatchSaveGame, savefiletype missing in save metadata, abandoning game. @assign bolson |
Network::Manager::OnMatchSaveGame |
| OnMatchSaveGame, unable to load save file metadata, abandoning game. @assign bolson |
Network::Manager::OnMatchSaveGame |
| OnTeamVictory not uploading game state because cloud match is already complete. |
Network::Manager::OnTeamVictory |
| Outgoing Message Queue Flush Complete |
FNetSession::HandleOutgoingMessageQueue |
| Outgoing Message Queue Flush halted due to IsQueueOutgoingMessages() change. |
FNetSession::HandleOutgoingMessageQueue |
| P2PNAT Connection to %s Dropped: Reason: %s |
Network::EOS::NetAccessENet::EventHandler::OnConnectionDropped |
| P2PNAT IncomingConnectionRequest: accepted connection with %s, code: %s |
Network::EOS::NetAccessENet::EventHandler::OnConnectionRequest |
| P2PNAT IncomingConnectionRequest: error accepting connection with %s, code: %s |
Network::EOS::NetAccessENet::EventHandler::OnConnectionRequest |
| P2PNAT NAT Strictness level %d |
Network::EOS::NetAccessENet::EventHandler::OnRefreshNAT |
| P2PNAT SubscribeToConnectionRequests: could not subscribe, invalid notification id |
Network::EOS::NetAccessENet::EventHandler::SubscribeToConnectionRequests |
| P2PNAT SubscribeToDroppedConnections: could not subscribe, invalid notification id |
Network::EOS::NetAccessENet::EventHandler::SubscribeToConnectionRequests |
| P2PNAT Unable to refresh NAT, error: %s |
Network::EOS::NetAccessENet::EventHandler::OnRefreshNAT |
| ParseServerMetaData(), kMetaData was empty. |
NetLobbyCloud::ParseServerMetaData |
| ParseServerMetaData(), server meta data is from the future, can't parse. Data Version %i, Current Version %i |
NetLobbyCloud::ParseServerMetaData |
| Participant Cloud Turn Order= |
Network::Manager::SetCloudPlayerOrder |
| PlayByCloud Match created. matchID %i, joinCode %s |
NetLobbyCloud::MatchCreateDataNotify |
| PlayByCloud Match creation failed, client is in too many active matches. ResultCode %s |
NetLobbyCloud::MatchCreateDataNotify |
| PlayByCloud Match creation failed. ResultCode %s |
NetLobbyCloud::MatchCreateDataNotify |
| PlayerConnected: iPlayerID = %i |
Network::NetSessionCallbacks::PlayerConnected |
| PlayerID changed for cloud slot %i, new PlayerID %i, old PlayerID %i, infoOnly %i |
NetLobbyCloud::SetPlayerIDForCloudSlotNum |
| PlayersSwapped Error, playerID missing cloudSlotNum. firstPlayerID=%i, firstPlayerCloudSlot=%i, secondPlayerID=%i, secondPlayerCloudSlot=%i @summary PlayersSwapped Error, playerID missing cloudSlotNum. @assign bolson |
Network::NetSessionCallbacks::PlayersSwapped |
| Processing load, Location Type: %i, Device: %i, Options %08x |
Network::Manager::ProcessMultiplayerLoad |
| ProcessSnapshot, ignored snapshot due to load-in-progress. |
Network::NetSessionCallbacks::ProcessSnapshot |
| Quiting cloud game %u |
Network::Manager::CloudQuitGame |
| Reading AppServerMetaData, converting to NetGameConfig |
Network::NetLobbyCallbacks::ReadAppServerMetaData |
| ReadPlayerMetaData(), invalid playerID %i |
Network::Manager::ReadPlayerMetaData |
| ReadPlayerMetaData(), player meta data is from the future, can't parse. Data Version %i, Current Version %i |
NetLobbyCloud::ReadPlayerMetaData |
| ReadPlayerMetaData(), playerID %i, metaDataSize %llu |
Network::Manager::ReadPlayerMetaData |
| ReadServerMetaData(), ParseServerMetaData failed. |
NetLobbyCloud::ReadServerMetaData |
| Received an EOS transport booking response from player %s, data[1] = '%c' |
Network::EOS::TransportThread::Run |
