Home › Effects › COMBATS › EFFECT_ADJUST_DEFENDER_STRENGTH_MODIFIER uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_DEFENDER_STRENGTH_MODIFIER: where the game uses it

5 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
EmergencyBuffs EMERGENCY_BACKSTAB
LOC_EMERGENCY_NAME_BACKSTAB
BACKSTAB_EMERGENCY_MEMBER_COMBAT_STRENGTH_ATTACK
MODIFIER_EMERGENCY_COMBATS_ADJUST_DEFENDER_STRENGTH
Amount = -3 EMERGENCY_COMBATS
applies to: 6 requirementsCOMBAT_ATTACKER_IS_EMERGENCY_MEMBER
COMBAT_DEFENDER_IS_PLAYER
COMBAT_VERSUS_TYPE_MATCHES (CombatVersusType=COMBAT_UNIT_VS_UNIT)
COMBAT_ATTACKER_IS_EMERGENCY_MEMBER
COMBAT_DEFENDER_IS_PLAYER
COMBAT_VERSUS_TYPE_MATCHES (CombatVersusType=COMBAT_UNIT_VS_UNIT)
LOC_EMERGENCY_MEMBER_BUFF_DESCRIPTION_BACKSTAB_COMBAT_STRENGTH
LOC_COMBAT_PREVIEW_EMERGENCY_MILITARY_BUFF
Expansion2
EmergencyRewards EMERGENCY_BACKSTAB
LOC_EMERGENCY_NAME_BACKSTAB
BACKSTAB_EMERGENCY_MEMBER_COMBAT_STRENGTH_ATTACK_REWARD
MODIFIER_EMERGENCY_COMBATS_ADJUST_DEFENDER_STRENGTH
Amount = -3 EMERGENCY_COMBATS
applies to: 4 requirementsCOMBAT_ATTACKER_IS_EMERGENCY_MEMBER
COMBAT_DEFENDER_IS_PLAYER
COMBAT_ATTACKER_IS_EMERGENCY_MEMBER_WITH_SCORE
COMBAT_DEFENDER_IS_PLAYER
LOC_EMERGENCY_MEMBER_REWARD_DESCRIPTION_MILITARY_COMBAT_STRENGTH
LOC_COMBAT_PREVIEW_EMERGENCY_MILITARY_BUFF
Expansion2
EmergencyBuffs EMERGENCY_MILITARY
LOC_EMERGENCY_NAME_MILITARY
MILITARY_EMERGENCY_MEMBER_COMBAT_STRENGTH_ATTACK
MODIFIER_EMERGENCY_COMBATS_ADJUST_DEFENDER_STRENGTH
Amount = -2 EMERGENCY_COMBATS
applies to: 6 requirementsCOMBAT_ATTACKER_IS_EMERGENCY_MEMBER
COMBAT_DEFENDER_IS_PLAYER
COMBAT_VERSUS_TYPE_MATCHES (CombatVersusType=COMBAT_UNIT_VS_UNIT)
COMBAT_ATTACKER_IS_EMERGENCY_MEMBER
COMBAT_DEFENDER_IS_PLAYER
COMBAT_VERSUS_TYPE_MATCHES (CombatVersusType=COMBAT_UNIT_VS_UNIT)
LOC_EMERGENCY_MEMBER_BUFF_DESCRIPTION_MILITARY_COMBAT_STRENGTH
LOC_COMBAT_PREVIEW_EMERGENCY_MILITARY_BUFF
Expansion2
EmergencyBuffs EMERGENCY_NUCLEAR
LOC_EMERGENCY_NAME_NUCLEAR
NUCLEAR_EMERGENCY_MEMBER_COMBAT_STRENGTH_ATTACK
MODIFIER_EMERGENCY_COMBATS_ADJUST_DEFENDER_STRENGTH
Amount = -2 EMERGENCY_COMBATS
applies to: 6 requirementsCOMBAT_ATTACKER_IS_EMERGENCY_MEMBER
COMBAT_DEFENDER_IS_PLAYER
COMBAT_VERSUS_TYPE_MATCHES (CombatVersusType=COMBAT_UNIT_VS_UNIT)
COMBAT_ATTACKER_IS_EMERGENCY_MEMBER
COMBAT_DEFENDER_IS_PLAYER
COMBAT_VERSUS_TYPE_MATCHES (CombatVersusType=COMBAT_UNIT_VS_UNIT)
LOC_EMERGENCY_MEMBER_BUFF_DESCRIPTION_NUCLEAR_COMBAT_STRENGTH
LOC_COMBAT_PREVIEW_EMERGENCY_MILITARY_BUFF
Expansion2
EmergencyRewards EMERGENCY_NUCLEAR
LOC_EMERGENCY_NAME_NUCLEAR
NUCLEAR_EMERGENCY_MEMBER_COMBAT_STRENGTH_ATTACK_REWARD
MODIFIER_EMERGENCY_COMBATS_ADJUST_DEFENDER_STRENGTH
Amount = -3 EMERGENCY_COMBATS
applies to: 6 requirementsCOMBAT_ATTACKER_IS_EMERGENCY_MEMBER
COMBAT_DEFENDER_IS_PLAYER
COMBAT_VERSUS_TYPE_MATCHES (CombatVersusType=COMBAT_UNIT_VS_UNIT)
COMBAT_ATTACKER_IS_EMERGENCY_MEMBER_WITH_SCORE
COMBAT_DEFENDER_IS_PLAYER
COMBAT_VERSUS_TYPE_MATCHES (CombatVersusType=COMBAT_UNIT_VS_UNIT)
LOC_EMERGENCY_MEMBER_REWARD_DESCRIPTION_NUCLEAR_COMBAT_STRENGTH
LOC_COMBAT_PREVIEW_EMERGENCY_MILITARY_BUFF
Expansion2