0x8 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::AI::Religious> |
0xa0 |
m_player |
Player::Instance* |
0xa8 |
m_isInitialized |
FAutoVariable<bool, GameCore::AI::Religious> |
0xc0 |
m_priority |
FAutoVariable<GameCore::AI::Control::ControlPriority, GameCore::AI::Religious> |
0xd8 |
m_favoredReligion |
FAutoVariable<GameCore::ReligionTypes, GameCore::AI::Religious> |
0xf0 |
m_mustFoundPantheon |
FAutoVariable<bool, GameCore::AI::Religious> |
0x108 |
m_isReligionComplete |
FAutoVariable<bool, GameCore::AI::Religious> |
0x120 |
m_onlyConvertOwnCities |
FAutoVariable<bool, GameCore::AI::Religious> |
0x138 |
m_yieldPriorityBoost |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Religious> |
0x160 |
m_beliefAnalyzers |
FAutoVariable<Types::Vector<GameCore::AI::BeliefAnalysis, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Religious> |
0x188 |
m_managedContracts |
FAutoVariable<Types::Vector<GameCore::AI::Control::Handle, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Religious> |
0x1b0 |
m_religiousUnitContract |
FAutoVariable<GameCore::AI::Control::Handle, GameCore::AI::Religious> |
0x1d0 |
m_conversionInfo |
FAutoVariable<Types::Vector<GameCore::AI::CityReligionAnalysis, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Religious> |
0x1f8 |
m_jobAnalyzer |
AI::BeliefAnalysisJob |
0x230 |
m_startTurnSignal |
Message::Handle |
0x240 |
m_turnActivatedSignal |
Message::Handle |
0x250 |
m_doTurnSignal |
Message::Handle |
0x260 |
m_offTurnSignal |
Message::Handle |
0x270 |
m_religionCreatedSignal |
Message::Handle |
0x280 |
m_religiousBeliefAddedSignal |
Message::Handle |
0x290 |
m_religionFoundedSignal |
Message::Handle |
0x2a0 |
m_receivedContractSignal |
Message::Handle |
0x2b0 |
m_getEfficiencySignal |
Message::Handle |
0x2c0 |
m_doneOffTurn |
bool |