| Received an EOS transport ping request from player %s without a registered connection |
Network::EOS::TransportThread::Run |
| Received an EOS transport ping request from player %s. Sending transport ping response. |
Network::EOS::TransportThread::Run |
| Received an EOS transport ping response from player %s |
Network::EOS::TransportThread::Run |
| Received from %s: Size = 0x%X %s |
Network::EOS::TransportThread::Run |
| Received match data for hosted cloud match. matchID %i |
NetLobbyCloud::MatchGetInfoNotify |
| Received match data for joined cloud match. matchID %i |
NetLobbyCloud::MatchGetInfoNotify |
| Received Snapshot data from the app. |
FNetSession::SendSnapshotData |
| Refresh current match info failed, unable to fetch server match info. matchID %i |
NetLobbyCloud::RefreshCurrentMatchInfo |
| Refresh current match info success. curMatchInfoTimer %f |
NetLobbyCloud::MatchGetInfoNotify |
| RefreshCloudSaveConfiguration failed, no cloud lobby. @assign bolson |
Network::Manager::RefreshCloudSaveConfiguration |
| RefreshCloudSaveConfiguration failed, not in cloud match. @assign bolson |
Network::Manager::RefreshCloudSaveConfiguration |
| RefreshCloudSaveConfiguration ignored, match doesn't exist yet while hosting a new match. |
Network::Manager::RefreshCloudSaveConfiguration |
| RefreshCloudSaveConfiguration() called after the game was started. This shouldn't happen. @assign bolson |
Network::Manager::RefreshCloudSaveConfiguration |
| RefreshCloudSaveConfiguration() called in a non-PlayByCloud game. @assign bolson |
Network::Manager::RefreshCloudSaveConfiguration |
| RefreshCloudSaveConfiguration() called unexpectedly while loading a save. This shouldn't happen. @assign bolson |
Network::Manager::RefreshCloudSaveConfiguration |
| RefreshCloudSaveConfiguration() ignored by game host while hosting a save load. |
Network::Manager::RefreshCloudSaveConfiguration |
| RefreshCloudSaveConfiguration() request already in progress. |
Network::Manager::RefreshCloudSaveConfiguration |
| RefreshCloudSlotType failed, no cloud lobby. @assign bolson |
Network::Manager::RefreshCloudSlotType |
| RefreshCloudSlotType failed, no cloud slot num for playerID %i @summary RefreshCloudSlotType failed, no cloud slot num for playerID @assign bolson |
Network::Manager::RefreshCloudSlotType |
| RefreshCloudSlotType failed, no FiraxisLive client. @assign bolson |
Network::Manager::RefreshCloudSlotType |
| RefreshCloudSlotType failed, not in cloud match. @assign bolson |
Network::Manager::RefreshCloudSlotType |
| RefreshCloudSlotType ignored, creating new match. |
Network::Manager::RefreshCloudSlotType |
| RefreshCloudSlotType ignored, not the game host. |
Network::Manager::RefreshCloudSlotType |
| RefreshCloudSlotType success, playerID %i, cloudSlotNum %i, oldSlotType %i, newSlotType %i |
Network::Manager::RefreshCloudSlotType |
| RefreshGamesList() failed due to missing network lobby. InitLobby() needs to be called first. |
Network::Manager::RefreshGameList |
| Refreshing changed cloud match app server meta data. MetaData Size: %llu |
NetLobbyCloud::RefreshAppServerMetaData |
| Rejecting accepted connection because it wasn't pending for the current network session. |
FNetSession::ConnectionAccepted |
| Removing host migration requester(%i), remaining requesters |
FNetSession::ConnectionClosedImpl |
| Removing player(%d) from host migration player list due to dropped connection. Remaining candidates |
FNetSession::ConnectionClosedImpl |
| Requesting lobby list, but the browser is busy (%d) |
