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Available out of the box. Usable from Lua in the unmodified game.

Effects: COMBATS

6 entries. Subject class "COMBATS" is the community list's grouping (what the modifier applies to).

Effect Arguments Applies to (C++) Engine functions called Availability Addresses (symbol→current) Used in game data
EFFECT_ADJUST_ALLIANCE_PLAYER_STRENGTH_MODIFIER Amount (Integer) modifier object GameEffects::ProposedCombat::HasPlayer
GameEffects::ProposedCombat::AdjustPlayerStrengthModifier
R&F, GS, NFP, BlackDeath, WarMachine Apply 0x809df0→0x822e10
Remove 0x80aa80→0x823a50
3 uses
EFFECT_ADJUST_ATTACKER_STRENGTH_MODIFIER Amount (Integer), Stack (Boolean) modifier object District::Instance::GetOwner
GameEffects::ModifierSystem::GetModifierAffectedByCount
powf
GameEffects::ProposedCombat::AdjustPlayerStrengthModifier
GameEffects::ArgumentFunction::GetFunctions
R&F, GS, NFP, BlackDeath, WarMachine Apply 0x826130→0x83f190
Remove 0x826cc0→0x840310
6 uses
EFFECT_ADJUST_DEFENDER_STRENGTH_MODIFIER Amount (Integer) modifier object District::Instance::GetOwner
GameEffects::ModifierSystem::GetModifierAffectedByCount
powf
GameEffects::ProposedCombat::AdjustPlayerStrengthModifier
R&F, GS, BlackDeath, WarMachine Apply 0x8b39a0→0x8cdbf0
Remove 0x8b4390→0x8ce6d0
5 uses
EFFECT_ADJUST_PLAYER_STRENGTH_MODIFIER Amount (Integer) modifier object GameEffects::ModifierSystem::GetModifierAffectedByCount
powf
GameEffects::ProposedCombat::AdjustPlayerStrengthModifier
Game::Instance::GetGameEndTurn
Game::Instance::GetGameStartTurn
GameEffects::ArgumentFunction::GetFunctions
Base game+ Apply 0x8d41c0→0x8d9110
Remove 0x8d4ec0→0x8da240
180 uses
EFFECT_ADJUST_UNIT_STRENGTH_FROM_CITY_CULTURAL_IDENTITY (untested in the community list) ThresholdPercent (Integer) modifier object City::CManager::EditCity
City::CulturalIdentity::GetAccumulatedIdentityPercent
GameEffects::ProposedCombat::AdjustPlayerStrengthModifier
GameEffects::ArgumentFunction::GetFunctions
R&F, GS, NFP, BlackDeath, WarMachine Apply 0x87a5a0→0x893280
Remove 0x87b400→0x8942d0
—
EFFECT_ATTACH_UNIT_MODIFIER (untested in the community list) ModifierId (String) modifier object GameEffects::ModifierSystem::AttachModifier
GameEffects::ModifierSystem::GetModifiersOwnedBy
GameEffects::ModifierSystem::ClearModifier
R&F, GS, NFP, BlackDeath, WarMachine Apply 0x8e1350→0x7e6950
Remove 0x8e20f0→0x7e8190
—