aberration |
Print aberration parameters |
aberration scale <num> |
Set chromatic aberation scale |
aberration weight <num> |
Set chromatic aberation scale |
bloom only |
Toggle showing just the bloom buffer |
bloom { \|on\|off} |
Toggle bloom effect on/off |
camera play <name> [height] |
Play a camera animation at the hex at the center |
cloudshadows togglefrustum |
Locks / unlocks clip planes for cloud shadow pass |
cloudshadows { \|on\|off} |
Toggle cloud shadows on/off |
clutter |
Log current clutter instance model/decal counts |
clutter detail [low\|high] |
Set clutter detail level |
d[ebug] b[lockers] [option] |
Toggle Blocker visualization |
d[ebug] g[radient] [help] |
Toggle TerrainSampler gradient visualization |
d[ebug] h[height] [help] |
Toggle TerrainSampler height visualization |
d[ebug] r[oads] |
Toggle road connection point and hex edge visualization |
d[ebug] v[isrange] <min> [max] |
Adjust the radius used to show debug geometry |
detaillevel force <level> |
Forces detail level for model vis system |
detaillevel reset |
Resets detail level for model vis system |
distancefog { \|on\|off} |
Toggle distance fog on/off |
fogsaturation <value> |
Set fog saturation. desaturate < 0 < saturate |
height <num> |
Set blocker vis vertical offset from the terrain |
help |
Explanation of visualization and color meanings |
ids <id list> |
Set filter for which blocker sources are visible. |
jointsize |
Set the size for the joint visualization |
logvistypes |
Log vis data by types |
rebuild clutter |
Rebuild all clutter instances |
rebuild culture borders |
Rebuild all culture border splines |
reflectionmask toggletexture |
Renders reflection mask to either primary |
set depthvariance <val> |
Set threshold for depth resolve variance |
set desaturation <level> |
Set the amount of desaturation to apply from 0-1 |
set smallcull aocull <value> |
Set threshold for culling small geometry |
set smallcull fade <value> |
Set threshold for fading small geometry |
set smallcull shadowcull <value> |
Set threshold for culling small geometry |
set smallcull threshold <value> |
Set threshold for culling small geometry |
smallcull isolate <value> |
Disables small geo fading and enables small geo culling |
ssr passes <value> |
Set number of SSR passes |
suncolor |
Print sun color |
terrain |
Toggle blocker vis terrain following |
terrain mode basecolor |
Show basecolor only |
terrain mode cellmip |
Show terrain cell mips |
terrain mode decalmip |
Show decal mips |
terrain mode decaloverdraw |
Show overdrawfor decals. Black=None. Red=Lots. |
terrain mode decaltransparent |
Show transparent regions of decals |
terrain mode detailao |
Show detailao only (high-quality shader only) |
terrain mode fowmask |
Show fowmask only |
terrain mode height |
Show baked height only (high-quality shader only) |
terrain mode reset |
Reset to normal rendering |
terrain mode srcmip |
Show source material mips |
terrain rebake |
Rebake terrain tiles |
terrain rebuild |
Rebuild terrain edits |
terrain toggle cell wireframe |
Toggle wireframe for cell render (DX11 only) |
terrain toggle detailao |
Toggle terrain detail ao channel |
terrain toggle reflection |
Toggle terrain reflection mask |
terrain toggle wireframe |
Toggle terrain wireframe rendering |
tod |
Print time of day |
tod animate |
Toggle ambient TOD animation |
tod config <name> |
Set time of day configuration |
tod set <time> |
Set time of day (0-24) |
tod speed |
Set ambient animation speed to default |
tod speed <number> |
Set speed (hours per game minute) |
toggle ao |
Toggle ao system |
toggle aocompute |
Toggle ao compute |
toggle aofilter |
Toggle ao filtering |
toggle avx |
Toggle avx codepaths |
toggle cloudshadows |
Toggle cloud shadow rendering |
toggle coastwaves |
Toggle coastline waves |
toggle colorkeyblend |
Toggle color key blend (uses identity) |
toggle cubemapblend |
Toggle cubemap blends for lighting system |
toggle debugroute |
Toggle debug route replacement |
toggle distancefog |
Toggle distance fog rendering |
toggle dynlights |
Toggle dynamic lighting |
toggle fow |
Toggle FOW mask |
toggle joints |
Toggle joint rendering |
toggle ocean |
Toggle ocean rendering |
toggle oceanwaves |
Toggle waves for water testing |
toggle overlay |
Toggle WorldView overlay rendering. |
toggle river |
Toggle river rendering |
toggle river depth |
Toggle river depth buffer writing |
toggle river flattening |
Toggle river flattening |
toggle river wireframe |
Toggle river wireframe |
toggle shadowdepth |
Toggle rendering of shadow depth buffers |
toggle skybox |
Toggle skybox rendering |
toggle ssoverlay |
Toggle screen-space overlay |
toggle ssr |
Toggle screen-space reflection |
toggle statesort |
Toggle state sorting by SP enum (default) or SPI handle |
toggle terrain update |
Toggle terrain updates |
toggle vfxoverlay |
Toggle vfx overlay rendering. |
toggle wavecrashes |
Toggle coastline wave crashing particle effects |
toggle wireframe |
Toggle wireframe rendering |
vfx log |
Log all current live VFX |
vfx threading |
Toggle multithreading in FireFX |
vfxlighting |
Cycle forced particle lighting mode. |
water fowmask |
Toggle FOW mask for water |
water offset <value> |
Set parallax offset (default 0.00) |
water scale <value> |
Set parallax scale (default 0.025) |
whitecap max <value> |
Set whitecap maximum threshold |
whitecap min <value> |
Set whitecap minimum threshold |
whitecap power <value> |
Set whitecap power |
worldview |
toggles strategic view |