Network::EOS::Lobby::EventHandler::RequestLobbies |
| Requesting snapshot data from the app. |
FNetSession::HandleSnapshots |
| Requesting updating of player metadata for cloud slot %u, active requests: %s |
NetLobbyCloud::RequestPlayerMetaDataUpdate |
| Send to %s: Size = 0x%X %s |
Network::EOS::TransportThread::FlushOutputQueue |
| Sending cached snapshot data to network session. |
Network::NetSessionCallbacks::SendCachedSnapshotToSession |
| Sending connection request to %s: Size = 0x%X |
FNetAccessENetEOS::Connect |
| Sending connection request to (%s [%llu]): Size = 0x%X |
FNetAccessENetSteam::Connect |
| Sending keepalive on connection approaching timeout (%s ['%c','%c']): Timeout = %f |
Network::EOS::TransportThread::Run |
| Session CB (Executed): %s |
FNetSessionCallbacksIFace::AddDelayedCallback |
| Session CB (Queued): %s |
FNetSessionCallbacksIFace::AddDelayedCallback |
| Session doesn't exist @assign bolson |
Network::Manager::IsEveryoneConnected |
| SESSION: Failed to create netmessage |
FNetSession::HandleIncomingMessageQueue |
| SetCloudJoinsBlocked failed, no cloud lobby. @assign bolson |
Network::Manager::SetCloudJoinsBlocked |
| SetCloudJoinsBlocked failed, no FiraxisLive client. @assign bolson |
Network::Manager::SetCloudJoinsBlocked |
| SetCloudJoinsBlocked failed, not in cloud match. @assign bolson |
Network::Manager::SetCloudJoinsBlocked |
| SetCloudJoinsBlocked failed, UpdateMatchAttributes error. @assign bolson |
Network::Manager::SetCloudJoinsBlocked |
| SetCloudPlayerOrder failed, no cloud game details for match %i. @summary SetCloudPlayerOrder failed, no cloud game details for match. @assign bolson |
Network::Manager::SetCloudPlayerOrder |
| SetCloudPlayerOrder failed, no cloud lobby. @assign bolson |
Network::Manager::SetCloudPlayerOrder |
| SetCloudPlayerOrder failed, no FiraxisLive client. @assign bolson |
Network::Manager::SetCloudPlayerOrder |
| SetCloudPlayerOrder failed, not in cloud match. @assign bolson |
Network::Manager::SetCloudPlayerOrder |
| SetCloudPlayerOrder failed, ran out of unassigned slots before filling playerTurnVec. @assign bolson |
Network::Manager::SetCloudPlayerOrder |
| SetCloudPlayerOrder failed, SetMatchPlayerOrder error. @assign bolson |
Network::Manager::SetCloudPlayerOrder |
| SetCloudPlayerOrder failed, turn active human player missing. This can happen if the gamestate hasn't settled yet. |
Network::Manager::SetCloudPlayerOrder |
| SetCurrentGameName error, no AppFiraxisLiveClient. @assign bolson |
NetLobbyCloud::SetCurrentGameName |
| SetCurrentGameName error, no cloud game details for current match. @assign bolson |
NetLobbyCloud::SetCurrentGameName |
| SetCurrentGameName error, UpdateMatchAttributes() failed. |
NetLobbyCloud::SetCurrentGameName |
| SetCurrentGameName ignored, creating new match |
NetLobbyCloud::SetCurrentGameName |
| SetCurrentGameName success, set to %s. |
NetLobbyCloud::SetCurrentGameName |
| SetPlayerIDForCloudSlotNum error, unable to find an empty cloud slot for old PlayerID %i @assign bolson |
NetLobbyCloud::SetPlayerIDForCloudSlotNum |
| SetPrivateGame error, no AppFiraxisLiveClient. @assign bolson |
NetLobbyCloud::SetPrivateGame |
| SetPrivateGame error, no cloud game details for current match. @assign bolson |
NetLobbyCloud::SetPrivateGame |
| SetPrivateGame error, UpdateMatchAttributes() failed. |
NetLobbyCloud::SetPrivateGame |
| SetPrivateGame ignored, creating new match |
NetLobbyCloud::SetPrivateGame |
| SetPrivateGame success, set to %i. |
