0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::AI::Operation::Operation> |
0x98 |
m_player |
Player::Instance* |
0xa0 |
m_opDefinition |
FAutoVariable<GameCore::AI::Operation::OperationDef, GameCore::AI::Operation::Operation> |
0x130 |
m_controlId |
FAutoVariable<unsigned int, GameCore::AI::Operation::Operation> |
0x148 |
m_teams |
FAutoVariable<Types::Vector<GameCore::AI::Operation::OperationTeam, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Operation::Operation> |
0x170 |
m_target |
FAutoVariable<GameCore::AI::Operation::OperationTarget, GameCore::AI::Operation::Operation> |
0x1a0 |
m_rallyPoint |
FAutoVariable<GameCore::PlotCoord, GameCore::AI::Operation::Operation> |
0x1b8 |
m_blockedTurns |
FAutoVariable<int, GameCore::AI::Operation::Operation> |
0x1d0 |
m_backupTarget |
FAutoVariable<GameCore::AI::Operation::OperationTarget, GameCore::AI::Operation::Operation> |
0x200 |
m_forceTargetSwitch |
FAutoVariable<bool, GameCore::AI::Operation::Operation> |
0x218 |
m_opStrength |
FAutoVariable<int, GameCore::AI::Operation::Operation> |
0x230 |
m_targetStrength |
FAutoVariable<int, GameCore::AI::Operation::Operation> |
0x248 |
m_currentCombatStrength |
FAutoVariable<int, GameCore::AI::Operation::Operation> |
0x260 |
m_forceReady |
FAutoVariable<bool, GameCore::AI::Operation::Operation> |
0x278 |
m_warReady |
FAutoVariable<bool, GameCore::AI::Operation::Operation> |
0x290 |
m_isEmergency |
FAutoVariable<bool, GameCore::AI::Operation::Operation> |
0x2a8 |
m_knownEnemies |
ArmyInfo |
0x2c0 |
m_knownEnemyDistricts |
CityKnowledgeList |
0x2d8 |
m_treeControlId |
FAutoVariable<unsigned int, GameCore::AI::Operation::Operation> |
0x2f0 |
m_treeManagerId |
FAutoVariable<unsigned int, GameCore::AI::Operation::Operation> |