NetLobbyCloud::SetPrivateGame |
| Setting game state to GAMESTATE_LAUNCHED because the cloud match is started. |
Network::Manager::ValidateConfigurationForCloudMatchStart |
| Setting game state to GAMESTATE_LOAD_PREGAME because the cloud match is not started and we are loading a save file. |
Network::Manager::ValidateConfigurationForCloudMatchStart |
| Setting game state to GAMESTATE_PREGAME because the cloud match is not started |
Network::Manager::ValidateConfigurationForCloudMatchStart |
| Setting new owner %s to lobby %s |
Network::EOS::Lobby::EventHandler::SetLobbyOwner |
| Setting the lobby owner from me to %s |
FNetLobbyEOS::MigrateHost |
| Setting the lobby owner from me to %s [%u] |
FNetLobbySteam::MigrateHost |
| Snapshot save complete. |
Network::NetSessionCallbacks::OnSaveComplete |
| StartCloudMatch failed, no cloud lobby. @assign bolson |
Network::Manager::StartCloudMatch |
| StartCloudMatch failed, no FiraxisLive client. @assign bolson |
Network::Manager::StartCloudMatch |
| StartCloudMatch failed, not in cloud match. @assign bolson |
Network::Manager::StartCloudMatch |
| StartCloudMatch failed, StartMatch() failed. @assign bolson |
Network::Manager::StartCloudMatch |
| StartCloudVictory Failed, unable to request cloud snapshot. |
Network::Manager::StartCloudVictory |
| Starting Lobby Search |
Network::EOS::Lobby::EventHandler::RequestLobbies |
| StartOrUpdateHostMigration : New Host Migration Player List |
FNetSession::StartOrUpdateHostMigration |
| StartOrUpdateHostMigration : Starting host migration process : Start Time(%f), Requesters |
FNetSession::StartOrUpdateHostMigration |
| Steam boot invite received (Join Code: %s) |
Network::Manager::SetupFromCommandLine |
| Steam boot invite received (Lobby: %llu) |
Network::Manager::SetupFromCommandLine |
| Steam ConnectionID Already Exists: %i (%s [%llu]) |
FNetAccessENetSteam::CreateConnectionID |
| Steam ConnectionID Close Failed, no Steam Connection for connectionID %i @summary Steam ConnectionID Close Failed, no Steam Connection for connectionID @assign bolson |
FNetAccessENetSteam::RemoveConnectionID |
| Steam ConnectionID Closed: %i (%s [%llu]) |
FNetAccessENetSteam::RemoveConnectionID |
| Steam ConnectionID Created: %i (%s [%llu]) |
FNetAccessENetSteam::CreateConnectionID |
| Steam ingame invite received (Inviter: %llu, Lobby: %llu) |
Network::Manager::ParseSteamGameInviteEvent |
| Steam LaunchQueryParam _context = %s |
Network::Manager::SetupFromCommandLine |
| Steam thread timed out a steam connection with an invalid connectionID, ignoring. (%s [%llu]) @summary Steam thread timed out a steam connection with an invalid connectionID. @assign bolson |
FNetAccessENetSteam::UpdateTransport |
| STEAM: Authentication session with SteamID = %u:%u:%u successful |
FNetSteamServer::OnValidateAuthTicketResponse |
| STEAM: Authentication session with SteamID = %u:%u:%u unsuccessful %u |
FNetSteamServer::OnValidateAuthTicketResponse |
| STEAM: Failed to get authentication ticket |
FNetLobbySteam::ConnectionAccepted |
| STEAM: InitSteamGameServer() called when steam game server is already initialized. |
FNetSteamServer::InitSteamGameServer |
| STEAM: P2P Connection Failed from (%s [%u:%u:%u]): %s |
FNetAccessENetSteam::OnSteamP2PSessionConnectFail |
| STEAM: P2P Session Request from (%s [%u:%u:%u]) |
FNetAccessENetSteam::OnSteamP2PSessionRequest |
| STEAM: Releasing authentication ticket |
FNetLobbySteam::SetSteamServerAuthTicket |
| STEAM: RequestLobbies called while pending request is outstanding. |
FNetLobbySteam::RequestLobbies |
| STEAM: RequestServers called while pending request is outstanding. |
FNetLobbySteam::RequestServers |
| STEAM: RequestServers complete |
FNetLobbySteam::ServerBrowserCallbacks::RefreshComplete |
| STEAM: RequestServers type = %s |
FNetLobbySteam::RequestServers |
| STEAM: Sending authentication request to SteamID = %u:%u:%u |
FNetLobbySteam::ConnectionAccepted |
| STEAM: Server authentication session with SteamID = %u:%u:%u failed (%u) |
FNetSteamServer::OnAuthTicketRequest |
| STEAM: Server connected to Steam. SteamID = %u:%u:%u |
FNetSteamServer::OnSteamServersConnected |
| STEAM: Server connection closed to SteamID = %u:%u:%u |
FNetSteamServer::ConnectionClosed |
| STEAM: Server connection to Steam failed. (%u) |
FNetSteamServer::OnSteamServersConnectFailure |
| STEAM: Server creation failed! Steam didn't initialize. |
FNetSteamServer::InitSteamGameServer |
| STEAM: Server creation successful, Product ID = %s, Game Description = %s, Game Dir = %s, AppID = %u |
FNetSteamServer::InitSteamGameServer |
| STEAM: Server disconnected from Steam. (%u) |
FNetSteamServer::OnSteamServersDisconnected |
| STEAM: Server is VAC secure. |
FNetSteamServer::OnPolicyResponse |
| STEAM: Server Ping Failed, IP Address: %s |
FNetLobbySteam::ServerPingCallbacks::ServerFailedToRespond |
| STEAM: Server Ping Requested, IP Address: %s |
FNetLobbySteam::ServerPingCallbacks::PingServer |
| STEAM: Server Ping Responded, Connection IP Address: %s |
FNetLobbySteam::ServerPingCallbacks::ServerResponded |
| STEAM: Server policy response received from Steam. |
FNetSteamServer::OnPolicyResponse |
| STEAM: Server received authentication request from SteamID = %u:%u:%u |
FNetSteamServer::OnAuthTicketRequest |
| STEAM: Server SteamID = %u:%u:%u |
FNetSteamServer::OnPolicyResponse |
| STEAM: ServerFailedToRespond [%s] |
FNetLobbySteam::ServerBrowserCallbacks::ServerFailedToRespond |
| STEAM: ServerResponded [%s] |
FNetLobbySteam::ServerBrowserCallbacks::ServerResponded |
| STEAM: Shutting down game server. |
FNetSteamServer::Shutdown |
| Time out on connection to %s |
Network::EOS::TransportThread::Timeouts |
| Total Server Meta Data exceeds FiraxisLive maximum. Current Size: %llu, Maximum Size: %llu @summary Total Server Meta Data exceeds FiraxisLive maximum. @assign bolson |
NetLobbyCloud::WriteServerMetaData |
| Transitioning to the main menu for a cloud game invite. |
Network::Manager::AcceptCloudGameInvite |
| Transitioning to the main menu for a EOS invite. |
Network::Manager::ParseEOSGameInviteEvent |
| Transitioning to the main menu for a multiplayer load game. |
Network::Manager::LoadGame |
| Transitioning to the main menu for a steam invite. |
Network::Manager::ParseSteamGameInviteEvent |
| TransportThread ignoring Timeouts, debugger attached |
Network::EOS::TransportThread::Timeouts |
| TransportThread SendP2PMessage failed (%s): From: %s, To: %s, Buffer %08x, Length %d |
Network::EOS::TransportThread::SendP2PMessage |
| TransportThread SendP2PMessage failed, invalid parameter: From: %s, To: %s, Buffer %08x, Length %d |
Network::EOS::TransportThread::SendP2PMessage |
| Tried to connect to a lobby we are already in (Inviter: %llu, InviteLobby: %llu, CurrentLobby: %llu) |
Network::Manager::ParseSteamGameInviteEvent |
| Tried to connect to a lobby we are already in (Join Code: %s) |
Network::Manager::ParseEOSGameInviteEvent |
| Tried to create duplicate EOS Connection: %s, restarting timeout @assign dwuenschell |
Network::EOS::TransportThread::AddConnection |
| Tried to remove non-existent EOS Connection: %s @summary Tried to remove non-existent EOS Connection @assign dwuenschell |
Network::EOS::TransportThread::RemoveConnection |
| TriggerCloudTurnWebhooks ignored, no cloud turn player found! |
Network::Manager::TriggerCloudTurnWebhooks |
| Trying to create a lobby, but the browser is busy (%d) |
Network::EOS::Lobby::EventHandler::CreateLobby |
| Trying to join a lobby by index, but lobby index is invalid. uiIndex(%u) @summary Trying to join a lobby by index, but lobby index is invalid. @assign bolson |
Network::EOS::Lobby::EventHandler::JoinLobbyIndex |
| Trying to join a lobby by join code, but lobby not found. join code(%s) @summary Trying to join a lobby by join code, but lobby not found. @assign dwuenschell |
Network::EOS::Lobby::EventHandler::OnFindLobbys |
| Trying to join a lobby, but lobby not found (%d) |
Network::EOS::Lobby::EventHandler::JoinLobby |
| Trying to join a lobby, but no lobby interface |
Network::EOS::Lobby::EventHandler::JoinEOSLobby |
| Trying to join a lobby, but the browser is busy (%d) |
Network::EOS::Lobby::EventHandler::JoinLobby |
| Unable to accept cloud game invite. Invalid matchID. @assign bolson |
Network::Manager::AcceptCloudGameInvite |
| Unable to change the lobby owner, the host ID is invalid |
FNetLobbySteam::MigrateHost |
| Unable to CopyLobbyDetailsHandle. error = %s |
Network::EOS::Lobby::EventHandler::GetLobbyDetailsByEOSID |
| Unable to join. JoinCode is blank. |
Network::Manager::JoinGame |
| Unfinished Cloud Turn Order= |
Network::Manager::SetCloudPlayerOrder |
| Unhandled ResultCode %i for NetLobbyCloud::MatchJoinNotify. Assuming failure. |
NetLobbyCloud::MatchJoinNotify |
| Unknown Error Code |
FNetAccessENetSteam::OnSteamP2PSessionConnectFail |
| UpdateCloudPlayerStatus (%s) failed, no cloud lobby. @assign bolson |
Network::Manager::UpdateCloudPlayerStatus |
| UpdateCloudPlayerStatus (%s) failed, no cloud slot for playerID %i. @summary UpdateCloudPlayerStatus (%s) failed, no cloud slot for playerID. @assign bolson |
Network::Manager::UpdateCloudPlayerStatus |
| UpdateCloudPlayerStatus (%s) failed, no FiraxisLive client. @assign bolson |
Network::Manager::UpdateCloudPlayerStatus |
| UpdateCloudPlayerStatus (%s) failed, not in cloud match. @assign bolson |
Network::Manager::UpdateCloudPlayerStatus |
| UpdateCloudPlayerStatus (%s) started, playerID %i, playerStatus %i |
Network::Manager::UpdateCloudPlayerStatus |
| UpdateLocalCloudSlotNum failed, couldn't find game details for matchID %i. @assign bolson |
Network::Manager::UpdateLocalCloudSlotNum |
| UpdateLocalCloudSlotNum failed, invalid local player %i. @assign bolson |
Network::Manager::UpdateLocalCloudSlotNum |
| UpdateLocalCloudSlotNum failed, no cloud lobby. @assign bolson |
Network::Manager::UpdateLocalCloudSlotNum |
| UpdateLocalCloudSlotNum failed, no FiraxisLive client. @assign bolson |
Network::Manager::UpdateLocalCloudSlotNum |
| UpdateLocalCloudSlotNum failed, not in cloud match. @assign bolson |
Network::Manager::UpdateLocalCloudSlotNum |
| UpdateLocalCloudSlotNum ignored, creating new match. |
Network::Manager::UpdateLocalCloudSlotNum |
| Updating Players' MetaData after GameCore configuration resolve. |
Network::Manager::OnLoadScreenContentReady |
| Upload cached cloud snapshot failed, cloud snapshot is not valid. m_snapshotState %i |
Network::Manager::UploadCachedCloudSnapshot |
| Upload cached cloud snapshot failed, EndTurnMatch failed. |
Network::Manager::UploadCachedCloudSnapshot |
| Upload cached cloud snapshot failed, no cloud lobby. |
Network::Manager::UploadCachedCloudSnapshot |
| Upload cached cloud snapshot failed, no FiraxisLive client. |
Network::Manager::UploadCachedCloudSnapshot |
| Upload cached cloud snapshot failed, no matchID for current game. |
Network::Manager::UploadCachedCloudSnapshot |
| Upload cached cloud snapshot failed, UpdateMatchSaveGame failed. |
Network::Manager::UploadCachedCloudSnapshot |
| Upload game configuration failed, config save is null. @assign bolson |
Network::Manager::UploadCloudSaveConfiguration |
| Upload game configuration failed, no cloud lobby. This is expected when starting to host a game. |
Network::Manager::UploadCloudSaveConfiguration |
| Upload game configuration failed, no FiraxisLive client. |
Network::Manager::UploadCloudSaveConfiguration |
| Upload game configuration failed, not in a PlayByCloud match. |
Network::Manager::UploadCloudSaveConfiguration |
| Upload game configuration failed, UpdateMatchSaveGame() failed. |
Network::Manager::UploadCloudSaveConfiguration |
| Upload game configuration started, config save size %u |
Network::Manager::UploadCloudSaveConfiguration |
| UploadCloudPlayerConfiguration failed, no cloud lobby. @assign bolson |
Network::Manager::UploadCloudPlayerConfiguration |
| UploadCloudPlayerConfiguration failed, not in a cloud match. @assign bolson |
Network::Manager::UploadCloudPlayerConfiguration |
| UploadCloudPlayerConfiguration failed, playerID is NO_PLAYER @assign bolson |
Network::Manager::UploadCloudPlayerConfiguration |
| UploadCloudPlayerConfiguration failed, SetMatchPlayerMetadata failed. @assign bolson |
Network::Manager::UploadCloudPlayerConfiguration |
| UploadCloudPlayerConfiguration failed, WritePlayerMetaData failed. @assign bolson |
Network::Manager::UploadCloudPlayerConfiguration |
| UploadCloudPlayerConfiguration started, playerID %i, playerSlotNum %i, metaDataSize %llu |
Network::Manager::UploadCloudPlayerConfiguration |
| Uploading cached cloud snapshot data to FiraxisLive. |
Network::Manager::UploadCachedCloudSnapshot |
| Uploading player metadata request for cloud slot %i, playerID %i |
NetLobbyCloud::UpdatePlayerMetaDataRequests |
| Webhook Add Header Fail, playerID: %i, Header: %s, webhookURL: %s, FullPath: %s @summary Webhook Add Header Failed @assign bolson |
Network::Manager::TriggerCloudTurnWebHook |
| Webhook Connect Fail, playerID: %i, webhookURL: %s, Domain: %s @summary Webhook Connect Failed @assign bolson |
Network::Manager::TriggerCloudTurnWebHook |
| Webhook Request Fail, playerID: %i, webhookURL: %s, FullPath: %s @summary Webhook Request Failed @assign bolson |
Network::Manager::TriggerCloudTurnWebHook |
| Webhook Send Fail, playerID: %i, extraData: %s, webhookURL: %s @summary Webhook Send Failed @assign bolson |
Network::Manager::TriggerCloudTurnWebHook |
| Webhook Send Success, playerID: %i, extraData: %s, webhookURL: %s |
Network::Manager::TriggerCloudTurnWebHook |
| WritePlayerMetaData failed, invalid playerID %i @assign bolson |
Network::Manager::WritePlayerMetaData |
| Wrong network lobby type (%i) for Join-by-JoinCode. Shutting down network lobby.. |
Network::Manager::JoinGame |
| Wrong network lobby type (%i) for Join-by-MatchID. Shutting down network lobby.. |
Network::Manager::JoinGame |
| Wrong network lobby type (%i) for Join-by-SteamID. Shutting down network lobby.. |
Network::Manager::JoinGame |
| Wrong network lobby type (%i) for MatchMaking. Shutting down network lobby.. |
Network::Manager::MatchMake |